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HyperappWebComponent

Hyperapp support for Web Components

Syntax:

componentApp(
componentName, // component name elem => { init?, // passed to hyperApp
style?, // component stylesheet view, // passed to hyperApp
subscriptions?, // passed to hyperApp dispatch?, // passed to hyperApp externalState?, // state transform for the `onStateChange` event methods?, // element methods properties?, // element properties cloneCSS? // boolean for cloning host CSS
}
)

Usage:

import componentApp from "https://cdn.skypack.dev/hyperappwebcomponent"

HyperappWebComponent provides four mechanisms for communicating between the host and the component:

State change notification

Here the component notifies the host whenever it's state changes. If externalState is provided, the component will invoke it on the state before attaching it to the event detail property:

componentApp('counter-', elem => {
return {
init: { counter: 0},
style: `button { color: red !important; }`,
view: s => html`
<div class="counter">
<h1>${s.counter}</h1>
<button onclick=${s => ({ ...s, counter: s.counter + 1 }}>+</button>
</div>`,
externalState: s => ({ counterValue: s.counter }),
}
})
componentApp('game-', elem => {
const CounterStateChange = (s, ev) => ({...s, counterValue: ev.detail.counterValue})
return {
init: { counterValue: 0 },
view: state => html`<counter- onstateChange=${CounterStateChange} />`, }
})

game recieves a notification on a counter state change and here merges that state into it's own.

externalState allows the component to only expose a part or a modified version of it's state to the outside. If omitted it defaults to s=>s. To prevent exposing the state use s=>undefined

ev.srcElement contains the source component

Trigger a host event

Here the component triggers a host event using an Effect:

componentApp('game-', elem => {
const CounterStateChange = (s, ev) => [ { ...s, counterValue: ev.detail.counterValue },
ev.detail.counterValue==10 && elem.events.finish.effect
]
return {
init: { counterValue: 0 },
view: s => html`<counter- onstateChange=${CounterStateChange} />`, }
})
componentApp('flow-', elem => {
return { init: { mode: 'start' },
view: s => html`<game- onfinish=${s => ({ ...s, mode: 'finish' }} />`
}
})

elem.events.finish.effect triggers the finish event on the host (with a payload if provided) when counterValue reaches 10

Invoke a compenent's method

Here the host invoke a method on the component:

componentApp('score-', elem => {
return {
init: { count: 0 },
view: s => html`${s.count}`, methods: {
addPoint: s => ({ ...s, count: s.count + 1 }), },
}
})
componentApp('flow-', elem => {
const getSubComponent = name => elem.shadowRoot.querySelector(name);
const Action = s => {
const score = getSubComponent('score-');
return [ s, score && (dispatch => score.addPoint()) ]; }
return { view: s => html`
<score- />
<button onclick=${Action}></button>` }
})

Action invokes score's method addPoint dispatching the attached action.
Note the check for score is not necessary here, but in actions triggered from init the element does not exist yet.

Change a component's property

componentApp('score-', elem => {
init: { scoreCount: 0 },
view: s => html`${s.scoreCount}`, properties: {
counter: (s, v) => ({...s, scoreCount: Number(v) })
}
})
componentApp('flow-', elem => { init: { flowCount: 0 },
view: s => html`
<score- counter=${s.flowCount}/>
<button onclick=${s => ({...s, flowCount: flowCount+1 })}></button>` })

Every time the button is clicked, score's property counter changes trigerring the attached action in score.

Full example

flems

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Hyperapp support for Web Components

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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HyperappWebComponent

Hyperapp support for Web Components

Syntax:

componentApp(
componentName, // component name elem => { init?, // passed to hyperApp
style?, // component stylesheet view, // passed to hyperApp
subscriptions?, // passed to hyperApp dispatch?, // passed to hyperApp externalState?, // state transform for the `onStateChange` event methods?, // element methods properties?, // element properties cloneCSS? // boolean for cloning host CSS
}
)

Usage:

import componentApp from "https://cdn.skypack.dev/hyperappwebcomponent"

HyperappWebComponent provides four mechanisms for communicating between the host and the component:

State change notification

Here the component notifies the host whenever it's state changes. If externalState is provided, the component will invoke it on the state before attaching it to the event detail property:

componentApp('counter-', elem => {
return {
init: { counter: 0},
style: `button { color: red !important; }`,
view: s => html`
<div class="counter">
<h1>${s.counter}</h1>
<button onclick=${s => ({ ...s, counter: s.counter + 1 }}>+</button>
</div>`,
externalState: s => ({ counterValue: s.counter }),
}
})
componentApp('game-', elem => {
const CounterStateChange = (s, ev) => ({...s, counterValue: ev.detail.counterValue})
return {
init: { counterValue: 0 },
view: state => html`<counter- onstateChange=${CounterStateChange} />`, }
})

game recieves a notification on a counter state change and here merges that state into it's own.

externalState allows the component to only expose a part or a modified version of it's state to the outside. If omitted it defaults to s=>s. To prevent exposing the state use s=>undefined

ev.srcElement contains the source component

Trigger a host event

Here the component triggers a host event using an Effect:

componentApp('game-', elem => {
const CounterStateChange = (s, ev) => [ { ...s, counterValue: ev.detail.counterValue },
ev.detail.counterValue==10 && elem.events.finish.effect
]
return {
init: { counterValue: 0 },
view: s => html`<counter- onstateChange=${CounterStateChange} />`, }
})
componentApp('flow-', elem => {
return { init: { mode: 'start' },
view: s => html`<game- onfinish=${s => ({ ...s, mode: 'finish' }} />`
}
})

elem.events.finish.effect triggers the finish event on the host (with a payload if provided) when counterValue reaches 10

Invoke a compenent's method

Here the host invoke a method on the component:

componentApp('score-', elem => {
return {
init: { count: 0 },
view: s => html`${s.count}`, methods: {
addPoint: s => ({ ...s, count: s.count + 1 }), },
}
})
componentApp('flow-', elem => {
const getSubComponent = name => elem.shadowRoot.querySelector(name);
const Action = s => {
const score = getSubComponent('score-');
return [ s, score && (dispatch => score.addPoint()) ]; }
return { view: s => html`
<score- />
<button onclick=${Action}></button>` }
})

Action invokes score's method addPoint dispatching the attached action.
Note the check for score is not necessary here, but in actions triggered from init the element does not exist yet.

Change a component's property

componentApp('score-', elem => {
init: { scoreCount: 0 },
view: s => html`${s.scoreCount}`, properties: {
counter: (s, v) => ({...s, scoreCount: Number(v) })
}
})
componentApp('flow-', elem => { init: { flowCount: 0 },
view: s => html`
<score- counter=${s.flowCount}/>
<button onclick=${s => ({...s, flowCount: flowCount+1 })}></button>` })

Every time the button is clicked, score's property counter changes trigerring the attached action in score.

Full example

flems

About

Hyperapp support for Web Components

Resources

Stars

4 stars

Watchers

2 watching

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Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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HyperappWebComponent

Hyperapp support for Web Components

Syntax:

componentApp(
componentName, // component name elem => { init?, // passed to hyperApp
style?, // component stylesheet view, // passed to hyperApp
subscriptions?, // passed to hyperApp dispatch?, // passed to hyperApp externalState?, // state transform for the `onStateChange` event methods?, // element methods properties?, // element properties cloneCSS? // boolean for cloning host CSS
}
)

Usage:

import componentApp from "https://cdn.skypack.dev/hyperappwebcomponent"

HyperappWebComponent provides four mechanisms for communicating between the host and the component:

State change notification

Here the component notifies the host whenever it's state changes. If externalState is provided, the component will invoke it on the state before attaching it to the event detail property:

componentApp('counter-', elem => {
return {
init: { counter: 0},
style: `button { color: red !important; }`,
view: s => html`
<div class="counter">
<h1>${s.counter}</h1>
<button onclick=${s => ({ ...s, counter: s.counter + 1 }}>+</button>
</div>`,
externalState: s => ({ counterValue: s.counter }),
}
})
componentApp('game-', elem => {
const CounterStateChange = (s, ev) => ({...s, counterValue: ev.detail.counterValue})
return {
init: { counterValue: 0 },
view: state => html`<counter- onstateChange=${CounterStateChange} />`, }
})

game recieves a notification on a counter state change and here merges that state into it's own.

externalState allows the component to only expose a part or a modified version of it's state to the outside. If omitted it defaults to s=>s. To prevent exposing the state use s=>undefined

ev.srcElement contains the source component

Trigger a host event

Here the component triggers a host event using an Effect:

componentApp('game-', elem => {
const CounterStateChange = (s, ev) => [ { ...s, counterValue: ev.detail.counterValue },
ev.detail.counterValue==10 && elem.events.finish.effect
]
return {
init: { counterValue: 0 },
view: s => html`<counter- onstateChange=${CounterStateChange} />`, }
})
componentApp('flow-', elem => {
return { init: { mode: 'start' },
view: s => html`<game- onfinish=${s => ({ ...s, mode: 'finish' }} />`
}
})

elem.events.finish.effect triggers the finish event on the host (with a payload if provided) when counterValue reaches 10

Invoke a compenent's method

Here the host invoke a method on the component:

componentApp('score-', elem => {
return {
init: { count: 0 },
view: s => html`${s.count}`, methods: {
addPoint: s => ({ ...s, count: s.count + 1 }), },
}
})
componentApp('flow-', elem => {
const getSubComponent = name => elem.shadowRoot.querySelector(name);
const Action = s => {
const score = getSubComponent('score-');
return [ s, score && (dispatch => score.addPoint()) ]; }
return { view: s => html`
<score- />
<button onclick=${Action}></button>` }
})

Action invokes score's method addPoint dispatching the attached action.
Note the check for score is not necessary here, but in actions triggered from init the element does not exist yet.

Change a component's property

componentApp('score-', elem => {
init: { scoreCount: 0 },
view: s => html`${s.scoreCount}`, properties: {
counter: (s, v) => ({...s, scoreCount: Number(v) })
}
})
componentApp('flow-', elem => { init: { flowCount: 0 },
view: s => html`
<score- counter=${s.flowCount}/>
<button onclick=${s => ({...s, flowCount: flowCount+1 })}></button>` })

Every time the button is clicked, score's property counter changes trigerring the attached action in score.

Full example

flems

About

Hyperapp support for Web Components

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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HyperappWebComponent

Hyperapp support for Web Components

Syntax:

componentApp(
componentName, // component name elem => { init?, // passed to hyperApp
style?, // component stylesheet view, // passed to hyperApp
subscriptions?, // passed to hyperApp dispatch?, // passed to hyperApp externalState?, // state transform for the `onStateChange` event methods?, // element methods properties?, // element properties cloneCSS? // boolean for cloning host CSS
}
)

Usage:

import componentApp from "https://cdn.skypack.dev/hyperappwebcomponent"

HyperappWebComponent provides four mechanisms for communicating between the host and the component:

State change notification

Here the component notifies the host whenever it's state changes. If externalState is provided, the component will invoke it on the state before attaching it to the event detail property:

componentApp('counter-', elem => {
return {
init: { counter: 0},
style: `button { color: red !important; }`,
view: s => html`
<div class="counter">
<h1>${s.counter}</h1>
<button onclick=${s => ({ ...s, counter: s.counter + 1 }}>+</button>
</div>`,
externalState: s => ({ counterValue: s.counter }),
}
})
componentApp('game-', elem => {
const CounterStateChange = (s, ev) => ({...s, counterValue: ev.detail.counterValue})
return {
init: { counterValue: 0 },
view: state => html`<counter- onstateChange=${CounterStateChange} />`, }
})

game recieves a notification on a counter state change and here merges that state into it's own.

externalState allows the component to only expose a part or a modified version of it's state to the outside. If omitted it defaults to s=>s. To prevent exposing the state use s=>undefined

ev.srcElement contains the source component

Trigger a host event

Here the component triggers a host event using an Effect:

componentApp('game-', elem => {
const CounterStateChange = (s, ev) => [ { ...s, counterValue: ev.detail.counterValue },
ev.detail.counterValue==10 && elem.events.finish.effect
]
return {
init: { counterValue: 0 },
view: s => html`<counter- onstateChange=${CounterStateChange} />`, }
})
componentApp('flow-', elem => {
return { init: { mode: 'start' },
view: s => html`<game- onfinish=${s => ({ ...s, mode: 'finish' }} />`
}
})

elem.events.finish.effect triggers the finish event on the host (with a payload if provided) when counterValue reaches 10

Invoke a compenent's method

Here the host invoke a method on the component:

componentApp('score-', elem => {
return {
init: { count: 0 },
view: s => html`${s.count}`, methods: {
addPoint: s => ({ ...s, count: s.count + 1 }), },
}
})
componentApp('flow-', elem => {
const getSubComponent = name => elem.shadowRoot.querySelector(name);
const Action = s => {
const score = getSubComponent('score-');
return [ s, score && (dispatch => score.addPoint()) ]; }
return { view: s => html`
<score- />
<button onclick=${Action}></button>` }
})

Action invokes score's method addPoint dispatching the attached action.
Note the check for score is not necessary here, but in actions triggered from init the element does not exist yet.

Change a component's property

componentApp('score-', elem => {
init: { scoreCount: 0 },
view: s => html`${s.scoreCount}`, properties: {
counter: (s, v) => ({...s, scoreCount: Number(v) })
}
})
componentApp('flow-', elem => { init: { flowCount: 0 },
view: s => html`
<score- counter=${s.flowCount}/>
<button onclick=${s => ({...s, flowCount: flowCount+1 })}></button>` })

Every time the button is clicked, score's property counter changes trigerring the attached action in score.

Full example

flems

About

Hyperapp support for Web Components

Resources

Stars

4 stars

Watchers

2 watching

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Used by

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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HyperappWebComponent

Hyperapp support for Web Components

Syntax:

componentApp(
componentName, // component name elem => { init?, // passed to hyperApp
style?, // component stylesheet view, // passed to hyperApp
subscriptions?, // passed to hyperApp dispatch?, // passed to hyperApp externalState?, // state transform for the `onStateChange` event methods?, // element methods properties?, // element properties cloneCSS? // boolean for cloning host CSS
}
)

Usage:

import componentApp from "https://cdn.skypack.dev/hyperappwebcomponent"

HyperappWebComponent provides four mechanisms for communicating between the host and the component:

State change notification

Here the component notifies the host whenever it's state changes. If externalState is provided, the component will invoke it on the state before attaching it to the event detail property:

componentApp('counter-', elem => {
return {
init: { counter: 0},
style: `button { color: red !important; }`,
view: s => html`
<div class="counter">
<h1>${s.counter}</h1>
<button onclick=${s => ({ ...s, counter: s.counter + 1 }}>+</button>
</div>`,
externalState: s => ({ counterValue: s.counter }),
}
})
componentApp('game-', elem => {
const CounterStateChange = (s, ev) => ({...s, counterValue: ev.detail.counterValue})
return {
init: { counterValue: 0 },
view: state => html`<counter- onstateChange=${CounterStateChange} />`, }
})

game recieves a notification on a counter state change and here merges that state into it's own.

externalState allows the component to only expose a part or a modified version of it's state to the outside. If omitted it defaults to s=>s. To prevent exposing the state use s=>undefined

ev.srcElement contains the source component

Trigger a host event

Here the component triggers a host event using an Effect:

componentApp('game-', elem => {
const CounterStateChange = (s, ev) => [ { ...s, counterValue: ev.detail.counterValue },
ev.detail.counterValue==10 && elem.events.finish.effect
]
return {
init: { counterValue: 0 },
view: s => html`<counter- onstateChange=${CounterStateChange} />`, }
})
componentApp('flow-', elem => {
return { init: { mode: 'start' },
view: s => html`<game- onfinish=${s => ({ ...s, mode: 'finish' }} />`
}
})

elem.events.finish.effect triggers the finish event on the host (with a payload if provided) when counterValue reaches 10

Invoke a compenent's method

Here the host invoke a method on the component:

componentApp('score-', elem => {
return {
init: { count: 0 },
view: s => html`${s.count}`, methods: {
addPoint: s => ({ ...s, count: s.count + 1 }), },
}
})
componentApp('flow-', elem => {
const getSubComponent = name => elem.shadowRoot.querySelector(name);
const Action = s => {
const score = getSubComponent('score-');
return [ s, score && (dispatch => score.addPoint()) ]; }
return { view: s => html`
<score- />
<button onclick=${Action}></button>` }
})

Action invokes score's method addPoint dispatching the attached action.
Note the check for score is not necessary here, but in actions triggered from init the element does not exist yet.

Change a component's property

componentApp('score-', elem => {
init: { scoreCount: 0 },
view: s => html`${s.scoreCount}`, properties: {
counter: (s, v) => ({...s, scoreCount: Number(v) })
}
})
componentApp('flow-', elem => { init: { flowCount: 0 },
view: s => html`
<score- counter=${s.flowCount}/>
<button onclick=${s => ({...s, flowCount: flowCount+1 })}></button>` })

Every time the button is clicked, score's property counter changes trigerring the attached action in score.

Full example

flems

About

Hyperapp support for Web Components

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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HyperappWebComponent

Hyperapp support for Web Components

Syntax:

componentApp(
componentName, // component name elem => { init?, // passed to hyperApp
style?, // component stylesheet view, // passed to hyperApp
subscriptions?, // passed to hyperApp dispatch?, // passed to hyperApp externalState?, // state transform for the `onStateChange` event methods?, // element methods properties?, // element properties cloneCSS? // boolean for cloning host CSS
}
)

Usage:

import componentApp from "https://cdn.skypack.dev/hyperappwebcomponent"

HyperappWebComponent provides four mechanisms for communicating between the host and the component:

State change notification

Here the component notifies the host whenever it's state changes. If externalState is provided, the component will invoke it on the state before attaching it to the event detail property:

componentApp('counter-', elem => {
return {
init: { counter: 0},
style: `button { color: red !important; }`,
view: s => html`
<div class="counter">
<h1>${s.counter}</h1>
<button onclick=${s => ({ ...s, counter: s.counter + 1 }}>+</button>
</div>`,
externalState: s => ({ counterValue: s.counter }),
}
})
componentApp('game-', elem => {
const CounterStateChange = (s, ev) => ({...s, counterValue: ev.detail.counterValue})
return {
init: { counterValue: 0 },
view: state => html`<counter- onstateChange=${CounterStateChange} />`, }
})

game recieves a notification on a counter state change and here merges that state into it's own.

externalState allows the component to only expose a part or a modified version of it's state to the outside. If omitted it defaults to s=>s. To prevent exposing the state use s=>undefined

ev.srcElement contains the source component

Trigger a host event

Here the component triggers a host event using an Effect:

componentApp('game-', elem => {
const CounterStateChange = (s, ev) => [ { ...s, counterValue: ev.detail.counterValue },
ev.detail.counterValue==10 && elem.events.finish.effect
]
return {
init: { counterValue: 0 },
view: s => html`<counter- onstateChange=${CounterStateChange} />`, }
})
componentApp('flow-', elem => {
return { init: { mode: 'start' },
view: s => html`<game- onfinish=${s => ({ ...s, mode: 'finish' }} />`
}
})

elem.events.finish.effect triggers the finish event on the host (with a payload if provided) when counterValue reaches 10

Invoke a compenent's method

Here the host invoke a method on the component:

componentApp('score-', elem => {
return {
init: { count: 0 },
view: s => html`${s.count}`, methods: {
addPoint: s => ({ ...s, count: s.count + 1 }), },
}
})
componentApp('flow-', elem => {
const getSubComponent = name => elem.shadowRoot.querySelector(name);
const Action = s => {
const score = getSubComponent('score-');
return [ s, score && (dispatch => score.addPoint()) ]; }
return { view: s => html`
<score- />
<button onclick=${Action}></button>` }
})

Action invokes score's method addPoint dispatching the attached action.
Note the check for score is not necessary here, but in actions triggered from init the element does not exist yet.

Change a component's property

componentApp('score-', elem => {
init: { scoreCount: 0 },
view: s => html`${s.scoreCount}`, properties: {
counter: (s, v) => ({...s, scoreCount: Number(v) })
}
})
componentApp('flow-', elem => { init: { flowCount: 0 },
view: s => html`
<score- counter=${s.flowCount}/>
<button onclick=${s => ({...s, flowCount: flowCount+1 })}></button>` })

Every time the button is clicked, score's property counter changes trigerring the attached action in score.

Full example

flems

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Hyperapp support for Web Components

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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HyperappWebComponent

Hyperapp support for Web Components

Syntax:

componentApp(
componentName, // component name elem => { init?, // passed to hyperApp
style?, // component stylesheet view, // passed to hyperApp
subscriptions?, // passed to hyperApp dispatch?, // passed to hyperApp externalState?, // state transform for the `onStateChange` event methods?, // element methods properties?, // element properties cloneCSS? // boolean for cloning host CSS
}
)

Usage:

import componentApp from "https://cdn.skypack.dev/hyperappwebcomponent"

HyperappWebComponent provides four mechanisms for communicating between the host and the component:

State change notification

Here the component notifies the host whenever it's state changes. If externalState is provided, the component will invoke it on the state before attaching it to the event detail property:

componentApp('counter-', elem => {
return {
init: { counter: 0},
style: `button { color: red !important; }`,
view: s => html`
<div class="counter">
<h1>${s.counter}</h1>
<button onclick=${s => ({ ...s, counter: s.counter + 1 }}>+</button>
</div>`,
externalState: s => ({ counterValue: s.counter }),
}
})
componentApp('game-', elem => {
const CounterStateChange = (s, ev) => ({...s, counterValue: ev.detail.counterValue})
return {
init: { counterValue: 0 },
view: state => html`<counter- onstateChange=${CounterStateChange} />`, }
})

game recieves a notification on a counter state change and here merges that state into it's own.

externalState allows the component to only expose a part or a modified version of it's state to the outside. If omitted it defaults to s=>s. To prevent exposing the state use s=>undefined

ev.srcElement contains the source component

Trigger a host event

Here the component triggers a host event using an Effect:

componentApp('game-', elem => {
const CounterStateChange = (s, ev) => [ { ...s, counterValue: ev.detail.counterValue },
ev.detail.counterValue==10 && elem.events.finish.effect
]
return {
init: { counterValue: 0 },
view: s => html`<counter- onstateChange=${CounterStateChange} />`, }
})
componentApp('flow-', elem => {
return { init: { mode: 'start' },
view: s => html`<game- onfinish=${s => ({ ...s, mode: 'finish' }} />`
}
})

elem.events.finish.effect triggers the finish event on the host (with a payload if provided) when counterValue reaches 10

Invoke a compenent's method

Here the host invoke a method on the component:

componentApp('score-', elem => {
return {
init: { count: 0 },
view: s => html`${s.count}`, methods: {
addPoint: s => ({ ...s, count: s.count + 1 }), },
}
})
componentApp('flow-', elem => {
const getSubComponent = name => elem.shadowRoot.querySelector(name);
const Action = s => {
const score = getSubComponent('score-');
return [ s, score && (dispatch => score.addPoint()) ]; }
return { view: s => html`
<score- />
<button onclick=${Action}></button>` }
})

Action invokes score's method addPoint dispatching the attached action.
Note the check for score is not necessary here, but in actions triggered from init the element does not exist yet.

Change a component's property

componentApp('score-', elem => {
init: { scoreCount: 0 },
view: s => html`${s.scoreCount}`, properties: {
counter: (s, v) => ({...s, scoreCount: Number(v) })
}
})
componentApp('flow-', elem => { init: { flowCount: 0 },
view: s => html`
<score- counter=${s.flowCount}/>
<button onclick=${s => ({...s, flowCount: flowCount+1 })}></button>` })

Every time the button is clicked, score's property counter changes trigerring the attached action in score.

Full example

flems

About

Hyperapp support for Web Components

Resources

Stars

4 stars

Watchers

2 watching

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Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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NameName
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HyperappWebComponent

Hyperapp support for Web Components

Syntax:

componentApp(
componentName, // component name elem => { init?, // passed to hyperApp
style?, // component stylesheet view, // passed to hyperApp
subscriptions?, // passed to hyperApp dispatch?, // passed to hyperApp externalState?, // state transform for the `onStateChange` event methods?, // element methods properties?, // element properties cloneCSS? // boolean for cloning host CSS
}
)

Usage:

import componentApp from "https://cdn.skypack.dev/hyperappwebcomponent"

HyperappWebComponent provides four mechanisms for communicating between the host and the component:

State change notification

Here the component notifies the host whenever it's state changes. If externalState is provided, the component will invoke it on the state before attaching it to the event detail property:

componentApp('counter-', elem => {
return {
init: { counter: 0},
style: `button { color: red !important; }`,
view: s => html`
<div class="counter">
<h1>${s.counter}</h1>
<button onclick=${s => ({ ...s, counter: s.counter + 1 }}>+</button>
</div>`,
externalState: s => ({ counterValue: s.counter }),
}
})
componentApp('game-', elem => {
const CounterStateChange = (s, ev) => ({...s, counterValue: ev.detail.counterValue})
return {
init: { counterValue: 0 },
view: state => html`<counter- onstateChange=${CounterStateChange} />`, }
})

game recieves a notification on a counter state change and here merges that state into it's own.

externalState allows the component to only expose a part or a modified version of it's state to the outside. If omitted it defaults to s=>s. To prevent exposing the state use s=>undefined

ev.srcElement contains the source component

Trigger a host event

Here the component triggers a host event using an Effect:

componentApp('game-', elem => {
const CounterStateChange = (s, ev) => [ { ...s, counterValue: ev.detail.counterValue },
ev.detail.counterValue==10 && elem.events.finish.effect
]
return {
init: { counterValue: 0 },
view: s => html`<counter- onstateChange=${CounterStateChange} />`, }
})
componentApp('flow-', elem => {
return { init: { mode: 'start' },
view: s => html`<game- onfinish=${s => ({ ...s, mode: 'finish' }} />`
}
})

elem.events.finish.effect triggers the finish event on the host (with a payload if provided) when counterValue reaches 10

Invoke a compenent's method

Here the host invoke a method on the component:

componentApp('score-', elem => {
return {
init: { count: 0 },
view: s => html`${s.count}`, methods: {
addPoint: s => ({ ...s, count: s.count + 1 }), },
}
})
componentApp('flow-', elem => {
const getSubComponent = name => elem.shadowRoot.querySelector(name);
const Action = s => {
const score = getSubComponent('score-');
return [ s, score && (dispatch => score.addPoint()) ]; }
return { view: s => html`
<score- />
<button onclick=${Action}></button>` }
})

Action invokes score's method addPoint dispatching the attached action.
Note the check for score is not necessary here, but in actions triggered from init the element does not exist yet.

Change a component's property

componentApp('score-', elem => {
init: { scoreCount: 0 },
view: s => html`${s.scoreCount}`, properties: {
counter: (s, v) => ({...s, scoreCount: Number(v) })
}
})
componentApp('flow-', elem => { init: { flowCount: 0 },
view: s => html`
<score- counter=${s.flowCount}/>
<button onclick=${s => ({...s, flowCount: flowCount+1 })}></button>` })

Every time the button is clicked, score's property counter changes trigerring the attached action in score.

Full example

flems

About

Hyperapp support for Web Components

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages