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[CODE] restore HudTrain .res element visibility / functionality #531

Description

@meatspace

Is your feature request related to a problem? Please describe.

When controlling a func_tracktrain,etc with the relevant Rideable Train flag the HUD controls which appear in hl1 seem to not show up anymore. The only reference I could find on VDC was here: https://developer.valvesoftware.com/wiki/HudLayout.res

which seems to suggest it was disabled (at least for HL:S.)

Describe the solution you'd like

Optional Renabling of this HUD element

Describe alternatives you've considered

not sure if this is a bug or feature request tbh.


Additional context

relevant code seems to be in train.cpp
visually it looks like this: https://developer.valvesoftware.com/w/images/1/1a/HudTrain.png

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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      observer.observe(document.body, { childList: true, subtree: true });
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      (function(){
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      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      [CODE] restore HudTrain .res element visibility / functionality · Issue #531 · mapbase-source/source-sdk-2013 · GitHub
      Skip to content

      [CODE] restore HudTrain .res element visibility / functionality #531

      Description

      @meatspace

      Is your feature request related to a problem? Please describe.

      When controlling a func_tracktrain,etc with the relevant Rideable Train flag the HUD controls which appear in hl1 seem to not show up anymore. The only reference I could find on VDC was here: https://developer.valvesoftware.com/wiki/HudLayout.res

      which seems to suggest it was disabled (at least for HL:S.)

      Describe the solution you'd like

      Optional Renabling of this HUD element

      Describe alternatives you've considered

      not sure if this is a bug or feature request tbh.


      Additional context

      relevant code seems to be in train.cpp
      visually it looks like this: https://developer.valvesoftware.com/w/images/1/1a/HudTrain.png

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [CODE] restore HudTrain .res element visibility / functionality · Issue #531 · mapbase-source/source-sdk-2013 · GitHub
          Skip to content

          [CODE] restore HudTrain .res element visibility / functionality #531

          Description

          @meatspace

          Is your feature request related to a problem? Please describe.

          When controlling a func_tracktrain,etc with the relevant Rideable Train flag the HUD controls which appear in hl1 seem to not show up anymore. The only reference I could find on VDC was here: https://developer.valvesoftware.com/wiki/HudLayout.res

          which seems to suggest it was disabled (at least for HL:S.)

          Describe the solution you'd like

          Optional Renabling of this HUD element

          Describe alternatives you've considered

          not sure if this is a bug or feature request tbh.


          Additional context

          relevant code seems to be in train.cpp
          visually it looks like this: https://developer.valvesoftware.com/w/images/1/1a/HudTrain.png

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [CODE] restore HudTrain .res element visibility / functionality · Issue #531 · mapbase-source/source-sdk-2013 · GitHub
              Skip to content

              [CODE] restore HudTrain .res element visibility / functionality #531

              Description

              @meatspace

              Is your feature request related to a problem? Please describe.

              When controlling a func_tracktrain,etc with the relevant Rideable Train flag the HUD controls which appear in hl1 seem to not show up anymore. The only reference I could find on VDC was here: https://developer.valvesoftware.com/wiki/HudLayout.res

              which seems to suggest it was disabled (at least for HL:S.)

              Describe the solution you'd like

              Optional Renabling of this HUD element

              Describe alternatives you've considered

              not sure if this is a bug or feature request tbh.


              Additional context

              relevant code seems to be in train.cpp
              visually it looks like this: https://developer.valvesoftware.com/w/images/1/1a/HudTrain.png

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              No one assigned

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' [CODE] restore HudTrain .res element visibility / functionality · Issue #531 · mapbase-source/source-sdk-2013 · GitHub
                  Skip to content

                  [CODE] restore HudTrain .res element visibility / functionality #531

                  Description

                  @meatspace

                  Is your feature request related to a problem? Please describe.

                  When controlling a func_tracktrain,etc with the relevant Rideable Train flag the HUD controls which appear in hl1 seem to not show up anymore. The only reference I could find on VDC was here: https://developer.valvesoftware.com/wiki/HudLayout.res

                  which seems to suggest it was disabled (at least for HL:S.)

                  Describe the solution you'd like

                  Optional Renabling of this HUD element

                  Describe alternatives you've considered

                  not sure if this is a bug or feature request tbh.


                  Additional context

                  relevant code seems to be in train.cpp
                  visually it looks like this: https://developer.valvesoftware.com/w/images/1/1a/HudTrain.png

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    EnhancementNew feature or request

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                    No type

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [CODE] restore HudTrain .res element visibility / functionality · Issue #531 · mapbase-source/source-sdk-2013 · GitHub
                      Skip to content

                      [CODE] restore HudTrain .res element visibility / functionality #531

                      Description

                      @meatspace

                      Is your feature request related to a problem? Please describe.

                      When controlling a func_tracktrain,etc with the relevant Rideable Train flag the HUD controls which appear in hl1 seem to not show up anymore. The only reference I could find on VDC was here: https://developer.valvesoftware.com/wiki/HudLayout.res

                      which seems to suggest it was disabled (at least for HL:S.)

                      Describe the solution you'd like

                      Optional Renabling of this HUD element

                      Describe alternatives you've considered

                      not sure if this is a bug or feature request tbh.


                      Additional context

                      relevant code seems to be in train.cpp
                      visually it looks like this: https://developer.valvesoftware.com/w/images/1/1a/HudTrain.png

                      Metadata

                      Metadata

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                      No one assigned

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                        EnhancementNew feature or request

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                        No type

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [CODE] restore HudTrain .res element visibility / functionality · Issue #531 · mapbase-source/source-sdk-2013 · GitHub
                          Skip to content

                          [CODE] restore HudTrain .res element visibility / functionality #531

                          Description

                          @meatspace

                          Is your feature request related to a problem? Please describe.

                          When controlling a func_tracktrain,etc with the relevant Rideable Train flag the HUD controls which appear in hl1 seem to not show up anymore. The only reference I could find on VDC was here: https://developer.valvesoftware.com/wiki/HudLayout.res

                          which seems to suggest it was disabled (at least for HL:S.)

                          Describe the solution you'd like

                          Optional Renabling of this HUD element

                          Describe alternatives you've considered

                          not sure if this is a bug or feature request tbh.


                          Additional context

                          relevant code seems to be in train.cpp
                          visually it looks like this: https://developer.valvesoftware.com/w/images/1/1a/HudTrain.png

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

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                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); [CODE] restore HudTrain .res element visibility / functionality · Issue #531 · mapbase-source/source-sdk-2013 · GitHub
                              Skip to content

                              [CODE] restore HudTrain .res element visibility / functionality #531

                              Description

                              @meatspace

                              Is your feature request related to a problem? Please describe.

                              When controlling a func_tracktrain,etc with the relevant Rideable Train flag the HUD controls which appear in hl1 seem to not show up anymore. The only reference I could find on VDC was here: https://developer.valvesoftware.com/wiki/HudLayout.res

                              which seems to suggest it was disabled (at least for HL:S.)

                              Describe the solution you'd like

                              Optional Renabling of this HUD element

                              Describe alternatives you've considered

                              not sure if this is a bug or feature request tbh.


                              Additional context

                              relevant code seems to be in train.cpp
                              visually it looks like this: https://developer.valvesoftware.com/w/images/1/1a/HudTrain.png

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                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                EnhancementNew feature or request

                                Type

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                                No projects

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                                  No branches or pull requests

                                  Issue actions