CScriptNetPropManager rewrite - #260

Merged
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops
Jan 11, 2025
Merged

CScriptNetPropManager rewrite#260
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops

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@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Dec 15, 2023

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This is an important update that elevates the abilities of entity manipulation in vscript. It allows read/write of all network properties, data and prediction descriptions, including physics objects and dynamic CUtlVector fields.

A few things to note,

GetPropType() and HasProp() can't yet return array and datatable types.

Parsing member names separated with '.' temporarily modifies the source strings from the Squirrel string table. This is fast and harmless, though probably not very desired.

Indexing data table arrays (a data table array consisting of data tables) is not possible due to the original design of the NetProps interface. Though this doesn't apply to many cases, and I don't think CAI_AllySpeechManager::m_ConceptCategoryTimers is terribly important.

Due to the nature of a single utility (NetProps) being used for both net props and data description maps, some vars overshadow others, such as CPlayerResource::m_iHealth over CBaseEntity::m_iHealth. I'm not aware of many instances of this though.

The debug function NetProps.Dump() can be used to view all available fields of entities. This is better than a static field dump you might find elsewhere as the values of the variables are also displayed.

An example dump: https://gist.github.com/samisalreadytaken/7b85fa38a2c9cac9bfefa3440f9efb4f

for(localent;ent=Entities.Next(ent);){localclassname=ent.GetClassname();if(SERVER_DLL){NetProps.Dump(ent,"datadump_"+classname+"_sv.log")}
else
{locali=classname.find(" ");if(i!=null)classname=classname.slice(i+1,classname.len());NetProps.Dump(ent,"datadump_"+classname+"_cl.log")}}

As for performance, using this NetProps.GetPropInt( player, "m_iHealth" ) over a native function player.GetHealth() is 3.6 times slower, not great, not terrible.

Differences to the L4D2 implementation:

They return vec3_origin on invalid input, this returns vec3_invalid.

This can access vector indices via float accessors.

This can access 8 bit int arrays as both strings and integers. It's not possible to tell apart a char array from a cstring, so access is allowed unless the char array contains a null char.

This can access more variables than theirs, most notably CUtlVectors and physics objects.

According to their docs, they don't clamp inputs, this does.


Does this PR close any issues?

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as ready for review December 16, 2023 20:10
@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from e7c032b to c86bf82CompareDecember 23, 2023 13:43

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LGTM, in No More Room in Hell we have merged this pull request into a pending update, and so far we haven't encountered blocking issues.

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I'm planning on waiting until v8.0 for the other major VScript PRs, but there's been little debate over this one and I've confirmed that it doesn't affect existing saves, so I'll go ahead and merge this now.

@Blixibon
Blixibon merged commit 66012e7 into mapbase-source:developJan 11, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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CScriptNetPropManager rewrite - #260

Merged
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops
Jan 11, 2025
Merged

CScriptNetPropManager rewrite#260
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Dec 15, 2023

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This is an important update that elevates the abilities of entity manipulation in vscript. It allows read/write of all network properties, data and prediction descriptions, including physics objects and dynamic CUtlVector fields.

A few things to note,

GetPropType() and HasProp() can't yet return array and datatable types.

Parsing member names separated with '.' temporarily modifies the source strings from the Squirrel string table. This is fast and harmless, though probably not very desired.

Indexing data table arrays (a data table array consisting of data tables) is not possible due to the original design of the NetProps interface. Though this doesn't apply to many cases, and I don't think CAI_AllySpeechManager::m_ConceptCategoryTimers is terribly important.

Due to the nature of a single utility (NetProps) being used for both net props and data description maps, some vars overshadow others, such as CPlayerResource::m_iHealth over CBaseEntity::m_iHealth. I'm not aware of many instances of this though.

The debug function NetProps.Dump() can be used to view all available fields of entities. This is better than a static field dump you might find elsewhere as the values of the variables are also displayed.

An example dump: https://gist.github.com/samisalreadytaken/7b85fa38a2c9cac9bfefa3440f9efb4f

for(localent;ent=Entities.Next(ent);){localclassname=ent.GetClassname();if(SERVER_DLL){NetProps.Dump(ent,"datadump_"+classname+"_sv.log")}
else
{locali=classname.find(" ");if(i!=null)classname=classname.slice(i+1,classname.len());NetProps.Dump(ent,"datadump_"+classname+"_cl.log")}}

As for performance, using this NetProps.GetPropInt( player, "m_iHealth" ) over a native function player.GetHealth() is 3.6 times slower, not great, not terrible.

Differences to the L4D2 implementation:

They return vec3_origin on invalid input, this returns vec3_invalid.

This can access vector indices via float accessors.

This can access 8 bit int arrays as both strings and integers. It's not possible to tell apart a char array from a cstring, so access is allowed unless the char array contains a null char.

This can access more variables than theirs, most notably CUtlVectors and physics objects.

According to their docs, they don't clamp inputs, this does.


Does this PR close any issues?

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as ready for review December 16, 2023 20:10
@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from e7c032b to c86bf82CompareDecember 23, 2023 13:43

@felis-catusfelis-catus left a comment

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LGTM, in No More Room in Hell we have merged this pull request into a pending update, and so far we haven't encountered blocking issues.

@BlixibonBlixibon left a comment

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I'm planning on waiting until v8.0 for the other major VScript PRs, but there's been little debate over this one and I've confirmed that it doesn't affect existing saves, so I'll go ahead and merge this now.

@Blixibon
Blixibon merged commit 66012e7 into mapbase-source:developJan 11, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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CScriptNetPropManager rewrite - #260

Merged
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops
Jan 11, 2025
Merged

CScriptNetPropManager rewrite#260
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Dec 15, 2023

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This is an important update that elevates the abilities of entity manipulation in vscript. It allows read/write of all network properties, data and prediction descriptions, including physics objects and dynamic CUtlVector fields.

A few things to note,

GetPropType() and HasProp() can't yet return array and datatable types.

Parsing member names separated with '.' temporarily modifies the source strings from the Squirrel string table. This is fast and harmless, though probably not very desired.

Indexing data table arrays (a data table array consisting of data tables) is not possible due to the original design of the NetProps interface. Though this doesn't apply to many cases, and I don't think CAI_AllySpeechManager::m_ConceptCategoryTimers is terribly important.

Due to the nature of a single utility (NetProps) being used for both net props and data description maps, some vars overshadow others, such as CPlayerResource::m_iHealth over CBaseEntity::m_iHealth. I'm not aware of many instances of this though.

The debug function NetProps.Dump() can be used to view all available fields of entities. This is better than a static field dump you might find elsewhere as the values of the variables are also displayed.

An example dump: https://gist.github.com/samisalreadytaken/7b85fa38a2c9cac9bfefa3440f9efb4f

for(localent;ent=Entities.Next(ent);){localclassname=ent.GetClassname();if(SERVER_DLL){NetProps.Dump(ent,"datadump_"+classname+"_sv.log")}
else
{locali=classname.find(" ");if(i!=null)classname=classname.slice(i+1,classname.len());NetProps.Dump(ent,"datadump_"+classname+"_cl.log")}}

As for performance, using this NetProps.GetPropInt( player, "m_iHealth" ) over a native function player.GetHealth() is 3.6 times slower, not great, not terrible.

Differences to the L4D2 implementation:

They return vec3_origin on invalid input, this returns vec3_invalid.

This can access vector indices via float accessors.

This can access 8 bit int arrays as both strings and integers. It's not possible to tell apart a char array from a cstring, so access is allowed unless the char array contains a null char.

This can access more variables than theirs, most notably CUtlVectors and physics objects.

According to their docs, they don't clamp inputs, this does.


Does this PR close any issues?

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as ready for review December 16, 2023 20:10
@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from e7c032b to c86bf82CompareDecember 23, 2023 13:43

@felis-catusfelis-catus left a comment

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LGTM, in No More Room in Hell we have merged this pull request into a pending update, and so far we haven't encountered blocking issues.

@BlixibonBlixibon left a comment

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I'm planning on waiting until v8.0 for the other major VScript PRs, but there's been little debate over this one and I've confirmed that it doesn't affect existing saves, so I'll go ahead and merge this now.

@Blixibon
Blixibon merged commit 66012e7 into mapbase-source:developJan 11, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

CScriptNetPropManager rewrite - #260

Merged
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops
Jan 11, 2025
Merged

CScriptNetPropManager rewrite#260
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Dec 15, 2023

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This is an important update that elevates the abilities of entity manipulation in vscript. It allows read/write of all network properties, data and prediction descriptions, including physics objects and dynamic CUtlVector fields.

A few things to note,

GetPropType() and HasProp() can't yet return array and datatable types.

Parsing member names separated with '.' temporarily modifies the source strings from the Squirrel string table. This is fast and harmless, though probably not very desired.

Indexing data table arrays (a data table array consisting of data tables) is not possible due to the original design of the NetProps interface. Though this doesn't apply to many cases, and I don't think CAI_AllySpeechManager::m_ConceptCategoryTimers is terribly important.

Due to the nature of a single utility (NetProps) being used for both net props and data description maps, some vars overshadow others, such as CPlayerResource::m_iHealth over CBaseEntity::m_iHealth. I'm not aware of many instances of this though.

The debug function NetProps.Dump() can be used to view all available fields of entities. This is better than a static field dump you might find elsewhere as the values of the variables are also displayed.

An example dump: https://gist.github.com/samisalreadytaken/7b85fa38a2c9cac9bfefa3440f9efb4f

for(localent;ent=Entities.Next(ent);){localclassname=ent.GetClassname();if(SERVER_DLL){NetProps.Dump(ent,"datadump_"+classname+"_sv.log")}
else
{locali=classname.find(" ");if(i!=null)classname=classname.slice(i+1,classname.len());NetProps.Dump(ent,"datadump_"+classname+"_cl.log")}}

As for performance, using this NetProps.GetPropInt( player, "m_iHealth" ) over a native function player.GetHealth() is 3.6 times slower, not great, not terrible.

Differences to the L4D2 implementation:

They return vec3_origin on invalid input, this returns vec3_invalid.

This can access vector indices via float accessors.

This can access 8 bit int arrays as both strings and integers. It's not possible to tell apart a char array from a cstring, so access is allowed unless the char array contains a null char.

This can access more variables than theirs, most notably CUtlVectors and physics objects.

According to their docs, they don't clamp inputs, this does.


Does this PR close any issues?

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as ready for review December 16, 2023 20:10
@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from e7c032b to c86bf82CompareDecember 23, 2023 13:43

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LGTM, in No More Room in Hell we have merged this pull request into a pending update, and so far we haven't encountered blocking issues.

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I'm planning on waiting until v8.0 for the other major VScript PRs, but there's been little debate over this one and I've confirmed that it doesn't affect existing saves, so I'll go ahead and merge this now.

@Blixibon
Blixibon merged commit 66012e7 into mapbase-source:developJan 11, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

CScriptNetPropManager rewrite - #260

Merged
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops
Jan 11, 2025
Merged

CScriptNetPropManager rewrite#260
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Dec 15, 2023

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This is an important update that elevates the abilities of entity manipulation in vscript. It allows read/write of all network properties, data and prediction descriptions, including physics objects and dynamic CUtlVector fields.

A few things to note,

GetPropType() and HasProp() can't yet return array and datatable types.

Parsing member names separated with '.' temporarily modifies the source strings from the Squirrel string table. This is fast and harmless, though probably not very desired.

Indexing data table arrays (a data table array consisting of data tables) is not possible due to the original design of the NetProps interface. Though this doesn't apply to many cases, and I don't think CAI_AllySpeechManager::m_ConceptCategoryTimers is terribly important.

Due to the nature of a single utility (NetProps) being used for both net props and data description maps, some vars overshadow others, such as CPlayerResource::m_iHealth over CBaseEntity::m_iHealth. I'm not aware of many instances of this though.

The debug function NetProps.Dump() can be used to view all available fields of entities. This is better than a static field dump you might find elsewhere as the values of the variables are also displayed.

An example dump: https://gist.github.com/samisalreadytaken/7b85fa38a2c9cac9bfefa3440f9efb4f

for(localent;ent=Entities.Next(ent);){localclassname=ent.GetClassname();if(SERVER_DLL){NetProps.Dump(ent,"datadump_"+classname+"_sv.log")}
else
{locali=classname.find(" ");if(i!=null)classname=classname.slice(i+1,classname.len());NetProps.Dump(ent,"datadump_"+classname+"_cl.log")}}

As for performance, using this NetProps.GetPropInt( player, "m_iHealth" ) over a native function player.GetHealth() is 3.6 times slower, not great, not terrible.

Differences to the L4D2 implementation:

They return vec3_origin on invalid input, this returns vec3_invalid.

This can access vector indices via float accessors.

This can access 8 bit int arrays as both strings and integers. It's not possible to tell apart a char array from a cstring, so access is allowed unless the char array contains a null char.

This can access more variables than theirs, most notably CUtlVectors and physics objects.

According to their docs, they don't clamp inputs, this does.


Does this PR close any issues?

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as ready for review December 16, 2023 20:10
@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from e7c032b to c86bf82CompareDecember 23, 2023 13:43

@felis-catusfelis-catus left a comment

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LGTM, in No More Room in Hell we have merged this pull request into a pending update, and so far we haven't encountered blocking issues.

@BlixibonBlixibon left a comment

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I'm planning on waiting until v8.0 for the other major VScript PRs, but there's been little debate over this one and I've confirmed that it doesn't affect existing saves, so I'll go ahead and merge this now.

@Blixibon
Blixibon merged commit 66012e7 into mapbase-source:developJan 11, 2025
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3 participants

@samisalreadytaken@felis-catus@Blixibon
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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CScriptNetPropManager rewrite - #260

Merged
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops
Jan 11, 2025
Merged

CScriptNetPropManager rewrite#260
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops

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@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Dec 15, 2023

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This is an important update that elevates the abilities of entity manipulation in vscript. It allows read/write of all network properties, data and prediction descriptions, including physics objects and dynamic CUtlVector fields.

A few things to note,

GetPropType() and HasProp() can't yet return array and datatable types.

Parsing member names separated with '.' temporarily modifies the source strings from the Squirrel string table. This is fast and harmless, though probably not very desired.

Indexing data table arrays (a data table array consisting of data tables) is not possible due to the original design of the NetProps interface. Though this doesn't apply to many cases, and I don't think CAI_AllySpeechManager::m_ConceptCategoryTimers is terribly important.

Due to the nature of a single utility (NetProps) being used for both net props and data description maps, some vars overshadow others, such as CPlayerResource::m_iHealth over CBaseEntity::m_iHealth. I'm not aware of many instances of this though.

The debug function NetProps.Dump() can be used to view all available fields of entities. This is better than a static field dump you might find elsewhere as the values of the variables are also displayed.

An example dump: https://gist.github.com/samisalreadytaken/7b85fa38a2c9cac9bfefa3440f9efb4f

for(localent;ent=Entities.Next(ent);){localclassname=ent.GetClassname();if(SERVER_DLL){NetProps.Dump(ent,"datadump_"+classname+"_sv.log")}
else
{locali=classname.find(" ");if(i!=null)classname=classname.slice(i+1,classname.len());NetProps.Dump(ent,"datadump_"+classname+"_cl.log")}}

As for performance, using this NetProps.GetPropInt( player, "m_iHealth" ) over a native function player.GetHealth() is 3.6 times slower, not great, not terrible.

Differences to the L4D2 implementation:

They return vec3_origin on invalid input, this returns vec3_invalid.

This can access vector indices via float accessors.

This can access 8 bit int arrays as both strings and integers. It's not possible to tell apart a char array from a cstring, so access is allowed unless the char array contains a null char.

This can access more variables than theirs, most notably CUtlVectors and physics objects.

According to their docs, they don't clamp inputs, this does.


Does this PR close any issues?

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as ready for review December 16, 2023 20:10
@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from e7c032b to c86bf82CompareDecember 23, 2023 13:43

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LGTM, in No More Room in Hell we have merged this pull request into a pending update, and so far we haven't encountered blocking issues.

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I'm planning on waiting until v8.0 for the other major VScript PRs, but there's been little debate over this one and I've confirmed that it doesn't affect existing saves, so I'll go ahead and merge this now.

@Blixibon
Blixibon merged commit 66012e7 into mapbase-source:developJan 11, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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CScriptNetPropManager rewrite - #260

Merged
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops
Jan 11, 2025
Merged

CScriptNetPropManager rewrite#260
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Dec 15, 2023

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This is an important update that elevates the abilities of entity manipulation in vscript. It allows read/write of all network properties, data and prediction descriptions, including physics objects and dynamic CUtlVector fields.

A few things to note,

GetPropType() and HasProp() can't yet return array and datatable types.

Parsing member names separated with '.' temporarily modifies the source strings from the Squirrel string table. This is fast and harmless, though probably not very desired.

Indexing data table arrays (a data table array consisting of data tables) is not possible due to the original design of the NetProps interface. Though this doesn't apply to many cases, and I don't think CAI_AllySpeechManager::m_ConceptCategoryTimers is terribly important.

Due to the nature of a single utility (NetProps) being used for both net props and data description maps, some vars overshadow others, such as CPlayerResource::m_iHealth over CBaseEntity::m_iHealth. I'm not aware of many instances of this though.

The debug function NetProps.Dump() can be used to view all available fields of entities. This is better than a static field dump you might find elsewhere as the values of the variables are also displayed.

An example dump: https://gist.github.com/samisalreadytaken/7b85fa38a2c9cac9bfefa3440f9efb4f

for(localent;ent=Entities.Next(ent);){localclassname=ent.GetClassname();if(SERVER_DLL){NetProps.Dump(ent,"datadump_"+classname+"_sv.log")}
else
{locali=classname.find(" ");if(i!=null)classname=classname.slice(i+1,classname.len());NetProps.Dump(ent,"datadump_"+classname+"_cl.log")}}

As for performance, using this NetProps.GetPropInt( player, "m_iHealth" ) over a native function player.GetHealth() is 3.6 times slower, not great, not terrible.

Differences to the L4D2 implementation:

They return vec3_origin on invalid input, this returns vec3_invalid.

This can access vector indices via float accessors.

This can access 8 bit int arrays as both strings and integers. It's not possible to tell apart a char array from a cstring, so access is allowed unless the char array contains a null char.

This can access more variables than theirs, most notably CUtlVectors and physics objects.

According to their docs, they don't clamp inputs, this does.


Does this PR close any issues?

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as ready for review December 16, 2023 20:10
@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from e7c032b to c86bf82CompareDecember 23, 2023 13:43

@felis-catusfelis-catus left a comment

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LGTM, in No More Room in Hell we have merged this pull request into a pending update, and so far we haven't encountered blocking issues.

@BlixibonBlixibon left a comment

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I'm planning on waiting until v8.0 for the other major VScript PRs, but there's been little debate over this one and I've confirmed that it doesn't affect existing saves, so I'll go ahead and merge this now.

@Blixibon
Blixibon merged commit 66012e7 into mapbase-source:developJan 11, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

CScriptNetPropManager rewrite - #260

Merged
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops
Jan 11, 2025
Merged

CScriptNetPropManager rewrite#260
Blixibon merged 2 commits into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Dec 15, 2023

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Copy Markdown

This is an important update that elevates the abilities of entity manipulation in vscript. It allows read/write of all network properties, data and prediction descriptions, including physics objects and dynamic CUtlVector fields.

A few things to note,

GetPropType() and HasProp() can't yet return array and datatable types.

Parsing member names separated with '.' temporarily modifies the source strings from the Squirrel string table. This is fast and harmless, though probably not very desired.

Indexing data table arrays (a data table array consisting of data tables) is not possible due to the original design of the NetProps interface. Though this doesn't apply to many cases, and I don't think CAI_AllySpeechManager::m_ConceptCategoryTimers is terribly important.

Due to the nature of a single utility (NetProps) being used for both net props and data description maps, some vars overshadow others, such as CPlayerResource::m_iHealth over CBaseEntity::m_iHealth. I'm not aware of many instances of this though.

The debug function NetProps.Dump() can be used to view all available fields of entities. This is better than a static field dump you might find elsewhere as the values of the variables are also displayed.

An example dump: https://gist.github.com/samisalreadytaken/7b85fa38a2c9cac9bfefa3440f9efb4f

for(localent;ent=Entities.Next(ent);){localclassname=ent.GetClassname();if(SERVER_DLL){NetProps.Dump(ent,"datadump_"+classname+"_sv.log")}
else
{locali=classname.find(" ");if(i!=null)classname=classname.slice(i+1,classname.len());NetProps.Dump(ent,"datadump_"+classname+"_cl.log")}}

As for performance, using this NetProps.GetPropInt( player, "m_iHealth" ) over a native function player.GetHealth() is 3.6 times slower, not great, not terrible.

Differences to the L4D2 implementation:

They return vec3_origin on invalid input, this returns vec3_invalid.

This can access vector indices via float accessors.

This can access 8 bit int arrays as both strings and integers. It's not possible to tell apart a char array from a cstring, so access is allowed unless the char array contains a null char.

This can access more variables than theirs, most notably CUtlVectors and physics objects.

According to their docs, they don't clamp inputs, this does.


Does this PR close any issues?

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as ready for review December 16, 2023 20:10
@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from e7c032b to c86bf82CompareDecember 23, 2023 13:43

@felis-catusfelis-catus left a comment

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LGTM, in No More Room in Hell we have merged this pull request into a pending update, and so far we haven't encountered blocking issues.

@BlixibonBlixibon left a comment

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I'm planning on waiting until v8.0 for the other major VScript PRs, but there's been little debate over this one and I've confirmed that it doesn't affect existing saves, so I'll go ahead and merge this now.

@Blixibon
Blixibon merged commit 66012e7 into mapbase-source:developJan 11, 2025
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3 participants

@samisalreadytaken@felis-catus@Blixibon