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Fix GetPropFloatArray indexing on Vector members - #423

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops
May 30, 2025
Merged

Fix GetPropFloatArray indexing on Vector members#423
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops

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@samisalreadytaken

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I remember testing this feature, but apparently at some point in development it broke and I didn't check again.

Test with

assert( SERVER_DLL );
localfunctionSet( idx )
{
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.1+idx, 0+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.2+idx, 1+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.3+idx, 2+idx*3 );
}
localfunctionGet( idx )
{
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+idx*3 ) ==0.1+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 1+idx*3 ) ==0.2+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 2+idx*3 ) ==0.3+idx );
}
localsize=NetProps.GetPropArraySize( player, "m_vecMissPositions" );
for ( locali=0; i<size; ++i )
{
Set( i );
Get( i );
}
Set( -1 );
Set( size );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", -1 ) ==-1.0 );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+size*3 ) ==-1.0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.25, 0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.50, 1 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.75, 2 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0 ) ==0.25 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 1 ) ==0.50 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 2 ) ==0.75 );
print("done\n");
NetProps.Dump( player, "!test.log" );
/*m_vecMissPositions <vec3 array> #16[	[0.100000 0.200000 0.300000]	[1.100000 1.200000 1.300000]	[2.100000 2.200000 2.300000]	[3.100000 3.200000 3.300000]	[4.100000 4.200000 4.300000]	[5.100000 5.200000 5.300000]	[6.100000 6.200000 6.300000]	[7.100000 7.200000 7.300000]	[8.100000 8.200000 8.300000]	[9.100000 9.200000 9.300000]	[10.100000 10.200000 10.300000]	[11.100000 11.200000 11.300000]	[12.100000 12.200000 12.300000]	[13.100000 13.200000 13.300000]	[14.100000 14.200000 14.300000]	[15.100000 15.200000 15.300000]]*/

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@Blixibon
Blixibon merged commit 4a2751c into mapbase-source:developMay 30, 2025
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@samisalreadytaken@Blixibon
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document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
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var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
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})();
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try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Fix GetPropFloatArray indexing on Vector members by samisalreadytaken · Pull Request #423 · mapbase-source/source-sdk-2013 · GitHub
Skip to content

Fix GetPropFloatArray indexing on Vector members - #423

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops
May 30, 2025
Merged

Fix GetPropFloatArray indexing on Vector members#423
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

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I remember testing this feature, but apparently at some point in development it broke and I didn't check again.

Test with

assert( SERVER_DLL );
localfunctionSet( idx )
{
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.1+idx, 0+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.2+idx, 1+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.3+idx, 2+idx*3 );
}
localfunctionGet( idx )
{
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+idx*3 ) ==0.1+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 1+idx*3 ) ==0.2+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 2+idx*3 ) ==0.3+idx );
}
localsize=NetProps.GetPropArraySize( player, "m_vecMissPositions" );
for ( locali=0; i<size; ++i )
{
Set( i );
Get( i );
}
Set( -1 );
Set( size );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", -1 ) ==-1.0 );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+size*3 ) ==-1.0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.25, 0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.50, 1 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.75, 2 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0 ) ==0.25 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 1 ) ==0.50 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 2 ) ==0.75 );
print("done\n");
NetProps.Dump( player, "!test.log" );
/*m_vecMissPositions <vec3 array> #16[	[0.100000 0.200000 0.300000]	[1.100000 1.200000 1.300000]	[2.100000 2.200000 2.300000]	[3.100000 3.200000 3.300000]	[4.100000 4.200000 4.300000]	[5.100000 5.200000 5.300000]	[6.100000 6.200000 6.300000]	[7.100000 7.200000 7.300000]	[8.100000 8.200000 8.300000]	[9.100000 9.200000 9.300000]	[10.100000 10.200000 10.300000]	[11.100000 11.200000 11.300000]	[12.100000 12.200000 12.300000]	[13.100000 13.200000 13.300000]	[14.100000 14.200000 14.300000]	[15.100000 15.200000 15.300000]]*/

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@Blixibon
Blixibon merged commit 4a2751c into mapbase-source:developMay 30, 2025
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@samisalreadytaken@Blixibon
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Fix GetPropFloatArray indexing on Vector members by samisalreadytaken · Pull Request #423 · mapbase-source/source-sdk-2013 · GitHub
Skip to content

Fix GetPropFloatArray indexing on Vector members - #423

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops
May 30, 2025
Merged

Fix GetPropFloatArray indexing on Vector members#423
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

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I remember testing this feature, but apparently at some point in development it broke and I didn't check again.

Test with

assert( SERVER_DLL );
localfunctionSet( idx )
{
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.1+idx, 0+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.2+idx, 1+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.3+idx, 2+idx*3 );
}
localfunctionGet( idx )
{
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+idx*3 ) ==0.1+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 1+idx*3 ) ==0.2+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 2+idx*3 ) ==0.3+idx );
}
localsize=NetProps.GetPropArraySize( player, "m_vecMissPositions" );
for ( locali=0; i<size; ++i )
{
Set( i );
Get( i );
}
Set( -1 );
Set( size );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", -1 ) ==-1.0 );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+size*3 ) ==-1.0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.25, 0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.50, 1 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.75, 2 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0 ) ==0.25 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 1 ) ==0.50 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 2 ) ==0.75 );
print("done\n");
NetProps.Dump( player, "!test.log" );
/*m_vecMissPositions <vec3 array> #16[	[0.100000 0.200000 0.300000]	[1.100000 1.200000 1.300000]	[2.100000 2.200000 2.300000]	[3.100000 3.200000 3.300000]	[4.100000 4.200000 4.300000]	[5.100000 5.200000 5.300000]	[6.100000 6.200000 6.300000]	[7.100000 7.200000 7.300000]	[8.100000 8.200000 8.300000]	[9.100000 9.200000 9.300000]	[10.100000 10.200000 10.300000]	[11.100000 11.200000 11.300000]	[12.100000 12.200000 12.300000]	[13.100000 13.200000 13.300000]	[14.100000 14.200000 14.300000]	[15.100000 15.200000 15.300000]]*/

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@Blixibon
Blixibon merged commit 4a2751c into mapbase-source:developMay 30, 2025
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@samisalreadytaken@Blixibon
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Skip to content

Fix GetPropFloatArray indexing on Vector members - #423

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops
May 30, 2025
Merged

Fix GetPropFloatArray indexing on Vector members#423
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

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I remember testing this feature, but apparently at some point in development it broke and I didn't check again.

Test with

assert( SERVER_DLL );
localfunctionSet( idx )
{
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.1+idx, 0+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.2+idx, 1+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.3+idx, 2+idx*3 );
}
localfunctionGet( idx )
{
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+idx*3 ) ==0.1+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 1+idx*3 ) ==0.2+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 2+idx*3 ) ==0.3+idx );
}
localsize=NetProps.GetPropArraySize( player, "m_vecMissPositions" );
for ( locali=0; i<size; ++i )
{
Set( i );
Get( i );
}
Set( -1 );
Set( size );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", -1 ) ==-1.0 );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+size*3 ) ==-1.0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.25, 0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.50, 1 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.75, 2 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0 ) ==0.25 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 1 ) ==0.50 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 2 ) ==0.75 );
print("done\n");
NetProps.Dump( player, "!test.log" );
/*m_vecMissPositions <vec3 array> #16[	[0.100000 0.200000 0.300000]	[1.100000 1.200000 1.300000]	[2.100000 2.200000 2.300000]	[3.100000 3.200000 3.300000]	[4.100000 4.200000 4.300000]	[5.100000 5.200000 5.300000]	[6.100000 6.200000 6.300000]	[7.100000 7.200000 7.300000]	[8.100000 8.200000 8.300000]	[9.100000 9.200000 9.300000]	[10.100000 10.200000 10.300000]	[11.100000 11.200000 11.300000]	[12.100000 12.200000 12.300000]	[13.100000 13.200000 13.300000]	[14.100000 14.200000 14.300000]	[15.100000 15.200000 15.300000]]*/

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@Blixibon
Blixibon merged commit 4a2751c into mapbase-source:developMay 30, 2025
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@samisalreadytaken@Blixibon
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Fix GetPropFloatArray indexing on Vector members by samisalreadytaken · Pull Request #423 · mapbase-source/source-sdk-2013 · GitHub
Skip to content

Fix GetPropFloatArray indexing on Vector members - #423

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops
May 30, 2025
Merged

Fix GetPropFloatArray indexing on Vector members#423
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

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I remember testing this feature, but apparently at some point in development it broke and I didn't check again.

Test with

assert( SERVER_DLL );
localfunctionSet( idx )
{
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.1+idx, 0+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.2+idx, 1+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.3+idx, 2+idx*3 );
}
localfunctionGet( idx )
{
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+idx*3 ) ==0.1+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 1+idx*3 ) ==0.2+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 2+idx*3 ) ==0.3+idx );
}
localsize=NetProps.GetPropArraySize( player, "m_vecMissPositions" );
for ( locali=0; i<size; ++i )
{
Set( i );
Get( i );
}
Set( -1 );
Set( size );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", -1 ) ==-1.0 );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+size*3 ) ==-1.0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.25, 0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.50, 1 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.75, 2 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0 ) ==0.25 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 1 ) ==0.50 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 2 ) ==0.75 );
print("done\n");
NetProps.Dump( player, "!test.log" );
/*m_vecMissPositions <vec3 array> #16[	[0.100000 0.200000 0.300000]	[1.100000 1.200000 1.300000]	[2.100000 2.200000 2.300000]	[3.100000 3.200000 3.300000]	[4.100000 4.200000 4.300000]	[5.100000 5.200000 5.300000]	[6.100000 6.200000 6.300000]	[7.100000 7.200000 7.300000]	[8.100000 8.200000 8.300000]	[9.100000 9.200000 9.300000]	[10.100000 10.200000 10.300000]	[11.100000 11.200000 11.300000]	[12.100000 12.200000 12.300000]	[13.100000 13.200000 13.300000]	[14.100000 14.200000 14.300000]	[15.100000 15.200000 15.300000]]*/

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@Blixibon
Blixibon merged commit 4a2751c into mapbase-source:developMay 30, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Fix GetPropFloatArray indexing on Vector members by samisalreadytaken · Pull Request #423 · mapbase-source/source-sdk-2013 · GitHub
Skip to content

Fix GetPropFloatArray indexing on Vector members - #423

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops
May 30, 2025
Merged

Fix GetPropFloatArray indexing on Vector members#423
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

Copy link
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I remember testing this feature, but apparently at some point in development it broke and I didn't check again.

Test with

assert( SERVER_DLL );
localfunctionSet( idx )
{
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.1+idx, 0+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.2+idx, 1+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.3+idx, 2+idx*3 );
}
localfunctionGet( idx )
{
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+idx*3 ) ==0.1+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 1+idx*3 ) ==0.2+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 2+idx*3 ) ==0.3+idx );
}
localsize=NetProps.GetPropArraySize( player, "m_vecMissPositions" );
for ( locali=0; i<size; ++i )
{
Set( i );
Get( i );
}
Set( -1 );
Set( size );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", -1 ) ==-1.0 );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+size*3 ) ==-1.0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.25, 0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.50, 1 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.75, 2 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0 ) ==0.25 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 1 ) ==0.50 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 2 ) ==0.75 );
print("done\n");
NetProps.Dump( player, "!test.log" );
/*m_vecMissPositions <vec3 array> #16[	[0.100000 0.200000 0.300000]	[1.100000 1.200000 1.300000]	[2.100000 2.200000 2.300000]	[3.100000 3.200000 3.300000]	[4.100000 4.200000 4.300000]	[5.100000 5.200000 5.300000]	[6.100000 6.200000 6.300000]	[7.100000 7.200000 7.300000]	[8.100000 8.200000 8.300000]	[9.100000 9.200000 9.300000]	[10.100000 10.200000 10.300000]	[11.100000 11.200000 11.300000]	[12.100000 12.200000 12.300000]	[13.100000 13.200000 13.300000]	[14.100000 14.200000 14.300000]	[15.100000 15.200000 15.300000]]*/

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@Blixibon
Blixibon merged commit 4a2751c into mapbase-source:developMay 30, 2025
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@samisalreadytaken@Blixibon
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Fix GetPropFloatArray indexing on Vector members by samisalreadytaken · Pull Request #423 · mapbase-source/source-sdk-2013 · GitHub
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Fix GetPropFloatArray indexing on Vector members - #423

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops
May 30, 2025
Merged

Fix GetPropFloatArray indexing on Vector members#423
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops

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@samisalreadytaken

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I remember testing this feature, but apparently at some point in development it broke and I didn't check again.

Test with

assert( SERVER_DLL );
localfunctionSet( idx )
{
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.1+idx, 0+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.2+idx, 1+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.3+idx, 2+idx*3 );
}
localfunctionGet( idx )
{
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+idx*3 ) ==0.1+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 1+idx*3 ) ==0.2+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 2+idx*3 ) ==0.3+idx );
}
localsize=NetProps.GetPropArraySize( player, "m_vecMissPositions" );
for ( locali=0; i<size; ++i )
{
Set( i );
Get( i );
}
Set( -1 );
Set( size );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", -1 ) ==-1.0 );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+size*3 ) ==-1.0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.25, 0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.50, 1 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.75, 2 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0 ) ==0.25 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 1 ) ==0.50 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 2 ) ==0.75 );
print("done\n");
NetProps.Dump( player, "!test.log" );
/*m_vecMissPositions <vec3 array> #16[	[0.100000 0.200000 0.300000]	[1.100000 1.200000 1.300000]	[2.100000 2.200000 2.300000]	[3.100000 3.200000 3.300000]	[4.100000 4.200000 4.300000]	[5.100000 5.200000 5.300000]	[6.100000 6.200000 6.300000]	[7.100000 7.200000 7.300000]	[8.100000 8.200000 8.300000]	[9.100000 9.200000 9.300000]	[10.100000 10.200000 10.300000]	[11.100000 11.200000 11.300000]	[12.100000 12.200000 12.300000]	[13.100000 13.200000 13.300000]	[14.100000 14.200000 14.300000]	[15.100000 15.200000 15.300000]]*/

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@Blixibon
Blixibon merged commit 4a2751c into mapbase-source:developMay 30, 2025
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@samisalreadytaken@Blixibon
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Fix GetPropFloatArray indexing on Vector members by samisalreadytaken · Pull Request #423 · mapbase-source/source-sdk-2013 · GitHub
Skip to content

Fix GetPropFloatArray indexing on Vector members - #423

Merged
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops
May 30, 2025
Merged

Fix GetPropFloatArray indexing on Vector members#423
Blixibon merged 1 commit into
mapbase-source:developfrom
samisalreadytaken:netprops

Conversation

@samisalreadytaken

Copy link
Copy Markdown

I remember testing this feature, but apparently at some point in development it broke and I didn't check again.

Test with

assert( SERVER_DLL );
localfunctionSet( idx )
{
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.1+idx, 0+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.2+idx, 1+idx*3 );
NetProps.SetPropFloatArray( player, "m_vecMissPositions", 0.3+idx, 2+idx*3 );
}
localfunctionGet( idx )
{
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+idx*3 ) ==0.1+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 1+idx*3 ) ==0.2+idx );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 2+idx*3 ) ==0.3+idx );
}
localsize=NetProps.GetPropArraySize( player, "m_vecMissPositions" );
for ( locali=0; i<size; ++i )
{
Set( i );
Get( i );
}
Set( -1 );
Set( size );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", -1 ) ==-1.0 );
assert( NetProps.GetPropFloatArray( player, "m_vecMissPositions", 0+size*3 ) ==-1.0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.25, 0 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.50, 1 );
NetProps.SetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0.75, 2 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 0 ) ==0.25 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 1 ) ==0.50 );
assert( NetProps.GetPropFloatArray( player, "m_Local.m_vecPunchAngle", 2 ) ==0.75 );
print("done\n");
NetProps.Dump( player, "!test.log" );
/*m_vecMissPositions <vec3 array> #16[	[0.100000 0.200000 0.300000]	[1.100000 1.200000 1.300000]	[2.100000 2.200000 2.300000]	[3.100000 3.200000 3.300000]	[4.100000 4.200000 4.300000]	[5.100000 5.200000 5.300000]	[6.100000 6.200000 6.300000]	[7.100000 7.200000 7.300000]	[8.100000 8.200000 8.300000]	[9.100000 9.200000 9.300000]	[10.100000 10.200000 10.300000]	[11.100000 11.200000 11.300000]	[12.100000 12.200000 12.300000]	[13.100000 13.200000 13.300000]	[14.100000 14.200000 14.300000]	[15.100000 15.200000 15.300000]]*/

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

@Blixibon
Blixibon merged commit 4a2751c into mapbase-source:developMay 30, 2025
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Development

Successfully merging this pull request may close these issues.

2 participants

@samisalreadytaken@Blixibon