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MagicalWorldVR

Magical world game in Virtual Reality

This is about the game in which the user is a character which has few constraints but is blessed with magical powers. Through out the game, the character journeys experiences multiple magical adventures. The user feels magically and runs through emotions like joy, fear and love.

Build

Android APK : The apk is present in Docs/ folder. The apk can also be downloaded from Google Play store via this link.

Google Playstore :https://play.google.com/store/apps/details?id=com.studio.innovation.magical

Demonstration Video

You can see the demo gameplay here.

Magix VR Gameplay

You can see the achievements video here.

Magix VR Achievements

Game Design Overview

You can find the design process related to this game here.

Achievements

Here is a least of achievements this game has achieved be this game in Udacity VR Nanodegree:

Fundamentals

Scale achievement (100 points) : Character is properly scaled up according to the game story.

Animation achievement (100 points) : Multiple animations are present in the games.

Lighting achievement (100 points) : The game is properly lighted in day time and also in night time.

Locomotion achievement (100 points) : The character can move using the ray cast in the direction it is seeing.

Physics achievement (100 points) : Physics is added in the game using RigidBody and Gravity.

Completeness

Gamification achievement (250 points) : The game is designed in a way so that user explores the land and adventures it unfolds.

Diegetic UI achievement (250 points) : The game represent interface elements naturally so users intuitively find things for themselves instead of using lot of text.

Alternative Storyline achievement (250 points) : The user has options to chose between two adventures in the game.

Challenges

User Testing achievement (250 points or 750 points) : The notes related to user testing are present in the user testing section in design document.

Compute Shader achievement (500 points) : Created a custom shaders for water movement in the ocean. Explaination is given in the design document.

About

Magical world game in Virtual Reality

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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MagicalWorldVR

Magical world game in Virtual Reality

This is about the game in which the user is a character which has few constraints but is blessed with magical powers. Through out the game, the character journeys experiences multiple magical adventures. The user feels magically and runs through emotions like joy, fear and love.

Build

Android APK : The apk is present in Docs/ folder. The apk can also be downloaded from Google Play store via this link.

Google Playstore :https://play.google.com/store/apps/details?id=com.studio.innovation.magical

Demonstration Video

You can see the demo gameplay here.

Magix VR Gameplay

You can see the achievements video here.

Magix VR Achievements

Game Design Overview

You can find the design process related to this game here.

Achievements

Here is a least of achievements this game has achieved be this game in Udacity VR Nanodegree:

Fundamentals

Scale achievement (100 points) : Character is properly scaled up according to the game story.

Animation achievement (100 points) : Multiple animations are present in the games.

Lighting achievement (100 points) : The game is properly lighted in day time and also in night time.

Locomotion achievement (100 points) : The character can move using the ray cast in the direction it is seeing.

Physics achievement (100 points) : Physics is added in the game using RigidBody and Gravity.

Completeness

Gamification achievement (250 points) : The game is designed in a way so that user explores the land and adventures it unfolds.

Diegetic UI achievement (250 points) : The game represent interface elements naturally so users intuitively find things for themselves instead of using lot of text.

Alternative Storyline achievement (250 points) : The user has options to chose between two adventures in the game.

Challenges

User Testing achievement (250 points or 750 points) : The notes related to user testing are present in the user testing section in design document.

Compute Shader achievement (500 points) : Created a custom shaders for water movement in the ocean. Explaination is given in the design document.

About

Magical world game in Virtual Reality

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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MagicalWorldVR

Magical world game in Virtual Reality

This is about the game in which the user is a character which has few constraints but is blessed with magical powers. Through out the game, the character journeys experiences multiple magical adventures. The user feels magically and runs through emotions like joy, fear and love.

Build

Android APK : The apk is present in Docs/ folder. The apk can also be downloaded from Google Play store via this link.

Google Playstore :https://play.google.com/store/apps/details?id=com.studio.innovation.magical

Demonstration Video

You can see the demo gameplay here.

Magix VR Gameplay

You can see the achievements video here.

Magix VR Achievements

Game Design Overview

You can find the design process related to this game here.

Achievements

Here is a least of achievements this game has achieved be this game in Udacity VR Nanodegree:

Fundamentals

Scale achievement (100 points) : Character is properly scaled up according to the game story.

Animation achievement (100 points) : Multiple animations are present in the games.

Lighting achievement (100 points) : The game is properly lighted in day time and also in night time.

Locomotion achievement (100 points) : The character can move using the ray cast in the direction it is seeing.

Physics achievement (100 points) : Physics is added in the game using RigidBody and Gravity.

Completeness

Gamification achievement (250 points) : The game is designed in a way so that user explores the land and adventures it unfolds.

Diegetic UI achievement (250 points) : The game represent interface elements naturally so users intuitively find things for themselves instead of using lot of text.

Alternative Storyline achievement (250 points) : The user has options to chose between two adventures in the game.

Challenges

User Testing achievement (250 points or 750 points) : The notes related to user testing are present in the user testing section in design document.

Compute Shader achievement (500 points) : Created a custom shaders for water movement in the ocean. Explaination is given in the design document.

About

Magical world game in Virtual Reality

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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MagicalWorldVR

Magical world game in Virtual Reality

This is about the game in which the user is a character which has few constraints but is blessed with magical powers. Through out the game, the character journeys experiences multiple magical adventures. The user feels magically and runs through emotions like joy, fear and love.

Build

Android APK : The apk is present in Docs/ folder. The apk can also be downloaded from Google Play store via this link.

Google Playstore :https://play.google.com/store/apps/details?id=com.studio.innovation.magical

Demonstration Video

You can see the demo gameplay here.

Magix VR Gameplay

You can see the achievements video here.

Magix VR Achievements

Game Design Overview

You can find the design process related to this game here.

Achievements

Here is a least of achievements this game has achieved be this game in Udacity VR Nanodegree:

Fundamentals

Scale achievement (100 points) : Character is properly scaled up according to the game story.

Animation achievement (100 points) : Multiple animations are present in the games.

Lighting achievement (100 points) : The game is properly lighted in day time and also in night time.

Locomotion achievement (100 points) : The character can move using the ray cast in the direction it is seeing.

Physics achievement (100 points) : Physics is added in the game using RigidBody and Gravity.

Completeness

Gamification achievement (250 points) : The game is designed in a way so that user explores the land and adventures it unfolds.

Diegetic UI achievement (250 points) : The game represent interface elements naturally so users intuitively find things for themselves instead of using lot of text.

Alternative Storyline achievement (250 points) : The user has options to chose between two adventures in the game.

Challenges

User Testing achievement (250 points or 750 points) : The notes related to user testing are present in the user testing section in design document.

Compute Shader achievement (500 points) : Created a custom shaders for water movement in the ocean. Explaination is given in the design document.

About

Magical world game in Virtual Reality

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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MagicalWorldVR

Magical world game in Virtual Reality

This is about the game in which the user is a character which has few constraints but is blessed with magical powers. Through out the game, the character journeys experiences multiple magical adventures. The user feels magically and runs through emotions like joy, fear and love.

Build

Android APK : The apk is present in Docs/ folder. The apk can also be downloaded from Google Play store via this link.

Google Playstore :https://play.google.com/store/apps/details?id=com.studio.innovation.magical

Demonstration Video

You can see the demo gameplay here.

Magix VR Gameplay

You can see the achievements video here.

Magix VR Achievements

Game Design Overview

You can find the design process related to this game here.

Achievements

Here is a least of achievements this game has achieved be this game in Udacity VR Nanodegree:

Fundamentals

Scale achievement (100 points) : Character is properly scaled up according to the game story.

Animation achievement (100 points) : Multiple animations are present in the games.

Lighting achievement (100 points) : The game is properly lighted in day time and also in night time.

Locomotion achievement (100 points) : The character can move using the ray cast in the direction it is seeing.

Physics achievement (100 points) : Physics is added in the game using RigidBody and Gravity.

Completeness

Gamification achievement (250 points) : The game is designed in a way so that user explores the land and adventures it unfolds.

Diegetic UI achievement (250 points) : The game represent interface elements naturally so users intuitively find things for themselves instead of using lot of text.

Alternative Storyline achievement (250 points) : The user has options to chose between two adventures in the game.

Challenges

User Testing achievement (250 points or 750 points) : The notes related to user testing are present in the user testing section in design document.

Compute Shader achievement (500 points) : Created a custom shaders for water movement in the ocean. Explaination is given in the design document.

About

Magical world game in Virtual Reality

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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MagicalWorldVR

Magical world game in Virtual Reality

This is about the game in which the user is a character which has few constraints but is blessed with magical powers. Through out the game, the character journeys experiences multiple magical adventures. The user feels magically and runs through emotions like joy, fear and love.

Build

Android APK : The apk is present in Docs/ folder. The apk can also be downloaded from Google Play store via this link.

Google Playstore :https://play.google.com/store/apps/details?id=com.studio.innovation.magical

Demonstration Video

You can see the demo gameplay here.

Magix VR Gameplay

You can see the achievements video here.

Magix VR Achievements

Game Design Overview

You can find the design process related to this game here.

Achievements

Here is a least of achievements this game has achieved be this game in Udacity VR Nanodegree:

Fundamentals

Scale achievement (100 points) : Character is properly scaled up according to the game story.

Animation achievement (100 points) : Multiple animations are present in the games.

Lighting achievement (100 points) : The game is properly lighted in day time and also in night time.

Locomotion achievement (100 points) : The character can move using the ray cast in the direction it is seeing.

Physics achievement (100 points) : Physics is added in the game using RigidBody and Gravity.

Completeness

Gamification achievement (250 points) : The game is designed in a way so that user explores the land and adventures it unfolds.

Diegetic UI achievement (250 points) : The game represent interface elements naturally so users intuitively find things for themselves instead of using lot of text.

Alternative Storyline achievement (250 points) : The user has options to chose between two adventures in the game.

Challenges

User Testing achievement (250 points or 750 points) : The notes related to user testing are present in the user testing section in design document.

Compute Shader achievement (500 points) : Created a custom shaders for water movement in the ocean. Explaination is given in the design document.

About

Magical world game in Virtual Reality

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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MagicalWorldVR

Magical world game in Virtual Reality

This is about the game in which the user is a character which has few constraints but is blessed with magical powers. Through out the game, the character journeys experiences multiple magical adventures. The user feels magically and runs through emotions like joy, fear and love.

Build

Android APK : The apk is present in Docs/ folder. The apk can also be downloaded from Google Play store via this link.

Google Playstore :https://play.google.com/store/apps/details?id=com.studio.innovation.magical

Demonstration Video

You can see the demo gameplay here.

Magix VR Gameplay

You can see the achievements video here.

Magix VR Achievements

Game Design Overview

You can find the design process related to this game here.

Achievements

Here is a least of achievements this game has achieved be this game in Udacity VR Nanodegree:

Fundamentals

Scale achievement (100 points) : Character is properly scaled up according to the game story.

Animation achievement (100 points) : Multiple animations are present in the games.

Lighting achievement (100 points) : The game is properly lighted in day time and also in night time.

Locomotion achievement (100 points) : The character can move using the ray cast in the direction it is seeing.

Physics achievement (100 points) : Physics is added in the game using RigidBody and Gravity.

Completeness

Gamification achievement (250 points) : The game is designed in a way so that user explores the land and adventures it unfolds.

Diegetic UI achievement (250 points) : The game represent interface elements naturally so users intuitively find things for themselves instead of using lot of text.

Alternative Storyline achievement (250 points) : The user has options to chose between two adventures in the game.

Challenges

User Testing achievement (250 points or 750 points) : The notes related to user testing are present in the user testing section in design document.

Compute Shader achievement (500 points) : Created a custom shaders for water movement in the ocean. Explaination is given in the design document.

About

Magical world game in Virtual Reality

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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MagicalWorldVR

Magical world game in Virtual Reality

This is about the game in which the user is a character which has few constraints but is blessed with magical powers. Through out the game, the character journeys experiences multiple magical adventures. The user feels magically and runs through emotions like joy, fear and love.

Build

Android APK : The apk is present in Docs/ folder. The apk can also be downloaded from Google Play store via this link.

Google Playstore :https://play.google.com/store/apps/details?id=com.studio.innovation.magical

Demonstration Video

You can see the demo gameplay here.

Magix VR Gameplay

You can see the achievements video here.

Magix VR Achievements

Game Design Overview

You can find the design process related to this game here.

Achievements

Here is a least of achievements this game has achieved be this game in Udacity VR Nanodegree:

Fundamentals

Scale achievement (100 points) : Character is properly scaled up according to the game story.

Animation achievement (100 points) : Multiple animations are present in the games.

Lighting achievement (100 points) : The game is properly lighted in day time and also in night time.

Locomotion achievement (100 points) : The character can move using the ray cast in the direction it is seeing.

Physics achievement (100 points) : Physics is added in the game using RigidBody and Gravity.

Completeness

Gamification achievement (250 points) : The game is designed in a way so that user explores the land and adventures it unfolds.

Diegetic UI achievement (250 points) : The game represent interface elements naturally so users intuitively find things for themselves instead of using lot of text.

Alternative Storyline achievement (250 points) : The user has options to chose between two adventures in the game.

Challenges

User Testing achievement (250 points or 750 points) : The notes related to user testing are present in the user testing section in design document.

Compute Shader achievement (500 points) : Created a custom shaders for water movement in the ocean. Explaination is given in the design document.

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Magical world game in Virtual Reality

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