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New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable - #193

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New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable#193
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@arbabfarbabf commented Jul 25, 2022

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info_particle_system_coordinate is a new entity devised by the Raising The Bar: Redux team, and implemented by Iridium77 and me. The intended use-case for this is the ability to create particle systems with multiple control points, without having to specify entities - instead, using Vectors, thus keeping the entity count low for larger maps. Compared to placing info_targets for each control point, this reduces total entity count taken up by a regular info_particle_system by up to 64-fold.

Additionally, because of a lack of one in prop_interactable, there is now an infinite cooldown functionality. Mappers can set their cooldowns to -1 to never allow the prop to be used again if pushed while unlocked. If pushed while locked, however, a default cooldown of 1 second applies.

The relevant FGD entries are attached.


Does this PR close any issues?

  • None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

fgd.txt

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The spacing changes make this really hard to read, but this otherwise looks good to me

@Blixibon
Blixibon merged commit 924f211 into mapbase-source:developOct 22, 2022
VDeltaGabriel pushed a commit to Project-P2009/p2009_sdk that referenced this pull request Apr 27, 2023
New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable
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New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable by arbabf · Pull Request #193 · mapbase-source/source-sdk-2013 · GitHub
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New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable - #193

Merged
Blixibon merged 4 commits into
mapbase-source:developfrom
arbabf:develop
Oct 22, 2022
Merged

New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable#193
Blixibon merged 4 commits into
mapbase-source:developfrom
arbabf:develop

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@arbabf

@arbabfarbabf commented Jul 25, 2022

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info_particle_system_coordinate is a new entity devised by the Raising The Bar: Redux team, and implemented by Iridium77 and me. The intended use-case for this is the ability to create particle systems with multiple control points, without having to specify entities - instead, using Vectors, thus keeping the entity count low for larger maps. Compared to placing info_targets for each control point, this reduces total entity count taken up by a regular info_particle_system by up to 64-fold.

Additionally, because of a lack of one in prop_interactable, there is now an infinite cooldown functionality. Mappers can set their cooldowns to -1 to never allow the prop to be used again if pushed while unlocked. If pushed while locked, however, a default cooldown of 1 second applies.

The relevant FGD entries are attached.


Does this PR close any issues?

  • None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

fgd.txt

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The spacing changes make this really hard to read, but this otherwise looks good to me

@Blixibon
Blixibon merged commit 924f211 into mapbase-source:developOct 22, 2022
VDeltaGabriel pushed a commit to Project-P2009/p2009_sdk that referenced this pull request Apr 27, 2023
New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable
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New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable - #193

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Blixibon merged 4 commits into
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arbabf:develop
Oct 22, 2022
Merged

New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable#193
Blixibon merged 4 commits into
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arbabf:develop

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@arbabf

@arbabfarbabf commented Jul 25, 2022

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info_particle_system_coordinate is a new entity devised by the Raising The Bar: Redux team, and implemented by Iridium77 and me. The intended use-case for this is the ability to create particle systems with multiple control points, without having to specify entities - instead, using Vectors, thus keeping the entity count low for larger maps. Compared to placing info_targets for each control point, this reduces total entity count taken up by a regular info_particle_system by up to 64-fold.

Additionally, because of a lack of one in prop_interactable, there is now an infinite cooldown functionality. Mappers can set their cooldowns to -1 to never allow the prop to be used again if pushed while unlocked. If pushed while locked, however, a default cooldown of 1 second applies.

The relevant FGD entries are attached.


Does this PR close any issues?

  • None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

fgd.txt

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The spacing changes make this really hard to read, but this otherwise looks good to me

@Blixibon
Blixibon merged commit 924f211 into mapbase-source:developOct 22, 2022
VDeltaGabriel pushed a commit to Project-P2009/p2009_sdk that referenced this pull request Apr 27, 2023
New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable
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New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable - #193

Merged
Blixibon merged 4 commits into
mapbase-source:developfrom
arbabf:develop
Oct 22, 2022
Merged

New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable#193
Blixibon merged 4 commits into
mapbase-source:developfrom
arbabf:develop

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@arbabf

@arbabfarbabf commented Jul 25, 2022

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info_particle_system_coordinate is a new entity devised by the Raising The Bar: Redux team, and implemented by Iridium77 and me. The intended use-case for this is the ability to create particle systems with multiple control points, without having to specify entities - instead, using Vectors, thus keeping the entity count low for larger maps. Compared to placing info_targets for each control point, this reduces total entity count taken up by a regular info_particle_system by up to 64-fold.

Additionally, because of a lack of one in prop_interactable, there is now an infinite cooldown functionality. Mappers can set their cooldowns to -1 to never allow the prop to be used again if pushed while unlocked. If pushed while locked, however, a default cooldown of 1 second applies.

The relevant FGD entries are attached.


Does this PR close any issues?

  • None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

fgd.txt

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The spacing changes make this really hard to read, but this otherwise looks good to me

@Blixibon
Blixibon merged commit 924f211 into mapbase-source:developOct 22, 2022
VDeltaGabriel pushed a commit to Project-P2009/p2009_sdk that referenced this pull request Apr 27, 2023
New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable
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New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable - #193

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Blixibon merged 4 commits into
mapbase-source:developfrom
arbabf:develop
Oct 22, 2022
Merged

New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable#193
Blixibon merged 4 commits into
mapbase-source:developfrom
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@arbabf

@arbabfarbabf commented Jul 25, 2022

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info_particle_system_coordinate is a new entity devised by the Raising The Bar: Redux team, and implemented by Iridium77 and me. The intended use-case for this is the ability to create particle systems with multiple control points, without having to specify entities - instead, using Vectors, thus keeping the entity count low for larger maps. Compared to placing info_targets for each control point, this reduces total entity count taken up by a regular info_particle_system by up to 64-fold.

Additionally, because of a lack of one in prop_interactable, there is now an infinite cooldown functionality. Mappers can set their cooldowns to -1 to never allow the prop to be used again if pushed while unlocked. If pushed while locked, however, a default cooldown of 1 second applies.

The relevant FGD entries are attached.


Does this PR close any issues?

  • None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

fgd.txt

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The spacing changes make this really hard to read, but this otherwise looks good to me

@Blixibon
Blixibon merged commit 924f211 into mapbase-source:developOct 22, 2022
VDeltaGabriel pushed a commit to Project-P2009/p2009_sdk that referenced this pull request Apr 27, 2023
New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable
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New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable - #193

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Blixibon merged 4 commits into
mapbase-source:developfrom
arbabf:develop
Oct 22, 2022
Merged

New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable#193
Blixibon merged 4 commits into
mapbase-source:developfrom
arbabf:develop

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@arbabf

@arbabfarbabf commented Jul 25, 2022

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info_particle_system_coordinate is a new entity devised by the Raising The Bar: Redux team, and implemented by Iridium77 and me. The intended use-case for this is the ability to create particle systems with multiple control points, without having to specify entities - instead, using Vectors, thus keeping the entity count low for larger maps. Compared to placing info_targets for each control point, this reduces total entity count taken up by a regular info_particle_system by up to 64-fold.

Additionally, because of a lack of one in prop_interactable, there is now an infinite cooldown functionality. Mappers can set their cooldowns to -1 to never allow the prop to be used again if pushed while unlocked. If pushed while locked, however, a default cooldown of 1 second applies.

The relevant FGD entries are attached.


Does this PR close any issues?

  • None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

fgd.txt

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The spacing changes make this really hard to read, but this otherwise looks good to me

@Blixibon
Blixibon merged commit 924f211 into mapbase-source:developOct 22, 2022
VDeltaGabriel pushed a commit to Project-P2009/p2009_sdk that referenced this pull request Apr 27, 2023
New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable
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New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable - #193

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Blixibon merged 4 commits into
mapbase-source:developfrom
arbabf:develop
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Merged

New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable#193
Blixibon merged 4 commits into
mapbase-source:developfrom
arbabf:develop

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@arbabf

@arbabfarbabf commented Jul 25, 2022

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info_particle_system_coordinate is a new entity devised by the Raising The Bar: Redux team, and implemented by Iridium77 and me. The intended use-case for this is the ability to create particle systems with multiple control points, without having to specify entities - instead, using Vectors, thus keeping the entity count low for larger maps. Compared to placing info_targets for each control point, this reduces total entity count taken up by a regular info_particle_system by up to 64-fold.

Additionally, because of a lack of one in prop_interactable, there is now an infinite cooldown functionality. Mappers can set their cooldowns to -1 to never allow the prop to be used again if pushed while unlocked. If pushed while locked, however, a default cooldown of 1 second applies.

The relevant FGD entries are attached.


Does this PR close any issues?

  • None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

fgd.txt

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The spacing changes make this really hard to read, but this otherwise looks good to me

@Blixibon
Blixibon merged commit 924f211 into mapbase-source:developOct 22, 2022
VDeltaGabriel pushed a commit to Project-P2009/p2009_sdk that referenced this pull request Apr 27, 2023
New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable
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New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable - #193

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arbabf:develop
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Merged

New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable#193
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@arbabfarbabf commented Jul 25, 2022

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info_particle_system_coordinate is a new entity devised by the Raising The Bar: Redux team, and implemented by Iridium77 and me. The intended use-case for this is the ability to create particle systems with multiple control points, without having to specify entities - instead, using Vectors, thus keeping the entity count low for larger maps. Compared to placing info_targets for each control point, this reduces total entity count taken up by a regular info_particle_system by up to 64-fold.

Additionally, because of a lack of one in prop_interactable, there is now an infinite cooldown functionality. Mappers can set their cooldowns to -1 to never allow the prop to be used again if pushed while unlocked. If pushed while locked, however, a default cooldown of 1 second applies.

The relevant FGD entries are attached.


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fgd.txt

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The spacing changes make this really hard to read, but this otherwise looks good to me

@Blixibon
Blixibon merged commit 924f211 into mapbase-source:developOct 22, 2022
VDeltaGabriel pushed a commit to Project-P2009/p2009_sdk that referenced this pull request Apr 27, 2023
New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable
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@arbabf@Blixibon