Ensure we don't ever retry a payment along a just-failed path - #1252

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Ensure we don't ever retry a payment along a just-failed path#1252
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If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.

Fixes#1241.

If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.
Fixeslightningdevkit#1241.
@TheBlueMattTheBlueMatt added this to the 0.1 milestone Jan 18, 2022
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codecov-commenter commented Jan 18, 2022

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Codecov Report

Merging #1252 (51d9c54) into main (7b6a7bb) will increase coverage by 0.01%.
The diff coverage is 93.18%.

Impacted file tree graph

@@ Coverage Diff @@## main #1252 +/- ##
==========================================
+ Coverage 90.41% 90.43% +0.01% 
==========================================
Files 70 70 Lines 38087 38117 +30 ==========================================
+ Hits 34437 34471 +34 + Misses 3650 3646 -4 
Impacted FilesCoverage Δ
lightning-invoice/src/payment.rs92.96% <93.18%> (+0.20%)⬆️
lightning/src/ln/functional_tests.rs97.36% <0.00%> (+0.06%)⬆️

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Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 7b6a7bb...51d9c54. Read the comment docs.

fn retry_payment(
&self, payment_id: PaymentId, payment_hash: PaymentHash, params: &RouteParameters
fn retry_payment(&self, payment_id: PaymentId, payment_hash: PaymentHash,
params: &RouteParameters, avoid_scid: Option<u64>

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I wonder if this would be cleaner if part of the RouteParameters.

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And avoided directly in find_route, that is.

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You mean passing it through to the router itself and asking it to completely avoid an SCID? That feels like its better done via the Score implementer, which I guess is ultimately the problem here - that the Scorer in use int he sample (ie our default one) doesn't strictly refuse to pay over a channel that just failed. That said, I do feel like the InvoicePayer should be robust against a braindead scorer, whether its our own or a user-provided one, so it feels nice to have it here too?

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Yeah, but also don't put the onus on the event handler to set it and pass it to find_route. Simply have the ChannelManager set it when creating the PaymentPathFailed event. Then it is completely transparent to anyone handling the event.

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Right, I do feel like "avoid this channel" is really more of a Score thing than a router thing - we have a whole interface for it, it seems annoying to duplicate that interface here. Its not a lot of code change, but still awkward.

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Hmm... but this use case is (a) ephemeral as it only applies to a specific payment -- lower payment amounts may be successful for another payment or even the failed path if further split on retry -- and (b) being handled by the caller not the scorer in this PR.

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Right in this instance its strangely dual-caller-scorer handling it - the scorer de-prioritizes and the caller handles the "oh, this went wrong, we cant do this, scorer or router are busted" case. I guess two more practical questions on behavior that may inform this more:

a) do we want to track this information across payment attempts - if there's two available last-hop hints do we want to just go back and forth between them until we run out of attempts,
b) do we care about avoiding the path in the router or are we okay with failing if we find the same path again (ie if the scorer is broken or doesn't learn, are we okay just failing the payment vs making sure the router picks another path)?

Both imply that the data should be in the RouteParameters, I think, if we care about either (I'm not sure we do), but (a) implies it should be in the Payee (to be renamed) not RouteParameters, even.

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Discussed this more offline, sounds like we want to/should go with moving the logic as described here, will do.

@TheBlueMatt

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I'm gonna put this on ice until #1227 lands as I don't really want to touch the router until then as its all a bit in-flux.

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Supersceded by #1600

TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 6, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 7, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 13, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
G8XSU pushed a commit to G8XSU/rust-lightning that referenced this pull request Jul 18, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
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Handle only-last-hop temp failure better

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@TheBlueMatt@codecov-commenter@jkczyz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Ensure we don't ever retry a payment along a just-failed path - #1252

Closed
TheBlueMatt wants to merge 1 commit into
lightningdevkit:mainfrom
TheBlueMatt:2022-01-offline-mobile-fail-fast
Closed

Ensure we don't ever retry a payment along a just-failed path#1252
TheBlueMatt wants to merge 1 commit into
lightningdevkit:mainfrom
TheBlueMatt:2022-01-offline-mobile-fail-fast

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@TheBlueMatt

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If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.

Fixes#1241.

If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.
Fixeslightningdevkit#1241.
@TheBlueMattTheBlueMatt added this to the 0.1 milestone Jan 18, 2022
@codecov-commenter

codecov-commenter commented Jan 18, 2022

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Codecov Report

Merging #1252 (51d9c54) into main (7b6a7bb) will increase coverage by 0.01%.
The diff coverage is 93.18%.

Impacted file tree graph

@@ Coverage Diff @@## main #1252 +/- ##
==========================================
+ Coverage 90.41% 90.43% +0.01% 
==========================================
Files 70 70 Lines 38087 38117 +30 ==========================================
+ Hits 34437 34471 +34 + Misses 3650 3646 -4 
Impacted FilesCoverage Δ
lightning-invoice/src/payment.rs92.96% <93.18%> (+0.20%)⬆️
lightning/src/ln/functional_tests.rs97.36% <0.00%> (+0.06%)⬆️

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 7b6a7bb...51d9c54. Read the comment docs.

fn retry_payment(
&self, payment_id: PaymentId, payment_hash: PaymentHash, params: &RouteParameters
fn retry_payment(&self, payment_id: PaymentId, payment_hash: PaymentHash,
params: &RouteParameters, avoid_scid: Option<u64>

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I wonder if this would be cleaner if part of the RouteParameters.

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And avoided directly in find_route, that is.

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You mean passing it through to the router itself and asking it to completely avoid an SCID? That feels like its better done via the Score implementer, which I guess is ultimately the problem here - that the Scorer in use int he sample (ie our default one) doesn't strictly refuse to pay over a channel that just failed. That said, I do feel like the InvoicePayer should be robust against a braindead scorer, whether its our own or a user-provided one, so it feels nice to have it here too?

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Yeah, but also don't put the onus on the event handler to set it and pass it to find_route. Simply have the ChannelManager set it when creating the PaymentPathFailed event. Then it is completely transparent to anyone handling the event.

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Right, I do feel like "avoid this channel" is really more of a Score thing than a router thing - we have a whole interface for it, it seems annoying to duplicate that interface here. Its not a lot of code change, but still awkward.

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Hmm... but this use case is (a) ephemeral as it only applies to a specific payment -- lower payment amounts may be successful for another payment or even the failed path if further split on retry -- and (b) being handled by the caller not the scorer in this PR.

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Right in this instance its strangely dual-caller-scorer handling it - the scorer de-prioritizes and the caller handles the "oh, this went wrong, we cant do this, scorer or router are busted" case. I guess two more practical questions on behavior that may inform this more:

a) do we want to track this information across payment attempts - if there's two available last-hop hints do we want to just go back and forth between them until we run out of attempts,
b) do we care about avoiding the path in the router or are we okay with failing if we find the same path again (ie if the scorer is broken or doesn't learn, are we okay just failing the payment vs making sure the router picks another path)?

Both imply that the data should be in the RouteParameters, I think, if we care about either (I'm not sure we do), but (a) implies it should be in the Payee (to be renamed) not RouteParameters, even.

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Discussed this more offline, sounds like we want to/should go with moving the logic as described here, will do.

@TheBlueMatt

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I'm gonna put this on ice until #1227 lands as I don't really want to touch the router until then as its all a bit in-flux.

@TheBlueMatt

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Supersceded by #1600

TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 6, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 7, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 13, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
G8XSU pushed a commit to G8XSU/rust-lightning that referenced this pull request Jul 18, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
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Successfully merging this pull request may close these issues.

Handle only-last-hop temp failure better

3 participants

@TheBlueMatt@codecov-commenter@jkczyz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Ensure we don't ever retry a payment along a just-failed path - #1252

Closed
TheBlueMatt wants to merge 1 commit into
lightningdevkit:mainfrom
TheBlueMatt:2022-01-offline-mobile-fail-fast
Closed

Ensure we don't ever retry a payment along a just-failed path#1252
TheBlueMatt wants to merge 1 commit into
lightningdevkit:mainfrom
TheBlueMatt:2022-01-offline-mobile-fail-fast

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@TheBlueMatt

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If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.

Fixes#1241.

If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.
Fixeslightningdevkit#1241.
@TheBlueMattTheBlueMatt added this to the 0.1 milestone Jan 18, 2022
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codecov-commenter commented Jan 18, 2022

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Merging #1252 (51d9c54) into main (7b6a7bb) will increase coverage by 0.01%.
The diff coverage is 93.18%.

Impacted file tree graph

@@ Coverage Diff @@## main #1252 +/- ##
==========================================
+ Coverage 90.41% 90.43% +0.01% 
==========================================
Files 70 70 Lines 38087 38117 +30 ==========================================
+ Hits 34437 34471 +34 + Misses 3650 3646 -4 
Impacted FilesCoverage Δ
lightning-invoice/src/payment.rs92.96% <93.18%> (+0.20%)⬆️
lightning/src/ln/functional_tests.rs97.36% <0.00%> (+0.06%)⬆️

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fn retry_payment(
&self, payment_id: PaymentId, payment_hash: PaymentHash, params: &RouteParameters
fn retry_payment(&self, payment_id: PaymentId, payment_hash: PaymentHash,
params: &RouteParameters, avoid_scid: Option<u64>

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I wonder if this would be cleaner if part of the RouteParameters.

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And avoided directly in find_route, that is.

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You mean passing it through to the router itself and asking it to completely avoid an SCID? That feels like its better done via the Score implementer, which I guess is ultimately the problem here - that the Scorer in use int he sample (ie our default one) doesn't strictly refuse to pay over a channel that just failed. That said, I do feel like the InvoicePayer should be robust against a braindead scorer, whether its our own or a user-provided one, so it feels nice to have it here too?

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Yeah, but also don't put the onus on the event handler to set it and pass it to find_route. Simply have the ChannelManager set it when creating the PaymentPathFailed event. Then it is completely transparent to anyone handling the event.

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Right, I do feel like "avoid this channel" is really more of a Score thing than a router thing - we have a whole interface for it, it seems annoying to duplicate that interface here. Its not a lot of code change, but still awkward.

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Hmm... but this use case is (a) ephemeral as it only applies to a specific payment -- lower payment amounts may be successful for another payment or even the failed path if further split on retry -- and (b) being handled by the caller not the scorer in this PR.

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Right in this instance its strangely dual-caller-scorer handling it - the scorer de-prioritizes and the caller handles the "oh, this went wrong, we cant do this, scorer or router are busted" case. I guess two more practical questions on behavior that may inform this more:

a) do we want to track this information across payment attempts - if there's two available last-hop hints do we want to just go back and forth between them until we run out of attempts,
b) do we care about avoiding the path in the router or are we okay with failing if we find the same path again (ie if the scorer is broken or doesn't learn, are we okay just failing the payment vs making sure the router picks another path)?

Both imply that the data should be in the RouteParameters, I think, if we care about either (I'm not sure we do), but (a) implies it should be in the Payee (to be renamed) not RouteParameters, even.

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Discussed this more offline, sounds like we want to/should go with moving the logic as described here, will do.

@TheBlueMatt

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I'm gonna put this on ice until #1227 lands as I don't really want to touch the router until then as its all a bit in-flux.

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Supersceded by #1600

TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 6, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 7, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 13, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
G8XSU pushed a commit to G8XSU/rust-lightning that referenced this pull request Jul 18, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
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Handle only-last-hop temp failure better

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@TheBlueMatt@codecov-commenter@jkczyz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Ensure we don't ever retry a payment along a just-failed path - #1252

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TheBlueMatt:2022-01-offline-mobile-fail-fast
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Ensure we don't ever retry a payment along a just-failed path#1252
TheBlueMatt wants to merge 1 commit into
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TheBlueMatt:2022-01-offline-mobile-fail-fast

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@TheBlueMatt

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If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.

Fixes#1241.

If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.
Fixeslightningdevkit#1241.
@TheBlueMattTheBlueMatt added this to the 0.1 milestone Jan 18, 2022
@codecov-commenter

codecov-commenter commented Jan 18, 2022

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Codecov Report

Merging #1252 (51d9c54) into main (7b6a7bb) will increase coverage by 0.01%.
The diff coverage is 93.18%.

Impacted file tree graph

@@ Coverage Diff @@## main #1252 +/- ##
==========================================
+ Coverage 90.41% 90.43% +0.01% 
==========================================
Files 70 70 Lines 38087 38117 +30 ==========================================
+ Hits 34437 34471 +34 + Misses 3650 3646 -4 
Impacted FilesCoverage Δ
lightning-invoice/src/payment.rs92.96% <93.18%> (+0.20%)⬆️
lightning/src/ln/functional_tests.rs97.36% <0.00%> (+0.06%)⬆️

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 7b6a7bb...51d9c54. Read the comment docs.

fn retry_payment(
&self, payment_id: PaymentId, payment_hash: PaymentHash, params: &RouteParameters
fn retry_payment(&self, payment_id: PaymentId, payment_hash: PaymentHash,
params: &RouteParameters, avoid_scid: Option<u64>

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I wonder if this would be cleaner if part of the RouteParameters.

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And avoided directly in find_route, that is.

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You mean passing it through to the router itself and asking it to completely avoid an SCID? That feels like its better done via the Score implementer, which I guess is ultimately the problem here - that the Scorer in use int he sample (ie our default one) doesn't strictly refuse to pay over a channel that just failed. That said, I do feel like the InvoicePayer should be robust against a braindead scorer, whether its our own or a user-provided one, so it feels nice to have it here too?

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Yeah, but also don't put the onus on the event handler to set it and pass it to find_route. Simply have the ChannelManager set it when creating the PaymentPathFailed event. Then it is completely transparent to anyone handling the event.

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Right, I do feel like "avoid this channel" is really more of a Score thing than a router thing - we have a whole interface for it, it seems annoying to duplicate that interface here. Its not a lot of code change, but still awkward.

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Hmm... but this use case is (a) ephemeral as it only applies to a specific payment -- lower payment amounts may be successful for another payment or even the failed path if further split on retry -- and (b) being handled by the caller not the scorer in this PR.

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Right in this instance its strangely dual-caller-scorer handling it - the scorer de-prioritizes and the caller handles the "oh, this went wrong, we cant do this, scorer or router are busted" case. I guess two more practical questions on behavior that may inform this more:

a) do we want to track this information across payment attempts - if there's two available last-hop hints do we want to just go back and forth between them until we run out of attempts,
b) do we care about avoiding the path in the router or are we okay with failing if we find the same path again (ie if the scorer is broken or doesn't learn, are we okay just failing the payment vs making sure the router picks another path)?

Both imply that the data should be in the RouteParameters, I think, if we care about either (I'm not sure we do), but (a) implies it should be in the Payee (to be renamed) not RouteParameters, even.

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Discussed this more offline, sounds like we want to/should go with moving the logic as described here, will do.

@TheBlueMatt

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I'm gonna put this on ice until #1227 lands as I don't really want to touch the router until then as its all a bit in-flux.

@TheBlueMatt

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Supersceded by #1600

TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 6, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 7, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 13, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
G8XSU pushed a commit to G8XSU/rust-lightning that referenced this pull request Jul 18, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
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Successfully merging this pull request may close these issues.

Handle only-last-hop temp failure better

3 participants

@TheBlueMatt@codecov-commenter@jkczyz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Ensure we don't ever retry a payment along a just-failed path - #1252

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TheBlueMatt:2022-01-offline-mobile-fail-fast
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Ensure we don't ever retry a payment along a just-failed path#1252
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TheBlueMatt:2022-01-offline-mobile-fail-fast

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If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.

Fixes#1241.

If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.
Fixeslightningdevkit#1241.
@TheBlueMattTheBlueMatt added this to the 0.1 milestone Jan 18, 2022
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codecov-commenter commented Jan 18, 2022

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Merging #1252 (51d9c54) into main (7b6a7bb) will increase coverage by 0.01%.
The diff coverage is 93.18%.

Impacted file tree graph

@@ Coverage Diff @@## main #1252 +/- ##
==========================================
+ Coverage 90.41% 90.43% +0.01% 
==========================================
Files 70 70 Lines 38087 38117 +30 ==========================================
+ Hits 34437 34471 +34 + Misses 3650 3646 -4 
Impacted FilesCoverage Δ
lightning-invoice/src/payment.rs92.96% <93.18%> (+0.20%)⬆️
lightning/src/ln/functional_tests.rs97.36% <0.00%> (+0.06%)⬆️

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Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 7b6a7bb...51d9c54. Read the comment docs.

fn retry_payment(
&self, payment_id: PaymentId, payment_hash: PaymentHash, params: &RouteParameters
fn retry_payment(&self, payment_id: PaymentId, payment_hash: PaymentHash,
params: &RouteParameters, avoid_scid: Option<u64>

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I wonder if this would be cleaner if part of the RouteParameters.

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And avoided directly in find_route, that is.

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You mean passing it through to the router itself and asking it to completely avoid an SCID? That feels like its better done via the Score implementer, which I guess is ultimately the problem here - that the Scorer in use int he sample (ie our default one) doesn't strictly refuse to pay over a channel that just failed. That said, I do feel like the InvoicePayer should be robust against a braindead scorer, whether its our own or a user-provided one, so it feels nice to have it here too?

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Yeah, but also don't put the onus on the event handler to set it and pass it to find_route. Simply have the ChannelManager set it when creating the PaymentPathFailed event. Then it is completely transparent to anyone handling the event.

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Right, I do feel like "avoid this channel" is really more of a Score thing than a router thing - we have a whole interface for it, it seems annoying to duplicate that interface here. Its not a lot of code change, but still awkward.

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Hmm... but this use case is (a) ephemeral as it only applies to a specific payment -- lower payment amounts may be successful for another payment or even the failed path if further split on retry -- and (b) being handled by the caller not the scorer in this PR.

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Right in this instance its strangely dual-caller-scorer handling it - the scorer de-prioritizes and the caller handles the "oh, this went wrong, we cant do this, scorer or router are busted" case. I guess two more practical questions on behavior that may inform this more:

a) do we want to track this information across payment attempts - if there's two available last-hop hints do we want to just go back and forth between them until we run out of attempts,
b) do we care about avoiding the path in the router or are we okay with failing if we find the same path again (ie if the scorer is broken or doesn't learn, are we okay just failing the payment vs making sure the router picks another path)?

Both imply that the data should be in the RouteParameters, I think, if we care about either (I'm not sure we do), but (a) implies it should be in the Payee (to be renamed) not RouteParameters, even.

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Discussed this more offline, sounds like we want to/should go with moving the logic as described here, will do.

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I'm gonna put this on ice until #1227 lands as I don't really want to touch the router until then as its all a bit in-flux.

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Supersceded by #1600

TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 6, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 7, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 13, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
G8XSU pushed a commit to G8XSU/rust-lightning that referenced this pull request Jul 18, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
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Handle only-last-hop temp failure better

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@TheBlueMatt@codecov-commenter@jkczyz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Ensure we don't ever retry a payment along a just-failed path - #1252

Closed
TheBlueMatt wants to merge 1 commit into
lightningdevkit:mainfrom
TheBlueMatt:2022-01-offline-mobile-fail-fast
Closed

Ensure we don't ever retry a payment along a just-failed path#1252
TheBlueMatt wants to merge 1 commit into
lightningdevkit:mainfrom
TheBlueMatt:2022-01-offline-mobile-fail-fast

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@TheBlueMatt

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If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.

Fixes#1241.

If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.
Fixeslightningdevkit#1241.
@TheBlueMattTheBlueMatt added this to the 0.1 milestone Jan 18, 2022
@codecov-commenter

codecov-commenter commented Jan 18, 2022

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Codecov Report

Merging #1252 (51d9c54) into main (7b6a7bb) will increase coverage by 0.01%.
The diff coverage is 93.18%.

Impacted file tree graph

@@ Coverage Diff @@## main #1252 +/- ##
==========================================
+ Coverage 90.41% 90.43% +0.01% 
==========================================
Files 70 70 Lines 38087 38117 +30 ==========================================
+ Hits 34437 34471 +34 + Misses 3650 3646 -4 
Impacted FilesCoverage Δ
lightning-invoice/src/payment.rs92.96% <93.18%> (+0.20%)⬆️
lightning/src/ln/functional_tests.rs97.36% <0.00%> (+0.06%)⬆️

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 7b6a7bb...51d9c54. Read the comment docs.

fn retry_payment(
&self, payment_id: PaymentId, payment_hash: PaymentHash, params: &RouteParameters
fn retry_payment(&self, payment_id: PaymentId, payment_hash: PaymentHash,
params: &RouteParameters, avoid_scid: Option<u64>

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I wonder if this would be cleaner if part of the RouteParameters.

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And avoided directly in find_route, that is.

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You mean passing it through to the router itself and asking it to completely avoid an SCID? That feels like its better done via the Score implementer, which I guess is ultimately the problem here - that the Scorer in use int he sample (ie our default one) doesn't strictly refuse to pay over a channel that just failed. That said, I do feel like the InvoicePayer should be robust against a braindead scorer, whether its our own or a user-provided one, so it feels nice to have it here too?

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Yeah, but also don't put the onus on the event handler to set it and pass it to find_route. Simply have the ChannelManager set it when creating the PaymentPathFailed event. Then it is completely transparent to anyone handling the event.

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Right, I do feel like "avoid this channel" is really more of a Score thing than a router thing - we have a whole interface for it, it seems annoying to duplicate that interface here. Its not a lot of code change, but still awkward.

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Hmm... but this use case is (a) ephemeral as it only applies to a specific payment -- lower payment amounts may be successful for another payment or even the failed path if further split on retry -- and (b) being handled by the caller not the scorer in this PR.

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Right in this instance its strangely dual-caller-scorer handling it - the scorer de-prioritizes and the caller handles the "oh, this went wrong, we cant do this, scorer or router are busted" case. I guess two more practical questions on behavior that may inform this more:

a) do we want to track this information across payment attempts - if there's two available last-hop hints do we want to just go back and forth between them until we run out of attempts,
b) do we care about avoiding the path in the router or are we okay with failing if we find the same path again (ie if the scorer is broken or doesn't learn, are we okay just failing the payment vs making sure the router picks another path)?

Both imply that the data should be in the RouteParameters, I think, if we care about either (I'm not sure we do), but (a) implies it should be in the Payee (to be renamed) not RouteParameters, even.

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Discussed this more offline, sounds like we want to/should go with moving the logic as described here, will do.

@TheBlueMatt

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I'm gonna put this on ice until #1227 lands as I don't really want to touch the router until then as its all a bit in-flux.

@TheBlueMatt

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Supersceded by #1600

TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 6, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 7, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 13, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
G8XSU pushed a commit to G8XSU/rust-lightning that referenced this pull request Jul 18, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
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Successfully merging this pull request may close these issues.

Handle only-last-hop temp failure better

3 participants

@TheBlueMatt@codecov-commenter@jkczyz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Ensure we don't ever retry a payment along a just-failed path - #1252

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TheBlueMatt wants to merge 1 commit into
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TheBlueMatt:2022-01-offline-mobile-fail-fast
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Ensure we don't ever retry a payment along a just-failed path#1252
TheBlueMatt wants to merge 1 commit into
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TheBlueMatt:2022-01-offline-mobile-fail-fast

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If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.

Fixes#1241.

If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.
Fixeslightningdevkit#1241.
@TheBlueMattTheBlueMatt added this to the 0.1 milestone Jan 18, 2022
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codecov-commenter commented Jan 18, 2022

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Codecov Report

Merging #1252 (51d9c54) into main (7b6a7bb) will increase coverage by 0.01%.
The diff coverage is 93.18%.

Impacted file tree graph

@@ Coverage Diff @@## main #1252 +/- ##
==========================================
+ Coverage 90.41% 90.43% +0.01% 
==========================================
Files 70 70 Lines 38087 38117 +30 ==========================================
+ Hits 34437 34471 +34 + Misses 3650 3646 -4 
Impacted FilesCoverage Δ
lightning-invoice/src/payment.rs92.96% <93.18%> (+0.20%)⬆️
lightning/src/ln/functional_tests.rs97.36% <0.00%> (+0.06%)⬆️

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 7b6a7bb...51d9c54. Read the comment docs.

fn retry_payment(
&self, payment_id: PaymentId, payment_hash: PaymentHash, params: &RouteParameters
fn retry_payment(&self, payment_id: PaymentId, payment_hash: PaymentHash,
params: &RouteParameters, avoid_scid: Option<u64>

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I wonder if this would be cleaner if part of the RouteParameters.

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And avoided directly in find_route, that is.

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You mean passing it through to the router itself and asking it to completely avoid an SCID? That feels like its better done via the Score implementer, which I guess is ultimately the problem here - that the Scorer in use int he sample (ie our default one) doesn't strictly refuse to pay over a channel that just failed. That said, I do feel like the InvoicePayer should be robust against a braindead scorer, whether its our own or a user-provided one, so it feels nice to have it here too?

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Yeah, but also don't put the onus on the event handler to set it and pass it to find_route. Simply have the ChannelManager set it when creating the PaymentPathFailed event. Then it is completely transparent to anyone handling the event.

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Right, I do feel like "avoid this channel" is really more of a Score thing than a router thing - we have a whole interface for it, it seems annoying to duplicate that interface here. Its not a lot of code change, but still awkward.

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Hmm... but this use case is (a) ephemeral as it only applies to a specific payment -- lower payment amounts may be successful for another payment or even the failed path if further split on retry -- and (b) being handled by the caller not the scorer in this PR.

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Right in this instance its strangely dual-caller-scorer handling it - the scorer de-prioritizes and the caller handles the "oh, this went wrong, we cant do this, scorer or router are busted" case. I guess two more practical questions on behavior that may inform this more:

a) do we want to track this information across payment attempts - if there's two available last-hop hints do we want to just go back and forth between them until we run out of attempts,
b) do we care about avoiding the path in the router or are we okay with failing if we find the same path again (ie if the scorer is broken or doesn't learn, are we okay just failing the payment vs making sure the router picks another path)?

Both imply that the data should be in the RouteParameters, I think, if we care about either (I'm not sure we do), but (a) implies it should be in the Payee (to be renamed) not RouteParameters, even.

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Discussed this more offline, sounds like we want to/should go with moving the logic as described here, will do.

@TheBlueMatt

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I'm gonna put this on ice until #1227 lands as I don't really want to touch the router until then as its all a bit in-flux.

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Supersceded by #1600

TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 6, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 7, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 13, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
G8XSU pushed a commit to G8XSU/rust-lightning that referenced this pull request Jul 18, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
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Handle only-last-hop temp failure better

3 participants

@TheBlueMatt@codecov-commenter@jkczyz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Ensure we don't ever retry a payment along a just-failed path - #1252

Closed
TheBlueMatt wants to merge 1 commit into
lightningdevkit:mainfrom
TheBlueMatt:2022-01-offline-mobile-fail-fast
Closed

Ensure we don't ever retry a payment along a just-failed path#1252
TheBlueMatt wants to merge 1 commit into
lightningdevkit:mainfrom
TheBlueMatt:2022-01-offline-mobile-fail-fast

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@TheBlueMatt

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If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.

Fixes#1241.

If we try to pay a mobile client behind an LSP, its not strange for
the singular last-hop hint to fail with a Temporary Channel Failure
(indicating the mobile app is not currently open and connected to
the LSP). In this case, we will penalize the last-hop channel but
try again along the same path anyway, because we have no other
path. This changes the retryer to simply refuse to do so, failing
the payment instead.
Fixeslightningdevkit#1241.
@TheBlueMattTheBlueMatt added this to the 0.1 milestone Jan 18, 2022
@codecov-commenter

codecov-commenter commented Jan 18, 2022

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Codecov Report

Merging #1252 (51d9c54) into main (7b6a7bb) will increase coverage by 0.01%.
The diff coverage is 93.18%.

Impacted file tree graph

@@ Coverage Diff @@## main #1252 +/- ##
==========================================
+ Coverage 90.41% 90.43% +0.01% 
==========================================
Files 70 70 Lines 38087 38117 +30 ==========================================
+ Hits 34437 34471 +34 + Misses 3650 3646 -4 
Impacted FilesCoverage Δ
lightning-invoice/src/payment.rs92.96% <93.18%> (+0.20%)⬆️
lightning/src/ln/functional_tests.rs97.36% <0.00%> (+0.06%)⬆️

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 7b6a7bb...51d9c54. Read the comment docs.

fn retry_payment(
&self, payment_id: PaymentId, payment_hash: PaymentHash, params: &RouteParameters
fn retry_payment(&self, payment_id: PaymentId, payment_hash: PaymentHash,
params: &RouteParameters, avoid_scid: Option<u64>

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I wonder if this would be cleaner if part of the RouteParameters.

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And avoided directly in find_route, that is.

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You mean passing it through to the router itself and asking it to completely avoid an SCID? That feels like its better done via the Score implementer, which I guess is ultimately the problem here - that the Scorer in use int he sample (ie our default one) doesn't strictly refuse to pay over a channel that just failed. That said, I do feel like the InvoicePayer should be robust against a braindead scorer, whether its our own or a user-provided one, so it feels nice to have it here too?

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Yeah, but also don't put the onus on the event handler to set it and pass it to find_route. Simply have the ChannelManager set it when creating the PaymentPathFailed event. Then it is completely transparent to anyone handling the event.

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Right, I do feel like "avoid this channel" is really more of a Score thing than a router thing - we have a whole interface for it, it seems annoying to duplicate that interface here. Its not a lot of code change, but still awkward.

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Hmm... but this use case is (a) ephemeral as it only applies to a specific payment -- lower payment amounts may be successful for another payment or even the failed path if further split on retry -- and (b) being handled by the caller not the scorer in this PR.

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Right in this instance its strangely dual-caller-scorer handling it - the scorer de-prioritizes and the caller handles the "oh, this went wrong, we cant do this, scorer or router are busted" case. I guess two more practical questions on behavior that may inform this more:

a) do we want to track this information across payment attempts - if there's two available last-hop hints do we want to just go back and forth between them until we run out of attempts,
b) do we care about avoiding the path in the router or are we okay with failing if we find the same path again (ie if the scorer is broken or doesn't learn, are we okay just failing the payment vs making sure the router picks another path)?

Both imply that the data should be in the RouteParameters, I think, if we care about either (I'm not sure we do), but (a) implies it should be in the Payee (to be renamed) not RouteParameters, even.

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Discussed this more offline, sounds like we want to/should go with moving the logic as described here, will do.

@TheBlueMatt

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I'm gonna put this on ice until #1227 lands as I don't really want to touch the router until then as its all a bit in-flux.

@TheBlueMatt

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Supersceded by #1600

TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 6, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 7, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 13, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment level and explicitly
refusing to route over them we can relax the requirements on the
scorer, allowing it to make different decisions on how to treat
channels that failed relatively recently without causing payments
to retry the same path forever.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
TheBlueMatt added a commit to TheBlueMatt/rust-lightning that referenced this pull request Jul 14, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
G8XSU pushed a commit to G8XSU/rust-lightning that referenced this pull request Jul 18, 2022
When an HTLC fails, we currently rely on the scorer learning the
failed channel and assigning an infinite (`u64::max_value()`)
penalty to the channel so as to avoid retrying over the exact same
path (if there's only one available path). This is common when
trying to pay a mobile client behind an LSP if the mobile client is
currently offline.
This leads to the scorer being overly conservative in some cases -
returning `u64::max_value()` when a given path hasn't been tried
for a given payment may not be the best decision, even if that
channel failed 50 minutes ago.
By tracking channels which failed on a payment part level and
explicitly refusing to route over them we can relax the
requirements on the scorer, allowing it to make different decisions
on how to treat channels that failed relatively recently without
causing payments to retry the same path forever.
This does have the drawback that it could allow two separate part
of a payment to traverse the same path even though that path just
failed, however this should only occur if the payment is going to
fail anyway, at least as long as the scorer is properly learning.
Closeslightningdevkit#1241, superseding lightningdevkit#1252.
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Handle only-last-hop temp failure better

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@TheBlueMatt@codecov-commenter@jkczyz