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Ref: Removed shader language, correct floating origin in shaders and other fixes - #184

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Avanatiker merged 3 commits into
1.21.5from
refactor/rendering
Dec 18, 2025
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Ref: Removed shader language, correct floating origin in shaders and other fixes#184
Avanatiker merged 3 commits into
1.21.5from
refactor/rendering

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@emyfops

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This pull request aims to try to improve the monstruous rendering system by:

  • Removing the custom shader language.
  • Fixing rendering at large distances
  • Simplifying texture loading and handling

And there may be more changes in the near future.

@github-actionsgithub-actionsBot added the triage Requires labelling or review label Dec 13, 2025
@beanbag44

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I seem to be getting floating point impression problems at the nether world border at least with dynamic renders

@emyfops

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I seem to be getting floating point impression problems at the nether world border at least with dynamic renders

mmghmgnh,,

@beanbag44

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static too

@emyfops

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Its not done

@emyfops

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I am not finishing this pr, you can merge it as it temporarily fixes the blockesp but introduces back the precision issues

@Avanatiker
Avanatiker merged commit 610b551 into 1.21.5Dec 18, 2025
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@Avanatiker
Avanatiker deleted the refactor/rendering branch December 18, 2025 19:39
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@emyfops@beanbag44@Avanatiker