[GAME] Env_flare crash #314

Description

@meatspace

Describe the bug

env_flare crashes game if given a Die Input before activation

Steps to reproduce

Place env_flare in hammer and give it a targetname like flare
Give it the "Start off" flag
Compile and open map in mapbase. (though i dont believe this is mapbase specific)
type ent_fire flare die or use the i/o system to do this
game crashes seconds later
seems repeatable

Expected behavior

Game to not crash


Additional context

Found this one in pinsplashes .fgds, might be others there worth looking for, just search 'crash' or 'bug'
https://github.com/Pinsplash/SEFGD

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
       blocks
      (function() {
      function addCopyButtons() {
      document.querySelectorAll('pre code').forEach(function(codeBlock) {
      if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
      codeBlock.parentElement.setAttribute('data-copy-added', 'true');
      var btn = document.createElement('button');
      btn.textContent = 'Copy';
      btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
      btn.onmouseover = function() { this.style.opacity = '1'; };
      btn.onmouseout = function() { this.style.opacity = '0.7'; };
      btn.onclick = function() {
      navigator.clipboard.writeText(codeBlock.textContent).then(function() {
      btn.textContent = 'Copied!';
      setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
      });
      };
      codeBlock.parentElement.style.position = 'relative';
      codeBlock.parentElement.appendChild(btn);
      });
      }
      addCopyButtons();
      // Re-run on dynamic content
      var observer = new MutationObserver(addCopyButtons);
      observer.observe(document.body, { childList: true, subtree: true });
      })();
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      [GAME] Env_flare crash #314

      Description

      @meatspace

      Describe the bug

      env_flare crashes game if given a Die Input before activation

      Steps to reproduce

      Place env_flare in hammer and give it a targetname like flare
      Give it the "Start off" flag
      Compile and open map in mapbase. (though i dont believe this is mapbase specific)
      type ent_fire flare die or use the i/o system to do this
      game crashes seconds later
      seems repeatable

      Expected behavior

      Game to not crash


      Additional context

      Found this one in pinsplashes .fgds, might be others there worth looking for, just search 'crash' or 'bug'
      https://github.com/Pinsplash/SEFGD

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        BugSomething isn't working

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        No type

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        No projects

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          No milestone

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          None yet

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          [GAME] Env_flare crash #314

          Description

          @meatspace

          Describe the bug

          env_flare crashes game if given a Die Input before activation

          Steps to reproduce

          Place env_flare in hammer and give it a targetname like flare
          Give it the "Start off" flag
          Compile and open map in mapbase. (though i dont believe this is mapbase specific)
          type ent_fire flare die or use the i/o system to do this
          game crashes seconds later
          seems repeatable

          Expected behavior

          Game to not crash


          Additional context

          Found this one in pinsplashes .fgds, might be others there worth looking for, just search 'crash' or 'bug'
          https://github.com/Pinsplash/SEFGD

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            BugSomething isn't working

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            No type

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            No projects

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              No milestone

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              None yet

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              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [GAME] Env_flare crash #314

              Description

              @meatspace

              Describe the bug

              env_flare crashes game if given a Die Input before activation

              Steps to reproduce

              Place env_flare in hammer and give it a targetname like flare
              Give it the "Start off" flag
              Compile and open map in mapbase. (though i dont believe this is mapbase specific)
              type ent_fire flare die or use the i/o system to do this
              game crashes seconds later
              seems repeatable

              Expected behavior

              Game to not crash


              Additional context

              Found this one in pinsplashes .fgds, might be others there worth looking for, just search 'crash' or 'bug'
              https://github.com/Pinsplash/SEFGD

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                BugSomething isn't working

                Type

                No type

                Projects

                No projects

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                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  [GAME] Env_flare crash #314

                  Description

                  @meatspace

                  Describe the bug

                  env_flare crashes game if given a Die Input before activation

                  Steps to reproduce

                  Place env_flare in hammer and give it a targetname like flare
                  Give it the "Start off" flag
                  Compile and open map in mapbase. (though i dont believe this is mapbase specific)
                  type ent_fire flare die or use the i/o system to do this
                  game crashes seconds later
                  seems repeatable

                  Expected behavior

                  Game to not crash


                  Additional context

                  Found this one in pinsplashes .fgds, might be others there worth looking for, just search 'crash' or 'bug'
                  https://github.com/Pinsplash/SEFGD

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    BugSomething isn't working

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      [GAME] Env_flare crash #314

                      Description

                      @meatspace

                      Describe the bug

                      env_flare crashes game if given a Die Input before activation

                      Steps to reproduce

                      Place env_flare in hammer and give it a targetname like flare
                      Give it the "Start off" flag
                      Compile and open map in mapbase. (though i dont believe this is mapbase specific)
                      type ent_fire flare die or use the i/o system to do this
                      game crashes seconds later
                      seems repeatable

                      Expected behavior

                      Game to not crash


                      Additional context

                      Found this one in pinsplashes .fgds, might be others there worth looking for, just search 'crash' or 'bug'
                      https://github.com/Pinsplash/SEFGD

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        BugSomething isn't working

                        Type

                        No type

                        Projects

                        No projects

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                          No milestone

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                          None yet

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                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          [GAME] Env_flare crash #314

                          Description

                          @meatspace

                          Describe the bug

                          env_flare crashes game if given a Die Input before activation

                          Steps to reproduce

                          Place env_flare in hammer and give it a targetname like flare
                          Give it the "Start off" flag
                          Compile and open map in mapbase. (though i dont believe this is mapbase specific)
                          type ent_fire flare die or use the i/o system to do this
                          game crashes seconds later
                          seems repeatable

                          Expected behavior

                          Game to not crash


                          Additional context

                          Found this one in pinsplashes .fgds, might be others there worth looking for, just search 'crash' or 'bug'
                          https://github.com/Pinsplash/SEFGD

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            BugSomething isn't working

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              [GAME] Env_flare crash #314

                              Description

                              @meatspace

                              Describe the bug

                              env_flare crashes game if given a Die Input before activation

                              Steps to reproduce

                              Place env_flare in hammer and give it a targetname like flare
                              Give it the "Start off" flag
                              Compile and open map in mapbase. (though i dont believe this is mapbase specific)
                              type ent_fire flare die or use the i/o system to do this
                              game crashes seconds later
                              seems repeatable

                              Expected behavior

                              Game to not crash


                              Additional context

                              Found this one in pinsplashes .fgds, might be others there worth looking for, just search 'crash' or 'bug'
                              https://github.com/Pinsplash/SEFGD

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                BugSomething isn't working

                                Type

                                No type

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions