Senior Unity Developer focused on building reliable game systems, tools, and development workflows with Unity and C#.
Although my professional background includes Technical Art, my day-to-day work is primarily centered on software engineering: designing systems, solving production-scale problems, creating reusable tools, and improving the foundations that support game development.
I currently work at INSANE, contributing to the development of Profane, an open-world sandbox MMORPG.
- Unity and C# development
- Game systems and runtime architecture
- UI architecture and reusable components with UI Toolkit
- Addressables and content delivery pipelines
- Development and debugging tools
- Performance investigation and technical problem-solving
- Editor tooling and workflow automation
- Integration between gameplay, UI, content, and infrastructure
- Collaboration with multidisciplinary teams
I enjoy working on problems that require more than an isolated implementation. My strongest contributions usually involve understanding a system as a whole, identifying structural limitations, and designing solutions that remain reliable as the project grows.
I value clear architecture, maintainable code, practical abstractions, observability, and tools that make other developers more productive.
My current work involves large-scale Unity development, runtime systems, content management, UI infrastructure, internal tooling, and technical solutions for a continuously evolving online game.


