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svg.path

svg.path is a collection of objects that implement the different path commands in SVG, and a parser for SVG path definitions.

Usage

There are four path segment objects, Line, Arc, CubicBezier and QuadraticBezier.`There is also a Path object that acts as a collection of the path segment objects.

All of these objects have a .point() and a .length() function.

All coordinate values for these functions are given as complex values, where the .real part represents the X coordinate, and the .imag part representes the Y coordinate.

The .point() function will return the X and Y coordinates of a point on the path, where the point is given as a floating point value where 0.0 is the start of the path and 1.0 is end end.

The .length() function will return the path segment or paths length. This is in some cases done by geometric approximation and for this reason may be very slow.

There is also a parse_path() function that will take an SVG path definition and return a Path object.

Classes

These are the SVG path segment classes. See the SVG specifications for more information on what each parameter means.

  • Line(start, end)
  • Arc(start, radius, rotation, arc, sweep, end)
  • QuadraticBezier(start, control1, control2, end)
  • CubicBezier(start, control1, control2, end)

In addition to that, there is the Path class, which is instantiated with a sequence of path segments:

  • Path(*segments)

That Path class is a mutable sequence, so it behaves like a list.

Examples

This SVG path example draws a triangle:

>>> from svg.path import parse_path, Path, Line, QuadraticBezier
>>> path1 = parse_path('M 100 100 L 300 100 L 200 300 z')

You can format SVG paths in many different ways, all valid paths should be accepted:

>>> path2 = parse_path('M100,100L300,100L200,300z')

And these paths should be equal:

>>> path1 == path2
True

You can also build a path from objects:

>>> path3 = Path(Line(100+100j,300+100j), Line(300+100j, 200+300j), Line(200+300j, 100+100j))

And it should again be equal to the first path:

>>> path1 == path2
True

Paths are mutable sequences, you can slice and append:

>>> path1.append(QuadraticBezier(300+100j, 200+200j, 200+300j))
>>> len(path1[2:]) ==2
True

Todo

This module should have a way to generate path definitions from a path, for completeness.

Licence

This module is under a CC0 1.0 Universal licence. http://creativecommons.org/publicdomain/zero/1.0/

About

SVG path objects and parser

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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svg.path

svg.path is a collection of objects that implement the different path commands in SVG, and a parser for SVG path definitions.

Usage

There are four path segment objects, Line, Arc, CubicBezier and QuadraticBezier.`There is also a Path object that acts as a collection of the path segment objects.

All of these objects have a .point() and a .length() function.

All coordinate values for these functions are given as complex values, where the .real part represents the X coordinate, and the .imag part representes the Y coordinate.

The .point() function will return the X and Y coordinates of a point on the path, where the point is given as a floating point value where 0.0 is the start of the path and 1.0 is end end.

The .length() function will return the path segment or paths length. This is in some cases done by geometric approximation and for this reason may be very slow.

There is also a parse_path() function that will take an SVG path definition and return a Path object.

Classes

These are the SVG path segment classes. See the SVG specifications for more information on what each parameter means.

  • Line(start, end)
  • Arc(start, radius, rotation, arc, sweep, end)
  • QuadraticBezier(start, control1, control2, end)
  • CubicBezier(start, control1, control2, end)

In addition to that, there is the Path class, which is instantiated with a sequence of path segments:

  • Path(*segments)

That Path class is a mutable sequence, so it behaves like a list.

Examples

This SVG path example draws a triangle:

>>> from svg.path import parse_path, Path, Line, QuadraticBezier
>>> path1 = parse_path('M 100 100 L 300 100 L 200 300 z')

You can format SVG paths in many different ways, all valid paths should be accepted:

>>> path2 = parse_path('M100,100L300,100L200,300z')

And these paths should be equal:

>>> path1 == path2
True

You can also build a path from objects:

>>> path3 = Path(Line(100+100j,300+100j), Line(300+100j, 200+300j), Line(200+300j, 100+100j))

And it should again be equal to the first path:

>>> path1 == path2
True

Paths are mutable sequences, you can slice and append:

>>> path1.append(QuadraticBezier(300+100j, 200+200j, 200+300j))
>>> len(path1[2:]) ==2
True

Todo

This module should have a way to generate path definitions from a path, for completeness.

Licence

This module is under a CC0 1.0 Universal licence. http://creativecommons.org/publicdomain/zero/1.0/

About

SVG path objects and parser

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0 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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svg.path

svg.path is a collection of objects that implement the different path commands in SVG, and a parser for SVG path definitions.

Usage

There are four path segment objects, Line, Arc, CubicBezier and QuadraticBezier.`There is also a Path object that acts as a collection of the path segment objects.

All of these objects have a .point() and a .length() function.

All coordinate values for these functions are given as complex values, where the .real part represents the X coordinate, and the .imag part representes the Y coordinate.

The .point() function will return the X and Y coordinates of a point on the path, where the point is given as a floating point value where 0.0 is the start of the path and 1.0 is end end.

The .length() function will return the path segment or paths length. This is in some cases done by geometric approximation and for this reason may be very slow.

There is also a parse_path() function that will take an SVG path definition and return a Path object.

Classes

These are the SVG path segment classes. See the SVG specifications for more information on what each parameter means.

  • Line(start, end)
  • Arc(start, radius, rotation, arc, sweep, end)
  • QuadraticBezier(start, control1, control2, end)
  • CubicBezier(start, control1, control2, end)

In addition to that, there is the Path class, which is instantiated with a sequence of path segments:

  • Path(*segments)

That Path class is a mutable sequence, so it behaves like a list.

Examples

This SVG path example draws a triangle:

>>> from svg.path import parse_path, Path, Line, QuadraticBezier
>>> path1 = parse_path('M 100 100 L 300 100 L 200 300 z')

You can format SVG paths in many different ways, all valid paths should be accepted:

>>> path2 = parse_path('M100,100L300,100L200,300z')

And these paths should be equal:

>>> path1 == path2
True

You can also build a path from objects:

>>> path3 = Path(Line(100+100j,300+100j), Line(300+100j, 200+300j), Line(200+300j, 100+100j))

And it should again be equal to the first path:

>>> path1 == path2
True

Paths are mutable sequences, you can slice and append:

>>> path1.append(QuadraticBezier(300+100j, 200+200j, 200+300j))
>>> len(path1[2:]) ==2
True

Todo

This module should have a way to generate path definitions from a path, for completeness.

Licence

This module is under a CC0 1.0 Universal licence. http://creativecommons.org/publicdomain/zero/1.0/

About

SVG path objects and parser

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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svg.path

svg.path is a collection of objects that implement the different path commands in SVG, and a parser for SVG path definitions.

Usage

There are four path segment objects, Line, Arc, CubicBezier and QuadraticBezier.`There is also a Path object that acts as a collection of the path segment objects.

All of these objects have a .point() and a .length() function.

All coordinate values for these functions are given as complex values, where the .real part represents the X coordinate, and the .imag part representes the Y coordinate.

The .point() function will return the X and Y coordinates of a point on the path, where the point is given as a floating point value where 0.0 is the start of the path and 1.0 is end end.

The .length() function will return the path segment or paths length. This is in some cases done by geometric approximation and for this reason may be very slow.

There is also a parse_path() function that will take an SVG path definition and return a Path object.

Classes

These are the SVG path segment classes. See the SVG specifications for more information on what each parameter means.

  • Line(start, end)
  • Arc(start, radius, rotation, arc, sweep, end)
  • QuadraticBezier(start, control1, control2, end)
  • CubicBezier(start, control1, control2, end)

In addition to that, there is the Path class, which is instantiated with a sequence of path segments:

  • Path(*segments)

That Path class is a mutable sequence, so it behaves like a list.

Examples

This SVG path example draws a triangle:

>>> from svg.path import parse_path, Path, Line, QuadraticBezier
>>> path1 = parse_path('M 100 100 L 300 100 L 200 300 z')

You can format SVG paths in many different ways, all valid paths should be accepted:

>>> path2 = parse_path('M100,100L300,100L200,300z')

And these paths should be equal:

>>> path1 == path2
True

You can also build a path from objects:

>>> path3 = Path(Line(100+100j,300+100j), Line(300+100j, 200+300j), Line(200+300j, 100+100j))

And it should again be equal to the first path:

>>> path1 == path2
True

Paths are mutable sequences, you can slice and append:

>>> path1.append(QuadraticBezier(300+100j, 200+200j, 200+300j))
>>> len(path1[2:]) ==2
True

Todo

This module should have a way to generate path definitions from a path, for completeness.

Licence

This module is under a CC0 1.0 Universal licence. http://creativecommons.org/publicdomain/zero/1.0/

About

SVG path objects and parser

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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svg.path

svg.path is a collection of objects that implement the different path commands in SVG, and a parser for SVG path definitions.

Usage

There are four path segment objects, Line, Arc, CubicBezier and QuadraticBezier.`There is also a Path object that acts as a collection of the path segment objects.

All of these objects have a .point() and a .length() function.

All coordinate values for these functions are given as complex values, where the .real part represents the X coordinate, and the .imag part representes the Y coordinate.

The .point() function will return the X and Y coordinates of a point on the path, where the point is given as a floating point value where 0.0 is the start of the path and 1.0 is end end.

The .length() function will return the path segment or paths length. This is in some cases done by geometric approximation and for this reason may be very slow.

There is also a parse_path() function that will take an SVG path definition and return a Path object.

Classes

These are the SVG path segment classes. See the SVG specifications for more information on what each parameter means.

  • Line(start, end)
  • Arc(start, radius, rotation, arc, sweep, end)
  • QuadraticBezier(start, control1, control2, end)
  • CubicBezier(start, control1, control2, end)

In addition to that, there is the Path class, which is instantiated with a sequence of path segments:

  • Path(*segments)

That Path class is a mutable sequence, so it behaves like a list.

Examples

This SVG path example draws a triangle:

>>> from svg.path import parse_path, Path, Line, QuadraticBezier
>>> path1 = parse_path('M 100 100 L 300 100 L 200 300 z')

You can format SVG paths in many different ways, all valid paths should be accepted:

>>> path2 = parse_path('M100,100L300,100L200,300z')

And these paths should be equal:

>>> path1 == path2
True

You can also build a path from objects:

>>> path3 = Path(Line(100+100j,300+100j), Line(300+100j, 200+300j), Line(200+300j, 100+100j))

And it should again be equal to the first path:

>>> path1 == path2
True

Paths are mutable sequences, you can slice and append:

>>> path1.append(QuadraticBezier(300+100j, 200+200j, 200+300j))
>>> len(path1[2:]) ==2
True

Todo

This module should have a way to generate path definitions from a path, for completeness.

Licence

This module is under a CC0 1.0 Universal licence. http://creativecommons.org/publicdomain/zero/1.0/

About

SVG path objects and parser

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

svg.path

svg.path is a collection of objects that implement the different path commands in SVG, and a parser for SVG path definitions.

Usage

There are four path segment objects, Line, Arc, CubicBezier and QuadraticBezier.`There is also a Path object that acts as a collection of the path segment objects.

All of these objects have a .point() and a .length() function.

All coordinate values for these functions are given as complex values, where the .real part represents the X coordinate, and the .imag part representes the Y coordinate.

The .point() function will return the X and Y coordinates of a point on the path, where the point is given as a floating point value where 0.0 is the start of the path and 1.0 is end end.

The .length() function will return the path segment or paths length. This is in some cases done by geometric approximation and for this reason may be very slow.

There is also a parse_path() function that will take an SVG path definition and return a Path object.

Classes

These are the SVG path segment classes. See the SVG specifications for more information on what each parameter means.

  • Line(start, end)
  • Arc(start, radius, rotation, arc, sweep, end)
  • QuadraticBezier(start, control1, control2, end)
  • CubicBezier(start, control1, control2, end)

In addition to that, there is the Path class, which is instantiated with a sequence of path segments:

  • Path(*segments)

That Path class is a mutable sequence, so it behaves like a list.

Examples

This SVG path example draws a triangle:

>>> from svg.path import parse_path, Path, Line, QuadraticBezier
>>> path1 = parse_path('M 100 100 L 300 100 L 200 300 z')

You can format SVG paths in many different ways, all valid paths should be accepted:

>>> path2 = parse_path('M100,100L300,100L200,300z')

And these paths should be equal:

>>> path1 == path2
True

You can also build a path from objects:

>>> path3 = Path(Line(100+100j,300+100j), Line(300+100j, 200+300j), Line(200+300j, 100+100j))

And it should again be equal to the first path:

>>> path1 == path2
True

Paths are mutable sequences, you can slice and append:

>>> path1.append(QuadraticBezier(300+100j, 200+200j, 200+300j))
>>> len(path1[2:]) ==2
True

Todo

This module should have a way to generate path definitions from a path, for completeness.

Licence

This module is under a CC0 1.0 Universal licence. http://creativecommons.org/publicdomain/zero/1.0/

About

SVG path objects and parser

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

svg.path

svg.path is a collection of objects that implement the different path commands in SVG, and a parser for SVG path definitions.

Usage

There are four path segment objects, Line, Arc, CubicBezier and QuadraticBezier.`There is also a Path object that acts as a collection of the path segment objects.

All of these objects have a .point() and a .length() function.

All coordinate values for these functions are given as complex values, where the .real part represents the X coordinate, and the .imag part representes the Y coordinate.

The .point() function will return the X and Y coordinates of a point on the path, where the point is given as a floating point value where 0.0 is the start of the path and 1.0 is end end.

The .length() function will return the path segment or paths length. This is in some cases done by geometric approximation and for this reason may be very slow.

There is also a parse_path() function that will take an SVG path definition and return a Path object.

Classes

These are the SVG path segment classes. See the SVG specifications for more information on what each parameter means.

  • Line(start, end)
  • Arc(start, radius, rotation, arc, sweep, end)
  • QuadraticBezier(start, control1, control2, end)
  • CubicBezier(start, control1, control2, end)

In addition to that, there is the Path class, which is instantiated with a sequence of path segments:

  • Path(*segments)

That Path class is a mutable sequence, so it behaves like a list.

Examples

This SVG path example draws a triangle:

>>> from svg.path import parse_path, Path, Line, QuadraticBezier
>>> path1 = parse_path('M 100 100 L 300 100 L 200 300 z')

You can format SVG paths in many different ways, all valid paths should be accepted:

>>> path2 = parse_path('M100,100L300,100L200,300z')

And these paths should be equal:

>>> path1 == path2
True

You can also build a path from objects:

>>> path3 = Path(Line(100+100j,300+100j), Line(300+100j, 200+300j), Line(200+300j, 100+100j))

And it should again be equal to the first path:

>>> path1 == path2
True

Paths are mutable sequences, you can slice and append:

>>> path1.append(QuadraticBezier(300+100j, 200+200j, 200+300j))
>>> len(path1[2:]) ==2
True

Todo

This module should have a way to generate path definitions from a path, for completeness.

Licence

This module is under a CC0 1.0 Universal licence. http://creativecommons.org/publicdomain/zero/1.0/

About

SVG path objects and parser

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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svg.path

svg.path is a collection of objects that implement the different path commands in SVG, and a parser for SVG path definitions.

Usage

There are four path segment objects, Line, Arc, CubicBezier and QuadraticBezier.`There is also a Path object that acts as a collection of the path segment objects.

All of these objects have a .point() and a .length() function.

All coordinate values for these functions are given as complex values, where the .real part represents the X coordinate, and the .imag part representes the Y coordinate.

The .point() function will return the X and Y coordinates of a point on the path, where the point is given as a floating point value where 0.0 is the start of the path and 1.0 is end end.

The .length() function will return the path segment or paths length. This is in some cases done by geometric approximation and for this reason may be very slow.

There is also a parse_path() function that will take an SVG path definition and return a Path object.

Classes

These are the SVG path segment classes. See the SVG specifications for more information on what each parameter means.

  • Line(start, end)
  • Arc(start, radius, rotation, arc, sweep, end)
  • QuadraticBezier(start, control1, control2, end)
  • CubicBezier(start, control1, control2, end)

In addition to that, there is the Path class, which is instantiated with a sequence of path segments:

  • Path(*segments)

That Path class is a mutable sequence, so it behaves like a list.

Examples

This SVG path example draws a triangle:

>>> from svg.path import parse_path, Path, Line, QuadraticBezier
>>> path1 = parse_path('M 100 100 L 300 100 L 200 300 z')

You can format SVG paths in many different ways, all valid paths should be accepted:

>>> path2 = parse_path('M100,100L300,100L200,300z')

And these paths should be equal:

>>> path1 == path2
True

You can also build a path from objects:

>>> path3 = Path(Line(100+100j,300+100j), Line(300+100j, 200+300j), Line(200+300j, 100+100j))

And it should again be equal to the first path:

>>> path1 == path2
True

Paths are mutable sequences, you can slice and append:

>>> path1.append(QuadraticBezier(300+100j, 200+200j, 200+300j))
>>> len(path1[2:]) ==2
True

Todo

This module should have a way to generate path definitions from a path, for completeness.

Licence

This module is under a CC0 1.0 Universal licence. http://creativecommons.org/publicdomain/zero/1.0/

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SVG path objects and parser

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