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Retry payment for local failures #4161

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@joostjager

When implementing a payment benchmark in ldk-node #664
, I noticed that it is surprisingly difficult to fully saturate a node with payments. One reason is that payments fail immediately if the local channel cannot handle them at that moment, for example when all HTLC slots are filled. The caller, in this case the benchmark code, must then retry. This requires some form of polling, which can create lock contention and slow down the node. To avoid this, the caller has to ensure that not too many payments are initiated simultaneously, which adds complexity.

This made me wonder why LDK does not use the payment timeout window to wait for the local channel to become available again. Especially when the local failure is temporary, such as hitting the maximum HTLC limit, it seems more reasonable to wait rather than forcing the user to poll aggressively.

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      Retry payment for local failures · Issue #4161 · lightningdevkit/rust-lightning · GitHub
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      Retry payment for local failures #4161

      Description

      @joostjager

      When implementing a payment benchmark in ldk-node #664
      , I noticed that it is surprisingly difficult to fully saturate a node with payments. One reason is that payments fail immediately if the local channel cannot handle them at that moment, for example when all HTLC slots are filled. The caller, in this case the benchmark code, must then retry. This requires some form of polling, which can create lock contention and slow down the node. To avoid this, the caller has to ensure that not too many payments are initiated simultaneously, which adds complexity.

      This made me wonder why LDK does not use the payment timeout window to wait for the local channel to become available again. Especially when the local failure is temporary, such as hitting the maximum HTLC limit, it seems more reasonable to wait rather than forcing the user to poll aggressively.

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Retry payment for local failures · Issue #4161 · lightningdevkit/rust-lightning · GitHub
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          Retry payment for local failures #4161

          Description

          @joostjager

          When implementing a payment benchmark in ldk-node #664
          , I noticed that it is surprisingly difficult to fully saturate a node with payments. One reason is that payments fail immediately if the local channel cannot handle them at that moment, for example when all HTLC slots are filled. The caller, in this case the benchmark code, must then retry. This requires some form of polling, which can create lock contention and slow down the node. To avoid this, the caller has to ensure that not too many payments are initiated simultaneously, which adds complexity.

          This made me wonder why LDK does not use the payment timeout window to wait for the local channel to become available again. Especially when the local failure is temporary, such as hitting the maximum HTLC limit, it seems more reasonable to wait rather than forcing the user to poll aggressively.

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Retry payment for local failures · Issue #4161 · lightningdevkit/rust-lightning · GitHub
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              Retry payment for local failures #4161

              Description

              @joostjager

              When implementing a payment benchmark in ldk-node #664
              , I noticed that it is surprisingly difficult to fully saturate a node with payments. One reason is that payments fail immediately if the local channel cannot handle them at that moment, for example when all HTLC slots are filled. The caller, in this case the benchmark code, must then retry. This requires some form of polling, which can create lock contention and slow down the node. To avoid this, the caller has to ensure that not too many payments are initiated simultaneously, which adds complexity.

              This made me wonder why LDK does not use the payment timeout window to wait for the local channel to become available again. Especially when the local failure is temporary, such as hitting the maximum HTLC limit, it seems more reasonable to wait rather than forcing the user to poll aggressively.

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Retry payment for local failures · Issue #4161 · lightningdevkit/rust-lightning · GitHub
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                  Retry payment for local failures #4161

                  Description

                  @joostjager

                  When implementing a payment benchmark in ldk-node #664
                  , I noticed that it is surprisingly difficult to fully saturate a node with payments. One reason is that payments fail immediately if the local channel cannot handle them at that moment, for example when all HTLC slots are filled. The caller, in this case the benchmark code, must then retry. This requires some form of polling, which can create lock contention and slow down the node. To avoid this, the caller has to ensure that not too many payments are initiated simultaneously, which adds complexity.

                  This made me wonder why LDK does not use the payment timeout window to wait for the local channel to become available again. Especially when the local failure is temporary, such as hitting the maximum HTLC limit, it seems more reasonable to wait rather than forcing the user to poll aggressively.

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Retry payment for local failures · Issue #4161 · lightningdevkit/rust-lightning · GitHub
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                      Retry payment for local failures #4161

                      Description

                      @joostjager

                      When implementing a payment benchmark in ldk-node #664
                      , I noticed that it is surprisingly difficult to fully saturate a node with payments. One reason is that payments fail immediately if the local channel cannot handle them at that moment, for example when all HTLC slots are filled. The caller, in this case the benchmark code, must then retry. This requires some form of polling, which can create lock contention and slow down the node. To avoid this, the caller has to ensure that not too many payments are initiated simultaneously, which adds complexity.

                      This made me wonder why LDK does not use the payment timeout window to wait for the local channel to become available again. Especially when the local failure is temporary, such as hitting the maximum HTLC limit, it seems more reasonable to wait rather than forcing the user to poll aggressively.

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Retry payment for local failures · Issue #4161 · lightningdevkit/rust-lightning · GitHub
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                          Retry payment for local failures #4161

                          Description

                          @joostjager

                          When implementing a payment benchmark in ldk-node #664
                          , I noticed that it is surprisingly difficult to fully saturate a node with payments. One reason is that payments fail immediately if the local channel cannot handle them at that moment, for example when all HTLC slots are filled. The caller, in this case the benchmark code, must then retry. This requires some form of polling, which can create lock contention and slow down the node. To avoid this, the caller has to ensure that not too many payments are initiated simultaneously, which adds complexity.

                          This made me wonder why LDK does not use the payment timeout window to wait for the local channel to become available again. Especially when the local failure is temporary, such as hitting the maximum HTLC limit, it seems more reasonable to wait rather than forcing the user to poll aggressively.

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                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Retry payment for local failures · Issue #4161 · lightningdevkit/rust-lightning · GitHub
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                              Retry payment for local failures #4161

                              Description

                              @joostjager

                              When implementing a payment benchmark in ldk-node #664
                              , I noticed that it is surprisingly difficult to fully saturate a node with payments. One reason is that payments fail immediately if the local channel cannot handle them at that moment, for example when all HTLC slots are filled. The caller, in this case the benchmark code, must then retry. This requires some form of polling, which can create lock contention and slow down the node. To avoid this, the caller has to ensure that not too many payments are initiated simultaneously, which adds complexity.

                              This made me wonder why LDK does not use the payment timeout window to wait for the local channel to become available again. Especially when the local failure is temporary, such as hitting the maximum HTLC limit, it seems more reasonable to wait rather than forcing the user to poll aggressively.

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