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Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, Counter-Strike: Source, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

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Mapbase's model source files.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
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navigator.clipboard.writeText(codeBlock.textContent).then(function() {
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try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - mapbase-source/mapbase-model-src: Mapbase's model source files. · GitHub
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Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, Counter-Strike: Source, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Mapbase's model source files.

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11 stars

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mapbase-source/mapbase-model-src: Mapbase's model source files. · GitHub
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Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, Counter-Strike: Source, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Mapbase's model source files.

Resources

Contributing

Stars

11 stars

Watchers

2 watching

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Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mapbase-source/mapbase-model-src: Mapbase's model source files. · GitHub
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Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, Counter-Strike: Source, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Mapbase's model source files.

Resources

Contributing

Stars

11 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - mapbase-source/mapbase-model-src: Mapbase's model source files. · GitHub
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Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, Counter-Strike: Source, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Mapbase's model source files.

Resources

Contributing

Stars

11 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mapbase-source/mapbase-model-src: Mapbase's model source files. · GitHub
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Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, Counter-Strike: Source, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Mapbase's model source files.

Resources

Contributing

Stars

11 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mapbase-source/mapbase-model-src: Mapbase's model source files. · GitHub
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Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, Counter-Strike: Source, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Mapbase's model source files.

Resources

Contributing

Stars

11 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - mapbase-source/mapbase-model-src: Mapbase's model source files. · GitHub
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Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, Counter-Strike: Source, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Mapbase's model source files.

Resources

Contributing

Stars

11 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors