Consider using an enum for channel phase in single PeerState::channel_by_id map #2422

Description

@dunxen

In a very early iteration of #2077, an enum for different channel structs was considered for the channel_by_id map. However, that early iteration still dealt with the ChannelInterface trait which made it clunky. We should consider it again now that we have a simplified ChannelContext. This is completely internal to ChannelManager and so does not affect the public API.

We'll also propose calling this enum ChannelPhase to not overload the "kind", "type", or "state" nomenclature. Its variants will contain the new channel structs.

It would be worth considering an enum with a single map for a few good reasons:

  • Adding new ChannelPhase variants with new channel structs does not mean adding a new map to PeerState.
  • Channel counting logic would not need to be updated with each additional map
  • An enum can ensure that we handle the cases
  • Often reduces the number of map lookups

One con I can see:

  • Some handling of the enum might be a little clunky in some places, but this might mean those areas could do with some light refactoring.

This depends on the completion of #2382 which is required for the 116 release.

(h/t @jkczyz for bringing this up in review of #2382)

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
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      Consider using an enum for channel phase in single PeerState::channel_by_id map #2422

      Description

      @dunxen

      In a very early iteration of #2077, an enum for different channel structs was considered for the channel_by_id map. However, that early iteration still dealt with the ChannelInterface trait which made it clunky. We should consider it again now that we have a simplified ChannelContext. This is completely internal to ChannelManager and so does not affect the public API.

      We'll also propose calling this enum ChannelPhase to not overload the "kind", "type", or "state" nomenclature. Its variants will contain the new channel structs.

      It would be worth considering an enum with a single map for a few good reasons:

      • Adding new ChannelPhase variants with new channel structs does not mean adding a new map to PeerState.
      • Channel counting logic would not need to be updated with each additional map
      • An enum can ensure that we handle the cases
      • Often reduces the number of map lookups

      One con I can see:

      • Some handling of the enum might be a little clunky in some places, but this might mean those areas could do with some light refactoring.

      This depends on the completion of #2382 which is required for the 116 release.

      (h/t @jkczyz for bringing this up in review of #2382)

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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          Consider using an enum for channel phase in single PeerState::channel_by_id map #2422

          Description

          @dunxen

          In a very early iteration of #2077, an enum for different channel structs was considered for the channel_by_id map. However, that early iteration still dealt with the ChannelInterface trait which made it clunky. We should consider it again now that we have a simplified ChannelContext. This is completely internal to ChannelManager and so does not affect the public API.

          We'll also propose calling this enum ChannelPhase to not overload the "kind", "type", or "state" nomenclature. Its variants will contain the new channel structs.

          It would be worth considering an enum with a single map for a few good reasons:

          • Adding new ChannelPhase variants with new channel structs does not mean adding a new map to PeerState.
          • Channel counting logic would not need to be updated with each additional map
          • An enum can ensure that we handle the cases
          • Often reduces the number of map lookups

          One con I can see:

          • Some handling of the enum might be a little clunky in some places, but this might mean those areas could do with some light refactoring.

          This depends on the completion of #2382 which is required for the 116 release.

          (h/t @jkczyz for bringing this up in review of #2382)

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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              Consider using an enum for channel phase in single PeerState::channel_by_id map #2422

              Description

              @dunxen

              In a very early iteration of #2077, an enum for different channel structs was considered for the channel_by_id map. However, that early iteration still dealt with the ChannelInterface trait which made it clunky. We should consider it again now that we have a simplified ChannelContext. This is completely internal to ChannelManager and so does not affect the public API.

              We'll also propose calling this enum ChannelPhase to not overload the "kind", "type", or "state" nomenclature. Its variants will contain the new channel structs.

              It would be worth considering an enum with a single map for a few good reasons:

              • Adding new ChannelPhase variants with new channel structs does not mean adding a new map to PeerState.
              • Channel counting logic would not need to be updated with each additional map
              • An enum can ensure that we handle the cases
              • Often reduces the number of map lookups

              One con I can see:

              • Some handling of the enum might be a little clunky in some places, but this might mean those areas could do with some light refactoring.

              This depends on the completion of #2382 which is required for the 116 release.

              (h/t @jkczyz for bringing this up in review of #2382)

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Consider using an enum for channel phase in single PeerState::channel_by_id map #2422

                  Description

                  @dunxen

                  In a very early iteration of #2077, an enum for different channel structs was considered for the channel_by_id map. However, that early iteration still dealt with the ChannelInterface trait which made it clunky. We should consider it again now that we have a simplified ChannelContext. This is completely internal to ChannelManager and so does not affect the public API.

                  We'll also propose calling this enum ChannelPhase to not overload the "kind", "type", or "state" nomenclature. Its variants will contain the new channel structs.

                  It would be worth considering an enum with a single map for a few good reasons:

                  • Adding new ChannelPhase variants with new channel structs does not mean adding a new map to PeerState.
                  • Channel counting logic would not need to be updated with each additional map
                  • An enum can ensure that we handle the cases
                  • Often reduces the number of map lookups

                  One con I can see:

                  • Some handling of the enum might be a little clunky in some places, but this might mean those areas could do with some light refactoring.

                  This depends on the completion of #2382 which is required for the 116 release.

                  (h/t @jkczyz for bringing this up in review of #2382)

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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                      Consider using an enum for channel phase in single PeerState::channel_by_id map #2422

                      Description

                      @dunxen

                      In a very early iteration of #2077, an enum for different channel structs was considered for the channel_by_id map. However, that early iteration still dealt with the ChannelInterface trait which made it clunky. We should consider it again now that we have a simplified ChannelContext. This is completely internal to ChannelManager and so does not affect the public API.

                      We'll also propose calling this enum ChannelPhase to not overload the "kind", "type", or "state" nomenclature. Its variants will contain the new channel structs.

                      It would be worth considering an enum with a single map for a few good reasons:

                      • Adding new ChannelPhase variants with new channel structs does not mean adding a new map to PeerState.
                      • Channel counting logic would not need to be updated with each additional map
                      • An enum can ensure that we handle the cases
                      • Often reduces the number of map lookups

                      One con I can see:

                      • Some handling of the enum might be a little clunky in some places, but this might mean those areas could do with some light refactoring.

                      This depends on the completion of #2382 which is required for the 116 release.

                      (h/t @jkczyz for bringing this up in review of #2382)

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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                          Consider using an enum for channel phase in single PeerState::channel_by_id map #2422

                          Description

                          @dunxen

                          In a very early iteration of #2077, an enum for different channel structs was considered for the channel_by_id map. However, that early iteration still dealt with the ChannelInterface trait which made it clunky. We should consider it again now that we have a simplified ChannelContext. This is completely internal to ChannelManager and so does not affect the public API.

                          We'll also propose calling this enum ChannelPhase to not overload the "kind", "type", or "state" nomenclature. Its variants will contain the new channel structs.

                          It would be worth considering an enum with a single map for a few good reasons:

                          • Adding new ChannelPhase variants with new channel structs does not mean adding a new map to PeerState.
                          • Channel counting logic would not need to be updated with each additional map
                          • An enum can ensure that we handle the cases
                          • Often reduces the number of map lookups

                          One con I can see:

                          • Some handling of the enum might be a little clunky in some places, but this might mean those areas could do with some light refactoring.

                          This depends on the completion of #2382 which is required for the 116 release.

                          (h/t @jkczyz for bringing this up in review of #2382)

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                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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                              Consider using an enum for channel phase in single PeerState::channel_by_id map #2422

                              Description

                              @dunxen

                              In a very early iteration of #2077, an enum for different channel structs was considered for the channel_by_id map. However, that early iteration still dealt with the ChannelInterface trait which made it clunky. We should consider it again now that we have a simplified ChannelContext. This is completely internal to ChannelManager and so does not affect the public API.

                              We'll also propose calling this enum ChannelPhase to not overload the "kind", "type", or "state" nomenclature. Its variants will contain the new channel structs.

                              It would be worth considering an enum with a single map for a few good reasons:

                              • Adding new ChannelPhase variants with new channel structs does not mean adding a new map to PeerState.
                              • Channel counting logic would not need to be updated with each additional map
                              • An enum can ensure that we handle the cases
                              • Often reduces the number of map lookups

                              One con I can see:

                              • Some handling of the enum might be a little clunky in some places, but this might mean those areas could do with some light refactoring.

                              This depends on the completion of #2382 which is required for the 116 release.

                              (h/t @jkczyz for bringing this up in review of #2382)

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