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simpleEngine

WARNING: Very incomplete and in progress. The API (both the internal API and the external API) is highly volatile and I will change it massively anytime I see fit (this is a personal, educational project afterall).

The purpose of this project is to provide an easy-to-use, cross-platform library that is capable of rendering 3D objects with simple and powerful code. simpleEngine is built on top of OpenGL and aims to provide easy-to-use APIs while still providing powerful and fast 3D rendering capabilities. This is being developed for fun and is the first program I have written that uses OpenGL. Therefore, it is more of a learning experience, but I hope to make this engine useful for projects to come.

Dependencies (All cross-platform)

  • ASSIMP(Open Asset Importer Library) - Used to parse many different 3D object file formats
  • GLEW(GL Extension Wrangler) - Loads in all of the required OpenGL libraries for use
  • SDL(Simple DirectMedia Layer) - Windowing and input library with OpenGL support
  • stb_image(Sean Barrett's Image Loading Library) - Single file, header-only C library for loading images

Build Instructions

See README in build/ for instructions on building with CMake. I don't recommend using the Makefile.old in the project root to build. It is no longer maintained, so there is no guarantee that it works. Furthermore it was only designed for Unix Make/MSYS Make in the first place, so it doesn't have the same reach as the CMake configs.

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Small, simplistic, C++ based 3D rendering engine

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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simpleEngine

WARNING: Very incomplete and in progress. The API (both the internal API and the external API) is highly volatile and I will change it massively anytime I see fit (this is a personal, educational project afterall).

The purpose of this project is to provide an easy-to-use, cross-platform library that is capable of rendering 3D objects with simple and powerful code. simpleEngine is built on top of OpenGL and aims to provide easy-to-use APIs while still providing powerful and fast 3D rendering capabilities. This is being developed for fun and is the first program I have written that uses OpenGL. Therefore, it is more of a learning experience, but I hope to make this engine useful for projects to come.

Dependencies (All cross-platform)

  • ASSIMP(Open Asset Importer Library) - Used to parse many different 3D object file formats
  • GLEW(GL Extension Wrangler) - Loads in all of the required OpenGL libraries for use
  • SDL(Simple DirectMedia Layer) - Windowing and input library with OpenGL support
  • stb_image(Sean Barrett's Image Loading Library) - Single file, header-only C library for loading images

Build Instructions

See README in build/ for instructions on building with CMake. I don't recommend using the Makefile.old in the project root to build. It is no longer maintained, so there is no guarantee that it works. Furthermore it was only designed for Unix Make/MSYS Make in the first place, so it doesn't have the same reach as the CMake configs.

About

Small, simplistic, C++ based 3D rendering engine

Resources

Stars

1 star

Watchers

1 watching

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Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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simpleEngine

WARNING: Very incomplete and in progress. The API (both the internal API and the external API) is highly volatile and I will change it massively anytime I see fit (this is a personal, educational project afterall).

The purpose of this project is to provide an easy-to-use, cross-platform library that is capable of rendering 3D objects with simple and powerful code. simpleEngine is built on top of OpenGL and aims to provide easy-to-use APIs while still providing powerful and fast 3D rendering capabilities. This is being developed for fun and is the first program I have written that uses OpenGL. Therefore, it is more of a learning experience, but I hope to make this engine useful for projects to come.

Dependencies (All cross-platform)

  • ASSIMP(Open Asset Importer Library) - Used to parse many different 3D object file formats
  • GLEW(GL Extension Wrangler) - Loads in all of the required OpenGL libraries for use
  • SDL(Simple DirectMedia Layer) - Windowing and input library with OpenGL support
  • stb_image(Sean Barrett's Image Loading Library) - Single file, header-only C library for loading images

Build Instructions

See README in build/ for instructions on building with CMake. I don't recommend using the Makefile.old in the project root to build. It is no longer maintained, so there is no guarantee that it works. Furthermore it was only designed for Unix Make/MSYS Make in the first place, so it doesn't have the same reach as the CMake configs.

About

Small, simplistic, C++ based 3D rendering engine

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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simpleEngine

WARNING: Very incomplete and in progress. The API (both the internal API and the external API) is highly volatile and I will change it massively anytime I see fit (this is a personal, educational project afterall).

The purpose of this project is to provide an easy-to-use, cross-platform library that is capable of rendering 3D objects with simple and powerful code. simpleEngine is built on top of OpenGL and aims to provide easy-to-use APIs while still providing powerful and fast 3D rendering capabilities. This is being developed for fun and is the first program I have written that uses OpenGL. Therefore, it is more of a learning experience, but I hope to make this engine useful for projects to come.

Dependencies (All cross-platform)

  • ASSIMP(Open Asset Importer Library) - Used to parse many different 3D object file formats
  • GLEW(GL Extension Wrangler) - Loads in all of the required OpenGL libraries for use
  • SDL(Simple DirectMedia Layer) - Windowing and input library with OpenGL support
  • stb_image(Sean Barrett's Image Loading Library) - Single file, header-only C library for loading images

Build Instructions

See README in build/ for instructions on building with CMake. I don't recommend using the Makefile.old in the project root to build. It is no longer maintained, so there is no guarantee that it works. Furthermore it was only designed for Unix Make/MSYS Make in the first place, so it doesn't have the same reach as the CMake configs.

About

Small, simplistic, C++ based 3D rendering engine

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

simpleEngine

WARNING: Very incomplete and in progress. The API (both the internal API and the external API) is highly volatile and I will change it massively anytime I see fit (this is a personal, educational project afterall).

The purpose of this project is to provide an easy-to-use, cross-platform library that is capable of rendering 3D objects with simple and powerful code. simpleEngine is built on top of OpenGL and aims to provide easy-to-use APIs while still providing powerful and fast 3D rendering capabilities. This is being developed for fun and is the first program I have written that uses OpenGL. Therefore, it is more of a learning experience, but I hope to make this engine useful for projects to come.

Dependencies (All cross-platform)

  • ASSIMP(Open Asset Importer Library) - Used to parse many different 3D object file formats
  • GLEW(GL Extension Wrangler) - Loads in all of the required OpenGL libraries for use
  • SDL(Simple DirectMedia Layer) - Windowing and input library with OpenGL support
  • stb_image(Sean Barrett's Image Loading Library) - Single file, header-only C library for loading images

Build Instructions

See README in build/ for instructions on building with CMake. I don't recommend using the Makefile.old in the project root to build. It is no longer maintained, so there is no guarantee that it works. Furthermore it was only designed for Unix Make/MSYS Make in the first place, so it doesn't have the same reach as the CMake configs.

About

Small, simplistic, C++ based 3D rendering engine

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

simpleEngine

WARNING: Very incomplete and in progress. The API (both the internal API and the external API) is highly volatile and I will change it massively anytime I see fit (this is a personal, educational project afterall).

The purpose of this project is to provide an easy-to-use, cross-platform library that is capable of rendering 3D objects with simple and powerful code. simpleEngine is built on top of OpenGL and aims to provide easy-to-use APIs while still providing powerful and fast 3D rendering capabilities. This is being developed for fun and is the first program I have written that uses OpenGL. Therefore, it is more of a learning experience, but I hope to make this engine useful for projects to come.

Dependencies (All cross-platform)

  • ASSIMP(Open Asset Importer Library) - Used to parse many different 3D object file formats
  • GLEW(GL Extension Wrangler) - Loads in all of the required OpenGL libraries for use
  • SDL(Simple DirectMedia Layer) - Windowing and input library with OpenGL support
  • stb_image(Sean Barrett's Image Loading Library) - Single file, header-only C library for loading images

Build Instructions

See README in build/ for instructions on building with CMake. I don't recommend using the Makefile.old in the project root to build. It is no longer maintained, so there is no guarantee that it works. Furthermore it was only designed for Unix Make/MSYS Make in the first place, so it doesn't have the same reach as the CMake configs.

About

Small, simplistic, C++ based 3D rendering engine

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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simpleEngine

WARNING: Very incomplete and in progress. The API (both the internal API and the external API) is highly volatile and I will change it massively anytime I see fit (this is a personal, educational project afterall).

The purpose of this project is to provide an easy-to-use, cross-platform library that is capable of rendering 3D objects with simple and powerful code. simpleEngine is built on top of OpenGL and aims to provide easy-to-use APIs while still providing powerful and fast 3D rendering capabilities. This is being developed for fun and is the first program I have written that uses OpenGL. Therefore, it is more of a learning experience, but I hope to make this engine useful for projects to come.

Dependencies (All cross-platform)

  • ASSIMP(Open Asset Importer Library) - Used to parse many different 3D object file formats
  • GLEW(GL Extension Wrangler) - Loads in all of the required OpenGL libraries for use
  • SDL(Simple DirectMedia Layer) - Windowing and input library with OpenGL support
  • stb_image(Sean Barrett's Image Loading Library) - Single file, header-only C library for loading images

Build Instructions

See README in build/ for instructions on building with CMake. I don't recommend using the Makefile.old in the project root to build. It is no longer maintained, so there is no guarantee that it works. Furthermore it was only designed for Unix Make/MSYS Make in the first place, so it doesn't have the same reach as the CMake configs.

About

Small, simplistic, C++ based 3D rendering engine

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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simpleEngine

WARNING: Very incomplete and in progress. The API (both the internal API and the external API) is highly volatile and I will change it massively anytime I see fit (this is a personal, educational project afterall).

The purpose of this project is to provide an easy-to-use, cross-platform library that is capable of rendering 3D objects with simple and powerful code. simpleEngine is built on top of OpenGL and aims to provide easy-to-use APIs while still providing powerful and fast 3D rendering capabilities. This is being developed for fun and is the first program I have written that uses OpenGL. Therefore, it is more of a learning experience, but I hope to make this engine useful for projects to come.

Dependencies (All cross-platform)

  • ASSIMP(Open Asset Importer Library) - Used to parse many different 3D object file formats
  • GLEW(GL Extension Wrangler) - Loads in all of the required OpenGL libraries for use
  • SDL(Simple DirectMedia Layer) - Windowing and input library with OpenGL support
  • stb_image(Sean Barrett's Image Loading Library) - Single file, header-only C library for loading images

Build Instructions

See README in build/ for instructions on building with CMake. I don't recommend using the Makefile.old in the project root to build. It is no longer maintained, so there is no guarantee that it works. Furthermore it was only designed for Unix Make/MSYS Make in the first place, so it doesn't have the same reach as the CMake configs.

About

Small, simplistic, C++ based 3D rendering engine

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages