Repository files navigation

License: ISC

ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.

It's worth noting that ares takes some uncommon design approaches that essentially trade speed for code clarity. We avoid state machines and bitmasks (when possible). Most cores end up being half the amount of code, but slower. The code is clearer and less spaghettified, especially for systems with lots of processors. C bitfields being non-portable incurs a speedhit. Windows also has a speedhit over Linux due to its ABI needing more instructions to switch contexts.

Official Releases

Official releases are available from the ares website.

Nightly Builds

Automated, untested builds of ares are available for Windows and macOS as a pre-release. Only the latest nightly build is kept.

Building ares

ares supports building on Windows, macOS, and various Linux/BSD distributions. See build instructions for:

Command-line options

When started from the command-line, ares accepts a few options.

Usage: ./ares [options] game(s)
--help Displays available options and exit
--version Displays the version string of the application
--terminal Create new terminal window (Windows only)
--fullscreen Start in full screen mode
--pseudofullscreen Start in pseudo full screen mode
--kiosk Start in minimal UI mode (implies --no-file-prompt)
--system system Specify the system name
--shader shader Specify a slang shader to load (requires OpenGL or Metal)
--setting name=value Specify a value for a setting
--dump-all-settings Show a list of all existing settings and exit
--no-file-prompt Do not prompt to load (optional) additional roms (eg: 64DD)
--settings-file path Specify a settings file override (settings.bml)
--save-state slot Specify a save state slot to load (1-9)

The --system option is useful when the system type cannot be auto-detected. --fullscreen will only have an effect if a game is also passed in argument.

Example: ares --system MSX examples.rom --fullscreen

Specifying multiple games allows for multi-cart support. For example, to load the Super GameBoy BIOS and a game in one command (to avoid a file prompt), you can do:

ares "Super GameBoy.sfc" "Super Mario Land.gb"

The --no-file-prompt option is useful if you wish to launch a game from CLI without being prompted to load additional roms. For example, some Nintendo 64 games optionally support 64DD expansion disks, so this option can be used to suppress the "64DD Disk" file dialog, and assume any secondary content is disconnected.

High-level Components

  • ares: emulator cores and component implementations
  • desktop-ui: main GUI implementation for this project
  • hiro: cross-platform GUI toolkit that utilizes native APIs on supported platforms
  • nall: Near's alternative to the C++ standard library
  • ruby: interface between a hiro application and platform-specific APIs for emulator video, audio, and input
  • mia: internal ROM database and ROM/image loader
  • libco: cooperative multithreading library

Contributing

Please join our discord to chat with other ares developers: https://discord.com/invite/gz2quhk2kv

About

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

Resources

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0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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function addCopyButtons() {
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})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

License: ISC

ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.

It's worth noting that ares takes some uncommon design approaches that essentially trade speed for code clarity. We avoid state machines and bitmasks (when possible). Most cores end up being half the amount of code, but slower. The code is clearer and less spaghettified, especially for systems with lots of processors. C bitfields being non-portable incurs a speedhit. Windows also has a speedhit over Linux due to its ABI needing more instructions to switch contexts.

Official Releases

Official releases are available from the ares website.

Nightly Builds

Automated, untested builds of ares are available for Windows and macOS as a pre-release. Only the latest nightly build is kept.

Building ares

ares supports building on Windows, macOS, and various Linux/BSD distributions. See build instructions for:

Command-line options

When started from the command-line, ares accepts a few options.

Usage: ./ares [options] game(s)
--help Displays available options and exit
--version Displays the version string of the application
--terminal Create new terminal window (Windows only)
--fullscreen Start in full screen mode
--pseudofullscreen Start in pseudo full screen mode
--kiosk Start in minimal UI mode (implies --no-file-prompt)
--system system Specify the system name
--shader shader Specify a slang shader to load (requires OpenGL or Metal)
--setting name=value Specify a value for a setting
--dump-all-settings Show a list of all existing settings and exit
--no-file-prompt Do not prompt to load (optional) additional roms (eg: 64DD)
--settings-file path Specify a settings file override (settings.bml)
--save-state slot Specify a save state slot to load (1-9)

The --system option is useful when the system type cannot be auto-detected. --fullscreen will only have an effect if a game is also passed in argument.

Example: ares --system MSX examples.rom --fullscreen

Specifying multiple games allows for multi-cart support. For example, to load the Super GameBoy BIOS and a game in one command (to avoid a file prompt), you can do:

ares "Super GameBoy.sfc" "Super Mario Land.gb"

The --no-file-prompt option is useful if you wish to launch a game from CLI without being prompted to load additional roms. For example, some Nintendo 64 games optionally support 64DD expansion disks, so this option can be used to suppress the "64DD Disk" file dialog, and assume any secondary content is disconnected.

High-level Components

  • ares: emulator cores and component implementations
  • desktop-ui: main GUI implementation for this project
  • hiro: cross-platform GUI toolkit that utilizes native APIs on supported platforms
  • nall: Near's alternative to the C++ standard library
  • ruby: interface between a hiro application and platform-specific APIs for emulator video, audio, and input
  • mia: internal ROM database and ROM/image loader
  • libco: cooperative multithreading library

Contributing

Please join our discord to chat with other ares developers: https://discord.com/invite/gz2quhk2kv

About

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

Resources

Stars

0 stars

Watchers

0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

License: ISC

ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.

It's worth noting that ares takes some uncommon design approaches that essentially trade speed for code clarity. We avoid state machines and bitmasks (when possible). Most cores end up being half the amount of code, but slower. The code is clearer and less spaghettified, especially for systems with lots of processors. C bitfields being non-portable incurs a speedhit. Windows also has a speedhit over Linux due to its ABI needing more instructions to switch contexts.

Official Releases

Official releases are available from the ares website.

Nightly Builds

Automated, untested builds of ares are available for Windows and macOS as a pre-release. Only the latest nightly build is kept.

Building ares

ares supports building on Windows, macOS, and various Linux/BSD distributions. See build instructions for:

Command-line options

When started from the command-line, ares accepts a few options.

Usage: ./ares [options] game(s)
--help Displays available options and exit
--version Displays the version string of the application
--terminal Create new terminal window (Windows only)
--fullscreen Start in full screen mode
--pseudofullscreen Start in pseudo full screen mode
--kiosk Start in minimal UI mode (implies --no-file-prompt)
--system system Specify the system name
--shader shader Specify a slang shader to load (requires OpenGL or Metal)
--setting name=value Specify a value for a setting
--dump-all-settings Show a list of all existing settings and exit
--no-file-prompt Do not prompt to load (optional) additional roms (eg: 64DD)
--settings-file path Specify a settings file override (settings.bml)
--save-state slot Specify a save state slot to load (1-9)

The --system option is useful when the system type cannot be auto-detected. --fullscreen will only have an effect if a game is also passed in argument.

Example: ares --system MSX examples.rom --fullscreen

Specifying multiple games allows for multi-cart support. For example, to load the Super GameBoy BIOS and a game in one command (to avoid a file prompt), you can do:

ares "Super GameBoy.sfc" "Super Mario Land.gb"

The --no-file-prompt option is useful if you wish to launch a game from CLI without being prompted to load additional roms. For example, some Nintendo 64 games optionally support 64DD expansion disks, so this option can be used to suppress the "64DD Disk" file dialog, and assume any secondary content is disconnected.

High-level Components

  • ares: emulator cores and component implementations
  • desktop-ui: main GUI implementation for this project
  • hiro: cross-platform GUI toolkit that utilizes native APIs on supported platforms
  • nall: Near's alternative to the C++ standard library
  • ruby: interface between a hiro application and platform-specific APIs for emulator video, audio, and input
  • mia: internal ROM database and ROM/image loader
  • libco: cooperative multithreading library

Contributing

Please join our discord to chat with other ares developers: https://discord.com/invite/gz2quhk2kv

About

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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License: ISC

ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.

It's worth noting that ares takes some uncommon design approaches that essentially trade speed for code clarity. We avoid state machines and bitmasks (when possible). Most cores end up being half the amount of code, but slower. The code is clearer and less spaghettified, especially for systems with lots of processors. C bitfields being non-portable incurs a speedhit. Windows also has a speedhit over Linux due to its ABI needing more instructions to switch contexts.

Official Releases

Official releases are available from the ares website.

Nightly Builds

Automated, untested builds of ares are available for Windows and macOS as a pre-release. Only the latest nightly build is kept.

Building ares

ares supports building on Windows, macOS, and various Linux/BSD distributions. See build instructions for:

Command-line options

When started from the command-line, ares accepts a few options.

Usage: ./ares [options] game(s)
--help Displays available options and exit
--version Displays the version string of the application
--terminal Create new terminal window (Windows only)
--fullscreen Start in full screen mode
--pseudofullscreen Start in pseudo full screen mode
--kiosk Start in minimal UI mode (implies --no-file-prompt)
--system system Specify the system name
--shader shader Specify a slang shader to load (requires OpenGL or Metal)
--setting name=value Specify a value for a setting
--dump-all-settings Show a list of all existing settings and exit
--no-file-prompt Do not prompt to load (optional) additional roms (eg: 64DD)
--settings-file path Specify a settings file override (settings.bml)
--save-state slot Specify a save state slot to load (1-9)

The --system option is useful when the system type cannot be auto-detected. --fullscreen will only have an effect if a game is also passed in argument.

Example: ares --system MSX examples.rom --fullscreen

Specifying multiple games allows for multi-cart support. For example, to load the Super GameBoy BIOS and a game in one command (to avoid a file prompt), you can do:

ares "Super GameBoy.sfc" "Super Mario Land.gb"

The --no-file-prompt option is useful if you wish to launch a game from CLI without being prompted to load additional roms. For example, some Nintendo 64 games optionally support 64DD expansion disks, so this option can be used to suppress the "64DD Disk" file dialog, and assume any secondary content is disconnected.

High-level Components

  • ares: emulator cores and component implementations
  • desktop-ui: main GUI implementation for this project
  • hiro: cross-platform GUI toolkit that utilizes native APIs on supported platforms
  • nall: Near's alternative to the C++ standard library
  • ruby: interface between a hiro application and platform-specific APIs for emulator video, audio, and input
  • mia: internal ROM database and ROM/image loader
  • libco: cooperative multithreading library

Contributing

Please join our discord to chat with other ares developers: https://discord.com/invite/gz2quhk2kv

About

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

License: ISC

ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.

It's worth noting that ares takes some uncommon design approaches that essentially trade speed for code clarity. We avoid state machines and bitmasks (when possible). Most cores end up being half the amount of code, but slower. The code is clearer and less spaghettified, especially for systems with lots of processors. C bitfields being non-portable incurs a speedhit. Windows also has a speedhit over Linux due to its ABI needing more instructions to switch contexts.

Official Releases

Official releases are available from the ares website.

Nightly Builds

Automated, untested builds of ares are available for Windows and macOS as a pre-release. Only the latest nightly build is kept.

Building ares

ares supports building on Windows, macOS, and various Linux/BSD distributions. See build instructions for:

Command-line options

When started from the command-line, ares accepts a few options.

Usage: ./ares [options] game(s)
--help Displays available options and exit
--version Displays the version string of the application
--terminal Create new terminal window (Windows only)
--fullscreen Start in full screen mode
--pseudofullscreen Start in pseudo full screen mode
--kiosk Start in minimal UI mode (implies --no-file-prompt)
--system system Specify the system name
--shader shader Specify a slang shader to load (requires OpenGL or Metal)
--setting name=value Specify a value for a setting
--dump-all-settings Show a list of all existing settings and exit
--no-file-prompt Do not prompt to load (optional) additional roms (eg: 64DD)
--settings-file path Specify a settings file override (settings.bml)
--save-state slot Specify a save state slot to load (1-9)

The --system option is useful when the system type cannot be auto-detected. --fullscreen will only have an effect if a game is also passed in argument.

Example: ares --system MSX examples.rom --fullscreen

Specifying multiple games allows for multi-cart support. For example, to load the Super GameBoy BIOS and a game in one command (to avoid a file prompt), you can do:

ares "Super GameBoy.sfc" "Super Mario Land.gb"

The --no-file-prompt option is useful if you wish to launch a game from CLI without being prompted to load additional roms. For example, some Nintendo 64 games optionally support 64DD expansion disks, so this option can be used to suppress the "64DD Disk" file dialog, and assume any secondary content is disconnected.

High-level Components

  • ares: emulator cores and component implementations
  • desktop-ui: main GUI implementation for this project
  • hiro: cross-platform GUI toolkit that utilizes native APIs on supported platforms
  • nall: Near's alternative to the C++ standard library
  • ruby: interface between a hiro application and platform-specific APIs for emulator video, audio, and input
  • mia: internal ROM database and ROM/image loader
  • libco: cooperative multithreading library

Contributing

Please join our discord to chat with other ares developers: https://discord.com/invite/gz2quhk2kv

About

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

License: ISC

ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.

It's worth noting that ares takes some uncommon design approaches that essentially trade speed for code clarity. We avoid state machines and bitmasks (when possible). Most cores end up being half the amount of code, but slower. The code is clearer and less spaghettified, especially for systems with lots of processors. C bitfields being non-portable incurs a speedhit. Windows also has a speedhit over Linux due to its ABI needing more instructions to switch contexts.

Official Releases

Official releases are available from the ares website.

Nightly Builds

Automated, untested builds of ares are available for Windows and macOS as a pre-release. Only the latest nightly build is kept.

Building ares

ares supports building on Windows, macOS, and various Linux/BSD distributions. See build instructions for:

Command-line options

When started from the command-line, ares accepts a few options.

Usage: ./ares [options] game(s)
--help Displays available options and exit
--version Displays the version string of the application
--terminal Create new terminal window (Windows only)
--fullscreen Start in full screen mode
--pseudofullscreen Start in pseudo full screen mode
--kiosk Start in minimal UI mode (implies --no-file-prompt)
--system system Specify the system name
--shader shader Specify a slang shader to load (requires OpenGL or Metal)
--setting name=value Specify a value for a setting
--dump-all-settings Show a list of all existing settings and exit
--no-file-prompt Do not prompt to load (optional) additional roms (eg: 64DD)
--settings-file path Specify a settings file override (settings.bml)
--save-state slot Specify a save state slot to load (1-9)

The --system option is useful when the system type cannot be auto-detected. --fullscreen will only have an effect if a game is also passed in argument.

Example: ares --system MSX examples.rom --fullscreen

Specifying multiple games allows for multi-cart support. For example, to load the Super GameBoy BIOS and a game in one command (to avoid a file prompt), you can do:

ares "Super GameBoy.sfc" "Super Mario Land.gb"

The --no-file-prompt option is useful if you wish to launch a game from CLI without being prompted to load additional roms. For example, some Nintendo 64 games optionally support 64DD expansion disks, so this option can be used to suppress the "64DD Disk" file dialog, and assume any secondary content is disconnected.

High-level Components

  • ares: emulator cores and component implementations
  • desktop-ui: main GUI implementation for this project
  • hiro: cross-platform GUI toolkit that utilizes native APIs on supported platforms
  • nall: Near's alternative to the C++ standard library
  • ruby: interface between a hiro application and platform-specific APIs for emulator video, audio, and input
  • mia: internal ROM database and ROM/image loader
  • libco: cooperative multithreading library

Contributing

Please join our discord to chat with other ares developers: https://discord.com/invite/gz2quhk2kv

About

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

License: ISC

ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.

It's worth noting that ares takes some uncommon design approaches that essentially trade speed for code clarity. We avoid state machines and bitmasks (when possible). Most cores end up being half the amount of code, but slower. The code is clearer and less spaghettified, especially for systems with lots of processors. C bitfields being non-portable incurs a speedhit. Windows also has a speedhit over Linux due to its ABI needing more instructions to switch contexts.

Official Releases

Official releases are available from the ares website.

Nightly Builds

Automated, untested builds of ares are available for Windows and macOS as a pre-release. Only the latest nightly build is kept.

Building ares

ares supports building on Windows, macOS, and various Linux/BSD distributions. See build instructions for:

Command-line options

When started from the command-line, ares accepts a few options.

Usage: ./ares [options] game(s)
--help Displays available options and exit
--version Displays the version string of the application
--terminal Create new terminal window (Windows only)
--fullscreen Start in full screen mode
--pseudofullscreen Start in pseudo full screen mode
--kiosk Start in minimal UI mode (implies --no-file-prompt)
--system system Specify the system name
--shader shader Specify a slang shader to load (requires OpenGL or Metal)
--setting name=value Specify a value for a setting
--dump-all-settings Show a list of all existing settings and exit
--no-file-prompt Do not prompt to load (optional) additional roms (eg: 64DD)
--settings-file path Specify a settings file override (settings.bml)
--save-state slot Specify a save state slot to load (1-9)

The --system option is useful when the system type cannot be auto-detected. --fullscreen will only have an effect if a game is also passed in argument.

Example: ares --system MSX examples.rom --fullscreen

Specifying multiple games allows for multi-cart support. For example, to load the Super GameBoy BIOS and a game in one command (to avoid a file prompt), you can do:

ares "Super GameBoy.sfc" "Super Mario Land.gb"

The --no-file-prompt option is useful if you wish to launch a game from CLI without being prompted to load additional roms. For example, some Nintendo 64 games optionally support 64DD expansion disks, so this option can be used to suppress the "64DD Disk" file dialog, and assume any secondary content is disconnected.

High-level Components

  • ares: emulator cores and component implementations
  • desktop-ui: main GUI implementation for this project
  • hiro: cross-platform GUI toolkit that utilizes native APIs on supported platforms
  • nall: Near's alternative to the C++ standard library
  • ruby: interface between a hiro application and platform-specific APIs for emulator video, audio, and input
  • mia: internal ROM database and ROM/image loader
  • libco: cooperative multithreading library

Contributing

Please join our discord to chat with other ares developers: https://discord.com/invite/gz2quhk2kv

About

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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License: ISC

ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.

It's worth noting that ares takes some uncommon design approaches that essentially trade speed for code clarity. We avoid state machines and bitmasks (when possible). Most cores end up being half the amount of code, but slower. The code is clearer and less spaghettified, especially for systems with lots of processors. C bitfields being non-portable incurs a speedhit. Windows also has a speedhit over Linux due to its ABI needing more instructions to switch contexts.

Official Releases

Official releases are available from the ares website.

Nightly Builds

Automated, untested builds of ares are available for Windows and macOS as a pre-release. Only the latest nightly build is kept.

Building ares

ares supports building on Windows, macOS, and various Linux/BSD distributions. See build instructions for:

Command-line options

When started from the command-line, ares accepts a few options.

Usage: ./ares [options] game(s)
--help Displays available options and exit
--version Displays the version string of the application
--terminal Create new terminal window (Windows only)
--fullscreen Start in full screen mode
--pseudofullscreen Start in pseudo full screen mode
--kiosk Start in minimal UI mode (implies --no-file-prompt)
--system system Specify the system name
--shader shader Specify a slang shader to load (requires OpenGL or Metal)
--setting name=value Specify a value for a setting
--dump-all-settings Show a list of all existing settings and exit
--no-file-prompt Do not prompt to load (optional) additional roms (eg: 64DD)
--settings-file path Specify a settings file override (settings.bml)
--save-state slot Specify a save state slot to load (1-9)

The --system option is useful when the system type cannot be auto-detected. --fullscreen will only have an effect if a game is also passed in argument.

Example: ares --system MSX examples.rom --fullscreen

Specifying multiple games allows for multi-cart support. For example, to load the Super GameBoy BIOS and a game in one command (to avoid a file prompt), you can do:

ares "Super GameBoy.sfc" "Super Mario Land.gb"

The --no-file-prompt option is useful if you wish to launch a game from CLI without being prompted to load additional roms. For example, some Nintendo 64 games optionally support 64DD expansion disks, so this option can be used to suppress the "64DD Disk" file dialog, and assume any secondary content is disconnected.

High-level Components

  • ares: emulator cores and component implementations
  • desktop-ui: main GUI implementation for this project
  • hiro: cross-platform GUI toolkit that utilizes native APIs on supported platforms
  • nall: Near's alternative to the C++ standard library
  • ruby: interface between a hiro application and platform-specific APIs for emulator video, audio, and input
  • mia: internal ROM database and ROM/image loader
  • libco: cooperative multithreading library

Contributing

Please join our discord to chat with other ares developers: https://discord.com/invite/gz2quhk2kv

About

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages