Repository files navigation

Dotrix

Dotrix is an OpenSource 3D engine for Rust developers. The name is a derivation from dot and matrix. Two entities that both together and separately are keystones of rendering.

LICENSELICENSEDiscord

Important

Dotrix is under migration to Vulkan. If you are looking for old WGPU version, then check out release 0.5.3.

The main branch now holds version 0.6 of the engine that is under active development, but we try to keep it functional.

Demo

Dotrix Demo is a binary that comes within the engine to demonstrate it possibilities.

cargo run --release

Shaders

We are using GLSL shaders. There is no auto-compilation to SPV right now, so please use glslc:

glslc -fshader-stage=vertex src/models/shaders/only_mesh.vert -o src/models/shaders/only_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/only_mesh.frag -o src/models/shaders/only_mesh.frag.spv
glslc -fshader-stage=vertex src/models/shaders/skin_mesh.vert -o src/models/shaders/skin_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/skin_mesh.frag -o src/models/shaders/skin_mesh.frag.spv
glslc -fshader-stage=vertex src/features/terrain/shaders/terrain.vert -o src/features/terrain/shaders/terrain.vert.spv
glslc -fshader-stage=fragment src/features/terrain/shaders/terrain.frag -o src/features/terrain/shaders/terrain.frag.spv
glslc -fshader-stage=vertex src/features/skydome/shaders/skydome.vert -o src/features/skydome/shaders/skydome.vert.spv
glslc -fshader-stage=fragment src/features/skydome/shaders/skydome.frag -o src/features/skydome/shaders/skydome.frag.spv

## Sponsors
* Johan Andersson <[@repi](https://github.com/repi)>
## Contributors
* Andrew King <[@QuantumEntangledAndy](https://github.com/QuantumEntangledAndy)>
* Russell Wong <[@russellwmy](https://github.com/russellwmy)>
### 3rd Party Assets
Following 3rd party assets are being used in examples
* [Night SkyBox](https://www.vippng.com/preview/wmRTT_city-skyline-silhouette/)
* [Car Model](https://free3d.com/3d-model/cartoon-vehicles-low-poly-cars-free-874937.html)
* [Fox Model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox)
* [Day Skybox](https://opengameart.org/content/elyvisions-skyboxes)
* [PBR Crate](https://3dtextures.me/2021/12/20/stylized-crate-002/)

About

A 3D engine with ECS and Vulkan renderer for Rust developers

Topics

Resources

Code of conduct

Stars

312 stars

Watchers

7 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Dotrix

Dotrix is an OpenSource 3D engine for Rust developers. The name is a derivation from dot and matrix. Two entities that both together and separately are keystones of rendering.

LICENSELICENSEDiscord

Important

Dotrix is under migration to Vulkan. If you are looking for old WGPU version, then check out release 0.5.3.

The main branch now holds version 0.6 of the engine that is under active development, but we try to keep it functional.

Demo

Dotrix Demo is a binary that comes within the engine to demonstrate it possibilities.

cargo run --release

Shaders

We are using GLSL shaders. There is no auto-compilation to SPV right now, so please use glslc:

glslc -fshader-stage=vertex src/models/shaders/only_mesh.vert -o src/models/shaders/only_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/only_mesh.frag -o src/models/shaders/only_mesh.frag.spv
glslc -fshader-stage=vertex src/models/shaders/skin_mesh.vert -o src/models/shaders/skin_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/skin_mesh.frag -o src/models/shaders/skin_mesh.frag.spv
glslc -fshader-stage=vertex src/features/terrain/shaders/terrain.vert -o src/features/terrain/shaders/terrain.vert.spv
glslc -fshader-stage=fragment src/features/terrain/shaders/terrain.frag -o src/features/terrain/shaders/terrain.frag.spv
glslc -fshader-stage=vertex src/features/skydome/shaders/skydome.vert -o src/features/skydome/shaders/skydome.vert.spv
glslc -fshader-stage=fragment src/features/skydome/shaders/skydome.frag -o src/features/skydome/shaders/skydome.frag.spv

## Sponsors
* Johan Andersson <[@repi](https://github.com/repi)>
## Contributors
* Andrew King <[@QuantumEntangledAndy](https://github.com/QuantumEntangledAndy)>
* Russell Wong <[@russellwmy](https://github.com/russellwmy)>
### 3rd Party Assets
Following 3rd party assets are being used in examples
* [Night SkyBox](https://www.vippng.com/preview/wmRTT_city-skyline-silhouette/)
* [Car Model](https://free3d.com/3d-model/cartoon-vehicles-low-poly-cars-free-874937.html)
* [Fox Model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox)
* [Day Skybox](https://opengameart.org/content/elyvisions-skyboxes)
* [PBR Crate](https://3dtextures.me/2021/12/20/stylized-crate-002/)

About

A 3D engine with ECS and Vulkan renderer for Rust developers

Topics

Resources

Code of conduct

Stars

312 stars

Watchers

7 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Dotrix

Dotrix is an OpenSource 3D engine for Rust developers. The name is a derivation from dot and matrix. Two entities that both together and separately are keystones of rendering.

LICENSELICENSEDiscord

Important

Dotrix is under migration to Vulkan. If you are looking for old WGPU version, then check out release 0.5.3.

The main branch now holds version 0.6 of the engine that is under active development, but we try to keep it functional.

Demo

Dotrix Demo is a binary that comes within the engine to demonstrate it possibilities.

cargo run --release

Shaders

We are using GLSL shaders. There is no auto-compilation to SPV right now, so please use glslc:

glslc -fshader-stage=vertex src/models/shaders/only_mesh.vert -o src/models/shaders/only_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/only_mesh.frag -o src/models/shaders/only_mesh.frag.spv
glslc -fshader-stage=vertex src/models/shaders/skin_mesh.vert -o src/models/shaders/skin_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/skin_mesh.frag -o src/models/shaders/skin_mesh.frag.spv
glslc -fshader-stage=vertex src/features/terrain/shaders/terrain.vert -o src/features/terrain/shaders/terrain.vert.spv
glslc -fshader-stage=fragment src/features/terrain/shaders/terrain.frag -o src/features/terrain/shaders/terrain.frag.spv
glslc -fshader-stage=vertex src/features/skydome/shaders/skydome.vert -o src/features/skydome/shaders/skydome.vert.spv
glslc -fshader-stage=fragment src/features/skydome/shaders/skydome.frag -o src/features/skydome/shaders/skydome.frag.spv

## Sponsors
* Johan Andersson <[@repi](https://github.com/repi)>
## Contributors
* Andrew King <[@QuantumEntangledAndy](https://github.com/QuantumEntangledAndy)>
* Russell Wong <[@russellwmy](https://github.com/russellwmy)>
### 3rd Party Assets
Following 3rd party assets are being used in examples
* [Night SkyBox](https://www.vippng.com/preview/wmRTT_city-skyline-silhouette/)
* [Car Model](https://free3d.com/3d-model/cartoon-vehicles-low-poly-cars-free-874937.html)
* [Fox Model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox)
* [Day Skybox](https://opengameart.org/content/elyvisions-skyboxes)
* [PBR Crate](https://3dtextures.me/2021/12/20/stylized-crate-002/)

About

A 3D engine with ECS and Vulkan renderer for Rust developers

Topics

Resources

Code of conduct

Stars

312 stars

Watchers

7 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Dotrix

Dotrix is an OpenSource 3D engine for Rust developers. The name is a derivation from dot and matrix. Two entities that both together and separately are keystones of rendering.

LICENSELICENSEDiscord

Important

Dotrix is under migration to Vulkan. If you are looking for old WGPU version, then check out release 0.5.3.

The main branch now holds version 0.6 of the engine that is under active development, but we try to keep it functional.

Demo

Dotrix Demo is a binary that comes within the engine to demonstrate it possibilities.

cargo run --release

Shaders

We are using GLSL shaders. There is no auto-compilation to SPV right now, so please use glslc:

glslc -fshader-stage=vertex src/models/shaders/only_mesh.vert -o src/models/shaders/only_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/only_mesh.frag -o src/models/shaders/only_mesh.frag.spv
glslc -fshader-stage=vertex src/models/shaders/skin_mesh.vert -o src/models/shaders/skin_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/skin_mesh.frag -o src/models/shaders/skin_mesh.frag.spv
glslc -fshader-stage=vertex src/features/terrain/shaders/terrain.vert -o src/features/terrain/shaders/terrain.vert.spv
glslc -fshader-stage=fragment src/features/terrain/shaders/terrain.frag -o src/features/terrain/shaders/terrain.frag.spv
glslc -fshader-stage=vertex src/features/skydome/shaders/skydome.vert -o src/features/skydome/shaders/skydome.vert.spv
glslc -fshader-stage=fragment src/features/skydome/shaders/skydome.frag -o src/features/skydome/shaders/skydome.frag.spv

## Sponsors
* Johan Andersson <[@repi](https://github.com/repi)>
## Contributors
* Andrew King <[@QuantumEntangledAndy](https://github.com/QuantumEntangledAndy)>
* Russell Wong <[@russellwmy](https://github.com/russellwmy)>
### 3rd Party Assets
Following 3rd party assets are being used in examples
* [Night SkyBox](https://www.vippng.com/preview/wmRTT_city-skyline-silhouette/)
* [Car Model](https://free3d.com/3d-model/cartoon-vehicles-low-poly-cars-free-874937.html)
* [Fox Model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox)
* [Day Skybox](https://opengameart.org/content/elyvisions-skyboxes)
* [PBR Crate](https://3dtextures.me/2021/12/20/stylized-crate-002/)

About

A 3D engine with ECS and Vulkan renderer for Rust developers

Topics

Resources

Code of conduct

Stars

312 stars

Watchers

7 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Dotrix

Dotrix is an OpenSource 3D engine for Rust developers. The name is a derivation from dot and matrix. Two entities that both together and separately are keystones of rendering.

LICENSELICENSEDiscord

Important

Dotrix is under migration to Vulkan. If you are looking for old WGPU version, then check out release 0.5.3.

The main branch now holds version 0.6 of the engine that is under active development, but we try to keep it functional.

Demo

Dotrix Demo is a binary that comes within the engine to demonstrate it possibilities.

cargo run --release

Shaders

We are using GLSL shaders. There is no auto-compilation to SPV right now, so please use glslc:

glslc -fshader-stage=vertex src/models/shaders/only_mesh.vert -o src/models/shaders/only_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/only_mesh.frag -o src/models/shaders/only_mesh.frag.spv
glslc -fshader-stage=vertex src/models/shaders/skin_mesh.vert -o src/models/shaders/skin_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/skin_mesh.frag -o src/models/shaders/skin_mesh.frag.spv
glslc -fshader-stage=vertex src/features/terrain/shaders/terrain.vert -o src/features/terrain/shaders/terrain.vert.spv
glslc -fshader-stage=fragment src/features/terrain/shaders/terrain.frag -o src/features/terrain/shaders/terrain.frag.spv
glslc -fshader-stage=vertex src/features/skydome/shaders/skydome.vert -o src/features/skydome/shaders/skydome.vert.spv
glslc -fshader-stage=fragment src/features/skydome/shaders/skydome.frag -o src/features/skydome/shaders/skydome.frag.spv

## Sponsors
* Johan Andersson <[@repi](https://github.com/repi)>
## Contributors
* Andrew King <[@QuantumEntangledAndy](https://github.com/QuantumEntangledAndy)>
* Russell Wong <[@russellwmy](https://github.com/russellwmy)>
### 3rd Party Assets
Following 3rd party assets are being used in examples
* [Night SkyBox](https://www.vippng.com/preview/wmRTT_city-skyline-silhouette/)
* [Car Model](https://free3d.com/3d-model/cartoon-vehicles-low-poly-cars-free-874937.html)
* [Fox Model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox)
* [Day Skybox](https://opengameart.org/content/elyvisions-skyboxes)
* [PBR Crate](https://3dtextures.me/2021/12/20/stylized-crate-002/)

About

A 3D engine with ECS and Vulkan renderer for Rust developers

Topics

Resources

Code of conduct

Stars

312 stars

Watchers

7 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Dotrix

Dotrix is an OpenSource 3D engine for Rust developers. The name is a derivation from dot and matrix. Two entities that both together and separately are keystones of rendering.

LICENSELICENSEDiscord

Important

Dotrix is under migration to Vulkan. If you are looking for old WGPU version, then check out release 0.5.3.

The main branch now holds version 0.6 of the engine that is under active development, but we try to keep it functional.

Demo

Dotrix Demo is a binary that comes within the engine to demonstrate it possibilities.

cargo run --release

Shaders

We are using GLSL shaders. There is no auto-compilation to SPV right now, so please use glslc:

glslc -fshader-stage=vertex src/models/shaders/only_mesh.vert -o src/models/shaders/only_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/only_mesh.frag -o src/models/shaders/only_mesh.frag.spv
glslc -fshader-stage=vertex src/models/shaders/skin_mesh.vert -o src/models/shaders/skin_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/skin_mesh.frag -o src/models/shaders/skin_mesh.frag.spv
glslc -fshader-stage=vertex src/features/terrain/shaders/terrain.vert -o src/features/terrain/shaders/terrain.vert.spv
glslc -fshader-stage=fragment src/features/terrain/shaders/terrain.frag -o src/features/terrain/shaders/terrain.frag.spv
glslc -fshader-stage=vertex src/features/skydome/shaders/skydome.vert -o src/features/skydome/shaders/skydome.vert.spv
glslc -fshader-stage=fragment src/features/skydome/shaders/skydome.frag -o src/features/skydome/shaders/skydome.frag.spv

## Sponsors
* Johan Andersson <[@repi](https://github.com/repi)>
## Contributors
* Andrew King <[@QuantumEntangledAndy](https://github.com/QuantumEntangledAndy)>
* Russell Wong <[@russellwmy](https://github.com/russellwmy)>
### 3rd Party Assets
Following 3rd party assets are being used in examples
* [Night SkyBox](https://www.vippng.com/preview/wmRTT_city-skyline-silhouette/)
* [Car Model](https://free3d.com/3d-model/cartoon-vehicles-low-poly-cars-free-874937.html)
* [Fox Model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox)
* [Day Skybox](https://opengameart.org/content/elyvisions-skyboxes)
* [PBR Crate](https://3dtextures.me/2021/12/20/stylized-crate-002/)

About

A 3D engine with ECS and Vulkan renderer for Rust developers

Topics

Resources

Code of conduct

Stars

312 stars

Watchers

7 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Dotrix

Dotrix is an OpenSource 3D engine for Rust developers. The name is a derivation from dot and matrix. Two entities that both together and separately are keystones of rendering.

LICENSELICENSEDiscord

Important

Dotrix is under migration to Vulkan. If you are looking for old WGPU version, then check out release 0.5.3.

The main branch now holds version 0.6 of the engine that is under active development, but we try to keep it functional.

Demo

Dotrix Demo is a binary that comes within the engine to demonstrate it possibilities.

cargo run --release

Shaders

We are using GLSL shaders. There is no auto-compilation to SPV right now, so please use glslc:

glslc -fshader-stage=vertex src/models/shaders/only_mesh.vert -o src/models/shaders/only_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/only_mesh.frag -o src/models/shaders/only_mesh.frag.spv
glslc -fshader-stage=vertex src/models/shaders/skin_mesh.vert -o src/models/shaders/skin_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/skin_mesh.frag -o src/models/shaders/skin_mesh.frag.spv
glslc -fshader-stage=vertex src/features/terrain/shaders/terrain.vert -o src/features/terrain/shaders/terrain.vert.spv
glslc -fshader-stage=fragment src/features/terrain/shaders/terrain.frag -o src/features/terrain/shaders/terrain.frag.spv
glslc -fshader-stage=vertex src/features/skydome/shaders/skydome.vert -o src/features/skydome/shaders/skydome.vert.spv
glslc -fshader-stage=fragment src/features/skydome/shaders/skydome.frag -o src/features/skydome/shaders/skydome.frag.spv

## Sponsors
* Johan Andersson <[@repi](https://github.com/repi)>
## Contributors
* Andrew King <[@QuantumEntangledAndy](https://github.com/QuantumEntangledAndy)>
* Russell Wong <[@russellwmy](https://github.com/russellwmy)>
### 3rd Party Assets
Following 3rd party assets are being used in examples
* [Night SkyBox](https://www.vippng.com/preview/wmRTT_city-skyline-silhouette/)
* [Car Model](https://free3d.com/3d-model/cartoon-vehicles-low-poly-cars-free-874937.html)
* [Fox Model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox)
* [Day Skybox](https://opengameart.org/content/elyvisions-skyboxes)
* [PBR Crate](https://3dtextures.me/2021/12/20/stylized-crate-002/)

About

A 3D engine with ECS and Vulkan renderer for Rust developers

Topics

Resources

Code of conduct

Stars

312 stars

Watchers

7 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Dotrix

Dotrix is an OpenSource 3D engine for Rust developers. The name is a derivation from dot and matrix. Two entities that both together and separately are keystones of rendering.

LICENSELICENSEDiscord

Important

Dotrix is under migration to Vulkan. If you are looking for old WGPU version, then check out release 0.5.3.

The main branch now holds version 0.6 of the engine that is under active development, but we try to keep it functional.

Demo

Dotrix Demo is a binary that comes within the engine to demonstrate it possibilities.

cargo run --release

Shaders

We are using GLSL shaders. There is no auto-compilation to SPV right now, so please use glslc:

glslc -fshader-stage=vertex src/models/shaders/only_mesh.vert -o src/models/shaders/only_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/only_mesh.frag -o src/models/shaders/only_mesh.frag.spv
glslc -fshader-stage=vertex src/models/shaders/skin_mesh.vert -o src/models/shaders/skin_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/skin_mesh.frag -o src/models/shaders/skin_mesh.frag.spv
glslc -fshader-stage=vertex src/features/terrain/shaders/terrain.vert -o src/features/terrain/shaders/terrain.vert.spv
glslc -fshader-stage=fragment src/features/terrain/shaders/terrain.frag -o src/features/terrain/shaders/terrain.frag.spv
glslc -fshader-stage=vertex src/features/skydome/shaders/skydome.vert -o src/features/skydome/shaders/skydome.vert.spv
glslc -fshader-stage=fragment src/features/skydome/shaders/skydome.frag -o src/features/skydome/shaders/skydome.frag.spv

## Sponsors
* Johan Andersson <[@repi](https://github.com/repi)>
## Contributors
* Andrew King <[@QuantumEntangledAndy](https://github.com/QuantumEntangledAndy)>
* Russell Wong <[@russellwmy](https://github.com/russellwmy)>
### 3rd Party Assets
Following 3rd party assets are being used in examples
* [Night SkyBox](https://www.vippng.com/preview/wmRTT_city-skyline-silhouette/)
* [Car Model](https://free3d.com/3d-model/cartoon-vehicles-low-poly-cars-free-874937.html)
* [Fox Model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox)
* [Day Skybox](https://opengameart.org/content/elyvisions-skyboxes)
* [PBR Crate](https://3dtextures.me/2021/12/20/stylized-crate-002/)

About

A 3D engine with ECS and Vulkan renderer for Rust developers

Topics

Resources

Code of conduct

Stars

312 stars

Watchers

7 watching

Forks

Releases

Contributors

Languages