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  1. JustDiffJustDiffPublic

    c# xls/xlsx/unity prefab diff view

    C# 28 12

  2. dxbc_readerdxbc_readerPublic

    easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read

    Lua 325 70

  3. separable-sss-unityseparable-sss-unityPublic

    Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

    C# 62 10

  4. BundlePatchBundlePatchPublic

    Unity AssetBundle Diff Patch

    C# 13 5

  5. pbr_demopbr_demoPublic

    unity_pbr_demo

    ShaderLab 1 3

  6. JustEngineJustEnginePublic

    Just Another Simple Game Engine

    C++ 2 1