A nice feature to have would be JavaScripts fill operator:
constobject1={foo: "Hello",bar: "World"}// { foo: "Hello", bar: "World" }constobject2={ ...object1,bar: "Universe"}// { foo: "Hello", bar: "Universe" }Now, ... in lua is an operator(?) that copies variable arguments, if they exist.
So, something else would have to be used; heres a few options:
,,, table1:
- pros: Simple, close to what you would type for
.... - cons: Looks weird
.. table1: Could be used if it is only allowed in situations where there is nothing before the .. operator except for { or ,.
- pros: Simple, similar to something Lua would do, close to what you would type for
.... - cons: might clash with the concat operator if not implemented right.
As far as what this could compile to, its fairly simple:
table1 ={foo:"Hello",bar:"World"}
table2 ={..table1,bar:"Universe"}Becomes:
table1= { foo="Hello", bar="World" }
table2= { table.unpack(table1), bar="Universe" }
A nice feature to have would be JavaScripts fill operator:
Now,
...in lua is an operator(?) that copies variable arguments, if they exist.So, something else would have to be used; heres a few options:
,,, table1:...... table1: Could be used if it is only allowed in situations where there is nothing before the..operator except for{or,.....As far as what this could compile to, its fairly simple:
Becomes: