An implementation of the Joybus protocol used by N64 and GameCube controllers, for 32-bit microcontrollers.
- C implementation, no external dependencies (besides backend-specific SDKs)
- Provides both host mode and target mode functionality
- Host mode allows communication with N64/GameCube controllers from a microcontroller
- Target mode allows you to build custom N64/GameCube controllers using a microcontroller
- Near-ASIC timing accuracy for reliable communication
- Pre-built targets for N64 controllers and GameCube controllers
- Raspberry Pi Pico and Pico 2 (and other RP2xxx-based boards)
- Silicon Labs EFR32 Series 1 and Series 2 MCUs
- Espressif ESP32 (ESP32-C3, ESP32-C6, ESP32-S3, ESP32-H2)
libjoybus is a key part of WavePhoenix, my open source implementation of a GameCube WaveBird receiver.
libjoybus is also used in my open-source 4-port USB GameCube controller adapter project.
You can find a number of additonal examples in the examples/ directory.
Please let me know if you build something with libjoybus! I love seeing my projects used in the wild, and I'll consider adding it to the examples list!
You can find the full API documentation here, but here are some basic examples to get you started.
Before using libjoybus, you need to initialize the Joybus interface for your
platform. Here's an example for the RP2040:
#include<joybus/joybus.h>#include<joybus/backend/rp2xxx.h>structjoybus_rp2xxxrp2xxx_bus;
structjoybus*bus=JOYBUS(&rp2xxx_bus);
intmain() {
// Initialize the Joybus on a specific GPIO pin and PIO instancejoybus_rp2xxx_init(&rp2xxx_bus, joybus_rp2xxx_config_default(JOYBUS_GPIO));
// ...your code herereturn0;
}In host mode, libjoybus allows a microcontroller to communicate with N64 and
GameCube controllers. This allows you to use input data from N64 and GameCube
controllers in your projects.
#include<joybus/joybus.h>structjoybus_rp2xxxrp2xxx_bus;
structjoybus*bus=JOYBUS(&rp2xxx_bus);
voidread_controller() {
// Read a GameCube controller in analog mode 3 with the rumble motor offstructjoybus_gcn_controller_stateinput;
intrc=joybus_gcn_read(bus, JOYBUS_GCN_ANALOG_MODE_3, JOYBUS_GCN_MOTOR_STOP, &input);
if (rc<0) {
// ...handle read errorreturn;
}
// Do something with the input stateif (input.buttons&JOYBUS_GCN_BUTTON_A) {
// The A button is pressed
}
}
voidmain() {
// Initialize the Joybus and enable it in host modejoybus_rp2xxx_init(&rp2xxx_bus, joybus_rp2xxx_config_default(MY_GPIO));
joybus_enable(bus, JOYBUS_MODE_HOST);
// Read the controller state in a loopwhile (1) {
read_controller();
sleep_ms(10);
}
}In target mode, libjoybus allows a microcontroller to act as an N64 or GameCube
controller. This allows you to create custom controllers that can interface with
N64, GameCube, and Wii consoles.
I've provided built-in targets for N64 controllers and GameCube controllers so you can just populate the input state and let libjoybus handle the rest.
#include<joybus/joybus.h>structjoybus_rp2xxxrp2xxx_bus;
structjoybus*bus=JOYBUS(&rp2xxx_bus);
structjoybus_target_gcn_controllercontroller;
voidmain() {
// Initialize the Joybusjoybus_rp2xxx_init(&rp2xxx_bus, joybus_rp2xxx_config_default(MY_GPIO));
// Initialize a GameCube controller target and attach it to the busjoybus_target_gcn_controller_init(&controller);
joybus_attach_target(bus, JOYBUS_TARGET(&controller));
// Enable the Joybus in target modejoybus_enable(bus, JOYBUS_MODE_TARGET);
// At this point the target will respond to commands from a connected console!// Modify the input state as needed, for example based on GPIO or ADC readingswhile (1) {
// Clear previous button statecontroller.input.buttons &= ~JOYBUS_GCN_BUTTON_MASK;
// Simulate pressing the A buttoncontroller.input.buttons |= JOYBUS_GCN_BUTTON_A;
// Simulate setting the analog stick positioncontroller.input.stick_x=200;
controller.input.stick_y=200;
sleep_ms(10);
}
}This project is licensed under the MIT License. See the LICENSE file for details.
