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[NPCs] Model scale should transfer to ragdolls #533

Description

@1upD

Is your feature request related to a problem? Please describe.

If I use the ModelScale keyvalue on an NPC or the SetModelScale input, it changes the scale of the NPC. This correct adjusts the NPC's hull size and animations. However, if that NPC dies and becomes a ragdoll, regardless of whether or not its using server or client ragdolls, the ragdoll will be scaled at the NPC's normal scale. The model scale does not transfer to death ragdolls.

Describe the solution you'd like

When an NPC dies, it should scale its ragdoll to the NPC's model scale.

Optionally this should also apply to breakable props and their gibs.

Describe alternatives you've considered

I am working around it by scaling the NPC's model directly instead of using model scale, but that has other consequences because the NPC's hull size is fixed.

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      [NPCs] Model scale should transfer to ragdolls · Issue #533 · mapbase-source/source-sdk-2013 · GitHub
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      [NPCs] Model scale should transfer to ragdolls #533

      Description

      @1upD

      Is your feature request related to a problem? Please describe.

      If I use the ModelScale keyvalue on an NPC or the SetModelScale input, it changes the scale of the NPC. This correct adjusts the NPC's hull size and animations. However, if that NPC dies and becomes a ragdoll, regardless of whether or not its using server or client ragdolls, the ragdoll will be scaled at the NPC's normal scale. The model scale does not transfer to death ragdolls.

      Describe the solution you'd like

      When an NPC dies, it should scale its ragdoll to the NPC's model scale.

      Optionally this should also apply to breakable props and their gibs.

      Describe alternatives you've considered

      I am working around it by scaling the NPC's model directly instead of using model scale, but that has other consequences because the NPC's hull size is fixed.

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [NPCs] Model scale should transfer to ragdolls · Issue #533 · mapbase-source/source-sdk-2013 · GitHub
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          [NPCs] Model scale should transfer to ragdolls #533

          Description

          @1upD

          Is your feature request related to a problem? Please describe.

          If I use the ModelScale keyvalue on an NPC or the SetModelScale input, it changes the scale of the NPC. This correct adjusts the NPC's hull size and animations. However, if that NPC dies and becomes a ragdoll, regardless of whether or not its using server or client ragdolls, the ragdoll will be scaled at the NPC's normal scale. The model scale does not transfer to death ragdolls.

          Describe the solution you'd like

          When an NPC dies, it should scale its ragdoll to the NPC's model scale.

          Optionally this should also apply to breakable props and their gibs.

          Describe alternatives you've considered

          I am working around it by scaling the NPC's model directly instead of using model scale, but that has other consequences because the NPC's hull size is fixed.

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              [NPCs] Model scale should transfer to ragdolls #533

              Description

              @1upD

              Is your feature request related to a problem? Please describe.

              If I use the ModelScale keyvalue on an NPC or the SetModelScale input, it changes the scale of the NPC. This correct adjusts the NPC's hull size and animations. However, if that NPC dies and becomes a ragdoll, regardless of whether or not its using server or client ragdolls, the ragdoll will be scaled at the NPC's normal scale. The model scale does not transfer to death ragdolls.

              Describe the solution you'd like

              When an NPC dies, it should scale its ragdoll to the NPC's model scale.

              Optionally this should also apply to breakable props and their gibs.

              Describe alternatives you've considered

              I am working around it by scaling the NPC's model directly instead of using model scale, but that has other consequences because the NPC's hull size is fixed.

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' [NPCs] Model scale should transfer to ragdolls · Issue #533 · mapbase-source/source-sdk-2013 · GitHub
                  Skip to content

                  [NPCs] Model scale should transfer to ragdolls #533

                  Description

                  @1upD

                  Is your feature request related to a problem? Please describe.

                  If I use the ModelScale keyvalue on an NPC or the SetModelScale input, it changes the scale of the NPC. This correct adjusts the NPC's hull size and animations. However, if that NPC dies and becomes a ragdoll, regardless of whether or not its using server or client ragdolls, the ragdoll will be scaled at the NPC's normal scale. The model scale does not transfer to death ragdolls.

                  Describe the solution you'd like

                  When an NPC dies, it should scale its ragdoll to the NPC's model scale.

                  Optionally this should also apply to breakable props and their gibs.

                  Describe alternatives you've considered

                  I am working around it by scaling the NPC's model directly instead of using model scale, but that has other consequences because the NPC's hull size is fixed.

                  Metadata

                  Metadata

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                  No one assigned

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [NPCs] Model scale should transfer to ragdolls · Issue #533 · mapbase-source/source-sdk-2013 · GitHub
                      Skip to content

                      [NPCs] Model scale should transfer to ragdolls #533

                      Description

                      @1upD

                      Is your feature request related to a problem? Please describe.

                      If I use the ModelScale keyvalue on an NPC or the SetModelScale input, it changes the scale of the NPC. This correct adjusts the NPC's hull size and animations. However, if that NPC dies and becomes a ragdoll, regardless of whether or not its using server or client ragdolls, the ragdoll will be scaled at the NPC's normal scale. The model scale does not transfer to death ragdolls.

                      Describe the solution you'd like

                      When an NPC dies, it should scale its ragdoll to the NPC's model scale.

                      Optionally this should also apply to breakable props and their gibs.

                      Describe alternatives you've considered

                      I am working around it by scaling the NPC's model directly instead of using model scale, but that has other consequences because the NPC's hull size is fixed.

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                      No one assigned

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [NPCs] Model scale should transfer to ragdolls · Issue #533 · mapbase-source/source-sdk-2013 · GitHub
                          Skip to content

                          [NPCs] Model scale should transfer to ragdolls #533

                          Description

                          @1upD

                          Is your feature request related to a problem? Please describe.

                          If I use the ModelScale keyvalue on an NPC or the SetModelScale input, it changes the scale of the NPC. This correct adjusts the NPC's hull size and animations. However, if that NPC dies and becomes a ragdoll, regardless of whether or not its using server or client ragdolls, the ragdoll will be scaled at the NPC's normal scale. The model scale does not transfer to death ragdolls.

                          Describe the solution you'd like

                          When an NPC dies, it should scale its ragdoll to the NPC's model scale.

                          Optionally this should also apply to breakable props and their gibs.

                          Describe alternatives you've considered

                          I am working around it by scaling the NPC's model directly instead of using model scale, but that has other consequences because the NPC's hull size is fixed.

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                          No one assigned

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                              Skip to content

                              [NPCs] Model scale should transfer to ragdolls #533

                              Description

                              @1upD

                              Is your feature request related to a problem? Please describe.

                              If I use the ModelScale keyvalue on an NPC or the SetModelScale input, it changes the scale of the NPC. This correct adjusts the NPC's hull size and animations. However, if that NPC dies and becomes a ragdoll, regardless of whether or not its using server or client ragdolls, the ragdoll will be scaled at the NPC's normal scale. The model scale does not transfer to death ragdolls.

                              Describe the solution you'd like

                              When an NPC dies, it should scale its ragdoll to the NPC's model scale.

                              Optionally this should also apply to breakable props and their gibs.

                              Describe alternatives you've considered

                              I am working around it by scaling the NPC's model directly instead of using model scale, but that has other consequences because the NPC's hull size is fixed.

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                              No one assigned

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                                EnhancementNew feature or request

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                                No projects

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                                  Issue actions