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Made because I was on my 4th mine, and was still nowhere near having enough materials to make tracks across the world. That and I was bored. So I picked up Erlang for it's bit syntax, read through Notch's description of the NBT Format, and made a set of cheats.

So...What do I do with this?

Once you've got the repo, use the provided rebar to compile it. Rebar will complain, but that's because this isn't an application proper, just a couple of modules.

Do not do this while Minecraft is running! You will likely corrupt your level.dat file, thus losing the hundreds of hours put into building that awesome obsidian castle.

Launch erl, making sure to have the nbt and cheatcraft modules available. In the shell, the fastest and usualy best way to cheat:

cheatcraft:do("path/to/level.dat", [fix_all, stack_blocks]).

The above will fix all items (pick axes, armor, etc...) and stack any blocks you have in your inventory to 64 (like diamond, iron, iron igots).

Once you feel you've cheated enough:

q().

And then open Mincraft, and marvel at the number of sticks you have because you didn't remove them from your inventory!

Okay, what else?

Load an level.dat (or any nbt encoded) file into a decompressed nbt structure:

cheatcraft:read_file("path/to/level.dat").

Write an nbt structure to a file:

cheatcraft:write_file("path/to/level.dat").

Get a value from the nbt structure:

nbt:get_value(Nbtstruct, [<<"names_or_list_positions">>]).

Set a Value:

nbt:set_value(NBTStruct, [<<"names_or_list_postions">>], Value).

Stack everything in your invtory (in case you want 64 pickaxes):

cheatcraft:do("path/to/level.dat", [stack_all]).

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Edit Minecraft NBT files...In Erlang!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Overview

Made because I was on my 4th mine, and was still nowhere near having enough materials to make tracks across the world. That and I was bored. So I picked up Erlang for it's bit syntax, read through Notch's description of the NBT Format, and made a set of cheats.

So...What do I do with this?

Once you've got the repo, use the provided rebar to compile it. Rebar will complain, but that's because this isn't an application proper, just a couple of modules.

Do not do this while Minecraft is running! You will likely corrupt your level.dat file, thus losing the hundreds of hours put into building that awesome obsidian castle.

Launch erl, making sure to have the nbt and cheatcraft modules available. In the shell, the fastest and usualy best way to cheat:

cheatcraft:do("path/to/level.dat", [fix_all, stack_blocks]).

The above will fix all items (pick axes, armor, etc...) and stack any blocks you have in your inventory to 64 (like diamond, iron, iron igots).

Once you feel you've cheated enough:

q().

And then open Mincraft, and marvel at the number of sticks you have because you didn't remove them from your inventory!

Okay, what else?

Load an level.dat (or any nbt encoded) file into a decompressed nbt structure:

cheatcraft:read_file("path/to/level.dat").

Write an nbt structure to a file:

cheatcraft:write_file("path/to/level.dat").

Get a value from the nbt structure:

nbt:get_value(Nbtstruct, [<<"names_or_list_positions">>]).

Set a Value:

nbt:set_value(NBTStruct, [<<"names_or_list_postions">>], Value).

Stack everything in your invtory (in case you want 64 pickaxes):

cheatcraft:do("path/to/level.dat", [stack_all]).

About

Edit Minecraft NBT files...In Erlang!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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3 Commits

Folders and files

NameName
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Overview

Made because I was on my 4th mine, and was still nowhere near having enough materials to make tracks across the world. That and I was bored. So I picked up Erlang for it's bit syntax, read through Notch's description of the NBT Format, and made a set of cheats.

So...What do I do with this?

Once you've got the repo, use the provided rebar to compile it. Rebar will complain, but that's because this isn't an application proper, just a couple of modules.

Do not do this while Minecraft is running! You will likely corrupt your level.dat file, thus losing the hundreds of hours put into building that awesome obsidian castle.

Launch erl, making sure to have the nbt and cheatcraft modules available. In the shell, the fastest and usualy best way to cheat:

cheatcraft:do("path/to/level.dat", [fix_all, stack_blocks]).

The above will fix all items (pick axes, armor, etc...) and stack any blocks you have in your inventory to 64 (like diamond, iron, iron igots).

Once you feel you've cheated enough:

q().

And then open Mincraft, and marvel at the number of sticks you have because you didn't remove them from your inventory!

Okay, what else?

Load an level.dat (or any nbt encoded) file into a decompressed nbt structure:

cheatcraft:read_file("path/to/level.dat").

Write an nbt structure to a file:

cheatcraft:write_file("path/to/level.dat").

Get a value from the nbt structure:

nbt:get_value(Nbtstruct, [<<"names_or_list_positions">>]).

Set a Value:

nbt:set_value(NBTStruct, [<<"names_or_list_postions">>], Value).

Stack everything in your invtory (in case you want 64 pickaxes):

cheatcraft:do("path/to/level.dat", [stack_all]).

About

Edit Minecraft NBT files...In Erlang!

Resources

Stars

1 star

Watchers

1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Overview

Made because I was on my 4th mine, and was still nowhere near having enough materials to make tracks across the world. That and I was bored. So I picked up Erlang for it's bit syntax, read through Notch's description of the NBT Format, and made a set of cheats.

So...What do I do with this?

Once you've got the repo, use the provided rebar to compile it. Rebar will complain, but that's because this isn't an application proper, just a couple of modules.

Do not do this while Minecraft is running! You will likely corrupt your level.dat file, thus losing the hundreds of hours put into building that awesome obsidian castle.

Launch erl, making sure to have the nbt and cheatcraft modules available. In the shell, the fastest and usualy best way to cheat:

cheatcraft:do("path/to/level.dat", [fix_all, stack_blocks]).

The above will fix all items (pick axes, armor, etc...) and stack any blocks you have in your inventory to 64 (like diamond, iron, iron igots).

Once you feel you've cheated enough:

q().

And then open Mincraft, and marvel at the number of sticks you have because you didn't remove them from your inventory!

Okay, what else?

Load an level.dat (or any nbt encoded) file into a decompressed nbt structure:

cheatcraft:read_file("path/to/level.dat").

Write an nbt structure to a file:

cheatcraft:write_file("path/to/level.dat").

Get a value from the nbt structure:

nbt:get_value(Nbtstruct, [<<"names_or_list_positions">>]).

Set a Value:

nbt:set_value(NBTStruct, [<<"names_or_list_postions">>], Value).

Stack everything in your invtory (in case you want 64 pickaxes):

cheatcraft:do("path/to/level.dat", [stack_all]).

About

Edit Minecraft NBT files...In Erlang!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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3 Commits

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NameName
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Overview

Made because I was on my 4th mine, and was still nowhere near having enough materials to make tracks across the world. That and I was bored. So I picked up Erlang for it's bit syntax, read through Notch's description of the NBT Format, and made a set of cheats.

So...What do I do with this?

Once you've got the repo, use the provided rebar to compile it. Rebar will complain, but that's because this isn't an application proper, just a couple of modules.

Do not do this while Minecraft is running! You will likely corrupt your level.dat file, thus losing the hundreds of hours put into building that awesome obsidian castle.

Launch erl, making sure to have the nbt and cheatcraft modules available. In the shell, the fastest and usualy best way to cheat:

cheatcraft:do("path/to/level.dat", [fix_all, stack_blocks]).

The above will fix all items (pick axes, armor, etc...) and stack any blocks you have in your inventory to 64 (like diamond, iron, iron igots).

Once you feel you've cheated enough:

q().

And then open Mincraft, and marvel at the number of sticks you have because you didn't remove them from your inventory!

Okay, what else?

Load an level.dat (or any nbt encoded) file into a decompressed nbt structure:

cheatcraft:read_file("path/to/level.dat").

Write an nbt structure to a file:

cheatcraft:write_file("path/to/level.dat").

Get a value from the nbt structure:

nbt:get_value(Nbtstruct, [<<"names_or_list_positions">>]).

Set a Value:

nbt:set_value(NBTStruct, [<<"names_or_list_postions">>], Value).

Stack everything in your invtory (in case you want 64 pickaxes):

cheatcraft:do("path/to/level.dat", [stack_all]).

About

Edit Minecraft NBT files...In Erlang!

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1 star

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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3 Commits

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NameName
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Overview

Made because I was on my 4th mine, and was still nowhere near having enough materials to make tracks across the world. That and I was bored. So I picked up Erlang for it's bit syntax, read through Notch's description of the NBT Format, and made a set of cheats.

So...What do I do with this?

Once you've got the repo, use the provided rebar to compile it. Rebar will complain, but that's because this isn't an application proper, just a couple of modules.

Do not do this while Minecraft is running! You will likely corrupt your level.dat file, thus losing the hundreds of hours put into building that awesome obsidian castle.

Launch erl, making sure to have the nbt and cheatcraft modules available. In the shell, the fastest and usualy best way to cheat:

cheatcraft:do("path/to/level.dat", [fix_all, stack_blocks]).

The above will fix all items (pick axes, armor, etc...) and stack any blocks you have in your inventory to 64 (like diamond, iron, iron igots).

Once you feel you've cheated enough:

q().

And then open Mincraft, and marvel at the number of sticks you have because you didn't remove them from your inventory!

Okay, what else?

Load an level.dat (or any nbt encoded) file into a decompressed nbt structure:

cheatcraft:read_file("path/to/level.dat").

Write an nbt structure to a file:

cheatcraft:write_file("path/to/level.dat").

Get a value from the nbt structure:

nbt:get_value(Nbtstruct, [<<"names_or_list_positions">>]).

Set a Value:

nbt:set_value(NBTStruct, [<<"names_or_list_postions">>], Value).

Stack everything in your invtory (in case you want 64 pickaxes):

cheatcraft:do("path/to/level.dat", [stack_all]).

About

Edit Minecraft NBT files...In Erlang!

Resources

Stars

1 star

Watchers

1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NameName
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Overview

Made because I was on my 4th mine, and was still nowhere near having enough materials to make tracks across the world. That and I was bored. So I picked up Erlang for it's bit syntax, read through Notch's description of the NBT Format, and made a set of cheats.

So...What do I do with this?

Once you've got the repo, use the provided rebar to compile it. Rebar will complain, but that's because this isn't an application proper, just a couple of modules.

Do not do this while Minecraft is running! You will likely corrupt your level.dat file, thus losing the hundreds of hours put into building that awesome obsidian castle.

Launch erl, making sure to have the nbt and cheatcraft modules available. In the shell, the fastest and usualy best way to cheat:

cheatcraft:do("path/to/level.dat", [fix_all, stack_blocks]).

The above will fix all items (pick axes, armor, etc...) and stack any blocks you have in your inventory to 64 (like diamond, iron, iron igots).

Once you feel you've cheated enough:

q().

And then open Mincraft, and marvel at the number of sticks you have because you didn't remove them from your inventory!

Okay, what else?

Load an level.dat (or any nbt encoded) file into a decompressed nbt structure:

cheatcraft:read_file("path/to/level.dat").

Write an nbt structure to a file:

cheatcraft:write_file("path/to/level.dat").

Get a value from the nbt structure:

nbt:get_value(Nbtstruct, [<<"names_or_list_positions">>]).

Set a Value:

nbt:set_value(NBTStruct, [<<"names_or_list_postions">>], Value).

Stack everything in your invtory (in case you want 64 pickaxes):

cheatcraft:do("path/to/level.dat", [stack_all]).

About

Edit Minecraft NBT files...In Erlang!

Resources

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1 star

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Overview

Made because I was on my 4th mine, and was still nowhere near having enough materials to make tracks across the world. That and I was bored. So I picked up Erlang for it's bit syntax, read through Notch's description of the NBT Format, and made a set of cheats.

So...What do I do with this?

Once you've got the repo, use the provided rebar to compile it. Rebar will complain, but that's because this isn't an application proper, just a couple of modules.

Do not do this while Minecraft is running! You will likely corrupt your level.dat file, thus losing the hundreds of hours put into building that awesome obsidian castle.

Launch erl, making sure to have the nbt and cheatcraft modules available. In the shell, the fastest and usualy best way to cheat:

cheatcraft:do("path/to/level.dat", [fix_all, stack_blocks]).

The above will fix all items (pick axes, armor, etc...) and stack any blocks you have in your inventory to 64 (like diamond, iron, iron igots).

Once you feel you've cheated enough:

q().

And then open Mincraft, and marvel at the number of sticks you have because you didn't remove them from your inventory!

Okay, what else?

Load an level.dat (or any nbt encoded) file into a decompressed nbt structure:

cheatcraft:read_file("path/to/level.dat").

Write an nbt structure to a file:

cheatcraft:write_file("path/to/level.dat").

Get a value from the nbt structure:

nbt:get_value(Nbtstruct, [<<"names_or_list_positions">>]).

Set a Value:

nbt:set_value(NBTStruct, [<<"names_or_list_postions">>], Value).

Stack everything in your invtory (in case you want 64 pickaxes):

cheatcraft:do("path/to/level.dat", [stack_all]).

About

Edit Minecraft NBT files...In Erlang!

Resources

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1 star

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1 watching

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Packages

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