Declare known baseType(s) instead of subTypes - #175

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Declare known baseType(s) instead of subTypes#175
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Added KnownBaseTypeAttribute and KnownBaseTypeWithPropertyAttribute attributes, which are basically the inversion of KnownSubTypeAttribute and KnownSubTypeWithPropertyAttribute.

Basically, the problem we were facing is we've got base classes which reside in nuget packages/other projects.
Currently, you needed to 1) have access to those base classes to add all needed attributes and thus 2) your derived classes needed to exist in the same project as their base class.

With these changes, we can mark our base class as [JsonConverter(typeof(JsonSubtypes), "SomePropertyName")].
Then, any other project can create derived classes and mark them via [JsonSubtypes.KnownBaseTypeWithProperty(typeof(SomeBaseClass), "SomePropertyValue")].

It uses the same caching method as the GetAttributes function, so the added performance overhead would be minimal.
You'd only need to scan all assemblies once to find those attributes.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Declare known baseType(s) instead of subTypes - #175

Open
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master
Open

Declare known baseType(s) instead of subTypes#175
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master

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@aldrashan

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Added KnownBaseTypeAttribute and KnownBaseTypeWithPropertyAttribute attributes, which are basically the inversion of KnownSubTypeAttribute and KnownSubTypeWithPropertyAttribute.

Basically, the problem we were facing is we've got base classes which reside in nuget packages/other projects.
Currently, you needed to 1) have access to those base classes to add all needed attributes and thus 2) your derived classes needed to exist in the same project as their base class.

With these changes, we can mark our base class as [JsonConverter(typeof(JsonSubtypes), "SomePropertyName")].
Then, any other project can create derived classes and mark them via [JsonSubtypes.KnownBaseTypeWithProperty(typeof(SomeBaseClass), "SomePropertyValue")].

It uses the same caching method as the GetAttributes function, so the added performance overhead would be minimal.
You'd only need to scan all assemblies once to find those attributes.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Declare known baseType(s) instead of subTypes - #175

Open
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master
Open

Declare known baseType(s) instead of subTypes#175
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master

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@aldrashan

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Added KnownBaseTypeAttribute and KnownBaseTypeWithPropertyAttribute attributes, which are basically the inversion of KnownSubTypeAttribute and KnownSubTypeWithPropertyAttribute.

Basically, the problem we were facing is we've got base classes which reside in nuget packages/other projects.
Currently, you needed to 1) have access to those base classes to add all needed attributes and thus 2) your derived classes needed to exist in the same project as their base class.

With these changes, we can mark our base class as [JsonConverter(typeof(JsonSubtypes), "SomePropertyName")].
Then, any other project can create derived classes and mark them via [JsonSubtypes.KnownBaseTypeWithProperty(typeof(SomeBaseClass), "SomePropertyValue")].

It uses the same caching method as the GetAttributes function, so the added performance overhead would be minimal.
You'd only need to scan all assemblies once to find those attributes.

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@aldrashan@KenzoDeRidder
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Declare known baseType(s) instead of subTypes - #175

Open
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master
Open

Declare known baseType(s) instead of subTypes#175
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master

Conversation

@aldrashan

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Added KnownBaseTypeAttribute and KnownBaseTypeWithPropertyAttribute attributes, which are basically the inversion of KnownSubTypeAttribute and KnownSubTypeWithPropertyAttribute.

Basically, the problem we were facing is we've got base classes which reside in nuget packages/other projects.
Currently, you needed to 1) have access to those base classes to add all needed attributes and thus 2) your derived classes needed to exist in the same project as their base class.

With these changes, we can mark our base class as [JsonConverter(typeof(JsonSubtypes), "SomePropertyName")].
Then, any other project can create derived classes and mark them via [JsonSubtypes.KnownBaseTypeWithProperty(typeof(SomeBaseClass), "SomePropertyValue")].

It uses the same caching method as the GetAttributes function, so the added performance overhead would be minimal.
You'd only need to scan all assemblies once to find those attributes.

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2 participants

@aldrashan@KenzoDeRidder
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Declare known baseType(s) instead of subTypes - #175

Open
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master
Open

Declare known baseType(s) instead of subTypes#175
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master

Conversation

@aldrashan

Copy link
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Added KnownBaseTypeAttribute and KnownBaseTypeWithPropertyAttribute attributes, which are basically the inversion of KnownSubTypeAttribute and KnownSubTypeWithPropertyAttribute.

Basically, the problem we were facing is we've got base classes which reside in nuget packages/other projects.
Currently, you needed to 1) have access to those base classes to add all needed attributes and thus 2) your derived classes needed to exist in the same project as their base class.

With these changes, we can mark our base class as [JsonConverter(typeof(JsonSubtypes), "SomePropertyName")].
Then, any other project can create derived classes and mark them via [JsonSubtypes.KnownBaseTypeWithProperty(typeof(SomeBaseClass), "SomePropertyValue")].

It uses the same caching method as the GetAttributes function, so the added performance overhead would be minimal.
You'd only need to scan all assemblies once to find those attributes.

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2 participants

@aldrashan@KenzoDeRidder
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Declare known baseType(s) instead of subTypes - #175

Open
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master
Open

Declare known baseType(s) instead of subTypes#175
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master

Conversation

@aldrashan

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Added KnownBaseTypeAttribute and KnownBaseTypeWithPropertyAttribute attributes, which are basically the inversion of KnownSubTypeAttribute and KnownSubTypeWithPropertyAttribute.

Basically, the problem we were facing is we've got base classes which reside in nuget packages/other projects.
Currently, you needed to 1) have access to those base classes to add all needed attributes and thus 2) your derived classes needed to exist in the same project as their base class.

With these changes, we can mark our base class as [JsonConverter(typeof(JsonSubtypes), "SomePropertyName")].
Then, any other project can create derived classes and mark them via [JsonSubtypes.KnownBaseTypeWithProperty(typeof(SomeBaseClass), "SomePropertyValue")].

It uses the same caching method as the GetAttributes function, so the added performance overhead would be minimal.
You'd only need to scan all assemblies once to find those attributes.

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2 participants

@aldrashan@KenzoDeRidder
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Declare known baseType(s) instead of subTypes - #175

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aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master
Open

Declare known baseType(s) instead of subTypes#175
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master

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@aldrashan

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Added KnownBaseTypeAttribute and KnownBaseTypeWithPropertyAttribute attributes, which are basically the inversion of KnownSubTypeAttribute and KnownSubTypeWithPropertyAttribute.

Basically, the problem we were facing is we've got base classes which reside in nuget packages/other projects.
Currently, you needed to 1) have access to those base classes to add all needed attributes and thus 2) your derived classes needed to exist in the same project as their base class.

With these changes, we can mark our base class as [JsonConverter(typeof(JsonSubtypes), "SomePropertyName")].
Then, any other project can create derived classes and mark them via [JsonSubtypes.KnownBaseTypeWithProperty(typeof(SomeBaseClass), "SomePropertyValue")].

It uses the same caching method as the GetAttributes function, so the added performance overhead would be minimal.
You'd only need to scan all assemblies once to find those attributes.

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2 participants

@aldrashan@KenzoDeRidder
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Declare known baseType(s) instead of subTypes - #175

Open
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master
Open

Declare known baseType(s) instead of subTypes#175
aldrashan wants to merge 4 commits into
manuc66:masterfrom
aldrashan:master

Conversation

@aldrashan

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Added KnownBaseTypeAttribute and KnownBaseTypeWithPropertyAttribute attributes, which are basically the inversion of KnownSubTypeAttribute and KnownSubTypeWithPropertyAttribute.

Basically, the problem we were facing is we've got base classes which reside in nuget packages/other projects.
Currently, you needed to 1) have access to those base classes to add all needed attributes and thus 2) your derived classes needed to exist in the same project as their base class.

With these changes, we can mark our base class as [JsonConverter(typeof(JsonSubtypes), "SomePropertyName")].
Then, any other project can create derived classes and mark them via [JsonSubtypes.KnownBaseTypeWithProperty(typeof(SomeBaseClass), "SomePropertyValue")].

It uses the same caching method as the GetAttributes function, so the added performance overhead would be minimal.
You'd only need to scan all assemblies once to find those attributes.

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@aldrashan@KenzoDeRidder