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linzer0/README.md

Hi, I'm Linar Khilazhev 👋

Senior Unity Engineer • UI Architecture • C# • Production Game Systems

I build Unity client systems that survive production: gameplay flows, UI architecture, tooling, integrations, optimization, and the small engineering decisions that keep a project understandable under pressure.

  • 🎮 Senior Unity Engineer focused on commercial game development
  • 🧩 Strong in UI architecture, state flow, MVP/MVVM-style patterns, UI Toolkit and uGUI
  • ⚙️ I care about tooling, QA helpers, release support, SDKs, analytics, and performance cleanup
  • 📝 I write about Unity UI, architecture, optimization, and engineering practice on DTF and Habr
  • 🌐 Portfolio: linar.games
  • 💼 LinkedIn: linar-khilazhev
  • 📫 Email: zzlinarzz@gmail.com
  • ⚡ Vim & Factorio enjoyer

Selected Work

  • Portfolio — commercial Unity projects, indie games, R&D, and production engineering
  • Infrastructure angle — tooling, systems thinking, and production support
  • Writing — technical articles and notes

Featured Articles

Pinned Loading

  1. hello-world-zenject-leoecshello-world-zenject-leoecsPublic

    Short tutorial how to write "Hello World" using LeoEcs and Zenject

    C# 5

  2. divide-and-conquer-interfaces-in-Unitydivide-and-conquer-interfaces-in-UnityPublic

    How to create custom UI elements using UI Toolkit.

    C# 1