Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps - #415

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master
May 31, 2025
Merged

Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps#415
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master

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@Zeldaboy14Zeldaboy14 commented Mar 31, 2025

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(Describe your PR here and then fill out the checklist at the bottom)

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. This also fix's the assertion error you'd get when building a map with a debug vbsp. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore (parallax didn't check if envmap's existed, thus weird rendering was going on because it was attempting to bind non-existent envmaps to the textures).


Does this PR close any issues?

  • (Optional) Insert issue number(s) and any related info here
  • As far as im aware, it does not. Issue was undocumented for several years. Think strata source has the same issue (no access, so assumption)

PR Checklist

  • [X ] My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore
@Zeldaboy14Zeldaboy14 changed the title Fix Lightmappedgeneric and vbsp matrix functionsFix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected CubemapsMar 31, 2025
@Blixibon
Blixibon changed the base branch from master to developMay 26, 2025 15:34

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This functions after fixing a missing include.

I'm not sure why your PR didn't run with checks. Perhaps it should've been based on develop.

Comment on lines -18 to -20
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include "matrixinvert.h"
#endif

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Suggested change
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"matrixinvert.h"
#endif
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"mathlib/vmatrix.h"
#endif

@Blixibon
Blixibon merged commit cba218f into mapbase-source:developMay 31, 2025
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Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps - #415

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master
May 31, 2025
Merged

Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps#415
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master

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@Zeldaboy14

@Zeldaboy14Zeldaboy14 commented Mar 31, 2025

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(Describe your PR here and then fill out the checklist at the bottom)

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. This also fix's the assertion error you'd get when building a map with a debug vbsp. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore (parallax didn't check if envmap's existed, thus weird rendering was going on because it was attempting to bind non-existent envmaps to the textures).


Does this PR close any issues?

  • (Optional) Insert issue number(s) and any related info here
  • As far as im aware, it does not. Issue was undocumented for several years. Think strata source has the same issue (no access, so assumption)

PR Checklist

  • [X ] My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore
@Zeldaboy14Zeldaboy14 changed the title Fix Lightmappedgeneric and vbsp matrix functionsFix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected CubemapsMar 31, 2025
@Blixibon
Blixibon changed the base branch from master to developMay 26, 2025 15:34

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This functions after fixing a missing include.

I'm not sure why your PR didn't run with checks. Perhaps it should've been based on develop.

Comment on lines -18 to -20
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include "matrixinvert.h"
#endif

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Suggested change
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"matrixinvert.h"
#endif
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"mathlib/vmatrix.h"
#endif

@Blixibon
Blixibon merged commit cba218f into mapbase-source:developMay 31, 2025
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Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps - #415

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master
May 31, 2025
Merged

Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps#415
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master

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@Zeldaboy14

@Zeldaboy14Zeldaboy14 commented Mar 31, 2025

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(Describe your PR here and then fill out the checklist at the bottom)

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. This also fix's the assertion error you'd get when building a map with a debug vbsp. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore (parallax didn't check if envmap's existed, thus weird rendering was going on because it was attempting to bind non-existent envmaps to the textures).


Does this PR close any issues?

  • (Optional) Insert issue number(s) and any related info here
  • As far as im aware, it does not. Issue was undocumented for several years. Think strata source has the same issue (no access, so assumption)

PR Checklist

  • [X ] My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore
@Zeldaboy14Zeldaboy14 changed the title Fix Lightmappedgeneric and vbsp matrix functionsFix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected CubemapsMar 31, 2025
@Blixibon
Blixibon changed the base branch from master to developMay 26, 2025 15:34

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This functions after fixing a missing include.

I'm not sure why your PR didn't run with checks. Perhaps it should've been based on develop.

Comment on lines -18 to -20
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include "matrixinvert.h"
#endif

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Suggested change
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"matrixinvert.h"
#endif
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"mathlib/vmatrix.h"
#endif

@Blixibon
Blixibon merged commit cba218f into mapbase-source:developMay 31, 2025
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Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps - #415

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master
May 31, 2025
Merged

Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps#415
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master

Conversation

@Zeldaboy14

@Zeldaboy14Zeldaboy14 commented Mar 31, 2025

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(Describe your PR here and then fill out the checklist at the bottom)

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. This also fix's the assertion error you'd get when building a map with a debug vbsp. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore (parallax didn't check if envmap's existed, thus weird rendering was going on because it was attempting to bind non-existent envmaps to the textures).


Does this PR close any issues?

  • (Optional) Insert issue number(s) and any related info here
  • As far as im aware, it does not. Issue was undocumented for several years. Think strata source has the same issue (no access, so assumption)

PR Checklist

  • [X ] My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore
@Zeldaboy14Zeldaboy14 changed the title Fix Lightmappedgeneric and vbsp matrix functionsFix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected CubemapsMar 31, 2025
@Blixibon
Blixibon changed the base branch from master to developMay 26, 2025 15:34

@BlixibonBlixibon left a comment

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This functions after fixing a missing include.

I'm not sure why your PR didn't run with checks. Perhaps it should've been based on develop.

Comment on lines -18 to -20
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include "matrixinvert.h"
#endif

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Suggested change
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"matrixinvert.h"
#endif
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"mathlib/vmatrix.h"
#endif

@Blixibon
Blixibon merged commit cba218f into mapbase-source:developMay 31, 2025
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Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps - #415

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master
May 31, 2025
Merged

Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps#415
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master

Conversation

@Zeldaboy14

@Zeldaboy14Zeldaboy14 commented Mar 31, 2025

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(Describe your PR here and then fill out the checklist at the bottom)

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. This also fix's the assertion error you'd get when building a map with a debug vbsp. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore (parallax didn't check if envmap's existed, thus weird rendering was going on because it was attempting to bind non-existent envmaps to the textures).


Does this PR close any issues?

  • (Optional) Insert issue number(s) and any related info here
  • As far as im aware, it does not. Issue was undocumented for several years. Think strata source has the same issue (no access, so assumption)

PR Checklist

  • [X ] My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore
@Zeldaboy14Zeldaboy14 changed the title Fix Lightmappedgeneric and vbsp matrix functionsFix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected CubemapsMar 31, 2025
@Blixibon
Blixibon changed the base branch from master to developMay 26, 2025 15:34

@BlixibonBlixibon left a comment

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This functions after fixing a missing include.

I'm not sure why your PR didn't run with checks. Perhaps it should've been based on develop.

Comment on lines -18 to -20
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include "matrixinvert.h"
#endif

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Suggested change
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"matrixinvert.h"
#endif
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"mathlib/vmatrix.h"
#endif

@Blixibon
Blixibon merged commit cba218f into mapbase-source:developMay 31, 2025
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Skip to content

Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps - #415

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master
May 31, 2025
Merged

Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps#415
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master

Conversation

@Zeldaboy14

@Zeldaboy14Zeldaboy14 commented Mar 31, 2025

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(Describe your PR here and then fill out the checklist at the bottom)

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. This also fix's the assertion error you'd get when building a map with a debug vbsp. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore (parallax didn't check if envmap's existed, thus weird rendering was going on because it was attempting to bind non-existent envmaps to the textures).


Does this PR close any issues?

  • (Optional) Insert issue number(s) and any related info here
  • As far as im aware, it does not. Issue was undocumented for several years. Think strata source has the same issue (no access, so assumption)

PR Checklist

  • [X ] My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore
@Zeldaboy14Zeldaboy14 changed the title Fix Lightmappedgeneric and vbsp matrix functionsFix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected CubemapsMar 31, 2025
@Blixibon
Blixibon changed the base branch from master to developMay 26, 2025 15:34

@BlixibonBlixibon left a comment

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This functions after fixing a missing include.

I'm not sure why your PR didn't run with checks. Perhaps it should've been based on develop.

Comment on lines -18 to -20
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include "matrixinvert.h"
#endif

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Suggested change
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"matrixinvert.h"
#endif
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"mathlib/vmatrix.h"
#endif

@Blixibon
Blixibon merged commit cba218f into mapbase-source:developMay 31, 2025
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Skip to content

Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps - #415

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master
May 31, 2025
Merged

Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps#415
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master

Conversation

@Zeldaboy14

@Zeldaboy14Zeldaboy14 commented Mar 31, 2025

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(Describe your PR here and then fill out the checklist at the bottom)

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. This also fix's the assertion error you'd get when building a map with a debug vbsp. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore (parallax didn't check if envmap's existed, thus weird rendering was going on because it was attempting to bind non-existent envmaps to the textures).


Does this PR close any issues?

  • (Optional) Insert issue number(s) and any related info here
  • As far as im aware, it does not. Issue was undocumented for several years. Think strata source has the same issue (no access, so assumption)

PR Checklist

  • [X ] My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore
@Zeldaboy14Zeldaboy14 changed the title Fix Lightmappedgeneric and vbsp matrix functionsFix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected CubemapsMar 31, 2025
@Blixibon
Blixibon changed the base branch from master to developMay 26, 2025 15:34

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This functions after fixing a missing include.

I'm not sure why your PR didn't run with checks. Perhaps it should've been based on develop.

Comment on lines -18 to -20
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include "matrixinvert.h"
#endif

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Suggested change
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"matrixinvert.h"
#endif
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"mathlib/vmatrix.h"
#endif

@Blixibon
Blixibon merged commit cba218f into mapbase-source:developMay 31, 2025
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Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps - #415

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Blixibon merged 1 commit into
mapbase-source:developfrom
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May 31, 2025
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Fix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected Cubemaps#415
Blixibon merged 1 commit into
mapbase-source:developfrom
Zeldaboy14:master

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@Zeldaboy14Zeldaboy14 commented Mar 31, 2025

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(Describe your PR here and then fill out the checklist at the bottom)

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. This also fix's the assertion error you'd get when building a map with a debug vbsp. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore (parallax didn't check if envmap's existed, thus weird rendering was going on because it was attempting to bind non-existent envmaps to the textures).


Does this PR close any issues?

  • (Optional) Insert issue number(s) and any related info here
  • As far as im aware, it does not. Issue was undocumented for several years. Think strata source has the same issue (no access, so assumption)

PR Checklist

  • [X ] My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore
@Zeldaboy14Zeldaboy14 changed the title Fix Lightmappedgeneric and vbsp matrix functionsFix Lightmappedgeneric and vbsp matrix functions for Parallax Corrected CubemapsMar 31, 2025
@Blixibon
Blixibon changed the base branch from master to developMay 26, 2025 15:34

@BlixibonBlixibon left a comment

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This functions after fixing a missing include.

I'm not sure why your PR didn't run with checks. Perhaps it should've been based on develop.

Comment on lines -18 to -20
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include "matrixinvert.h"
#endif

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Suggested change
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"matrixinvert.h"
#endif
#ifdef PARALLAX_CORRECTED_CUBEMAPS
#include"mathlib/vmatrix.h"
#endif

@Blixibon
Blixibon merged commit cba218f into mapbase-source:developMay 31, 2025
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@Zeldaboy14@Blixibon