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A CollectionView-y Thing For SwiftUI

This is a sketch of an approach that lets you put a ton of items into a SwiftUI ScrollView while maintaining decent performance. Even with 50,000 elements, the view appears almost immediately, and memory usage is not terrible.

No weird uses of DispatchQueue.async, and (as far as I am concerned) it doesn't really contain any gross hacks. Beauty is in the eye of the beholder, etc…

How does it work?

It's a lot like a {UI,NS}CollectionView in that you're responsible for maintaining the layout logic of views by yourself. But—as you can see—the WrappedLayout struct that I supplied isn't overly complicated. It just takes your model objects, and packages them up into rows. Those rows have frames, and the layout itself has an overall contentSize.

The ContentView calculates the current visibleRect using PreferenceKeys, and on changing preference values, the layout is queried for the rows that overlap the current visibleRect (plus a bit of "slop factor" to reduce flashing—play around for your own needs).

A @State variable tracks the current set of visibleRows, and those are only updated when we start to get close to the edge of the rows we've already cached.

When everything's laid out, the content of your ScrollView will look like this:

+++++++++++++++++++++++++
| Color(.clear) |
| |
| |
+++++++++++++++++++++++++
| VStack(visibleRows) |
| +++
| | |
| | | visibleRect | | |
| +++
| |
+++++++++++++++++++++++++
| |
| |
| |
+++++++++++++++++++++++++

Effectively, the "magic" here is in the fact that a VStack contains only as many rows as you'll need, and no more. It is positioned at the same spot where those visible rows would normally appear if you had a VStack containing all of the rows in the layout. It looks an awful lot like the way UICollectionView works—only creating views that are visible, while defining a larger content area.

As you scroll, the inner VStack is only updated when the visibleRows change. So you'll experience the native scrolling speed until it is deemed that new rows need to get "faulted in" to the view. Even then, a reasonably new device should be able to retain smooth scrolling since SwiftUI can generate that new set of views very quickly. Much faster than trying to calculate the viewport for the entire data set.

When the visibleRowsdo change, they are mostly the same—the amount of churn inside the inner VStackshould be minimal because the Rows themselves are Identifiable.

Keys to Performance

There are a few things that (I think) are important here:

  1. The root-level @ObservedObject whose value does not change
  2. The @State variables that only get set when necessary
  3. Row values that are identifiable, used in concert with the inner VStack to try and keep churn to a minimum

Known Issues

The implementation is obviously incomplete, and there many details that you'll need to get sorted out.

Stuff like:

  • Incorporating the safeAreaInsets into your layout (which are readable from the outer GeometryProxy on the ScrollView)
  • Dealing with rotation
  • Insertion/removal animations
  • Being smarter/faster about querying your Rows
  • Selection management

Plenty of exercises for the reader. :)

Credits/etc.

Thanks to the folks at swiftui-lab for their post that gave me a few nifty ideas that helped me narrow down my initial work on this.

If you find this repo helpful, that's great! To repay me, you can go and check out Capo. Then, tell your friends to do the same.

Also, pull requests are welcome if you find any opportunities for making this go even faster without resorting to anything gross.

About

Scroll fast using pure SwiftUI

Resources

Stars

79 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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A CollectionView-y Thing For SwiftUI

This is a sketch of an approach that lets you put a ton of items into a SwiftUI ScrollView while maintaining decent performance. Even with 50,000 elements, the view appears almost immediately, and memory usage is not terrible.

No weird uses of DispatchQueue.async, and (as far as I am concerned) it doesn't really contain any gross hacks. Beauty is in the eye of the beholder, etc…

How does it work?

It's a lot like a {UI,NS}CollectionView in that you're responsible for maintaining the layout logic of views by yourself. But—as you can see—the WrappedLayout struct that I supplied isn't overly complicated. It just takes your model objects, and packages them up into rows. Those rows have frames, and the layout itself has an overall contentSize.

The ContentView calculates the current visibleRect using PreferenceKeys, and on changing preference values, the layout is queried for the rows that overlap the current visibleRect (plus a bit of "slop factor" to reduce flashing—play around for your own needs).

A @State variable tracks the current set of visibleRows, and those are only updated when we start to get close to the edge of the rows we've already cached.

When everything's laid out, the content of your ScrollView will look like this:

+++++++++++++++++++++++++
| Color(.clear) |
| |
| |
+++++++++++++++++++++++++
| VStack(visibleRows) |
| +++
| | |
| | | visibleRect | | |
| +++
| |
+++++++++++++++++++++++++
| |
| |
| |
+++++++++++++++++++++++++

Effectively, the "magic" here is in the fact that a VStack contains only as many rows as you'll need, and no more. It is positioned at the same spot where those visible rows would normally appear if you had a VStack containing all of the rows in the layout. It looks an awful lot like the way UICollectionView works—only creating views that are visible, while defining a larger content area.

As you scroll, the inner VStack is only updated when the visibleRows change. So you'll experience the native scrolling speed until it is deemed that new rows need to get "faulted in" to the view. Even then, a reasonably new device should be able to retain smooth scrolling since SwiftUI can generate that new set of views very quickly. Much faster than trying to calculate the viewport for the entire data set.

When the visibleRowsdo change, they are mostly the same—the amount of churn inside the inner VStackshould be minimal because the Rows themselves are Identifiable.

Keys to Performance

There are a few things that (I think) are important here:

  1. The root-level @ObservedObject whose value does not change
  2. The @State variables that only get set when necessary
  3. Row values that are identifiable, used in concert with the inner VStack to try and keep churn to a minimum

Known Issues

The implementation is obviously incomplete, and there many details that you'll need to get sorted out.

Stuff like:

  • Incorporating the safeAreaInsets into your layout (which are readable from the outer GeometryProxy on the ScrollView)
  • Dealing with rotation
  • Insertion/removal animations
  • Being smarter/faster about querying your Rows
  • Selection management

Plenty of exercises for the reader. :)

Credits/etc.

Thanks to the folks at swiftui-lab for their post that gave me a few nifty ideas that helped me narrow down my initial work on this.

If you find this repo helpful, that's great! To repay me, you can go and check out Capo. Then, tell your friends to do the same.

Also, pull requests are welcome if you find any opportunities for making this go even faster without resorting to anything gross.

About

Scroll fast using pure SwiftUI

Resources

Stars

79 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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NameName
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A CollectionView-y Thing For SwiftUI

This is a sketch of an approach that lets you put a ton of items into a SwiftUI ScrollView while maintaining decent performance. Even with 50,000 elements, the view appears almost immediately, and memory usage is not terrible.

No weird uses of DispatchQueue.async, and (as far as I am concerned) it doesn't really contain any gross hacks. Beauty is in the eye of the beholder, etc…

How does it work?

It's a lot like a {UI,NS}CollectionView in that you're responsible for maintaining the layout logic of views by yourself. But—as you can see—the WrappedLayout struct that I supplied isn't overly complicated. It just takes your model objects, and packages them up into rows. Those rows have frames, and the layout itself has an overall contentSize.

The ContentView calculates the current visibleRect using PreferenceKeys, and on changing preference values, the layout is queried for the rows that overlap the current visibleRect (plus a bit of "slop factor" to reduce flashing—play around for your own needs).

A @State variable tracks the current set of visibleRows, and those are only updated when we start to get close to the edge of the rows we've already cached.

When everything's laid out, the content of your ScrollView will look like this:

+++++++++++++++++++++++++
| Color(.clear) |
| |
| |
+++++++++++++++++++++++++
| VStack(visibleRows) |
| +++
| | |
| | | visibleRect | | |
| +++
| |
+++++++++++++++++++++++++
| |
| |
| |
+++++++++++++++++++++++++

Effectively, the "magic" here is in the fact that a VStack contains only as many rows as you'll need, and no more. It is positioned at the same spot where those visible rows would normally appear if you had a VStack containing all of the rows in the layout. It looks an awful lot like the way UICollectionView works—only creating views that are visible, while defining a larger content area.

As you scroll, the inner VStack is only updated when the visibleRows change. So you'll experience the native scrolling speed until it is deemed that new rows need to get "faulted in" to the view. Even then, a reasonably new device should be able to retain smooth scrolling since SwiftUI can generate that new set of views very quickly. Much faster than trying to calculate the viewport for the entire data set.

When the visibleRowsdo change, they are mostly the same—the amount of churn inside the inner VStackshould be minimal because the Rows themselves are Identifiable.

Keys to Performance

There are a few things that (I think) are important here:

  1. The root-level @ObservedObject whose value does not change
  2. The @State variables that only get set when necessary
  3. Row values that are identifiable, used in concert with the inner VStack to try and keep churn to a minimum

Known Issues

The implementation is obviously incomplete, and there many details that you'll need to get sorted out.

Stuff like:

  • Incorporating the safeAreaInsets into your layout (which are readable from the outer GeometryProxy on the ScrollView)
  • Dealing with rotation
  • Insertion/removal animations
  • Being smarter/faster about querying your Rows
  • Selection management

Plenty of exercises for the reader. :)

Credits/etc.

Thanks to the folks at swiftui-lab for their post that gave me a few nifty ideas that helped me narrow down my initial work on this.

If you find this repo helpful, that's great! To repay me, you can go and check out Capo. Then, tell your friends to do the same.

Also, pull requests are welcome if you find any opportunities for making this go even faster without resorting to anything gross.

About

Scroll fast using pure SwiftUI

Resources

Stars

79 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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A CollectionView-y Thing For SwiftUI

This is a sketch of an approach that lets you put a ton of items into a SwiftUI ScrollView while maintaining decent performance. Even with 50,000 elements, the view appears almost immediately, and memory usage is not terrible.

No weird uses of DispatchQueue.async, and (as far as I am concerned) it doesn't really contain any gross hacks. Beauty is in the eye of the beholder, etc…

How does it work?

It's a lot like a {UI,NS}CollectionView in that you're responsible for maintaining the layout logic of views by yourself. But—as you can see—the WrappedLayout struct that I supplied isn't overly complicated. It just takes your model objects, and packages them up into rows. Those rows have frames, and the layout itself has an overall contentSize.

The ContentView calculates the current visibleRect using PreferenceKeys, and on changing preference values, the layout is queried for the rows that overlap the current visibleRect (plus a bit of "slop factor" to reduce flashing—play around for your own needs).

A @State variable tracks the current set of visibleRows, and those are only updated when we start to get close to the edge of the rows we've already cached.

When everything's laid out, the content of your ScrollView will look like this:

+++++++++++++++++++++++++
| Color(.clear) |
| |
| |
+++++++++++++++++++++++++
| VStack(visibleRows) |
| +++
| | |
| | | visibleRect | | |
| +++
| |
+++++++++++++++++++++++++
| |
| |
| |
+++++++++++++++++++++++++

Effectively, the "magic" here is in the fact that a VStack contains only as many rows as you'll need, and no more. It is positioned at the same spot where those visible rows would normally appear if you had a VStack containing all of the rows in the layout. It looks an awful lot like the way UICollectionView works—only creating views that are visible, while defining a larger content area.

As you scroll, the inner VStack is only updated when the visibleRows change. So you'll experience the native scrolling speed until it is deemed that new rows need to get "faulted in" to the view. Even then, a reasonably new device should be able to retain smooth scrolling since SwiftUI can generate that new set of views very quickly. Much faster than trying to calculate the viewport for the entire data set.

When the visibleRowsdo change, they are mostly the same—the amount of churn inside the inner VStackshould be minimal because the Rows themselves are Identifiable.

Keys to Performance

There are a few things that (I think) are important here:

  1. The root-level @ObservedObject whose value does not change
  2. The @State variables that only get set when necessary
  3. Row values that are identifiable, used in concert with the inner VStack to try and keep churn to a minimum

Known Issues

The implementation is obviously incomplete, and there many details that you'll need to get sorted out.

Stuff like:

  • Incorporating the safeAreaInsets into your layout (which are readable from the outer GeometryProxy on the ScrollView)
  • Dealing with rotation
  • Insertion/removal animations
  • Being smarter/faster about querying your Rows
  • Selection management

Plenty of exercises for the reader. :)

Credits/etc.

Thanks to the folks at swiftui-lab for their post that gave me a few nifty ideas that helped me narrow down my initial work on this.

If you find this repo helpful, that's great! To repay me, you can go and check out Capo. Then, tell your friends to do the same.

Also, pull requests are welcome if you find any opportunities for making this go even faster without resorting to anything gross.

About

Scroll fast using pure SwiftUI

Resources

Stars

79 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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NameName
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A CollectionView-y Thing For SwiftUI

This is a sketch of an approach that lets you put a ton of items into a SwiftUI ScrollView while maintaining decent performance. Even with 50,000 elements, the view appears almost immediately, and memory usage is not terrible.

No weird uses of DispatchQueue.async, and (as far as I am concerned) it doesn't really contain any gross hacks. Beauty is in the eye of the beholder, etc…

How does it work?

It's a lot like a {UI,NS}CollectionView in that you're responsible for maintaining the layout logic of views by yourself. But—as you can see—the WrappedLayout struct that I supplied isn't overly complicated. It just takes your model objects, and packages them up into rows. Those rows have frames, and the layout itself has an overall contentSize.

The ContentView calculates the current visibleRect using PreferenceKeys, and on changing preference values, the layout is queried for the rows that overlap the current visibleRect (plus a bit of "slop factor" to reduce flashing—play around for your own needs).

A @State variable tracks the current set of visibleRows, and those are only updated when we start to get close to the edge of the rows we've already cached.

When everything's laid out, the content of your ScrollView will look like this:

+++++++++++++++++++++++++
| Color(.clear) |
| |
| |
+++++++++++++++++++++++++
| VStack(visibleRows) |
| +++
| | |
| | | visibleRect | | |
| +++
| |
+++++++++++++++++++++++++
| |
| |
| |
+++++++++++++++++++++++++

Effectively, the "magic" here is in the fact that a VStack contains only as many rows as you'll need, and no more. It is positioned at the same spot where those visible rows would normally appear if you had a VStack containing all of the rows in the layout. It looks an awful lot like the way UICollectionView works—only creating views that are visible, while defining a larger content area.

As you scroll, the inner VStack is only updated when the visibleRows change. So you'll experience the native scrolling speed until it is deemed that new rows need to get "faulted in" to the view. Even then, a reasonably new device should be able to retain smooth scrolling since SwiftUI can generate that new set of views very quickly. Much faster than trying to calculate the viewport for the entire data set.

When the visibleRowsdo change, they are mostly the same—the amount of churn inside the inner VStackshould be minimal because the Rows themselves are Identifiable.

Keys to Performance

There are a few things that (I think) are important here:

  1. The root-level @ObservedObject whose value does not change
  2. The @State variables that only get set when necessary
  3. Row values that are identifiable, used in concert with the inner VStack to try and keep churn to a minimum

Known Issues

The implementation is obviously incomplete, and there many details that you'll need to get sorted out.

Stuff like:

  • Incorporating the safeAreaInsets into your layout (which are readable from the outer GeometryProxy on the ScrollView)
  • Dealing with rotation
  • Insertion/removal animations
  • Being smarter/faster about querying your Rows
  • Selection management

Plenty of exercises for the reader. :)

Credits/etc.

Thanks to the folks at swiftui-lab for their post that gave me a few nifty ideas that helped me narrow down my initial work on this.

If you find this repo helpful, that's great! To repay me, you can go and check out Capo. Then, tell your friends to do the same.

Also, pull requests are welcome if you find any opportunities for making this go even faster without resorting to anything gross.

About

Scroll fast using pure SwiftUI

Resources

Stars

79 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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2 Commits

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NameName
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A CollectionView-y Thing For SwiftUI

This is a sketch of an approach that lets you put a ton of items into a SwiftUI ScrollView while maintaining decent performance. Even with 50,000 elements, the view appears almost immediately, and memory usage is not terrible.

No weird uses of DispatchQueue.async, and (as far as I am concerned) it doesn't really contain any gross hacks. Beauty is in the eye of the beholder, etc…

How does it work?

It's a lot like a {UI,NS}CollectionView in that you're responsible for maintaining the layout logic of views by yourself. But—as you can see—the WrappedLayout struct that I supplied isn't overly complicated. It just takes your model objects, and packages them up into rows. Those rows have frames, and the layout itself has an overall contentSize.

The ContentView calculates the current visibleRect using PreferenceKeys, and on changing preference values, the layout is queried for the rows that overlap the current visibleRect (plus a bit of "slop factor" to reduce flashing—play around for your own needs).

A @State variable tracks the current set of visibleRows, and those are only updated when we start to get close to the edge of the rows we've already cached.

When everything's laid out, the content of your ScrollView will look like this:

+++++++++++++++++++++++++
| Color(.clear) |
| |
| |
+++++++++++++++++++++++++
| VStack(visibleRows) |
| +++
| | |
| | | visibleRect | | |
| +++
| |
+++++++++++++++++++++++++
| |
| |
| |
+++++++++++++++++++++++++

Effectively, the "magic" here is in the fact that a VStack contains only as many rows as you'll need, and no more. It is positioned at the same spot where those visible rows would normally appear if you had a VStack containing all of the rows in the layout. It looks an awful lot like the way UICollectionView works—only creating views that are visible, while defining a larger content area.

As you scroll, the inner VStack is only updated when the visibleRows change. So you'll experience the native scrolling speed until it is deemed that new rows need to get "faulted in" to the view. Even then, a reasonably new device should be able to retain smooth scrolling since SwiftUI can generate that new set of views very quickly. Much faster than trying to calculate the viewport for the entire data set.

When the visibleRowsdo change, they are mostly the same—the amount of churn inside the inner VStackshould be minimal because the Rows themselves are Identifiable.

Keys to Performance

There are a few things that (I think) are important here:

  1. The root-level @ObservedObject whose value does not change
  2. The @State variables that only get set when necessary
  3. Row values that are identifiable, used in concert with the inner VStack to try and keep churn to a minimum

Known Issues

The implementation is obviously incomplete, and there many details that you'll need to get sorted out.

Stuff like:

  • Incorporating the safeAreaInsets into your layout (which are readable from the outer GeometryProxy on the ScrollView)
  • Dealing with rotation
  • Insertion/removal animations
  • Being smarter/faster about querying your Rows
  • Selection management

Plenty of exercises for the reader. :)

Credits/etc.

Thanks to the folks at swiftui-lab for their post that gave me a few nifty ideas that helped me narrow down my initial work on this.

If you find this repo helpful, that's great! To repay me, you can go and check out Capo. Then, tell your friends to do the same.

Also, pull requests are welcome if you find any opportunities for making this go even faster without resorting to anything gross.

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Scroll fast using pure SwiftUI

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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A CollectionView-y Thing For SwiftUI

This is a sketch of an approach that lets you put a ton of items into a SwiftUI ScrollView while maintaining decent performance. Even with 50,000 elements, the view appears almost immediately, and memory usage is not terrible.

No weird uses of DispatchQueue.async, and (as far as I am concerned) it doesn't really contain any gross hacks. Beauty is in the eye of the beholder, etc…

How does it work?

It's a lot like a {UI,NS}CollectionView in that you're responsible for maintaining the layout logic of views by yourself. But—as you can see—the WrappedLayout struct that I supplied isn't overly complicated. It just takes your model objects, and packages them up into rows. Those rows have frames, and the layout itself has an overall contentSize.

The ContentView calculates the current visibleRect using PreferenceKeys, and on changing preference values, the layout is queried for the rows that overlap the current visibleRect (plus a bit of "slop factor" to reduce flashing—play around for your own needs).

A @State variable tracks the current set of visibleRows, and those are only updated when we start to get close to the edge of the rows we've already cached.

When everything's laid out, the content of your ScrollView will look like this:

+++++++++++++++++++++++++
| Color(.clear) |
| |
| |
+++++++++++++++++++++++++
| VStack(visibleRows) |
| +++
| | |
| | | visibleRect | | |
| +++
| |
+++++++++++++++++++++++++
| |
| |
| |
+++++++++++++++++++++++++

Effectively, the "magic" here is in the fact that a VStack contains only as many rows as you'll need, and no more. It is positioned at the same spot where those visible rows would normally appear if you had a VStack containing all of the rows in the layout. It looks an awful lot like the way UICollectionView works—only creating views that are visible, while defining a larger content area.

As you scroll, the inner VStack is only updated when the visibleRows change. So you'll experience the native scrolling speed until it is deemed that new rows need to get "faulted in" to the view. Even then, a reasonably new device should be able to retain smooth scrolling since SwiftUI can generate that new set of views very quickly. Much faster than trying to calculate the viewport for the entire data set.

When the visibleRowsdo change, they are mostly the same—the amount of churn inside the inner VStackshould be minimal because the Rows themselves are Identifiable.

Keys to Performance

There are a few things that (I think) are important here:

  1. The root-level @ObservedObject whose value does not change
  2. The @State variables that only get set when necessary
  3. Row values that are identifiable, used in concert with the inner VStack to try and keep churn to a minimum

Known Issues

The implementation is obviously incomplete, and there many details that you'll need to get sorted out.

Stuff like:

  • Incorporating the safeAreaInsets into your layout (which are readable from the outer GeometryProxy on the ScrollView)
  • Dealing with rotation
  • Insertion/removal animations
  • Being smarter/faster about querying your Rows
  • Selection management

Plenty of exercises for the reader. :)

Credits/etc.

Thanks to the folks at swiftui-lab for their post that gave me a few nifty ideas that helped me narrow down my initial work on this.

If you find this repo helpful, that's great! To repay me, you can go and check out Capo. Then, tell your friends to do the same.

Also, pull requests are welcome if you find any opportunities for making this go even faster without resorting to anything gross.

About

Scroll fast using pure SwiftUI

Resources

Stars

79 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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NameName
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A CollectionView-y Thing For SwiftUI

This is a sketch of an approach that lets you put a ton of items into a SwiftUI ScrollView while maintaining decent performance. Even with 50,000 elements, the view appears almost immediately, and memory usage is not terrible.

No weird uses of DispatchQueue.async, and (as far as I am concerned) it doesn't really contain any gross hacks. Beauty is in the eye of the beholder, etc…

How does it work?

It's a lot like a {UI,NS}CollectionView in that you're responsible for maintaining the layout logic of views by yourself. But—as you can see—the WrappedLayout struct that I supplied isn't overly complicated. It just takes your model objects, and packages them up into rows. Those rows have frames, and the layout itself has an overall contentSize.

The ContentView calculates the current visibleRect using PreferenceKeys, and on changing preference values, the layout is queried for the rows that overlap the current visibleRect (plus a bit of "slop factor" to reduce flashing—play around for your own needs).

A @State variable tracks the current set of visibleRows, and those are only updated when we start to get close to the edge of the rows we've already cached.

When everything's laid out, the content of your ScrollView will look like this:

+++++++++++++++++++++++++
| Color(.clear) |
| |
| |
+++++++++++++++++++++++++
| VStack(visibleRows) |
| +++
| | |
| | | visibleRect | | |
| +++
| |
+++++++++++++++++++++++++
| |
| |
| |
+++++++++++++++++++++++++

Effectively, the "magic" here is in the fact that a VStack contains only as many rows as you'll need, and no more. It is positioned at the same spot where those visible rows would normally appear if you had a VStack containing all of the rows in the layout. It looks an awful lot like the way UICollectionView works—only creating views that are visible, while defining a larger content area.

As you scroll, the inner VStack is only updated when the visibleRows change. So you'll experience the native scrolling speed until it is deemed that new rows need to get "faulted in" to the view. Even then, a reasonably new device should be able to retain smooth scrolling since SwiftUI can generate that new set of views very quickly. Much faster than trying to calculate the viewport for the entire data set.

When the visibleRowsdo change, they are mostly the same—the amount of churn inside the inner VStackshould be minimal because the Rows themselves are Identifiable.

Keys to Performance

There are a few things that (I think) are important here:

  1. The root-level @ObservedObject whose value does not change
  2. The @State variables that only get set when necessary
  3. Row values that are identifiable, used in concert with the inner VStack to try and keep churn to a minimum

Known Issues

The implementation is obviously incomplete, and there many details that you'll need to get sorted out.

Stuff like:

  • Incorporating the safeAreaInsets into your layout (which are readable from the outer GeometryProxy on the ScrollView)
  • Dealing with rotation
  • Insertion/removal animations
  • Being smarter/faster about querying your Rows
  • Selection management

Plenty of exercises for the reader. :)

Credits/etc.

Thanks to the folks at swiftui-lab for their post that gave me a few nifty ideas that helped me narrow down my initial work on this.

If you find this repo helpful, that's great! To repay me, you can go and check out Capo. Then, tell your friends to do the same.

Also, pull requests are welcome if you find any opportunities for making this go even faster without resorting to anything gross.

About

Scroll fast using pure SwiftUI

Resources

Stars

79 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages