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  • Insane
  • Maringá - Paraná - Brasil

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krsmga/README.md

Hi, I'm Kleber Silva

Senior Unity Developer focused on building reliable game systems, tools, and development workflows with Unity and C#.

Although my professional background includes Technical Art, my day-to-day work is primarily centered on software engineering: designing systems, solving production-scale problems, creating reusable tools, and improving the foundations that support game development.

I currently work at INSANE, contributing to the development of Profane, an open-world sandbox MMORPG.

Areas of expertise

  • Unity and C# development
  • Game systems and runtime architecture
  • UI architecture and reusable components with UI Toolkit
  • Addressables and content delivery pipelines
  • Development and debugging tools
  • Performance investigation and technical problem-solving
  • Editor tooling and workflow automation
  • Integration between gameplay, UI, content, and infrastructure
  • Collaboration with multidisciplinary teams

How I approach development

I enjoy working on problems that require more than an isolated implementation. My strongest contributions usually involve understanding a system as a whole, identifying structural limitations, and designing solutions that remain reliable as the project grows.

I value clear architecture, maintainable code, practical abstractions, observability, and tools that make other developers more productive.

Current focus

My current work involves large-scale Unity development, runtime systems, content management, UI infrastructure, internal tooling, and technical solutions for a continuously evolving online game.

Connect

LinkedIn · Email

Popular repositories Loading

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