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smite: add closing_sig codec - #109
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morehouse
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There's several divergences from the closing_complete codec that we can fix for consistency. Other than that it looks good.
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| fn decode_truncated_closee_scriptpubkey() { | ||
| let mut data = vec![0x11; CHANNEL_ID_SIZE]; | ||
| data.extend_from_slice(&[0x00, 0x0a]); | ||
| data.extend_from_slice(&[0x22; 0x0a]); |
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Nit:
| data.extend_from_slice(&[0x22;0x0a]); | |
| data.extend_from_slice(&[0x22;10]); |
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Mhh, I'm not sure how I missed these, but 17571c5 should now have addressed all the feedback. I verified this by comparing the output of If nits like the one regarding decimal vs. hexadecimal for the |
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part of #98 | based on #105
This is basically the same as #105.