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Assign Held Physcannon Entity to Pass into Commander Goal Trace - #237

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Within code that passes the held physcannon entity in to ignore when performing a commander goal trace, there is a mapbase-specific addition that checks if the player has a held entity first, but otherwise forgets to assign the held physcannon entity to the local variable, this pull request corrects that.


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Thank you for catching this. This code was originally created to make it easier to carry a certain physics object through different parts of Entropy : Zero 2, and I brought it to Mapbase later as a general quality-of-life change. Players would normally carry said phsics object with +USE, so I must not have tested it with the gravity gun at the time.

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Blixibon merged commit 8280197 into mapbase-source:developOct 25, 2023
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Assign Held Physcannon Entity to Pass into Commander Goal Trace by AgentAgrimar · Pull Request #237 · mapbase-source/source-sdk-2013 · GitHub
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Assign Held Physcannon Entity to Pass into Commander Goal Trace - #237

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Within code that passes the held physcannon entity in to ignore when performing a commander goal trace, there is a mapbase-specific addition that checks if the player has a held entity first, but otherwise forgets to assign the held physcannon entity to the local variable, this pull request corrects that.


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Thank you for catching this. This code was originally created to make it easier to carry a certain physics object through different parts of Entropy : Zero 2, and I brought it to Mapbase later as a general quality-of-life change. Players would normally carry said phsics object with +USE, so I must not have tested it with the gravity gun at the time.

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Blixibon merged commit 8280197 into mapbase-source:developOct 25, 2023
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Assign Held Physcannon Entity to Pass into Commander Goal Trace by AgentAgrimar · Pull Request #237 · mapbase-source/source-sdk-2013 · GitHub
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Within code that passes the held physcannon entity in to ignore when performing a commander goal trace, there is a mapbase-specific addition that checks if the player has a held entity first, but otherwise forgets to assign the held physcannon entity to the local variable, this pull request corrects that.


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PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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Thank you for catching this. This code was originally created to make it easier to carry a certain physics object through different parts of Entropy : Zero 2, and I brought it to Mapbase later as a general quality-of-life change. Players would normally carry said phsics object with +USE, so I must not have tested it with the gravity gun at the time.

@Blixibon
Blixibon merged commit 8280197 into mapbase-source:developOct 25, 2023
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Assign Held Physcannon Entity to Pass into Commander Goal Trace - #237

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Assign Held Physcannon Entity to Pass into Commander Goal Trace#237
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Within code that passes the held physcannon entity in to ignore when performing a commander goal trace, there is a mapbase-specific addition that checks if the player has a held entity first, but otherwise forgets to assign the held physcannon entity to the local variable, this pull request corrects that.


Does this PR close any issues?

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PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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Thank you for catching this. This code was originally created to make it easier to carry a certain physics object through different parts of Entropy : Zero 2, and I brought it to Mapbase later as a general quality-of-life change. Players would normally carry said phsics object with +USE, so I must not have tested it with the gravity gun at the time.

@Blixibon
Blixibon merged commit 8280197 into mapbase-source:developOct 25, 2023
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Assign Held Physcannon Entity to Pass into Commander Goal Trace#237
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Within code that passes the held physcannon entity in to ignore when performing a commander goal trace, there is a mapbase-specific addition that checks if the player has a held entity first, but otherwise forgets to assign the held physcannon entity to the local variable, this pull request corrects that.


Does this PR close any issues?

N/A

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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Thank you for catching this. This code was originally created to make it easier to carry a certain physics object through different parts of Entropy : Zero 2, and I brought it to Mapbase later as a general quality-of-life change. Players would normally carry said phsics object with +USE, so I must not have tested it with the gravity gun at the time.

@Blixibon
Blixibon merged commit 8280197 into mapbase-source:developOct 25, 2023
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Assign Held Physcannon Entity to Pass into Commander Goal Trace - #237

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Assign Held Physcannon Entity to Pass into Commander Goal Trace#237
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Within code that passes the held physcannon entity in to ignore when performing a commander goal trace, there is a mapbase-specific addition that checks if the player has a held entity first, but otherwise forgets to assign the held physcannon entity to the local variable, this pull request corrects that.


Does this PR close any issues?

N/A

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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Thank you for catching this. This code was originally created to make it easier to carry a certain physics object through different parts of Entropy : Zero 2, and I brought it to Mapbase later as a general quality-of-life change. Players would normally carry said phsics object with +USE, so I must not have tested it with the gravity gun at the time.

@Blixibon
Blixibon merged commit 8280197 into mapbase-source:developOct 25, 2023
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Assign Held Physcannon Entity to Pass into Commander Goal Trace - #237

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Assign Held Physcannon Entity to Pass into Commander Goal Trace#237
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Within code that passes the held physcannon entity in to ignore when performing a commander goal trace, there is a mapbase-specific addition that checks if the player has a held entity first, but otherwise forgets to assign the held physcannon entity to the local variable, this pull request corrects that.


Does this PR close any issues?

N/A

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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Thank you for catching this. This code was originally created to make it easier to carry a certain physics object through different parts of Entropy : Zero 2, and I brought it to Mapbase later as a general quality-of-life change. Players would normally carry said phsics object with +USE, so I must not have tested it with the gravity gun at the time.

@Blixibon
Blixibon merged commit 8280197 into mapbase-source:developOct 25, 2023
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Assign Held Physcannon Entity to Pass into Commander Goal Trace - #237

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Assign Held Physcannon Entity to Pass into Commander Goal Trace#237
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Within code that passes the held physcannon entity in to ignore when performing a commander goal trace, there is a mapbase-specific addition that checks if the player has a held entity first, but otherwise forgets to assign the held physcannon entity to the local variable, this pull request corrects that.


Does this PR close any issues?

N/A

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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Thank you for catching this. This code was originally created to make it easier to carry a certain physics object through different parts of Entropy : Zero 2, and I brought it to Mapbase later as a general quality-of-life change. Players would normally carry said phsics object with +USE, so I must not have tested it with the gravity gun at the time.

@Blixibon
Blixibon merged commit 8280197 into mapbase-source:developOct 25, 2023
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