Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type - #515

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Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type#515
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This PR fixes a HL2-specific issue in which inactive weapons steal from the reserve ammo of an active weapon with the same ammo type.

Normally, when a weapon is inactive in your inventory, it automatically reloads itself. However, if the weapon you are holding uses the same ammo type, then it'll noticeably steal from your reserve ammo. This PR fixes that by making sure the active weapon doesn't use the same ammo type before reloading inactive weapons.


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  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type - #515

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Blixibon:mapbase/feature/multiple-reserve-ammo-fix
Open

Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type#515
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Blixibon:mapbase/feature/multiple-reserve-ammo-fix

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This PR fixes a HL2-specific issue in which inactive weapons steal from the reserve ammo of an active weapon with the same ammo type.

Normally, when a weapon is inactive in your inventory, it automatically reloads itself. However, if the weapon you are holding uses the same ammo type, then it'll noticeably steal from your reserve ammo. This PR fixes that by making sure the active weapon doesn't use the same ammo type before reloading inactive weapons.


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  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type - #515

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Blixibon:mapbase/feature/multiple-reserve-ammo-fix
Open

Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type#515
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Blixibon:mapbase/feature/multiple-reserve-ammo-fix

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This PR fixes a HL2-specific issue in which inactive weapons steal from the reserve ammo of an active weapon with the same ammo type.

Normally, when a weapon is inactive in your inventory, it automatically reloads itself. However, if the weapon you are holding uses the same ammo type, then it'll noticeably steal from your reserve ammo. This PR fixes that by making sure the active weapon doesn't use the same ammo type before reloading inactive weapons.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type - #515

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Blixibon:mapbase/feature/multiple-reserve-ammo-fix
Open

Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type#515
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Blixibon:mapbase/feature/multiple-reserve-ammo-fix

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This PR fixes a HL2-specific issue in which inactive weapons steal from the reserve ammo of an active weapon with the same ammo type.

Normally, when a weapon is inactive in your inventory, it automatically reloads itself. However, if the weapon you are holding uses the same ammo type, then it'll noticeably steal from your reserve ammo. This PR fixes that by making sure the active weapon doesn't use the same ammo type before reloading inactive weapons.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type - #515

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Blixibon:mapbase/feature/multiple-reserve-ammo-fix
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Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type#515
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Blixibon:mapbase/feature/multiple-reserve-ammo-fix

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This PR fixes a HL2-specific issue in which inactive weapons steal from the reserve ammo of an active weapon with the same ammo type.

Normally, when a weapon is inactive in your inventory, it automatically reloads itself. However, if the weapon you are holding uses the same ammo type, then it'll noticeably steal from your reserve ammo. This PR fixes that by making sure the active weapon doesn't use the same ammo type before reloading inactive weapons.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type - #515

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Blixibon:mapbase/feature/multiple-reserve-ammo-fix
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Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type#515
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Blixibon:mapbase/feature/multiple-reserve-ammo-fix

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This PR fixes a HL2-specific issue in which inactive weapons steal from the reserve ammo of an active weapon with the same ammo type.

Normally, when a weapon is inactive in your inventory, it automatically reloads itself. However, if the weapon you are holding uses the same ammo type, then it'll noticeably steal from your reserve ammo. This PR fixes that by making sure the active weapon doesn't use the same ammo type before reloading inactive weapons.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type - #515

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Blixibon:mapbase/feature/multiple-reserve-ammo-fix
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Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type#515
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Blixibon:mapbase/feature/multiple-reserve-ammo-fix

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This PR fixes a HL2-specific issue in which inactive weapons steal from the reserve ammo of an active weapon with the same ammo type.

Normally, when a weapon is inactive in your inventory, it automatically reloads itself. However, if the weapon you are holding uses the same ammo type, then it'll noticeably steal from your reserve ammo. This PR fixes that by making sure the active weapon doesn't use the same ammo type before reloading inactive weapons.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type - #515

Open
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Blixibon:mapbase/feature/multiple-reserve-ammo-fix
Open

Fix reserve ammo disappearing when carrying multiple weapons with the same ammo type#515
Blixibon wants to merge 1 commit into
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Blixibon:mapbase/feature/multiple-reserve-ammo-fix

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This PR fixes a HL2-specific issue in which inactive weapons steal from the reserve ammo of an active weapon with the same ammo type.

Normally, when a weapon is inactive in your inventory, it automatically reloads itself. However, if the weapon you are holding uses the same ammo type, then it'll noticeably steal from your reserve ammo. This PR fixes that by making sure the active weapon doesn't use the same ammo type before reloading inactive weapons.


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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