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Migration to 1.21.11 - #198

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Avanatiker wants to merge 118 commits into
1.21.5from
1.21.11
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Migration to 1.21.11#198
Avanatiker wants to merge 118 commits into
1.21.5from
1.21.11

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@Avanatiker

@AvanatikerAvanatiker commented Dec 17, 2025

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Lots of stuff changed.

ToDo:

  • Fix many more mixins
  • Rework render pipeline to use native API of minecraft for future compat

@github-actionsgithub-actionsBot added the triage Requires labelling or review label Dec 17, 2025
@Avanatiker
Avanatiker marked this pull request as draft December 18, 2025 03:15
beanbag44and others added 16 commits December 18, 2025 06:17
- Solved precision issues with ESP
- Using MC new render API
# Conflicts:
#	src/main/kotlin/com/lambda/module/modules/combat/KillAura.kt
Prefix command, `;prefix <something>`
People expect it and every other client has it :3
I don't want the KillAura to always switch to the axe if I have swap on,
so this fixes that.
It prefers the axe or the tool with the highest damage/hit if it is in
the "Hit Damage" mode if you like the old behavior.
beanbag44and others added 29 commits January 12, 2026 11:53
Do not use `modCompileOnly` when you depend on a mod at **runtime**
…lict with other modules. This fixes HighwayTools and ToolSaver fighting over moving tools between hotbar and inventory.
…positioning. Also move Freecam into the render category and AutoArmor into combat
Readme: Half-slabs don't exist on Minecraft.
@emyfopsemyfops closed this Jan 27, 2026
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@Avanatiker@emyfops@beanbag44@KMatias123@Jalvaviel