I build Unity client systems that survive production: gameplay flows, UI architecture, tooling, integrations, optimization, and the small engineering decisions that keep a project understandable under pressure.
- 🎮 Senior Unity Engineer focused on commercial game development
- 🧩 Strong in UI architecture, state flow, MVP/MVVM-style patterns, UI Toolkit and uGUI
- ⚙️ I care about tooling, QA helpers, release support, SDKs, analytics, and performance cleanup
- 📝 I write about Unity UI, architecture, optimization, and engineering practice on DTF and Habr
- 🌐 Portfolio: linar.games
- 💼 LinkedIn: linar-khilazhev
- 📫 Email: zzlinarzz@gmail.com
- ⚡ Vim & Factorio enjoyer
- Portfolio — commercial Unity projects, indie games, R&D, and production engineering
- Infrastructure angle — tooling, systems thinking, and production support
- Writing — technical articles and notes
- Between the Lines: Animation in UI Toolkit
- Between the Lines: Divide and Conquer Interfaces in Unity
- Between the Lines: Creating Interface Elements Using VectorApi Unity UI Toolkit
- Reducing entropy in the UI: MVP pattern
- What the Future Holds or New Opportunities of the UI Toolkit
- How to write Hello World using LeoECS & Zenject


