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GBA MMO

This is the actual game implementation for GBA MMO, the first MMORPG for the GameBoy Advance system. To get the game visit the project's itch.io page.

Due to the online nature of the game you can't simply load this up in an emulator or flash cart. You'll need to connect a GameLink cable to a Raspberry Pi, and run some additional software. On the plus side, no flash cart is required with this approach. You can find instructions on how to make this cable in the proxy repository.

If you have any questions or would like to chat about the game please join the Discord server.

Credit

Most of the artwork used in this project is from opengameart.org. In particular, the map and character tiles are from Zelda-like tilesets and sprites (licensed CC0), and the icons are from 496 pixel art icons... (licensed CC0). Some art assets have been modified by me from those sources and are also licensed as CC0.

This game is inspired partly by a game I grew up playing, RuneScape. Some gameplay mechanics will be very familiar to people who have played it before, and some areas are named as an homage to the game.

License

Artwork is hereby licensed as CC0. The code is licensed under the terms of GPLv3. If you would like to use any part of this project in a way that is incompatible with the GPLv3 license please reach out and I may be willing to grant an alternative license.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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GBA MMO

This is the actual game implementation for GBA MMO, the first MMORPG for the GameBoy Advance system. To get the game visit the project's itch.io page.

Due to the online nature of the game you can't simply load this up in an emulator or flash cart. You'll need to connect a GameLink cable to a Raspberry Pi, and run some additional software. On the plus side, no flash cart is required with this approach. You can find instructions on how to make this cable in the proxy repository.

If you have any questions or would like to chat about the game please join the Discord server.

Credit

Most of the artwork used in this project is from opengameart.org. In particular, the map and character tiles are from Zelda-like tilesets and sprites (licensed CC0), and the icons are from 496 pixel art icons... (licensed CC0). Some art assets have been modified by me from those sources and are also licensed as CC0.

This game is inspired partly by a game I grew up playing, RuneScape. Some gameplay mechanics will be very familiar to people who have played it before, and some areas are named as an homage to the game.

License

Artwork is hereby licensed as CC0. The code is licensed under the terms of GPLv3. If you would like to use any part of this project in a way that is incompatible with the GPLv3 license please reach out and I may be willing to grant an alternative license.

About

No description, website, or topics provided.

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21 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GBA MMO

This is the actual game implementation for GBA MMO, the first MMORPG for the GameBoy Advance system. To get the game visit the project's itch.io page.

Due to the online nature of the game you can't simply load this up in an emulator or flash cart. You'll need to connect a GameLink cable to a Raspberry Pi, and run some additional software. On the plus side, no flash cart is required with this approach. You can find instructions on how to make this cable in the proxy repository.

If you have any questions or would like to chat about the game please join the Discord server.

Credit

Most of the artwork used in this project is from opengameart.org. In particular, the map and character tiles are from Zelda-like tilesets and sprites (licensed CC0), and the icons are from 496 pixel art icons... (licensed CC0). Some art assets have been modified by me from those sources and are also licensed as CC0.

This game is inspired partly by a game I grew up playing, RuneScape. Some gameplay mechanics will be very familiar to people who have played it before, and some areas are named as an homage to the game.

License

Artwork is hereby licensed as CC0. The code is licensed under the terms of GPLv3. If you would like to use any part of this project in a way that is incompatible with the GPLv3 license please reach out and I may be willing to grant an alternative license.

About

No description, website, or topics provided.

Resources

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21 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GBA MMO

This is the actual game implementation for GBA MMO, the first MMORPG for the GameBoy Advance system. To get the game visit the project's itch.io page.

Due to the online nature of the game you can't simply load this up in an emulator or flash cart. You'll need to connect a GameLink cable to a Raspberry Pi, and run some additional software. On the plus side, no flash cart is required with this approach. You can find instructions on how to make this cable in the proxy repository.

If you have any questions or would like to chat about the game please join the Discord server.

Credit

Most of the artwork used in this project is from opengameart.org. In particular, the map and character tiles are from Zelda-like tilesets and sprites (licensed CC0), and the icons are from 496 pixel art icons... (licensed CC0). Some art assets have been modified by me from those sources and are also licensed as CC0.

This game is inspired partly by a game I grew up playing, RuneScape. Some gameplay mechanics will be very familiar to people who have played it before, and some areas are named as an homage to the game.

License

Artwork is hereby licensed as CC0. The code is licensed under the terms of GPLv3. If you would like to use any part of this project in a way that is incompatible with the GPLv3 license please reach out and I may be willing to grant an alternative license.

About

No description, website, or topics provided.

Resources

Stars

21 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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GBA MMO

This is the actual game implementation for GBA MMO, the first MMORPG for the GameBoy Advance system. To get the game visit the project's itch.io page.

Due to the online nature of the game you can't simply load this up in an emulator or flash cart. You'll need to connect a GameLink cable to a Raspberry Pi, and run some additional software. On the plus side, no flash cart is required with this approach. You can find instructions on how to make this cable in the proxy repository.

If you have any questions or would like to chat about the game please join the Discord server.

Credit

Most of the artwork used in this project is from opengameart.org. In particular, the map and character tiles are from Zelda-like tilesets and sprites (licensed CC0), and the icons are from 496 pixel art icons... (licensed CC0). Some art assets have been modified by me from those sources and are also licensed as CC0.

This game is inspired partly by a game I grew up playing, RuneScape. Some gameplay mechanics will be very familiar to people who have played it before, and some areas are named as an homage to the game.

License

Artwork is hereby licensed as CC0. The code is licensed under the terms of GPLv3. If you would like to use any part of this project in a way that is incompatible with the GPLv3 license please reach out and I may be willing to grant an alternative license.

About

No description, website, or topics provided.

Resources

Stars

21 stars

Watchers

1 watching

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Releases

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Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GBA MMO

This is the actual game implementation for GBA MMO, the first MMORPG for the GameBoy Advance system. To get the game visit the project's itch.io page.

Due to the online nature of the game you can't simply load this up in an emulator or flash cart. You'll need to connect a GameLink cable to a Raspberry Pi, and run some additional software. On the plus side, no flash cart is required with this approach. You can find instructions on how to make this cable in the proxy repository.

If you have any questions or would like to chat about the game please join the Discord server.

Credit

Most of the artwork used in this project is from opengameart.org. In particular, the map and character tiles are from Zelda-like tilesets and sprites (licensed CC0), and the icons are from 496 pixel art icons... (licensed CC0). Some art assets have been modified by me from those sources and are also licensed as CC0.

This game is inspired partly by a game I grew up playing, RuneScape. Some gameplay mechanics will be very familiar to people who have played it before, and some areas are named as an homage to the game.

License

Artwork is hereby licensed as CC0. The code is licensed under the terms of GPLv3. If you would like to use any part of this project in a way that is incompatible with the GPLv3 license please reach out and I may be willing to grant an alternative license.

About

No description, website, or topics provided.

Resources

Stars

21 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GBA MMO

This is the actual game implementation for GBA MMO, the first MMORPG for the GameBoy Advance system. To get the game visit the project's itch.io page.

Due to the online nature of the game you can't simply load this up in an emulator or flash cart. You'll need to connect a GameLink cable to a Raspberry Pi, and run some additional software. On the plus side, no flash cart is required with this approach. You can find instructions on how to make this cable in the proxy repository.

If you have any questions or would like to chat about the game please join the Discord server.

Credit

Most of the artwork used in this project is from opengameart.org. In particular, the map and character tiles are from Zelda-like tilesets and sprites (licensed CC0), and the icons are from 496 pixel art icons... (licensed CC0). Some art assets have been modified by me from those sources and are also licensed as CC0.

This game is inspired partly by a game I grew up playing, RuneScape. Some gameplay mechanics will be very familiar to people who have played it before, and some areas are named as an homage to the game.

License

Artwork is hereby licensed as CC0. The code is licensed under the terms of GPLv3. If you would like to use any part of this project in a way that is incompatible with the GPLv3 license please reach out and I may be willing to grant an alternative license.

About

No description, website, or topics provided.

Resources

Stars

21 stars

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1 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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GBA MMO

This is the actual game implementation for GBA MMO, the first MMORPG for the GameBoy Advance system. To get the game visit the project's itch.io page.

Due to the online nature of the game you can't simply load this up in an emulator or flash cart. You'll need to connect a GameLink cable to a Raspberry Pi, and run some additional software. On the plus side, no flash cart is required with this approach. You can find instructions on how to make this cable in the proxy repository.

If you have any questions or would like to chat about the game please join the Discord server.

Credit

Most of the artwork used in this project is from opengameart.org. In particular, the map and character tiles are from Zelda-like tilesets and sprites (licensed CC0), and the icons are from 496 pixel art icons... (licensed CC0). Some art assets have been modified by me from those sources and are also licensed as CC0.

This game is inspired partly by a game I grew up playing, RuneScape. Some gameplay mechanics will be very familiar to people who have played it before, and some areas are named as an homage to the game.

License

Artwork is hereby licensed as CC0. The code is licensed under the terms of GPLv3. If you would like to use any part of this project in a way that is incompatible with the GPLv3 license please reach out and I may be willing to grant an alternative license.

About

No description, website, or topics provided.

Resources

Stars

21 stars

Watchers

1 watching

Forks

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Contributors

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