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OpenNI (Version 1.5.4.0 - May 7th 2012)
---------------------------------------
Website: http://www.primesense.com
Forum: http://groups.google.com/group/openni-dev
Wiki: http://wiki.openni.org
Binaries are available at:
http://www.openni.org/Downloads/OpenNIModules.aspx
(The "OpenNI Binaries" section)
Sources are available at:
https://github.com/OpenNI/OpenNI
or
https://github.com/OpenNI/OpenNI/tree/unstable
for unstable branch
Release Notes:
--------------
* At the moment, the default is to compile the code with SSE3 support (this is also true for the supplied binaries). If you have a CPU without such support, please remove the sse compiler flags from the make files.
(A good hint for this error is that you encounter an "illegal instructions" messages)
* MacOSX: Only OSX 10.6 (Snow Leopard) and above with an Intel based CPU is currently supported.
* MacOSX: Drawing the depth/image maps via the mono .NET wrapper can be slow and will cause the FPS to drop.
Build Notes:
------------
Windows:
Requirements:
1) Microsoft Visual Studio 2010
From: http://msdn.microsoft.com/en-us/vstudio/bb984878.aspx
2) Python 2.6+/3.x
From: http://www.python.org/download/
3) PyWin32
From: http://sourceforge.net/projects/pywin32/files/pywin32/
Please make sure you download the version that matches your exact python version.
4) WIX 3.5
From: http://wix.codeplex.com/releases/view/60102
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
You must also define an environment variable called "JAVA_HOME" that points to the JDK installation directory.
For example: set JAVA_HOME=c:\Program Files (x86)\Java\jdk1.6.0_32
Optional requirements (To build the USB device driver):
1) Microsoft WDK
From: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=11800
The package already includes a precompiled and digitally signed 32/64 bit driver.
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
2) GraphViz
From: http://www.graphviz.org/Download_windows.php
Building OpenNI:
1) Uninstall the previous version.
2) Go to the directory: "Platform\Win32\CreateRedist".
x86 32-bit - Run the script: "RedistMaker.bat y 32 y".
x64 64-bit - Run the script: "RedistMaker.bat y 64 y".
This will compile and prepare the redist exe files that includes everything.
3) Install the exe you've just made which is located in Platform\Win32\CreateRedist\FinalXX\OPENNI-WinXX-1.X.X.X.exe (XX being the number of bits: 32 or 64)
The installer will also create the necessary environment variables (OPEN_NI_xxx), add the DLLs to the system path and register the internal modules with NiReg.
The visual studio solution is located in: Platform\Win32\Build\OpenNI.sln.
When doing development it is recommended that you change the environment variables to point to your development directory instead of the default C:\Program Files\OpenNI.
(This can save you lots back and forth file copying...)
Important: Please note that even though the directory is called Win32, you can also use it to compile it for 64-bit targets (Win64/AMD64/x64).
Building the USB driver (Optional):
Simply go into the directory "OpenNI\Platform\Win32\Driver\Build" and run the "BuildAll.bat" script.
For your development convenience, you can also use the solution: "Platform\Win32\Driver\Build\psdrv3.sln" but official driver builds should only be made with the batch file above, that uses the proper DDK environment.
Note: The driver build tool requires a system environment variable called "DDKPATH" that points to the WDK installation dir (for example: "c:\WinDDK\7100.0.0"). To add an environment variable please follow these steps: Control Panel -> System -> Advanced -> Environment Variables -> New (at the "System Variables" tab). Linux:
Requirements:
1) GCC 4.x
From: http://gcc.gnu.org/releases.html
Or via apt:
sudo apt-get install g++
2) Python 2.6+/3.x
From: http://www.python.org/download/
Or via apt:
sudo apt-get install python
3) LibUSB 1.0.x
From: http://sourceforge.net/projects/libusb/files/libusb-1.0/
Or via apt:
sudo apt-get install libusb-1.0-0-dev
4) FreeGLUT3
From: http://freeglut.sourceforge.net/index.php#download
Or via apt:
sudo apt-get install freeglut3-dev
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
Or via apt:
Ubuntu 10.x: sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
sudo apt-get update
sudo apt-get install sun-java6-jdk
Ubuntu 12.x: sudo apt-get install openjdk-6-jdk
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
Or via apt:
sudo apt-get install doxygen
2) GraphViz
From: http://www.graphviz.org/Download_linux_ubuntu.php
Or via apt:
sudo apt-get install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.html
Or via apt:
sudo apt-get install mono-complete
Building OpenNI:
1) Go into the directory: "Platform/Linux/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".
Building OpenNI using a cross-compiler:
1) Make sure to define two environment variables:
- <platform>_CXX - the name of the cross g++ for platform <platform>
- <platform>_STAGING - a path to the staging dir (a directory which simulates the target root filesystem).
Note that <platform> should be upper cased.
For example, if wanting to compile for ARM from a x86 machine, ARM_CXX and ARM_STAGING should be defined.
2) Go into the directory: "Platform/Linux/CreateRedist".
Run: "./RedistMaker <platform>" (for example: "./RedistMake Arm").
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
3) To install OpenNI files on the target file system:
Go into the directory: "Platform/Linux/Redist".
Run the script: "./install.sh -c $<platform>_STAGING" (for example: "./install.sh -c $ARM_STAGING").
The install script copies key files to the following location:
Libs into: STAGING/usr/lib
Bins into: STAGING/usr/bin
Includes into: STAGING/usr/include/ni
Config files into: STAGING/var/lib/ni
To build the package manually, you can run "make PLATFORM=<platform>" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make PLATFORM=<platform> mono_wrapper" and "make PLATFORM=<platform> mono_samples".
MacOSX:
Requirements:
1) For Mac OSX 10.7, Xcode 4.3.2
From: http://developer.apple.com/devcenter/mac/index.actionhttp://adcdownload.apple.com/Developer_Tools/xcode_4.3.2/xcode_432_lion.dmg You will also need to download and install the "Commandline Tools for XCode - Late March 2012" package:
http://adcdownload.apple.com/Developer_Tools/command_line_tools_for_xcode_4.4__late_march_2012/cltools_lion_latemarch12.dmg
Note: Since Xcode is now a normal application, it no longer automatically install itself. You have to copy&paste Xcode yourself into your Applications folder. (or run the application "Install Xcode" from your Applications folder / LaunchPad). It's also recommended to run the following command after you do the above:
sudo xcode-select -switch /Applications/Xcode.app/
For Mac OSX 10.6, Xcode 3.2.6:
From: http://developer.apple.com/devcenter/mac/index.actionhttp://developer.apple.com/devcenter/download.action?path=/Developer_Tools/xcode_3.2.6_and_ios_sdk_4.3__final/xcode_3.2.6_and_ios_sdk_4.3.dmg
Please note that you need to register as a mac developer (It's free!).
2) LibUSB 1.0.x (The patched development tree)
This can be installed by two ways: A) MacPorts: From: http://www.macports.org/install.php
For Mac OSX 10.7: https://distfiles.macports.org/MacPorts/MacPorts-2.0.4-10.7-Lion.dmg
For Mac OSX 10.6: https://distfiles.macports.org/MacPorts/MacPorts-1.9.2-10.6-SnowLeopard.dmg
* You will also need to install LibTool:
sudo port install libtool * And finally, LibUSB itself:
sudo port install libusb-devel +universal
Note: Do not forget the +universal, it's very important!!
If you're previously already installed libusb-devel then use "sudo port uninstall libusb-devel" and reinstall it again with the +universal flag.
B) Compile the source & install LibUSB yourself:
* Change the working directory to the prerequisites directory: "cd Platform\Linux-x86\Build\Prerequisites"
* Extract the tar file by running: "tar -xvjf libusb-1.0.8-osx.tar.bz2"
* Change the working directory to the libusb directory: "cd libusb"
* Run the following commands to build and install libusb:
/autogen.sh
./configure LDFLAGS='-framework IOKit -framework CoreFoundation -arch i386 -arch x86_64 ' CFLAGS='-arch i386 -arch x86_64' --disable-dependency-tracking --prefix=/opt/local
make
sudo make install
Optional Requirements (To build the documentation):
1) Doxygen
Install via MacPorts:
sudo port install doxygen
2) GraphViz
Install via MacPorts:
sudo port install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.htmlhttp://download.mono-project.com/archive/2.10.9/macos-10-x86/10/MonoFramework-MDK-2.10.9_10.macos10.xamarin.x86.dmg
Install via MacPorts:
sudo port install mono
Building OpenNI:
1) Go into the directory: "Platform/Linux-x86/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux-x86/Redist" directory.
It will also create a distribution in the "Platform/Linux-x86/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux-x86/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux-x86\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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OpenNI (Version 1.5.4.0 - May 7th 2012)
---------------------------------------
Website: http://www.primesense.com
Forum: http://groups.google.com/group/openni-dev
Wiki: http://wiki.openni.org
Binaries are available at:
http://www.openni.org/Downloads/OpenNIModules.aspx
(The "OpenNI Binaries" section)
Sources are available at:
https://github.com/OpenNI/OpenNI
or
https://github.com/OpenNI/OpenNI/tree/unstable
for unstable branch
Release Notes:
--------------
* At the moment, the default is to compile the code with SSE3 support (this is also true for the supplied binaries). If you have a CPU without such support, please remove the sse compiler flags from the make files.
(A good hint for this error is that you encounter an "illegal instructions" messages)
* MacOSX: Only OSX 10.6 (Snow Leopard) and above with an Intel based CPU is currently supported.
* MacOSX: Drawing the depth/image maps via the mono .NET wrapper can be slow and will cause the FPS to drop.
Build Notes:
------------
Windows:
Requirements:
1) Microsoft Visual Studio 2010
From: http://msdn.microsoft.com/en-us/vstudio/bb984878.aspx
2) Python 2.6+/3.x
From: http://www.python.org/download/
3) PyWin32
From: http://sourceforge.net/projects/pywin32/files/pywin32/
Please make sure you download the version that matches your exact python version.
4) WIX 3.5
From: http://wix.codeplex.com/releases/view/60102
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
You must also define an environment variable called "JAVA_HOME" that points to the JDK installation directory.
For example: set JAVA_HOME=c:\Program Files (x86)\Java\jdk1.6.0_32
Optional requirements (To build the USB device driver):
1) Microsoft WDK
From: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=11800
The package already includes a precompiled and digitally signed 32/64 bit driver.
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
2) GraphViz
From: http://www.graphviz.org/Download_windows.php
Building OpenNI:
1) Uninstall the previous version.
2) Go to the directory: "Platform\Win32\CreateRedist".
x86 32-bit - Run the script: "RedistMaker.bat y 32 y".
x64 64-bit - Run the script: "RedistMaker.bat y 64 y".
This will compile and prepare the redist exe files that includes everything.
3) Install the exe you've just made which is located in Platform\Win32\CreateRedist\FinalXX\OPENNI-WinXX-1.X.X.X.exe (XX being the number of bits: 32 or 64)
The installer will also create the necessary environment variables (OPEN_NI_xxx), add the DLLs to the system path and register the internal modules with NiReg.
The visual studio solution is located in: Platform\Win32\Build\OpenNI.sln.
When doing development it is recommended that you change the environment variables to point to your development directory instead of the default C:\Program Files\OpenNI.
(This can save you lots back and forth file copying...)
Important: Please note that even though the directory is called Win32, you can also use it to compile it for 64-bit targets (Win64/AMD64/x64).
Building the USB driver (Optional):
Simply go into the directory "OpenNI\Platform\Win32\Driver\Build" and run the "BuildAll.bat" script.
For your development convenience, you can also use the solution: "Platform\Win32\Driver\Build\psdrv3.sln" but official driver builds should only be made with the batch file above, that uses the proper DDK environment.
Note: The driver build tool requires a system environment variable called "DDKPATH" that points to the WDK installation dir (for example: "c:\WinDDK\7100.0.0"). To add an environment variable please follow these steps: Control Panel -> System -> Advanced -> Environment Variables -> New (at the "System Variables" tab). Linux:
Requirements:
1) GCC 4.x
From: http://gcc.gnu.org/releases.html
Or via apt:
sudo apt-get install g++
2) Python 2.6+/3.x
From: http://www.python.org/download/
Or via apt:
sudo apt-get install python
3) LibUSB 1.0.x
From: http://sourceforge.net/projects/libusb/files/libusb-1.0/
Or via apt:
sudo apt-get install libusb-1.0-0-dev
4) FreeGLUT3
From: http://freeglut.sourceforge.net/index.php#download
Or via apt:
sudo apt-get install freeglut3-dev
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
Or via apt:
Ubuntu 10.x: sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
sudo apt-get update
sudo apt-get install sun-java6-jdk
Ubuntu 12.x: sudo apt-get install openjdk-6-jdk
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
Or via apt:
sudo apt-get install doxygen
2) GraphViz
From: http://www.graphviz.org/Download_linux_ubuntu.php
Or via apt:
sudo apt-get install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.html
Or via apt:
sudo apt-get install mono-complete
Building OpenNI:
1) Go into the directory: "Platform/Linux/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".
Building OpenNI using a cross-compiler:
1) Make sure to define two environment variables:
- <platform>_CXX - the name of the cross g++ for platform <platform>
- <platform>_STAGING - a path to the staging dir (a directory which simulates the target root filesystem).
Note that <platform> should be upper cased.
For example, if wanting to compile for ARM from a x86 machine, ARM_CXX and ARM_STAGING should be defined.
2) Go into the directory: "Platform/Linux/CreateRedist".
Run: "./RedistMaker <platform>" (for example: "./RedistMake Arm").
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
3) To install OpenNI files on the target file system:
Go into the directory: "Platform/Linux/Redist".
Run the script: "./install.sh -c $<platform>_STAGING" (for example: "./install.sh -c $ARM_STAGING").
The install script copies key files to the following location:
Libs into: STAGING/usr/lib
Bins into: STAGING/usr/bin
Includes into: STAGING/usr/include/ni
Config files into: STAGING/var/lib/ni
To build the package manually, you can run "make PLATFORM=<platform>" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make PLATFORM=<platform> mono_wrapper" and "make PLATFORM=<platform> mono_samples".
MacOSX:
Requirements:
1) For Mac OSX 10.7, Xcode 4.3.2
From: http://developer.apple.com/devcenter/mac/index.actionhttp://adcdownload.apple.com/Developer_Tools/xcode_4.3.2/xcode_432_lion.dmg You will also need to download and install the "Commandline Tools for XCode - Late March 2012" package:
http://adcdownload.apple.com/Developer_Tools/command_line_tools_for_xcode_4.4__late_march_2012/cltools_lion_latemarch12.dmg
Note: Since Xcode is now a normal application, it no longer automatically install itself. You have to copy&paste Xcode yourself into your Applications folder. (or run the application "Install Xcode" from your Applications folder / LaunchPad). It's also recommended to run the following command after you do the above:
sudo xcode-select -switch /Applications/Xcode.app/
For Mac OSX 10.6, Xcode 3.2.6:
From: http://developer.apple.com/devcenter/mac/index.actionhttp://developer.apple.com/devcenter/download.action?path=/Developer_Tools/xcode_3.2.6_and_ios_sdk_4.3__final/xcode_3.2.6_and_ios_sdk_4.3.dmg
Please note that you need to register as a mac developer (It's free!).
2) LibUSB 1.0.x (The patched development tree)
This can be installed by two ways: A) MacPorts: From: http://www.macports.org/install.php
For Mac OSX 10.7: https://distfiles.macports.org/MacPorts/MacPorts-2.0.4-10.7-Lion.dmg
For Mac OSX 10.6: https://distfiles.macports.org/MacPorts/MacPorts-1.9.2-10.6-SnowLeopard.dmg
* You will also need to install LibTool:
sudo port install libtool * And finally, LibUSB itself:
sudo port install libusb-devel +universal
Note: Do not forget the +universal, it's very important!!
If you're previously already installed libusb-devel then use "sudo port uninstall libusb-devel" and reinstall it again with the +universal flag.
B) Compile the source & install LibUSB yourself:
* Change the working directory to the prerequisites directory: "cd Platform\Linux-x86\Build\Prerequisites"
* Extract the tar file by running: "tar -xvjf libusb-1.0.8-osx.tar.bz2"
* Change the working directory to the libusb directory: "cd libusb"
* Run the following commands to build and install libusb:
/autogen.sh
./configure LDFLAGS='-framework IOKit -framework CoreFoundation -arch i386 -arch x86_64 ' CFLAGS='-arch i386 -arch x86_64' --disable-dependency-tracking --prefix=/opt/local
make
sudo make install
Optional Requirements (To build the documentation):
1) Doxygen
Install via MacPorts:
sudo port install doxygen
2) GraphViz
Install via MacPorts:
sudo port install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.htmlhttp://download.mono-project.com/archive/2.10.9/macos-10-x86/10/MonoFramework-MDK-2.10.9_10.macos10.xamarin.x86.dmg
Install via MacPorts:
sudo port install mono
Building OpenNI:
1) Go into the directory: "Platform/Linux-x86/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux-x86/Redist" directory.
It will also create a distribution in the "Platform/Linux-x86/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux-x86/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux-x86\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".

About

Cross-platform C++ Middleware for Natural Interaction

Resources

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Watchers

2 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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OpenNI (Version 1.5.4.0 - May 7th 2012)
---------------------------------------
Website: http://www.primesense.com
Forum: http://groups.google.com/group/openni-dev
Wiki: http://wiki.openni.org
Binaries are available at:
http://www.openni.org/Downloads/OpenNIModules.aspx
(The "OpenNI Binaries" section)
Sources are available at:
https://github.com/OpenNI/OpenNI
or
https://github.com/OpenNI/OpenNI/tree/unstable
for unstable branch
Release Notes:
--------------
* At the moment, the default is to compile the code with SSE3 support (this is also true for the supplied binaries). If you have a CPU without such support, please remove the sse compiler flags from the make files.
(A good hint for this error is that you encounter an "illegal instructions" messages)
* MacOSX: Only OSX 10.6 (Snow Leopard) and above with an Intel based CPU is currently supported.
* MacOSX: Drawing the depth/image maps via the mono .NET wrapper can be slow and will cause the FPS to drop.
Build Notes:
------------
Windows:
Requirements:
1) Microsoft Visual Studio 2010
From: http://msdn.microsoft.com/en-us/vstudio/bb984878.aspx
2) Python 2.6+/3.x
From: http://www.python.org/download/
3) PyWin32
From: http://sourceforge.net/projects/pywin32/files/pywin32/
Please make sure you download the version that matches your exact python version.
4) WIX 3.5
From: http://wix.codeplex.com/releases/view/60102
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
You must also define an environment variable called "JAVA_HOME" that points to the JDK installation directory.
For example: set JAVA_HOME=c:\Program Files (x86)\Java\jdk1.6.0_32
Optional requirements (To build the USB device driver):
1) Microsoft WDK
From: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=11800
The package already includes a precompiled and digitally signed 32/64 bit driver.
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
2) GraphViz
From: http://www.graphviz.org/Download_windows.php
Building OpenNI:
1) Uninstall the previous version.
2) Go to the directory: "Platform\Win32\CreateRedist".
x86 32-bit - Run the script: "RedistMaker.bat y 32 y".
x64 64-bit - Run the script: "RedistMaker.bat y 64 y".
This will compile and prepare the redist exe files that includes everything.
3) Install the exe you've just made which is located in Platform\Win32\CreateRedist\FinalXX\OPENNI-WinXX-1.X.X.X.exe (XX being the number of bits: 32 or 64)
The installer will also create the necessary environment variables (OPEN_NI_xxx), add the DLLs to the system path and register the internal modules with NiReg.
The visual studio solution is located in: Platform\Win32\Build\OpenNI.sln.
When doing development it is recommended that you change the environment variables to point to your development directory instead of the default C:\Program Files\OpenNI.
(This can save you lots back and forth file copying...)
Important: Please note that even though the directory is called Win32, you can also use it to compile it for 64-bit targets (Win64/AMD64/x64).
Building the USB driver (Optional):
Simply go into the directory "OpenNI\Platform\Win32\Driver\Build" and run the "BuildAll.bat" script.
For your development convenience, you can also use the solution: "Platform\Win32\Driver\Build\psdrv3.sln" but official driver builds should only be made with the batch file above, that uses the proper DDK environment.
Note: The driver build tool requires a system environment variable called "DDKPATH" that points to the WDK installation dir (for example: "c:\WinDDK\7100.0.0"). To add an environment variable please follow these steps: Control Panel -> System -> Advanced -> Environment Variables -> New (at the "System Variables" tab). Linux:
Requirements:
1) GCC 4.x
From: http://gcc.gnu.org/releases.html
Or via apt:
sudo apt-get install g++
2) Python 2.6+/3.x
From: http://www.python.org/download/
Or via apt:
sudo apt-get install python
3) LibUSB 1.0.x
From: http://sourceforge.net/projects/libusb/files/libusb-1.0/
Or via apt:
sudo apt-get install libusb-1.0-0-dev
4) FreeGLUT3
From: http://freeglut.sourceforge.net/index.php#download
Or via apt:
sudo apt-get install freeglut3-dev
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
Or via apt:
Ubuntu 10.x: sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
sudo apt-get update
sudo apt-get install sun-java6-jdk
Ubuntu 12.x: sudo apt-get install openjdk-6-jdk
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
Or via apt:
sudo apt-get install doxygen
2) GraphViz
From: http://www.graphviz.org/Download_linux_ubuntu.php
Or via apt:
sudo apt-get install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.html
Or via apt:
sudo apt-get install mono-complete
Building OpenNI:
1) Go into the directory: "Platform/Linux/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".
Building OpenNI using a cross-compiler:
1) Make sure to define two environment variables:
- <platform>_CXX - the name of the cross g++ for platform <platform>
- <platform>_STAGING - a path to the staging dir (a directory which simulates the target root filesystem).
Note that <platform> should be upper cased.
For example, if wanting to compile for ARM from a x86 machine, ARM_CXX and ARM_STAGING should be defined.
2) Go into the directory: "Platform/Linux/CreateRedist".
Run: "./RedistMaker <platform>" (for example: "./RedistMake Arm").
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
3) To install OpenNI files on the target file system:
Go into the directory: "Platform/Linux/Redist".
Run the script: "./install.sh -c $<platform>_STAGING" (for example: "./install.sh -c $ARM_STAGING").
The install script copies key files to the following location:
Libs into: STAGING/usr/lib
Bins into: STAGING/usr/bin
Includes into: STAGING/usr/include/ni
Config files into: STAGING/var/lib/ni
To build the package manually, you can run "make PLATFORM=<platform>" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make PLATFORM=<platform> mono_wrapper" and "make PLATFORM=<platform> mono_samples".
MacOSX:
Requirements:
1) For Mac OSX 10.7, Xcode 4.3.2
From: http://developer.apple.com/devcenter/mac/index.actionhttp://adcdownload.apple.com/Developer_Tools/xcode_4.3.2/xcode_432_lion.dmg You will also need to download and install the "Commandline Tools for XCode - Late March 2012" package:
http://adcdownload.apple.com/Developer_Tools/command_line_tools_for_xcode_4.4__late_march_2012/cltools_lion_latemarch12.dmg
Note: Since Xcode is now a normal application, it no longer automatically install itself. You have to copy&paste Xcode yourself into your Applications folder. (or run the application "Install Xcode" from your Applications folder / LaunchPad). It's also recommended to run the following command after you do the above:
sudo xcode-select -switch /Applications/Xcode.app/
For Mac OSX 10.6, Xcode 3.2.6:
From: http://developer.apple.com/devcenter/mac/index.actionhttp://developer.apple.com/devcenter/download.action?path=/Developer_Tools/xcode_3.2.6_and_ios_sdk_4.3__final/xcode_3.2.6_and_ios_sdk_4.3.dmg
Please note that you need to register as a mac developer (It's free!).
2) LibUSB 1.0.x (The patched development tree)
This can be installed by two ways: A) MacPorts: From: http://www.macports.org/install.php
For Mac OSX 10.7: https://distfiles.macports.org/MacPorts/MacPorts-2.0.4-10.7-Lion.dmg
For Mac OSX 10.6: https://distfiles.macports.org/MacPorts/MacPorts-1.9.2-10.6-SnowLeopard.dmg
* You will also need to install LibTool:
sudo port install libtool * And finally, LibUSB itself:
sudo port install libusb-devel +universal
Note: Do not forget the +universal, it's very important!!
If you're previously already installed libusb-devel then use "sudo port uninstall libusb-devel" and reinstall it again with the +universal flag.
B) Compile the source & install LibUSB yourself:
* Change the working directory to the prerequisites directory: "cd Platform\Linux-x86\Build\Prerequisites"
* Extract the tar file by running: "tar -xvjf libusb-1.0.8-osx.tar.bz2"
* Change the working directory to the libusb directory: "cd libusb"
* Run the following commands to build and install libusb:
/autogen.sh
./configure LDFLAGS='-framework IOKit -framework CoreFoundation -arch i386 -arch x86_64 ' CFLAGS='-arch i386 -arch x86_64' --disable-dependency-tracking --prefix=/opt/local
make
sudo make install
Optional Requirements (To build the documentation):
1) Doxygen
Install via MacPorts:
sudo port install doxygen
2) GraphViz
Install via MacPorts:
sudo port install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.htmlhttp://download.mono-project.com/archive/2.10.9/macos-10-x86/10/MonoFramework-MDK-2.10.9_10.macos10.xamarin.x86.dmg
Install via MacPorts:
sudo port install mono
Building OpenNI:
1) Go into the directory: "Platform/Linux-x86/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux-x86/Redist" directory.
It will also create a distribution in the "Platform/Linux-x86/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux-x86/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux-x86\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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OpenNI (Version 1.5.4.0 - May 7th 2012)
---------------------------------------
Website: http://www.primesense.com
Forum: http://groups.google.com/group/openni-dev
Wiki: http://wiki.openni.org
Binaries are available at:
http://www.openni.org/Downloads/OpenNIModules.aspx
(The "OpenNI Binaries" section)
Sources are available at:
https://github.com/OpenNI/OpenNI
or
https://github.com/OpenNI/OpenNI/tree/unstable
for unstable branch
Release Notes:
--------------
* At the moment, the default is to compile the code with SSE3 support (this is also true for the supplied binaries). If you have a CPU without such support, please remove the sse compiler flags from the make files.
(A good hint for this error is that you encounter an "illegal instructions" messages)
* MacOSX: Only OSX 10.6 (Snow Leopard) and above with an Intel based CPU is currently supported.
* MacOSX: Drawing the depth/image maps via the mono .NET wrapper can be slow and will cause the FPS to drop.
Build Notes:
------------
Windows:
Requirements:
1) Microsoft Visual Studio 2010
From: http://msdn.microsoft.com/en-us/vstudio/bb984878.aspx
2) Python 2.6+/3.x
From: http://www.python.org/download/
3) PyWin32
From: http://sourceforge.net/projects/pywin32/files/pywin32/
Please make sure you download the version that matches your exact python version.
4) WIX 3.5
From: http://wix.codeplex.com/releases/view/60102
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
You must also define an environment variable called "JAVA_HOME" that points to the JDK installation directory.
For example: set JAVA_HOME=c:\Program Files (x86)\Java\jdk1.6.0_32
Optional requirements (To build the USB device driver):
1) Microsoft WDK
From: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=11800
The package already includes a precompiled and digitally signed 32/64 bit driver.
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
2) GraphViz
From: http://www.graphviz.org/Download_windows.php
Building OpenNI:
1) Uninstall the previous version.
2) Go to the directory: "Platform\Win32\CreateRedist".
x86 32-bit - Run the script: "RedistMaker.bat y 32 y".
x64 64-bit - Run the script: "RedistMaker.bat y 64 y".
This will compile and prepare the redist exe files that includes everything.
3) Install the exe you've just made which is located in Platform\Win32\CreateRedist\FinalXX\OPENNI-WinXX-1.X.X.X.exe (XX being the number of bits: 32 or 64)
The installer will also create the necessary environment variables (OPEN_NI_xxx), add the DLLs to the system path and register the internal modules with NiReg.
The visual studio solution is located in: Platform\Win32\Build\OpenNI.sln.
When doing development it is recommended that you change the environment variables to point to your development directory instead of the default C:\Program Files\OpenNI.
(This can save you lots back and forth file copying...)
Important: Please note that even though the directory is called Win32, you can also use it to compile it for 64-bit targets (Win64/AMD64/x64).
Building the USB driver (Optional):
Simply go into the directory "OpenNI\Platform\Win32\Driver\Build" and run the "BuildAll.bat" script.
For your development convenience, you can also use the solution: "Platform\Win32\Driver\Build\psdrv3.sln" but official driver builds should only be made with the batch file above, that uses the proper DDK environment.
Note: The driver build tool requires a system environment variable called "DDKPATH" that points to the WDK installation dir (for example: "c:\WinDDK\7100.0.0"). To add an environment variable please follow these steps: Control Panel -> System -> Advanced -> Environment Variables -> New (at the "System Variables" tab). Linux:
Requirements:
1) GCC 4.x
From: http://gcc.gnu.org/releases.html
Or via apt:
sudo apt-get install g++
2) Python 2.6+/3.x
From: http://www.python.org/download/
Or via apt:
sudo apt-get install python
3) LibUSB 1.0.x
From: http://sourceforge.net/projects/libusb/files/libusb-1.0/
Or via apt:
sudo apt-get install libusb-1.0-0-dev
4) FreeGLUT3
From: http://freeglut.sourceforge.net/index.php#download
Or via apt:
sudo apt-get install freeglut3-dev
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
Or via apt:
Ubuntu 10.x: sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
sudo apt-get update
sudo apt-get install sun-java6-jdk
Ubuntu 12.x: sudo apt-get install openjdk-6-jdk
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
Or via apt:
sudo apt-get install doxygen
2) GraphViz
From: http://www.graphviz.org/Download_linux_ubuntu.php
Or via apt:
sudo apt-get install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.html
Or via apt:
sudo apt-get install mono-complete
Building OpenNI:
1) Go into the directory: "Platform/Linux/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".
Building OpenNI using a cross-compiler:
1) Make sure to define two environment variables:
- <platform>_CXX - the name of the cross g++ for platform <platform>
- <platform>_STAGING - a path to the staging dir (a directory which simulates the target root filesystem).
Note that <platform> should be upper cased.
For example, if wanting to compile for ARM from a x86 machine, ARM_CXX and ARM_STAGING should be defined.
2) Go into the directory: "Platform/Linux/CreateRedist".
Run: "./RedistMaker <platform>" (for example: "./RedistMake Arm").
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
3) To install OpenNI files on the target file system:
Go into the directory: "Platform/Linux/Redist".
Run the script: "./install.sh -c $<platform>_STAGING" (for example: "./install.sh -c $ARM_STAGING").
The install script copies key files to the following location:
Libs into: STAGING/usr/lib
Bins into: STAGING/usr/bin
Includes into: STAGING/usr/include/ni
Config files into: STAGING/var/lib/ni
To build the package manually, you can run "make PLATFORM=<platform>" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make PLATFORM=<platform> mono_wrapper" and "make PLATFORM=<platform> mono_samples".
MacOSX:
Requirements:
1) For Mac OSX 10.7, Xcode 4.3.2
From: http://developer.apple.com/devcenter/mac/index.actionhttp://adcdownload.apple.com/Developer_Tools/xcode_4.3.2/xcode_432_lion.dmg You will also need to download and install the "Commandline Tools for XCode - Late March 2012" package:
http://adcdownload.apple.com/Developer_Tools/command_line_tools_for_xcode_4.4__late_march_2012/cltools_lion_latemarch12.dmg
Note: Since Xcode is now a normal application, it no longer automatically install itself. You have to copy&paste Xcode yourself into your Applications folder. (or run the application "Install Xcode" from your Applications folder / LaunchPad). It's also recommended to run the following command after you do the above:
sudo xcode-select -switch /Applications/Xcode.app/
For Mac OSX 10.6, Xcode 3.2.6:
From: http://developer.apple.com/devcenter/mac/index.actionhttp://developer.apple.com/devcenter/download.action?path=/Developer_Tools/xcode_3.2.6_and_ios_sdk_4.3__final/xcode_3.2.6_and_ios_sdk_4.3.dmg
Please note that you need to register as a mac developer (It's free!).
2) LibUSB 1.0.x (The patched development tree)
This can be installed by two ways: A) MacPorts: From: http://www.macports.org/install.php
For Mac OSX 10.7: https://distfiles.macports.org/MacPorts/MacPorts-2.0.4-10.7-Lion.dmg
For Mac OSX 10.6: https://distfiles.macports.org/MacPorts/MacPorts-1.9.2-10.6-SnowLeopard.dmg
* You will also need to install LibTool:
sudo port install libtool * And finally, LibUSB itself:
sudo port install libusb-devel +universal
Note: Do not forget the +universal, it's very important!!
If you're previously already installed libusb-devel then use "sudo port uninstall libusb-devel" and reinstall it again with the +universal flag.
B) Compile the source & install LibUSB yourself:
* Change the working directory to the prerequisites directory: "cd Platform\Linux-x86\Build\Prerequisites"
* Extract the tar file by running: "tar -xvjf libusb-1.0.8-osx.tar.bz2"
* Change the working directory to the libusb directory: "cd libusb"
* Run the following commands to build and install libusb:
/autogen.sh
./configure LDFLAGS='-framework IOKit -framework CoreFoundation -arch i386 -arch x86_64 ' CFLAGS='-arch i386 -arch x86_64' --disable-dependency-tracking --prefix=/opt/local
make
sudo make install
Optional Requirements (To build the documentation):
1) Doxygen
Install via MacPorts:
sudo port install doxygen
2) GraphViz
Install via MacPorts:
sudo port install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.htmlhttp://download.mono-project.com/archive/2.10.9/macos-10-x86/10/MonoFramework-MDK-2.10.9_10.macos10.xamarin.x86.dmg
Install via MacPorts:
sudo port install mono
Building OpenNI:
1) Go into the directory: "Platform/Linux-x86/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux-x86/Redist" directory.
It will also create a distribution in the "Platform/Linux-x86/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux-x86/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux-x86\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".

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Cross-platform C++ Middleware for Natural Interaction

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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OpenNI (Version 1.5.4.0 - May 7th 2012)
---------------------------------------
Website: http://www.primesense.com
Forum: http://groups.google.com/group/openni-dev
Wiki: http://wiki.openni.org
Binaries are available at:
http://www.openni.org/Downloads/OpenNIModules.aspx
(The "OpenNI Binaries" section)
Sources are available at:
https://github.com/OpenNI/OpenNI
or
https://github.com/OpenNI/OpenNI/tree/unstable
for unstable branch
Release Notes:
--------------
* At the moment, the default is to compile the code with SSE3 support (this is also true for the supplied binaries). If you have a CPU without such support, please remove the sse compiler flags from the make files.
(A good hint for this error is that you encounter an "illegal instructions" messages)
* MacOSX: Only OSX 10.6 (Snow Leopard) and above with an Intel based CPU is currently supported.
* MacOSX: Drawing the depth/image maps via the mono .NET wrapper can be slow and will cause the FPS to drop.
Build Notes:
------------
Windows:
Requirements:
1) Microsoft Visual Studio 2010
From: http://msdn.microsoft.com/en-us/vstudio/bb984878.aspx
2) Python 2.6+/3.x
From: http://www.python.org/download/
3) PyWin32
From: http://sourceforge.net/projects/pywin32/files/pywin32/
Please make sure you download the version that matches your exact python version.
4) WIX 3.5
From: http://wix.codeplex.com/releases/view/60102
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
You must also define an environment variable called "JAVA_HOME" that points to the JDK installation directory.
For example: set JAVA_HOME=c:\Program Files (x86)\Java\jdk1.6.0_32
Optional requirements (To build the USB device driver):
1) Microsoft WDK
From: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=11800
The package already includes a precompiled and digitally signed 32/64 bit driver.
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
2) GraphViz
From: http://www.graphviz.org/Download_windows.php
Building OpenNI:
1) Uninstall the previous version.
2) Go to the directory: "Platform\Win32\CreateRedist".
x86 32-bit - Run the script: "RedistMaker.bat y 32 y".
x64 64-bit - Run the script: "RedistMaker.bat y 64 y".
This will compile and prepare the redist exe files that includes everything.
3) Install the exe you've just made which is located in Platform\Win32\CreateRedist\FinalXX\OPENNI-WinXX-1.X.X.X.exe (XX being the number of bits: 32 or 64)
The installer will also create the necessary environment variables (OPEN_NI_xxx), add the DLLs to the system path and register the internal modules with NiReg.
The visual studio solution is located in: Platform\Win32\Build\OpenNI.sln.
When doing development it is recommended that you change the environment variables to point to your development directory instead of the default C:\Program Files\OpenNI.
(This can save you lots back and forth file copying...)
Important: Please note that even though the directory is called Win32, you can also use it to compile it for 64-bit targets (Win64/AMD64/x64).
Building the USB driver (Optional):
Simply go into the directory "OpenNI\Platform\Win32\Driver\Build" and run the "BuildAll.bat" script.
For your development convenience, you can also use the solution: "Platform\Win32\Driver\Build\psdrv3.sln" but official driver builds should only be made with the batch file above, that uses the proper DDK environment.
Note: The driver build tool requires a system environment variable called "DDKPATH" that points to the WDK installation dir (for example: "c:\WinDDK\7100.0.0"). To add an environment variable please follow these steps: Control Panel -> System -> Advanced -> Environment Variables -> New (at the "System Variables" tab). Linux:
Requirements:
1) GCC 4.x
From: http://gcc.gnu.org/releases.html
Or via apt:
sudo apt-get install g++
2) Python 2.6+/3.x
From: http://www.python.org/download/
Or via apt:
sudo apt-get install python
3) LibUSB 1.0.x
From: http://sourceforge.net/projects/libusb/files/libusb-1.0/
Or via apt:
sudo apt-get install libusb-1.0-0-dev
4) FreeGLUT3
From: http://freeglut.sourceforge.net/index.php#download
Or via apt:
sudo apt-get install freeglut3-dev
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
Or via apt:
Ubuntu 10.x: sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
sudo apt-get update
sudo apt-get install sun-java6-jdk
Ubuntu 12.x: sudo apt-get install openjdk-6-jdk
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
Or via apt:
sudo apt-get install doxygen
2) GraphViz
From: http://www.graphviz.org/Download_linux_ubuntu.php
Or via apt:
sudo apt-get install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.html
Or via apt:
sudo apt-get install mono-complete
Building OpenNI:
1) Go into the directory: "Platform/Linux/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".
Building OpenNI using a cross-compiler:
1) Make sure to define two environment variables:
- <platform>_CXX - the name of the cross g++ for platform <platform>
- <platform>_STAGING - a path to the staging dir (a directory which simulates the target root filesystem).
Note that <platform> should be upper cased.
For example, if wanting to compile for ARM from a x86 machine, ARM_CXX and ARM_STAGING should be defined.
2) Go into the directory: "Platform/Linux/CreateRedist".
Run: "./RedistMaker <platform>" (for example: "./RedistMake Arm").
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
3) To install OpenNI files on the target file system:
Go into the directory: "Platform/Linux/Redist".
Run the script: "./install.sh -c $<platform>_STAGING" (for example: "./install.sh -c $ARM_STAGING").
The install script copies key files to the following location:
Libs into: STAGING/usr/lib
Bins into: STAGING/usr/bin
Includes into: STAGING/usr/include/ni
Config files into: STAGING/var/lib/ni
To build the package manually, you can run "make PLATFORM=<platform>" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make PLATFORM=<platform> mono_wrapper" and "make PLATFORM=<platform> mono_samples".
MacOSX:
Requirements:
1) For Mac OSX 10.7, Xcode 4.3.2
From: http://developer.apple.com/devcenter/mac/index.actionhttp://adcdownload.apple.com/Developer_Tools/xcode_4.3.2/xcode_432_lion.dmg You will also need to download and install the "Commandline Tools for XCode - Late March 2012" package:
http://adcdownload.apple.com/Developer_Tools/command_line_tools_for_xcode_4.4__late_march_2012/cltools_lion_latemarch12.dmg
Note: Since Xcode is now a normal application, it no longer automatically install itself. You have to copy&paste Xcode yourself into your Applications folder. (or run the application "Install Xcode" from your Applications folder / LaunchPad). It's also recommended to run the following command after you do the above:
sudo xcode-select -switch /Applications/Xcode.app/
For Mac OSX 10.6, Xcode 3.2.6:
From: http://developer.apple.com/devcenter/mac/index.actionhttp://developer.apple.com/devcenter/download.action?path=/Developer_Tools/xcode_3.2.6_and_ios_sdk_4.3__final/xcode_3.2.6_and_ios_sdk_4.3.dmg
Please note that you need to register as a mac developer (It's free!).
2) LibUSB 1.0.x (The patched development tree)
This can be installed by two ways: A) MacPorts: From: http://www.macports.org/install.php
For Mac OSX 10.7: https://distfiles.macports.org/MacPorts/MacPorts-2.0.4-10.7-Lion.dmg
For Mac OSX 10.6: https://distfiles.macports.org/MacPorts/MacPorts-1.9.2-10.6-SnowLeopard.dmg
* You will also need to install LibTool:
sudo port install libtool * And finally, LibUSB itself:
sudo port install libusb-devel +universal
Note: Do not forget the +universal, it's very important!!
If you're previously already installed libusb-devel then use "sudo port uninstall libusb-devel" and reinstall it again with the +universal flag.
B) Compile the source & install LibUSB yourself:
* Change the working directory to the prerequisites directory: "cd Platform\Linux-x86\Build\Prerequisites"
* Extract the tar file by running: "tar -xvjf libusb-1.0.8-osx.tar.bz2"
* Change the working directory to the libusb directory: "cd libusb"
* Run the following commands to build and install libusb:
/autogen.sh
./configure LDFLAGS='-framework IOKit -framework CoreFoundation -arch i386 -arch x86_64 ' CFLAGS='-arch i386 -arch x86_64' --disable-dependency-tracking --prefix=/opt/local
make
sudo make install
Optional Requirements (To build the documentation):
1) Doxygen
Install via MacPorts:
sudo port install doxygen
2) GraphViz
Install via MacPorts:
sudo port install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.htmlhttp://download.mono-project.com/archive/2.10.9/macos-10-x86/10/MonoFramework-MDK-2.10.9_10.macos10.xamarin.x86.dmg
Install via MacPorts:
sudo port install mono
Building OpenNI:
1) Go into the directory: "Platform/Linux-x86/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux-x86/Redist" directory.
It will also create a distribution in the "Platform/Linux-x86/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux-x86/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux-x86\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".

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OpenNI (Version 1.5.4.0 - May 7th 2012)
---------------------------------------
Website: http://www.primesense.com
Forum: http://groups.google.com/group/openni-dev
Wiki: http://wiki.openni.org
Binaries are available at:
http://www.openni.org/Downloads/OpenNIModules.aspx
(The "OpenNI Binaries" section)
Sources are available at:
https://github.com/OpenNI/OpenNI
or
https://github.com/OpenNI/OpenNI/tree/unstable
for unstable branch
Release Notes:
--------------
* At the moment, the default is to compile the code with SSE3 support (this is also true for the supplied binaries). If you have a CPU without such support, please remove the sse compiler flags from the make files.
(A good hint for this error is that you encounter an "illegal instructions" messages)
* MacOSX: Only OSX 10.6 (Snow Leopard) and above with an Intel based CPU is currently supported.
* MacOSX: Drawing the depth/image maps via the mono .NET wrapper can be slow and will cause the FPS to drop.
Build Notes:
------------
Windows:
Requirements:
1) Microsoft Visual Studio 2010
From: http://msdn.microsoft.com/en-us/vstudio/bb984878.aspx
2) Python 2.6+/3.x
From: http://www.python.org/download/
3) PyWin32
From: http://sourceforge.net/projects/pywin32/files/pywin32/
Please make sure you download the version that matches your exact python version.
4) WIX 3.5
From: http://wix.codeplex.com/releases/view/60102
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
You must also define an environment variable called "JAVA_HOME" that points to the JDK installation directory.
For example: set JAVA_HOME=c:\Program Files (x86)\Java\jdk1.6.0_32
Optional requirements (To build the USB device driver):
1) Microsoft WDK
From: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=11800
The package already includes a precompiled and digitally signed 32/64 bit driver.
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
2) GraphViz
From: http://www.graphviz.org/Download_windows.php
Building OpenNI:
1) Uninstall the previous version.
2) Go to the directory: "Platform\Win32\CreateRedist".
x86 32-bit - Run the script: "RedistMaker.bat y 32 y".
x64 64-bit - Run the script: "RedistMaker.bat y 64 y".
This will compile and prepare the redist exe files that includes everything.
3) Install the exe you've just made which is located in Platform\Win32\CreateRedist\FinalXX\OPENNI-WinXX-1.X.X.X.exe (XX being the number of bits: 32 or 64)
The installer will also create the necessary environment variables (OPEN_NI_xxx), add the DLLs to the system path and register the internal modules with NiReg.
The visual studio solution is located in: Platform\Win32\Build\OpenNI.sln.
When doing development it is recommended that you change the environment variables to point to your development directory instead of the default C:\Program Files\OpenNI.
(This can save you lots back and forth file copying...)
Important: Please note that even though the directory is called Win32, you can also use it to compile it for 64-bit targets (Win64/AMD64/x64).
Building the USB driver (Optional):
Simply go into the directory "OpenNI\Platform\Win32\Driver\Build" and run the "BuildAll.bat" script.
For your development convenience, you can also use the solution: "Platform\Win32\Driver\Build\psdrv3.sln" but official driver builds should only be made with the batch file above, that uses the proper DDK environment.
Note: The driver build tool requires a system environment variable called "DDKPATH" that points to the WDK installation dir (for example: "c:\WinDDK\7100.0.0"). To add an environment variable please follow these steps: Control Panel -> System -> Advanced -> Environment Variables -> New (at the "System Variables" tab). Linux:
Requirements:
1) GCC 4.x
From: http://gcc.gnu.org/releases.html
Or via apt:
sudo apt-get install g++
2) Python 2.6+/3.x
From: http://www.python.org/download/
Or via apt:
sudo apt-get install python
3) LibUSB 1.0.x
From: http://sourceforge.net/projects/libusb/files/libusb-1.0/
Or via apt:
sudo apt-get install libusb-1.0-0-dev
4) FreeGLUT3
From: http://freeglut.sourceforge.net/index.php#download
Or via apt:
sudo apt-get install freeglut3-dev
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
Or via apt:
Ubuntu 10.x: sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
sudo apt-get update
sudo apt-get install sun-java6-jdk
Ubuntu 12.x: sudo apt-get install openjdk-6-jdk
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
Or via apt:
sudo apt-get install doxygen
2) GraphViz
From: http://www.graphviz.org/Download_linux_ubuntu.php
Or via apt:
sudo apt-get install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.html
Or via apt:
sudo apt-get install mono-complete
Building OpenNI:
1) Go into the directory: "Platform/Linux/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".
Building OpenNI using a cross-compiler:
1) Make sure to define two environment variables:
- <platform>_CXX - the name of the cross g++ for platform <platform>
- <platform>_STAGING - a path to the staging dir (a directory which simulates the target root filesystem).
Note that <platform> should be upper cased.
For example, if wanting to compile for ARM from a x86 machine, ARM_CXX and ARM_STAGING should be defined.
2) Go into the directory: "Platform/Linux/CreateRedist".
Run: "./RedistMaker <platform>" (for example: "./RedistMake Arm").
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
3) To install OpenNI files on the target file system:
Go into the directory: "Platform/Linux/Redist".
Run the script: "./install.sh -c $<platform>_STAGING" (for example: "./install.sh -c $ARM_STAGING").
The install script copies key files to the following location:
Libs into: STAGING/usr/lib
Bins into: STAGING/usr/bin
Includes into: STAGING/usr/include/ni
Config files into: STAGING/var/lib/ni
To build the package manually, you can run "make PLATFORM=<platform>" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make PLATFORM=<platform> mono_wrapper" and "make PLATFORM=<platform> mono_samples".
MacOSX:
Requirements:
1) For Mac OSX 10.7, Xcode 4.3.2
From: http://developer.apple.com/devcenter/mac/index.actionhttp://adcdownload.apple.com/Developer_Tools/xcode_4.3.2/xcode_432_lion.dmg You will also need to download and install the "Commandline Tools for XCode - Late March 2012" package:
http://adcdownload.apple.com/Developer_Tools/command_line_tools_for_xcode_4.4__late_march_2012/cltools_lion_latemarch12.dmg
Note: Since Xcode is now a normal application, it no longer automatically install itself. You have to copy&paste Xcode yourself into your Applications folder. (or run the application "Install Xcode" from your Applications folder / LaunchPad). It's also recommended to run the following command after you do the above:
sudo xcode-select -switch /Applications/Xcode.app/
For Mac OSX 10.6, Xcode 3.2.6:
From: http://developer.apple.com/devcenter/mac/index.actionhttp://developer.apple.com/devcenter/download.action?path=/Developer_Tools/xcode_3.2.6_and_ios_sdk_4.3__final/xcode_3.2.6_and_ios_sdk_4.3.dmg
Please note that you need to register as a mac developer (It's free!).
2) LibUSB 1.0.x (The patched development tree)
This can be installed by two ways: A) MacPorts: From: http://www.macports.org/install.php
For Mac OSX 10.7: https://distfiles.macports.org/MacPorts/MacPorts-2.0.4-10.7-Lion.dmg
For Mac OSX 10.6: https://distfiles.macports.org/MacPorts/MacPorts-1.9.2-10.6-SnowLeopard.dmg
* You will also need to install LibTool:
sudo port install libtool * And finally, LibUSB itself:
sudo port install libusb-devel +universal
Note: Do not forget the +universal, it's very important!!
If you're previously already installed libusb-devel then use "sudo port uninstall libusb-devel" and reinstall it again with the +universal flag.
B) Compile the source & install LibUSB yourself:
* Change the working directory to the prerequisites directory: "cd Platform\Linux-x86\Build\Prerequisites"
* Extract the tar file by running: "tar -xvjf libusb-1.0.8-osx.tar.bz2"
* Change the working directory to the libusb directory: "cd libusb"
* Run the following commands to build and install libusb:
/autogen.sh
./configure LDFLAGS='-framework IOKit -framework CoreFoundation -arch i386 -arch x86_64 ' CFLAGS='-arch i386 -arch x86_64' --disable-dependency-tracking --prefix=/opt/local
make
sudo make install
Optional Requirements (To build the documentation):
1) Doxygen
Install via MacPorts:
sudo port install doxygen
2) GraphViz
Install via MacPorts:
sudo port install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.htmlhttp://download.mono-project.com/archive/2.10.9/macos-10-x86/10/MonoFramework-MDK-2.10.9_10.macos10.xamarin.x86.dmg
Install via MacPorts:
sudo port install mono
Building OpenNI:
1) Go into the directory: "Platform/Linux-x86/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux-x86/Redist" directory.
It will also create a distribution in the "Platform/Linux-x86/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux-x86/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux-x86\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".

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Cross-platform C++ Middleware for Natural Interaction

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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OpenNI (Version 1.5.4.0 - May 7th 2012)
---------------------------------------
Website: http://www.primesense.com
Forum: http://groups.google.com/group/openni-dev
Wiki: http://wiki.openni.org
Binaries are available at:
http://www.openni.org/Downloads/OpenNIModules.aspx
(The "OpenNI Binaries" section)
Sources are available at:
https://github.com/OpenNI/OpenNI
or
https://github.com/OpenNI/OpenNI/tree/unstable
for unstable branch
Release Notes:
--------------
* At the moment, the default is to compile the code with SSE3 support (this is also true for the supplied binaries). If you have a CPU without such support, please remove the sse compiler flags from the make files.
(A good hint for this error is that you encounter an "illegal instructions" messages)
* MacOSX: Only OSX 10.6 (Snow Leopard) and above with an Intel based CPU is currently supported.
* MacOSX: Drawing the depth/image maps via the mono .NET wrapper can be slow and will cause the FPS to drop.
Build Notes:
------------
Windows:
Requirements:
1) Microsoft Visual Studio 2010
From: http://msdn.microsoft.com/en-us/vstudio/bb984878.aspx
2) Python 2.6+/3.x
From: http://www.python.org/download/
3) PyWin32
From: http://sourceforge.net/projects/pywin32/files/pywin32/
Please make sure you download the version that matches your exact python version.
4) WIX 3.5
From: http://wix.codeplex.com/releases/view/60102
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
You must also define an environment variable called "JAVA_HOME" that points to the JDK installation directory.
For example: set JAVA_HOME=c:\Program Files (x86)\Java\jdk1.6.0_32
Optional requirements (To build the USB device driver):
1) Microsoft WDK
From: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=11800
The package already includes a precompiled and digitally signed 32/64 bit driver.
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
2) GraphViz
From: http://www.graphviz.org/Download_windows.php
Building OpenNI:
1) Uninstall the previous version.
2) Go to the directory: "Platform\Win32\CreateRedist".
x86 32-bit - Run the script: "RedistMaker.bat y 32 y".
x64 64-bit - Run the script: "RedistMaker.bat y 64 y".
This will compile and prepare the redist exe files that includes everything.
3) Install the exe you've just made which is located in Platform\Win32\CreateRedist\FinalXX\OPENNI-WinXX-1.X.X.X.exe (XX being the number of bits: 32 or 64)
The installer will also create the necessary environment variables (OPEN_NI_xxx), add the DLLs to the system path and register the internal modules with NiReg.
The visual studio solution is located in: Platform\Win32\Build\OpenNI.sln.
When doing development it is recommended that you change the environment variables to point to your development directory instead of the default C:\Program Files\OpenNI.
(This can save you lots back and forth file copying...)
Important: Please note that even though the directory is called Win32, you can also use it to compile it for 64-bit targets (Win64/AMD64/x64).
Building the USB driver (Optional):
Simply go into the directory "OpenNI\Platform\Win32\Driver\Build" and run the "BuildAll.bat" script.
For your development convenience, you can also use the solution: "Platform\Win32\Driver\Build\psdrv3.sln" but official driver builds should only be made with the batch file above, that uses the proper DDK environment.
Note: The driver build tool requires a system environment variable called "DDKPATH" that points to the WDK installation dir (for example: "c:\WinDDK\7100.0.0"). To add an environment variable please follow these steps: Control Panel -> System -> Advanced -> Environment Variables -> New (at the "System Variables" tab). Linux:
Requirements:
1) GCC 4.x
From: http://gcc.gnu.org/releases.html
Or via apt:
sudo apt-get install g++
2) Python 2.6+/3.x
From: http://www.python.org/download/
Or via apt:
sudo apt-get install python
3) LibUSB 1.0.x
From: http://sourceforge.net/projects/libusb/files/libusb-1.0/
Or via apt:
sudo apt-get install libusb-1.0-0-dev
4) FreeGLUT3
From: http://freeglut.sourceforge.net/index.php#download
Or via apt:
sudo apt-get install freeglut3-dev
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
Or via apt:
Ubuntu 10.x: sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
sudo apt-get update
sudo apt-get install sun-java6-jdk
Ubuntu 12.x: sudo apt-get install openjdk-6-jdk
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
Or via apt:
sudo apt-get install doxygen
2) GraphViz
From: http://www.graphviz.org/Download_linux_ubuntu.php
Or via apt:
sudo apt-get install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.html
Or via apt:
sudo apt-get install mono-complete
Building OpenNI:
1) Go into the directory: "Platform/Linux/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".
Building OpenNI using a cross-compiler:
1) Make sure to define two environment variables:
- <platform>_CXX - the name of the cross g++ for platform <platform>
- <platform>_STAGING - a path to the staging dir (a directory which simulates the target root filesystem).
Note that <platform> should be upper cased.
For example, if wanting to compile for ARM from a x86 machine, ARM_CXX and ARM_STAGING should be defined.
2) Go into the directory: "Platform/Linux/CreateRedist".
Run: "./RedistMaker <platform>" (for example: "./RedistMake Arm").
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
3) To install OpenNI files on the target file system:
Go into the directory: "Platform/Linux/Redist".
Run the script: "./install.sh -c $<platform>_STAGING" (for example: "./install.sh -c $ARM_STAGING").
The install script copies key files to the following location:
Libs into: STAGING/usr/lib
Bins into: STAGING/usr/bin
Includes into: STAGING/usr/include/ni
Config files into: STAGING/var/lib/ni
To build the package manually, you can run "make PLATFORM=<platform>" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make PLATFORM=<platform> mono_wrapper" and "make PLATFORM=<platform> mono_samples".
MacOSX:
Requirements:
1) For Mac OSX 10.7, Xcode 4.3.2
From: http://developer.apple.com/devcenter/mac/index.actionhttp://adcdownload.apple.com/Developer_Tools/xcode_4.3.2/xcode_432_lion.dmg You will also need to download and install the "Commandline Tools for XCode - Late March 2012" package:
http://adcdownload.apple.com/Developer_Tools/command_line_tools_for_xcode_4.4__late_march_2012/cltools_lion_latemarch12.dmg
Note: Since Xcode is now a normal application, it no longer automatically install itself. You have to copy&paste Xcode yourself into your Applications folder. (or run the application "Install Xcode" from your Applications folder / LaunchPad). It's also recommended to run the following command after you do the above:
sudo xcode-select -switch /Applications/Xcode.app/
For Mac OSX 10.6, Xcode 3.2.6:
From: http://developer.apple.com/devcenter/mac/index.actionhttp://developer.apple.com/devcenter/download.action?path=/Developer_Tools/xcode_3.2.6_and_ios_sdk_4.3__final/xcode_3.2.6_and_ios_sdk_4.3.dmg
Please note that you need to register as a mac developer (It's free!).
2) LibUSB 1.0.x (The patched development tree)
This can be installed by two ways: A) MacPorts: From: http://www.macports.org/install.php
For Mac OSX 10.7: https://distfiles.macports.org/MacPorts/MacPorts-2.0.4-10.7-Lion.dmg
For Mac OSX 10.6: https://distfiles.macports.org/MacPorts/MacPorts-1.9.2-10.6-SnowLeopard.dmg
* You will also need to install LibTool:
sudo port install libtool * And finally, LibUSB itself:
sudo port install libusb-devel +universal
Note: Do not forget the +universal, it's very important!!
If you're previously already installed libusb-devel then use "sudo port uninstall libusb-devel" and reinstall it again with the +universal flag.
B) Compile the source & install LibUSB yourself:
* Change the working directory to the prerequisites directory: "cd Platform\Linux-x86\Build\Prerequisites"
* Extract the tar file by running: "tar -xvjf libusb-1.0.8-osx.tar.bz2"
* Change the working directory to the libusb directory: "cd libusb"
* Run the following commands to build and install libusb:
/autogen.sh
./configure LDFLAGS='-framework IOKit -framework CoreFoundation -arch i386 -arch x86_64 ' CFLAGS='-arch i386 -arch x86_64' --disable-dependency-tracking --prefix=/opt/local
make
sudo make install
Optional Requirements (To build the documentation):
1) Doxygen
Install via MacPorts:
sudo port install doxygen
2) GraphViz
Install via MacPorts:
sudo port install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.htmlhttp://download.mono-project.com/archive/2.10.9/macos-10-x86/10/MonoFramework-MDK-2.10.9_10.macos10.xamarin.x86.dmg
Install via MacPorts:
sudo port install mono
Building OpenNI:
1) Go into the directory: "Platform/Linux-x86/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux-x86/Redist" directory.
It will also create a distribution in the "Platform/Linux-x86/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux-x86/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux-x86\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".

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OpenNI (Version 1.5.4.0 - May 7th 2012)
---------------------------------------
Website: http://www.primesense.com
Forum: http://groups.google.com/group/openni-dev
Wiki: http://wiki.openni.org
Binaries are available at:
http://www.openni.org/Downloads/OpenNIModules.aspx
(The "OpenNI Binaries" section)
Sources are available at:
https://github.com/OpenNI/OpenNI
or
https://github.com/OpenNI/OpenNI/tree/unstable
for unstable branch
Release Notes:
--------------
* At the moment, the default is to compile the code with SSE3 support (this is also true for the supplied binaries). If you have a CPU without such support, please remove the sse compiler flags from the make files.
(A good hint for this error is that you encounter an "illegal instructions" messages)
* MacOSX: Only OSX 10.6 (Snow Leopard) and above with an Intel based CPU is currently supported.
* MacOSX: Drawing the depth/image maps via the mono .NET wrapper can be slow and will cause the FPS to drop.
Build Notes:
------------
Windows:
Requirements:
1) Microsoft Visual Studio 2010
From: http://msdn.microsoft.com/en-us/vstudio/bb984878.aspx
2) Python 2.6+/3.x
From: http://www.python.org/download/
3) PyWin32
From: http://sourceforge.net/projects/pywin32/files/pywin32/
Please make sure you download the version that matches your exact python version.
4) WIX 3.5
From: http://wix.codeplex.com/releases/view/60102
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
You must also define an environment variable called "JAVA_HOME" that points to the JDK installation directory.
For example: set JAVA_HOME=c:\Program Files (x86)\Java\jdk1.6.0_32
Optional requirements (To build the USB device driver):
1) Microsoft WDK
From: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=11800
The package already includes a precompiled and digitally signed 32/64 bit driver.
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
2) GraphViz
From: http://www.graphviz.org/Download_windows.php
Building OpenNI:
1) Uninstall the previous version.
2) Go to the directory: "Platform\Win32\CreateRedist".
x86 32-bit - Run the script: "RedistMaker.bat y 32 y".
x64 64-bit - Run the script: "RedistMaker.bat y 64 y".
This will compile and prepare the redist exe files that includes everything.
3) Install the exe you've just made which is located in Platform\Win32\CreateRedist\FinalXX\OPENNI-WinXX-1.X.X.X.exe (XX being the number of bits: 32 or 64)
The installer will also create the necessary environment variables (OPEN_NI_xxx), add the DLLs to the system path and register the internal modules with NiReg.
The visual studio solution is located in: Platform\Win32\Build\OpenNI.sln.
When doing development it is recommended that you change the environment variables to point to your development directory instead of the default C:\Program Files\OpenNI.
(This can save you lots back and forth file copying...)
Important: Please note that even though the directory is called Win32, you can also use it to compile it for 64-bit targets (Win64/AMD64/x64).
Building the USB driver (Optional):
Simply go into the directory "OpenNI\Platform\Win32\Driver\Build" and run the "BuildAll.bat" script.
For your development convenience, you can also use the solution: "Platform\Win32\Driver\Build\psdrv3.sln" but official driver builds should only be made with the batch file above, that uses the proper DDK environment.
Note: The driver build tool requires a system environment variable called "DDKPATH" that points to the WDK installation dir (for example: "c:\WinDDK\7100.0.0"). To add an environment variable please follow these steps: Control Panel -> System -> Advanced -> Environment Variables -> New (at the "System Variables" tab). Linux:
Requirements:
1) GCC 4.x
From: http://gcc.gnu.org/releases.html
Or via apt:
sudo apt-get install g++
2) Python 2.6+/3.x
From: http://www.python.org/download/
Or via apt:
sudo apt-get install python
3) LibUSB 1.0.x
From: http://sourceforge.net/projects/libusb/files/libusb-1.0/
Or via apt:
sudo apt-get install libusb-1.0-0-dev
4) FreeGLUT3
From: http://freeglut.sourceforge.net/index.php#download
Or via apt:
sudo apt-get install freeglut3-dev
5) JDK 6.0
From: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html
Or via apt:
Ubuntu 10.x: sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
sudo apt-get update
sudo apt-get install sun-java6-jdk
Ubuntu 12.x: sudo apt-get install openjdk-6-jdk
Optional Requirements (To build the documentation):
1) Doxygen
From: http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc
Or via apt:
sudo apt-get install doxygen
2) GraphViz
From: http://www.graphviz.org/Download_linux_ubuntu.php
Or via apt:
sudo apt-get install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.html
Or via apt:
sudo apt-get install mono-complete
Building OpenNI:
1) Go into the directory: "Platform/Linux/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".
Building OpenNI using a cross-compiler:
1) Make sure to define two environment variables:
- <platform>_CXX - the name of the cross g++ for platform <platform>
- <platform>_STAGING - a path to the staging dir (a directory which simulates the target root filesystem).
Note that <platform> should be upper cased.
For example, if wanting to compile for ARM from a x86 machine, ARM_CXX and ARM_STAGING should be defined.
2) Go into the directory: "Platform/Linux/CreateRedist".
Run: "./RedistMaker <platform>" (for example: "./RedistMake Arm").
This will compile everything and create a redist package in the "Platform/Linux/Redist" directory.
It will also create a distribution in the "Platform/Linux/CreateRedist/Final" directory.
3) To install OpenNI files on the target file system:
Go into the directory: "Platform/Linux/Redist".
Run the script: "./install.sh -c $<platform>_STAGING" (for example: "./install.sh -c $ARM_STAGING").
The install script copies key files to the following location:
Libs into: STAGING/usr/lib
Bins into: STAGING/usr/bin
Includes into: STAGING/usr/include/ni
Config files into: STAGING/var/lib/ni
To build the package manually, you can run "make PLATFORM=<platform>" in the "Platform\Linux\Build" directory.
If you wish to build the Mono wrappers, also run "make PLATFORM=<platform> mono_wrapper" and "make PLATFORM=<platform> mono_samples".
MacOSX:
Requirements:
1) For Mac OSX 10.7, Xcode 4.3.2
From: http://developer.apple.com/devcenter/mac/index.actionhttp://adcdownload.apple.com/Developer_Tools/xcode_4.3.2/xcode_432_lion.dmg You will also need to download and install the "Commandline Tools for XCode - Late March 2012" package:
http://adcdownload.apple.com/Developer_Tools/command_line_tools_for_xcode_4.4__late_march_2012/cltools_lion_latemarch12.dmg
Note: Since Xcode is now a normal application, it no longer automatically install itself. You have to copy&paste Xcode yourself into your Applications folder. (or run the application "Install Xcode" from your Applications folder / LaunchPad). It's also recommended to run the following command after you do the above:
sudo xcode-select -switch /Applications/Xcode.app/
For Mac OSX 10.6, Xcode 3.2.6:
From: http://developer.apple.com/devcenter/mac/index.actionhttp://developer.apple.com/devcenter/download.action?path=/Developer_Tools/xcode_3.2.6_and_ios_sdk_4.3__final/xcode_3.2.6_and_ios_sdk_4.3.dmg
Please note that you need to register as a mac developer (It's free!).
2) LibUSB 1.0.x (The patched development tree)
This can be installed by two ways: A) MacPorts: From: http://www.macports.org/install.php
For Mac OSX 10.7: https://distfiles.macports.org/MacPorts/MacPorts-2.0.4-10.7-Lion.dmg
For Mac OSX 10.6: https://distfiles.macports.org/MacPorts/MacPorts-1.9.2-10.6-SnowLeopard.dmg
* You will also need to install LibTool:
sudo port install libtool * And finally, LibUSB itself:
sudo port install libusb-devel +universal
Note: Do not forget the +universal, it's very important!!
If you're previously already installed libusb-devel then use "sudo port uninstall libusb-devel" and reinstall it again with the +universal flag.
B) Compile the source & install LibUSB yourself:
* Change the working directory to the prerequisites directory: "cd Platform\Linux-x86\Build\Prerequisites"
* Extract the tar file by running: "tar -xvjf libusb-1.0.8-osx.tar.bz2"
* Change the working directory to the libusb directory: "cd libusb"
* Run the following commands to build and install libusb:
/autogen.sh
./configure LDFLAGS='-framework IOKit -framework CoreFoundation -arch i386 -arch x86_64 ' CFLAGS='-arch i386 -arch x86_64' --disable-dependency-tracking --prefix=/opt/local
make
sudo make install
Optional Requirements (To build the documentation):
1) Doxygen
Install via MacPorts:
sudo port install doxygen
2) GraphViz
Install via MacPorts:
sudo port install graphviz
Optional Requirements (To build the Mono wrapper):
1) Mono
From: http://www.go-mono.com/mono-downloads/download.htmlhttp://download.mono-project.com/archive/2.10.9/macos-10-x86/10/MonoFramework-MDK-2.10.9_10.macos10.xamarin.x86.dmg
Install via MacPorts:
sudo port install mono
Building OpenNI:
1) Go into the directory: "Platform/Linux-x86/CreateRedist".
Run the script: "./RedistMaker".
This will compile everything and create a redist package in the "Platform/Linux-x86/Redist" directory.
It will also create a distribution in the "Platform/Linux-x86/CreateRedist/Final" directory.
2) Go into the directory: "Platform/Linux-x86/Redist".
Run the script: "sudo ./install.sh" (needs to run as root)
The install script copies key files to the following location:
Libs into: /usr/lib
Bins into: /usr/bin
Includes into: /usr/include/ni
Config files into: /var/lib/ni
To build the package manually, you can run "make" in the "Platform\Linux-x86\Build" directory.
If you wish to build the Mono wrappers, also run "make mono_wrapper" and "make mono_samples".

About

Cross-platform C++ Middleware for Natural Interaction

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