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ButtonMaker is a simple project that came from a tweet posted by @schwa yesterday (18 February 2010).

It allows you to make nice looking glass-like buttons inside of the iPhone Simulator to use in your applications.

It's pretty simple but allows you to control several features dynamically:

  1. The button text to see the proper size (button can be saved with or without the text)
  2. Color of the button tint, using RGBA settings.
  3. Width of button (between 50 and 300)
  4. Height of button (between 30 and 80)

The resulting button is saved to the Documents folder in the iPhone simulator, usually found at ~/Library/Application Support/iPhone Simulator/User/Applications/[uuid]/Documents/button.png.

Caveats:

  • Sometimes the button drawing has a thin gap on the right side, try adjusting the width a little bit.
  • Entering RGB values on the keyboard is a bit of a pain.
  • Most importantly, as Jonathan Wight said:

Do Not Use This In Production Code

It uses a private API and will almost assuredly get rejected by Apple.

Enjoy.

About

A simple iPhone app to use in the simulator to create Glass Buttons based on an post by @schwa

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48 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ButtonMaker is a simple project that came from a tweet posted by @schwa yesterday (18 February 2010).

It allows you to make nice looking glass-like buttons inside of the iPhone Simulator to use in your applications.

It's pretty simple but allows you to control several features dynamically:

  1. The button text to see the proper size (button can be saved with or without the text)
  2. Color of the button tint, using RGBA settings.
  3. Width of button (between 50 and 300)
  4. Height of button (between 30 and 80)

The resulting button is saved to the Documents folder in the iPhone simulator, usually found at ~/Library/Application Support/iPhone Simulator/User/Applications/[uuid]/Documents/button.png.

Caveats:

  • Sometimes the button drawing has a thin gap on the right side, try adjusting the width a little bit.
  • Entering RGB values on the keyboard is a bit of a pain.
  • Most importantly, as Jonathan Wight said:

Do Not Use This In Production Code

It uses a private API and will almost assuredly get rejected by Apple.

Enjoy.

About

A simple iPhone app to use in the simulator to create Glass Buttons based on an post by @schwa

Resources

Stars

48 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ButtonMaker is a simple project that came from a tweet posted by @schwa yesterday (18 February 2010).

It allows you to make nice looking glass-like buttons inside of the iPhone Simulator to use in your applications.

It's pretty simple but allows you to control several features dynamically:

  1. The button text to see the proper size (button can be saved with or without the text)
  2. Color of the button tint, using RGBA settings.
  3. Width of button (between 50 and 300)
  4. Height of button (between 30 and 80)

The resulting button is saved to the Documents folder in the iPhone simulator, usually found at ~/Library/Application Support/iPhone Simulator/User/Applications/[uuid]/Documents/button.png.

Caveats:

  • Sometimes the button drawing has a thin gap on the right side, try adjusting the width a little bit.
  • Entering RGB values on the keyboard is a bit of a pain.
  • Most importantly, as Jonathan Wight said:

Do Not Use This In Production Code

It uses a private API and will almost assuredly get rejected by Apple.

Enjoy.

About

A simple iPhone app to use in the simulator to create Glass Buttons based on an post by @schwa

Resources

Stars

48 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ButtonMaker is a simple project that came from a tweet posted by @schwa yesterday (18 February 2010).

It allows you to make nice looking glass-like buttons inside of the iPhone Simulator to use in your applications.

It's pretty simple but allows you to control several features dynamically:

  1. The button text to see the proper size (button can be saved with or without the text)
  2. Color of the button tint, using RGBA settings.
  3. Width of button (between 50 and 300)
  4. Height of button (between 30 and 80)

The resulting button is saved to the Documents folder in the iPhone simulator, usually found at ~/Library/Application Support/iPhone Simulator/User/Applications/[uuid]/Documents/button.png.

Caveats:

  • Sometimes the button drawing has a thin gap on the right side, try adjusting the width a little bit.
  • Entering RGB values on the keyboard is a bit of a pain.
  • Most importantly, as Jonathan Wight said:

Do Not Use This In Production Code

It uses a private API and will almost assuredly get rejected by Apple.

Enjoy.

About

A simple iPhone app to use in the simulator to create Glass Buttons based on an post by @schwa

Resources

Stars

48 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

ButtonMaker is a simple project that came from a tweet posted by @schwa yesterday (18 February 2010).

It allows you to make nice looking glass-like buttons inside of the iPhone Simulator to use in your applications.

It's pretty simple but allows you to control several features dynamically:

  1. The button text to see the proper size (button can be saved with or without the text)
  2. Color of the button tint, using RGBA settings.
  3. Width of button (between 50 and 300)
  4. Height of button (between 30 and 80)

The resulting button is saved to the Documents folder in the iPhone simulator, usually found at ~/Library/Application Support/iPhone Simulator/User/Applications/[uuid]/Documents/button.png.

Caveats:

  • Sometimes the button drawing has a thin gap on the right side, try adjusting the width a little bit.
  • Entering RGB values on the keyboard is a bit of a pain.
  • Most importantly, as Jonathan Wight said:

Do Not Use This In Production Code

It uses a private API and will almost assuredly get rejected by Apple.

Enjoy.

About

A simple iPhone app to use in the simulator to create Glass Buttons based on an post by @schwa

Resources

Stars

48 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ButtonMaker is a simple project that came from a tweet posted by @schwa yesterday (18 February 2010).

It allows you to make nice looking glass-like buttons inside of the iPhone Simulator to use in your applications.

It's pretty simple but allows you to control several features dynamically:

  1. The button text to see the proper size (button can be saved with or without the text)
  2. Color of the button tint, using RGBA settings.
  3. Width of button (between 50 and 300)
  4. Height of button (between 30 and 80)

The resulting button is saved to the Documents folder in the iPhone simulator, usually found at ~/Library/Application Support/iPhone Simulator/User/Applications/[uuid]/Documents/button.png.

Caveats:

  • Sometimes the button drawing has a thin gap on the right side, try adjusting the width a little bit.
  • Entering RGB values on the keyboard is a bit of a pain.
  • Most importantly, as Jonathan Wight said:

Do Not Use This In Production Code

It uses a private API and will almost assuredly get rejected by Apple.

Enjoy.

About

A simple iPhone app to use in the simulator to create Glass Buttons based on an post by @schwa

Resources

Stars

48 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ButtonMaker is a simple project that came from a tweet posted by @schwa yesterday (18 February 2010).

It allows you to make nice looking glass-like buttons inside of the iPhone Simulator to use in your applications.

It's pretty simple but allows you to control several features dynamically:

  1. The button text to see the proper size (button can be saved with or without the text)
  2. Color of the button tint, using RGBA settings.
  3. Width of button (between 50 and 300)
  4. Height of button (between 30 and 80)

The resulting button is saved to the Documents folder in the iPhone simulator, usually found at ~/Library/Application Support/iPhone Simulator/User/Applications/[uuid]/Documents/button.png.

Caveats:

  • Sometimes the button drawing has a thin gap on the right side, try adjusting the width a little bit.
  • Entering RGB values on the keyboard is a bit of a pain.
  • Most importantly, as Jonathan Wight said:

Do Not Use This In Production Code

It uses a private API and will almost assuredly get rejected by Apple.

Enjoy.

About

A simple iPhone app to use in the simulator to create Glass Buttons based on an post by @schwa

Resources

Stars

48 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

ButtonMaker is a simple project that came from a tweet posted by @schwa yesterday (18 February 2010).

It allows you to make nice looking glass-like buttons inside of the iPhone Simulator to use in your applications.

It's pretty simple but allows you to control several features dynamically:

  1. The button text to see the proper size (button can be saved with or without the text)
  2. Color of the button tint, using RGBA settings.
  3. Width of button (between 50 and 300)
  4. Height of button (between 30 and 80)

The resulting button is saved to the Documents folder in the iPhone simulator, usually found at ~/Library/Application Support/iPhone Simulator/User/Applications/[uuid]/Documents/button.png.

Caveats:

  • Sometimes the button drawing has a thin gap on the right side, try adjusting the width a little bit.
  • Entering RGB values on the keyboard is a bit of a pain.
  • Most importantly, as Jonathan Wight said:

Do Not Use This In Production Code

It uses a private API and will almost assuredly get rejected by Apple.

Enjoy.

About

A simple iPhone app to use in the simulator to create Glass Buttons based on an post by @schwa

Resources

Stars

48 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages