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UE4-DynamicValuePlugin

The DynamicValuePlugin contains support for DynamicValue/Struct in both C++ and BP, as well as StringToDynamicValueMap to add hash map support to BP.

Currently all the UE4 basic BP types are supported as DynamicValue; in addition, array and struct are also supported as DynamicValues, in a recursive fashion.

With the support of DynamicValue, heterogeneous DynamicValue arrays (normal array of DynamicValues) are made available.

Support is also added to convert a JSON object string to a DynamicStruct directly.

MakeDynamicValueXxx BP functions are provided to create the concrete DynamicValueXxx instances.

Make sure that there is a top level BP varialbe to hold the reference to the created top level DynamicValue/Struct object (as a result of MakeDynamicValueXxx or ParseJsonString); however, any sub-DynamicValue/Struct doesn't have to be referenced explicitly due to the normal UE4 object reference graph mechanism. The C++ code makes sure that sub-objects are referenced properly.

All the BP usage examples are residing inside the project's BP_GameMode Blueprint.

Copy Plugins/DynamicValuePlugin to your project root directory to use the DynamicValues; make sure the Xcode/VisualStudio project is regenerated. Also, make sure the DynamicValuePlugin is enabled inside the editor.

All the functions are under the categories: DynamicValue, DynamicStruct, and StringToDynamicValueMap.

TODO:

  1. DynamicStruct should be able to use StringToDynamicValueMap as its backend, they are similar but different due to historical reasons
  2. Iterator support: currently, to iterate through ActorSet/StringToDynamicValueMap, an array is obtained (with copying) to be used as iteration, due to BP's inability to support const reference arrays. Iterator might be more efficient.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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UE4-DynamicValuePlugin

The DynamicValuePlugin contains support for DynamicValue/Struct in both C++ and BP, as well as StringToDynamicValueMap to add hash map support to BP.

Currently all the UE4 basic BP types are supported as DynamicValue; in addition, array and struct are also supported as DynamicValues, in a recursive fashion.

With the support of DynamicValue, heterogeneous DynamicValue arrays (normal array of DynamicValues) are made available.

Support is also added to convert a JSON object string to a DynamicStruct directly.

MakeDynamicValueXxx BP functions are provided to create the concrete DynamicValueXxx instances.

Make sure that there is a top level BP varialbe to hold the reference to the created top level DynamicValue/Struct object (as a result of MakeDynamicValueXxx or ParseJsonString); however, any sub-DynamicValue/Struct doesn't have to be referenced explicitly due to the normal UE4 object reference graph mechanism. The C++ code makes sure that sub-objects are referenced properly.

All the BP usage examples are residing inside the project's BP_GameMode Blueprint.

Copy Plugins/DynamicValuePlugin to your project root directory to use the DynamicValues; make sure the Xcode/VisualStudio project is regenerated. Also, make sure the DynamicValuePlugin is enabled inside the editor.

All the functions are under the categories: DynamicValue, DynamicStruct, and StringToDynamicValueMap.

TODO:

  1. DynamicStruct should be able to use StringToDynamicValueMap as its backend, they are similar but different due to historical reasons
  2. Iterator support: currently, to iterate through ActorSet/StringToDynamicValueMap, an array is obtained (with copying) to be used as iteration, due to BP's inability to support const reference arrays. Iterator might be more efficient.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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UE4-DynamicValuePlugin

The DynamicValuePlugin contains support for DynamicValue/Struct in both C++ and BP, as well as StringToDynamicValueMap to add hash map support to BP.

Currently all the UE4 basic BP types are supported as DynamicValue; in addition, array and struct are also supported as DynamicValues, in a recursive fashion.

With the support of DynamicValue, heterogeneous DynamicValue arrays (normal array of DynamicValues) are made available.

Support is also added to convert a JSON object string to a DynamicStruct directly.

MakeDynamicValueXxx BP functions are provided to create the concrete DynamicValueXxx instances.

Make sure that there is a top level BP varialbe to hold the reference to the created top level DynamicValue/Struct object (as a result of MakeDynamicValueXxx or ParseJsonString); however, any sub-DynamicValue/Struct doesn't have to be referenced explicitly due to the normal UE4 object reference graph mechanism. The C++ code makes sure that sub-objects are referenced properly.

All the BP usage examples are residing inside the project's BP_GameMode Blueprint.

Copy Plugins/DynamicValuePlugin to your project root directory to use the DynamicValues; make sure the Xcode/VisualStudio project is regenerated. Also, make sure the DynamicValuePlugin is enabled inside the editor.

All the functions are under the categories: DynamicValue, DynamicStruct, and StringToDynamicValueMap.

TODO:

  1. DynamicStruct should be able to use StringToDynamicValueMap as its backend, they are similar but different due to historical reasons
  2. Iterator support: currently, to iterate through ActorSet/StringToDynamicValueMap, an array is obtained (with copying) to be used as iteration, due to BP's inability to support const reference arrays. Iterator might be more efficient.

About

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7 stars

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3 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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UE4-DynamicValuePlugin

The DynamicValuePlugin contains support for DynamicValue/Struct in both C++ and BP, as well as StringToDynamicValueMap to add hash map support to BP.

Currently all the UE4 basic BP types are supported as DynamicValue; in addition, array and struct are also supported as DynamicValues, in a recursive fashion.

With the support of DynamicValue, heterogeneous DynamicValue arrays (normal array of DynamicValues) are made available.

Support is also added to convert a JSON object string to a DynamicStruct directly.

MakeDynamicValueXxx BP functions are provided to create the concrete DynamicValueXxx instances.

Make sure that there is a top level BP varialbe to hold the reference to the created top level DynamicValue/Struct object (as a result of MakeDynamicValueXxx or ParseJsonString); however, any sub-DynamicValue/Struct doesn't have to be referenced explicitly due to the normal UE4 object reference graph mechanism. The C++ code makes sure that sub-objects are referenced properly.

All the BP usage examples are residing inside the project's BP_GameMode Blueprint.

Copy Plugins/DynamicValuePlugin to your project root directory to use the DynamicValues; make sure the Xcode/VisualStudio project is regenerated. Also, make sure the DynamicValuePlugin is enabled inside the editor.

All the functions are under the categories: DynamicValue, DynamicStruct, and StringToDynamicValueMap.

TODO:

  1. DynamicStruct should be able to use StringToDynamicValueMap as its backend, they are similar but different due to historical reasons
  2. Iterator support: currently, to iterate through ActorSet/StringToDynamicValueMap, an array is obtained (with copying) to be used as iteration, due to BP's inability to support const reference arrays. Iterator might be more efficient.

About

No description, website, or topics provided.

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7 stars

Watchers

3 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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UE4-DynamicValuePlugin

The DynamicValuePlugin contains support for DynamicValue/Struct in both C++ and BP, as well as StringToDynamicValueMap to add hash map support to BP.

Currently all the UE4 basic BP types are supported as DynamicValue; in addition, array and struct are also supported as DynamicValues, in a recursive fashion.

With the support of DynamicValue, heterogeneous DynamicValue arrays (normal array of DynamicValues) are made available.

Support is also added to convert a JSON object string to a DynamicStruct directly.

MakeDynamicValueXxx BP functions are provided to create the concrete DynamicValueXxx instances.

Make sure that there is a top level BP varialbe to hold the reference to the created top level DynamicValue/Struct object (as a result of MakeDynamicValueXxx or ParseJsonString); however, any sub-DynamicValue/Struct doesn't have to be referenced explicitly due to the normal UE4 object reference graph mechanism. The C++ code makes sure that sub-objects are referenced properly.

All the BP usage examples are residing inside the project's BP_GameMode Blueprint.

Copy Plugins/DynamicValuePlugin to your project root directory to use the DynamicValues; make sure the Xcode/VisualStudio project is regenerated. Also, make sure the DynamicValuePlugin is enabled inside the editor.

All the functions are under the categories: DynamicValue, DynamicStruct, and StringToDynamicValueMap.

TODO:

  1. DynamicStruct should be able to use StringToDynamicValueMap as its backend, they are similar but different due to historical reasons
  2. Iterator support: currently, to iterate through ActorSet/StringToDynamicValueMap, an array is obtained (with copying) to be used as iteration, due to BP's inability to support const reference arrays. Iterator might be more efficient.

About

No description, website, or topics provided.

Resources

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7 stars

Watchers

3 watching

Forks

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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UE4-DynamicValuePlugin

The DynamicValuePlugin contains support for DynamicValue/Struct in both C++ and BP, as well as StringToDynamicValueMap to add hash map support to BP.

Currently all the UE4 basic BP types are supported as DynamicValue; in addition, array and struct are also supported as DynamicValues, in a recursive fashion.

With the support of DynamicValue, heterogeneous DynamicValue arrays (normal array of DynamicValues) are made available.

Support is also added to convert a JSON object string to a DynamicStruct directly.

MakeDynamicValueXxx BP functions are provided to create the concrete DynamicValueXxx instances.

Make sure that there is a top level BP varialbe to hold the reference to the created top level DynamicValue/Struct object (as a result of MakeDynamicValueXxx or ParseJsonString); however, any sub-DynamicValue/Struct doesn't have to be referenced explicitly due to the normal UE4 object reference graph mechanism. The C++ code makes sure that sub-objects are referenced properly.

All the BP usage examples are residing inside the project's BP_GameMode Blueprint.

Copy Plugins/DynamicValuePlugin to your project root directory to use the DynamicValues; make sure the Xcode/VisualStudio project is regenerated. Also, make sure the DynamicValuePlugin is enabled inside the editor.

All the functions are under the categories: DynamicValue, DynamicStruct, and StringToDynamicValueMap.

TODO:

  1. DynamicStruct should be able to use StringToDynamicValueMap as its backend, they are similar but different due to historical reasons
  2. Iterator support: currently, to iterate through ActorSet/StringToDynamicValueMap, an array is obtained (with copying) to be used as iteration, due to BP's inability to support const reference arrays. Iterator might be more efficient.

About

No description, website, or topics provided.

Resources

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7 stars

Watchers

3 watching

Forks

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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UE4-DynamicValuePlugin

The DynamicValuePlugin contains support for DynamicValue/Struct in both C++ and BP, as well as StringToDynamicValueMap to add hash map support to BP.

Currently all the UE4 basic BP types are supported as DynamicValue; in addition, array and struct are also supported as DynamicValues, in a recursive fashion.

With the support of DynamicValue, heterogeneous DynamicValue arrays (normal array of DynamicValues) are made available.

Support is also added to convert a JSON object string to a DynamicStruct directly.

MakeDynamicValueXxx BP functions are provided to create the concrete DynamicValueXxx instances.

Make sure that there is a top level BP varialbe to hold the reference to the created top level DynamicValue/Struct object (as a result of MakeDynamicValueXxx or ParseJsonString); however, any sub-DynamicValue/Struct doesn't have to be referenced explicitly due to the normal UE4 object reference graph mechanism. The C++ code makes sure that sub-objects are referenced properly.

All the BP usage examples are residing inside the project's BP_GameMode Blueprint.

Copy Plugins/DynamicValuePlugin to your project root directory to use the DynamicValues; make sure the Xcode/VisualStudio project is regenerated. Also, make sure the DynamicValuePlugin is enabled inside the editor.

All the functions are under the categories: DynamicValue, DynamicStruct, and StringToDynamicValueMap.

TODO:

  1. DynamicStruct should be able to use StringToDynamicValueMap as its backend, they are similar but different due to historical reasons
  2. Iterator support: currently, to iterate through ActorSet/StringToDynamicValueMap, an array is obtained (with copying) to be used as iteration, due to BP's inability to support const reference arrays. Iterator might be more efficient.

About

No description, website, or topics provided.

Resources

Stars

7 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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UE4-DynamicValuePlugin

The DynamicValuePlugin contains support for DynamicValue/Struct in both C++ and BP, as well as StringToDynamicValueMap to add hash map support to BP.

Currently all the UE4 basic BP types are supported as DynamicValue; in addition, array and struct are also supported as DynamicValues, in a recursive fashion.

With the support of DynamicValue, heterogeneous DynamicValue arrays (normal array of DynamicValues) are made available.

Support is also added to convert a JSON object string to a DynamicStruct directly.

MakeDynamicValueXxx BP functions are provided to create the concrete DynamicValueXxx instances.

Make sure that there is a top level BP varialbe to hold the reference to the created top level DynamicValue/Struct object (as a result of MakeDynamicValueXxx or ParseJsonString); however, any sub-DynamicValue/Struct doesn't have to be referenced explicitly due to the normal UE4 object reference graph mechanism. The C++ code makes sure that sub-objects are referenced properly.

All the BP usage examples are residing inside the project's BP_GameMode Blueprint.

Copy Plugins/DynamicValuePlugin to your project root directory to use the DynamicValues; make sure the Xcode/VisualStudio project is regenerated. Also, make sure the DynamicValuePlugin is enabled inside the editor.

All the functions are under the categories: DynamicValue, DynamicStruct, and StringToDynamicValueMap.

TODO:

  1. DynamicStruct should be able to use StringToDynamicValueMap as its backend, they are similar but different due to historical reasons
  2. Iterator support: currently, to iterate through ActorSet/StringToDynamicValueMap, an array is obtained (with copying) to be used as iteration, due to BP's inability to support const reference arrays. Iterator might be more efficient.

About

No description, website, or topics provided.

Resources

Stars

7 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages