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Go Raytracing in One Weekend

Go Version

This is an implementation of Ray Tracing in One Weekend - The Book Series using Go and go-glm.

Note: This project is for learning Go, comparing C++/Go implementations, and exploring ray tracing fundamentals. The book doesn't aim for feature completeness.

The current status of the code is shown below:

Chapter Status Output Preview
Book 1 ✅ Complete Screenshot
Book 2 ❌ WIP

As stated in the book, Ray Tracing in One Weekend does not aim to create a complete ray tracer (more of a path tracer). The following books add more functionalities to the ray tracer, making it feature complete by the end of the series.

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📄 License

Apache 2.0 License © 2026 Your Name See full license

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Implementation of the book series Ray Tracing in One Weekend in Go

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