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In theater
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In theater

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@SonarSource@EpicGames@gitarcode@GraphicalPlayground

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mallory-scotton/README.md
Mallory ScottonLinkedInResume
Mallow's Hero Image---
About Me

My background in Illustration.This is my story, alongside some flicks from my recent trips.


This thing called Development?But, I wanted more.


In my spare time,Making it all happen.
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Experience

Graphical PlaygroundFounder


Sonar SourceSoftware Engineer Intern


PlanifiqueHelp Desk


EpitechTopic Manager – Cobra


SBSCloud Development Intern


FiverrFreelance Developer


Sopra Banking SoftwareIntern
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ProjectsGPlayd Engine



PathTracer



R-Type Engine & VR



NES Emulator



Arcade



MyRPG



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Stacks---
Friends
Nathan FievetHugo CathelainOssan Msoili

Raphaël Ostier
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Thanks for stopping by!Footer Link

© 2026 Mallory Scotton. All rights reserved.Last updated by Mallow on July 17, 2026, 15:05

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  1. GraphicalPlayground/gp-engineGraphicalPlayground/gp-enginePublic

    A C++ graphics engine designed for learning and experimentation. Provides progressive abstractions over modern rendering systems, enabling users to study, modify, and reimplement core graphics conc…

    C++ 3

  2. pathtracerpathtracerPublic

    Real-time GLSL path tracer with physically-based rendering, BVH acceleration, and full asset/material support. Built as a 2nd-year EPITECH project

    C++ 15

  3. rtypertypePublic

    R-Type: A C++ project recreating the classic shoot’em up with multiplayer support and a custom game engine and a OpenVR support. Built Beat Saber with it !

    C++ 3 2

  4. my_rpgmy_rpgPublic

    Axolotl RPG game with an integrated level editor, built in C as a first-year end project at Epitech.

    C 4

  5. arcadearcadePublic

    Retro gaming platform with dynamic library loading for games and graphics API. Built as a 2nd-year EPITECH project

    C 3

  6. nes-emulatornes-emulatorPublic

    Accurate NES Emulator written in C++ with SFML rendering, supporting popular mappers for broad game compatibility.

    C 2