vscript debugger cleanup - #411

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger
May 30, 2025
Merged

vscript debugger cleanup#411
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger

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@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Mar 3, 2025

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Adds script_connect_debugger_on_mapspawn cvar from TF2. This is a much better method of attaching the debugger as soon as possible. They have script_attach_debugger_at_startup as well, but that doesn't seem useful.

Setting script_connect_debugger_on_mapspawn to 2 enables blocking ConnectDebugger call to wait for a client to connect. The timeout length is 10 seconds by defeault. I believe TF2 blocks forever (CSGO did and TF2 uses the same debugger).

Removes the debugger shutdown on failure to open network socket. The debugger can still be used for the profiler and disassembler without a client.

Adds the missing sqdbg licence file.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as draft March 23, 2025 12:02
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review April 1, 2025 13:28
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 5 times, most recently from cb1ec59 to 8128fa9CompareApril 15, 2025 13:23
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 4 times, most recently from e14f52a to 6a84787CompareApril 17, 2025 13:31
@samisalreadytaken
samisalreadytaken marked this pull request as draft April 21, 2025 15:40
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review May 26, 2025 17:07
@Blixibon
Blixibon merged commit 77a9ec6 into mapbase-source:developMay 30, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

vscript debugger cleanup - #411

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger
May 30, 2025
Merged

vscript debugger cleanup#411
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger

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@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Mar 3, 2025

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Adds script_connect_debugger_on_mapspawn cvar from TF2. This is a much better method of attaching the debugger as soon as possible. They have script_attach_debugger_at_startup as well, but that doesn't seem useful.

Setting script_connect_debugger_on_mapspawn to 2 enables blocking ConnectDebugger call to wait for a client to connect. The timeout length is 10 seconds by defeault. I believe TF2 blocks forever (CSGO did and TF2 uses the same debugger).

Removes the debugger shutdown on failure to open network socket. The debugger can still be used for the profiler and disassembler without a client.

Adds the missing sqdbg licence file.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as draft March 23, 2025 12:02
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review April 1, 2025 13:28
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 5 times, most recently from cb1ec59 to 8128fa9CompareApril 15, 2025 13:23
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 4 times, most recently from e14f52a to 6a84787CompareApril 17, 2025 13:31
@samisalreadytaken
samisalreadytaken marked this pull request as draft April 21, 2025 15:40
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review May 26, 2025 17:07
@Blixibon
Blixibon merged commit 77a9ec6 into mapbase-source:developMay 30, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

vscript debugger cleanup - #411

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger
May 30, 2025
Merged

vscript debugger cleanup#411
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger

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@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Mar 3, 2025

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Adds script_connect_debugger_on_mapspawn cvar from TF2. This is a much better method of attaching the debugger as soon as possible. They have script_attach_debugger_at_startup as well, but that doesn't seem useful.

Setting script_connect_debugger_on_mapspawn to 2 enables blocking ConnectDebugger call to wait for a client to connect. The timeout length is 10 seconds by defeault. I believe TF2 blocks forever (CSGO did and TF2 uses the same debugger).

Removes the debugger shutdown on failure to open network socket. The debugger can still be used for the profiler and disassembler without a client.

Adds the missing sqdbg licence file.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as draft March 23, 2025 12:02
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review April 1, 2025 13:28
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 5 times, most recently from cb1ec59 to 8128fa9CompareApril 15, 2025 13:23
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 4 times, most recently from e14f52a to 6a84787CompareApril 17, 2025 13:31
@samisalreadytaken
samisalreadytaken marked this pull request as draft April 21, 2025 15:40
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review May 26, 2025 17:07
@Blixibon
Blixibon merged commit 77a9ec6 into mapbase-source:developMay 30, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

vscript debugger cleanup - #411

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger
May 30, 2025
Merged

vscript debugger cleanup#411
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger

Conversation

@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Mar 3, 2025

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Adds script_connect_debugger_on_mapspawn cvar from TF2. This is a much better method of attaching the debugger as soon as possible. They have script_attach_debugger_at_startup as well, but that doesn't seem useful.

Setting script_connect_debugger_on_mapspawn to 2 enables blocking ConnectDebugger call to wait for a client to connect. The timeout length is 10 seconds by defeault. I believe TF2 blocks forever (CSGO did and TF2 uses the same debugger).

Removes the debugger shutdown on failure to open network socket. The debugger can still be used for the profiler and disassembler without a client.

Adds the missing sqdbg licence file.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as draft March 23, 2025 12:02
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review April 1, 2025 13:28
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 5 times, most recently from cb1ec59 to 8128fa9CompareApril 15, 2025 13:23
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 4 times, most recently from e14f52a to 6a84787CompareApril 17, 2025 13:31
@samisalreadytaken
samisalreadytaken marked this pull request as draft April 21, 2025 15:40
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review May 26, 2025 17:07
@Blixibon
Blixibon merged commit 77a9ec6 into mapbase-source:developMay 30, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

vscript debugger cleanup - #411

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger
May 30, 2025
Merged

vscript debugger cleanup#411
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger

Conversation

@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Mar 3, 2025

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Adds script_connect_debugger_on_mapspawn cvar from TF2. This is a much better method of attaching the debugger as soon as possible. They have script_attach_debugger_at_startup as well, but that doesn't seem useful.

Setting script_connect_debugger_on_mapspawn to 2 enables blocking ConnectDebugger call to wait for a client to connect. The timeout length is 10 seconds by defeault. I believe TF2 blocks forever (CSGO did and TF2 uses the same debugger).

Removes the debugger shutdown on failure to open network socket. The debugger can still be used for the profiler and disassembler without a client.

Adds the missing sqdbg licence file.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as draft March 23, 2025 12:02
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review April 1, 2025 13:28
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 5 times, most recently from cb1ec59 to 8128fa9CompareApril 15, 2025 13:23
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 4 times, most recently from e14f52a to 6a84787CompareApril 17, 2025 13:31
@samisalreadytaken
samisalreadytaken marked this pull request as draft April 21, 2025 15:40
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review May 26, 2025 17:07
@Blixibon
Blixibon merged commit 77a9ec6 into mapbase-source:developMay 30, 2025
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@samisalreadytaken@Blixibon
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

vscript debugger cleanup - #411

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger
May 30, 2025
Merged

vscript debugger cleanup#411
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger

Conversation

@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Mar 3, 2025

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Adds script_connect_debugger_on_mapspawn cvar from TF2. This is a much better method of attaching the debugger as soon as possible. They have script_attach_debugger_at_startup as well, but that doesn't seem useful.

Setting script_connect_debugger_on_mapspawn to 2 enables blocking ConnectDebugger call to wait for a client to connect. The timeout length is 10 seconds by defeault. I believe TF2 blocks forever (CSGO did and TF2 uses the same debugger).

Removes the debugger shutdown on failure to open network socket. The debugger can still be used for the profiler and disassembler without a client.

Adds the missing sqdbg licence file.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as draft March 23, 2025 12:02
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review April 1, 2025 13:28
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 5 times, most recently from cb1ec59 to 8128fa9CompareApril 15, 2025 13:23
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 4 times, most recently from e14f52a to 6a84787CompareApril 17, 2025 13:31
@samisalreadytaken
samisalreadytaken marked this pull request as draft April 21, 2025 15:40
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review May 26, 2025 17:07
@Blixibon
Blixibon merged commit 77a9ec6 into mapbase-source:developMay 30, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

vscript debugger cleanup - #411

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger
May 30, 2025
Merged

vscript debugger cleanup#411
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger

Conversation

@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Mar 3, 2025

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Adds script_connect_debugger_on_mapspawn cvar from TF2. This is a much better method of attaching the debugger as soon as possible. They have script_attach_debugger_at_startup as well, but that doesn't seem useful.

Setting script_connect_debugger_on_mapspawn to 2 enables blocking ConnectDebugger call to wait for a client to connect. The timeout length is 10 seconds by defeault. I believe TF2 blocks forever (CSGO did and TF2 uses the same debugger).

Removes the debugger shutdown on failure to open network socket. The debugger can still be used for the profiler and disassembler without a client.

Adds the missing sqdbg licence file.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as draft March 23, 2025 12:02
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review April 1, 2025 13:28
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 5 times, most recently from cb1ec59 to 8128fa9CompareApril 15, 2025 13:23
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 4 times, most recently from e14f52a to 6a84787CompareApril 17, 2025 13:31
@samisalreadytaken
samisalreadytaken marked this pull request as draft April 21, 2025 15:40
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review May 26, 2025 17:07
@Blixibon
Blixibon merged commit 77a9ec6 into mapbase-source:developMay 30, 2025
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@samisalreadytaken@Blixibon
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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vscript debugger cleanup - #411

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Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger
May 30, 2025
Merged

vscript debugger cleanup#411
Blixibon merged 3 commits into
mapbase-source:developfrom
samisalreadytaken:vscript-debugger

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@samisalreadytaken

@samisalreadytakensamisalreadytaken commented Mar 3, 2025

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Adds script_connect_debugger_on_mapspawn cvar from TF2. This is a much better method of attaching the debugger as soon as possible. They have script_attach_debugger_at_startup as well, but that doesn't seem useful.

Setting script_connect_debugger_on_mapspawn to 2 enables blocking ConnectDebugger call to wait for a client to connect. The timeout length is 10 seconds by defeault. I believe TF2 blocks forever (CSGO did and TF2 uses the same debugger).

Removes the debugger shutdown on failure to open network socket. The debugger can still be used for the profiler and disassembler without a client.

Adds the missing sqdbg licence file.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@samisalreadytaken
samisalreadytaken marked this pull request as draft March 23, 2025 12:02
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review April 1, 2025 13:28
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 5 times, most recently from cb1ec59 to 8128fa9CompareApril 15, 2025 13:23
@samisalreadytaken
samisalreadytakenforce-pushed the vscript-debugger branch 4 times, most recently from e14f52a to 6a84787CompareApril 17, 2025 13:31
@samisalreadytaken
samisalreadytaken marked this pull request as draft April 21, 2025 15:40
@samisalreadytaken
samisalreadytaken marked this pull request as ready for review May 26, 2025 17:07
@Blixibon
Blixibon merged commit 77a9ec6 into mapbase-source:developMay 30, 2025
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2 participants

@samisalreadytaken@Blixibon