VScript Filters

Blixibon edited this page Mar 13, 2021 · 1 revision

Mapbase associates filters with VScript in a few different ways.

Functions

Mapbase adds a few new functions which could be used on entity handles in VScript code:

  • PassesFilter
  • PassesDamageFilter
  • PassesFinalDamageFilter
  • BloodAllowed
  • DamageMod

These are documented in more detail on the VScript in Mapbase article. They can be used like this:

functionCheckIfPassFilter( entity )
{
local filter = Entities.FindByName(null,"filter_acceptable")
if ( filter !=null )
{
return filter.PassesFilter( self, entity )
}
else
{
returnfalse;
}
}

filter_script

filter_script is a new filter entity which uses its entity scripts for all regular filter functions, including functions new with Mapbase.

For example, the following code uses the PassesFilter hook to only pass activators with a weapon that has <10 ammo in it:

functionPassesFilter()
{
if (activator.GetActiveWeapon())
{
local ammo = activator.GetActiveWeapon().Clip1()
if (ammo <10)
{
printl("Has weapon with <10 ammo, damaging")
returntrue;
}
else
{
printl("Has weapon with "+ ammo +" ammo, no damage")
returnfalse;
}
}
printl("Returning false")
returnfalse;
}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

VScript Filters

Blixibon edited this page Mar 13, 2021 · 1 revision

Mapbase associates filters with VScript in a few different ways.

Functions

Mapbase adds a few new functions which could be used on entity handles in VScript code:

  • PassesFilter
  • PassesDamageFilter
  • PassesFinalDamageFilter
  • BloodAllowed
  • DamageMod

These are documented in more detail on the VScript in Mapbase article. They can be used like this:

functionCheckIfPassFilter( entity )
{
local filter = Entities.FindByName(null,"filter_acceptable")
if ( filter !=null )
{
return filter.PassesFilter( self, entity )
}
else
{
returnfalse;
}
}

filter_script

filter_script is a new filter entity which uses its entity scripts for all regular filter functions, including functions new with Mapbase.

For example, the following code uses the PassesFilter hook to only pass activators with a weapon that has <10 ammo in it:

functionPassesFilter()
{
if (activator.GetActiveWeapon())
{
local ammo = activator.GetActiveWeapon().Clip1()
if (ammo <10)
{
printl("Has weapon with <10 ammo, damaging")
returntrue;
}
else
{
printl("Has weapon with "+ ammo +" ammo, no damage")
returnfalse;
}
}
printl("Returning false")
returnfalse;
}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

VScript Filters

Blixibon edited this page Mar 13, 2021 · 1 revision

Mapbase associates filters with VScript in a few different ways.

Functions

Mapbase adds a few new functions which could be used on entity handles in VScript code:

  • PassesFilter
  • PassesDamageFilter
  • PassesFinalDamageFilter
  • BloodAllowed
  • DamageMod

These are documented in more detail on the VScript in Mapbase article. They can be used like this:

functionCheckIfPassFilter( entity )
{
local filter = Entities.FindByName(null,"filter_acceptable")
if ( filter !=null )
{
return filter.PassesFilter( self, entity )
}
else
{
returnfalse;
}
}

filter_script

filter_script is a new filter entity which uses its entity scripts for all regular filter functions, including functions new with Mapbase.

For example, the following code uses the PassesFilter hook to only pass activators with a weapon that has <10 ammo in it:

functionPassesFilter()
{
if (activator.GetActiveWeapon())
{
local ammo = activator.GetActiveWeapon().Clip1()
if (ammo <10)
{
printl("Has weapon with <10 ammo, damaging")
returntrue;
}
else
{
printl("Has weapon with "+ ammo +" ammo, no damage")
returnfalse;
}
}
printl("Returning false")
returnfalse;
}

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

VScript Filters

Blixibon edited this page Mar 13, 2021 · 1 revision

Mapbase associates filters with VScript in a few different ways.

Functions

Mapbase adds a few new functions which could be used on entity handles in VScript code:

  • PassesFilter
  • PassesDamageFilter
  • PassesFinalDamageFilter
  • BloodAllowed
  • DamageMod

These are documented in more detail on the VScript in Mapbase article. They can be used like this:

functionCheckIfPassFilter( entity )
{
local filter = Entities.FindByName(null,"filter_acceptable")
if ( filter !=null )
{
return filter.PassesFilter( self, entity )
}
else
{
returnfalse;
}
}

filter_script

filter_script is a new filter entity which uses its entity scripts for all regular filter functions, including functions new with Mapbase.

For example, the following code uses the PassesFilter hook to only pass activators with a weapon that has <10 ammo in it:

functionPassesFilter()
{
if (activator.GetActiveWeapon())
{
local ammo = activator.GetActiveWeapon().Clip1()
if (ammo <10)
{
printl("Has weapon with <10 ammo, damaging")
returntrue;
}
else
{
printl("Has weapon with "+ ammo +" ammo, no damage")
returnfalse;
}
}
printl("Returning false")
returnfalse;
}

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

VScript Filters

Blixibon edited this page Mar 13, 2021 · 1 revision

Mapbase associates filters with VScript in a few different ways.

Functions

Mapbase adds a few new functions which could be used on entity handles in VScript code:

  • PassesFilter
  • PassesDamageFilter
  • PassesFinalDamageFilter
  • BloodAllowed
  • DamageMod

These are documented in more detail on the VScript in Mapbase article. They can be used like this:

functionCheckIfPassFilter( entity )
{
local filter = Entities.FindByName(null,"filter_acceptable")
if ( filter !=null )
{
return filter.PassesFilter( self, entity )
}
else
{
returnfalse;
}
}

filter_script

filter_script is a new filter entity which uses its entity scripts for all regular filter functions, including functions new with Mapbase.

For example, the following code uses the PassesFilter hook to only pass activators with a weapon that has <10 ammo in it:

functionPassesFilter()
{
if (activator.GetActiveWeapon())
{
local ammo = activator.GetActiveWeapon().Clip1()
if (ammo <10)
{
printl("Has weapon with <10 ammo, damaging")
returntrue;
}
else
{
printl("Has weapon with "+ ammo +" ammo, no damage")
returnfalse;
}
}
printl("Returning false")
returnfalse;
}

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

VScript Filters

Blixibon edited this page Mar 13, 2021 · 1 revision

Mapbase associates filters with VScript in a few different ways.

Functions

Mapbase adds a few new functions which could be used on entity handles in VScript code:

  • PassesFilter
  • PassesDamageFilter
  • PassesFinalDamageFilter
  • BloodAllowed
  • DamageMod

These are documented in more detail on the VScript in Mapbase article. They can be used like this:

functionCheckIfPassFilter( entity )
{
local filter = Entities.FindByName(null,"filter_acceptable")
if ( filter !=null )
{
return filter.PassesFilter( self, entity )
}
else
{
returnfalse;
}
}

filter_script

filter_script is a new filter entity which uses its entity scripts for all regular filter functions, including functions new with Mapbase.

For example, the following code uses the PassesFilter hook to only pass activators with a weapon that has <10 ammo in it:

functionPassesFilter()
{
if (activator.GetActiveWeapon())
{
local ammo = activator.GetActiveWeapon().Clip1()
if (ammo <10)
{
printl("Has weapon with <10 ammo, damaging")
returntrue;
}
else
{
printl("Has weapon with "+ ammo +" ammo, no damage")
returnfalse;
}
}
printl("Returning false")
returnfalse;
}

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

VScript Filters

Blixibon edited this page Mar 13, 2021 · 1 revision

Mapbase associates filters with VScript in a few different ways.

Functions

Mapbase adds a few new functions which could be used on entity handles in VScript code:

  • PassesFilter
  • PassesDamageFilter
  • PassesFinalDamageFilter
  • BloodAllowed
  • DamageMod

These are documented in more detail on the VScript in Mapbase article. They can be used like this:

functionCheckIfPassFilter( entity )
{
local filter = Entities.FindByName(null,"filter_acceptable")
if ( filter !=null )
{
return filter.PassesFilter( self, entity )
}
else
{
returnfalse;
}
}

filter_script

filter_script is a new filter entity which uses its entity scripts for all regular filter functions, including functions new with Mapbase.

For example, the following code uses the PassesFilter hook to only pass activators with a weapon that has <10 ammo in it:

functionPassesFilter()
{
if (activator.GetActiveWeapon())
{
local ammo = activator.GetActiveWeapon().Clip1()
if (ammo <10)
{
printl("Has weapon with <10 ammo, damaging")
returntrue;
}
else
{
printl("Has weapon with "+ ammo +" ammo, no damage")
returnfalse;
}
}
printl("Returning false")
returnfalse;
}

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

VScript Filters

Blixibon edited this page Mar 13, 2021 · 1 revision

Mapbase associates filters with VScript in a few different ways.

Functions

Mapbase adds a few new functions which could be used on entity handles in VScript code:

  • PassesFilter
  • PassesDamageFilter
  • PassesFinalDamageFilter
  • BloodAllowed
  • DamageMod

These are documented in more detail on the VScript in Mapbase article. They can be used like this:

functionCheckIfPassFilter( entity )
{
local filter = Entities.FindByName(null,"filter_acceptable")
if ( filter !=null )
{
return filter.PassesFilter( self, entity )
}
else
{
returnfalse;
}
}

filter_script

filter_script is a new filter entity which uses its entity scripts for all regular filter functions, including functions new with Mapbase.

For example, the following code uses the PassesFilter hook to only pass activators with a weapon that has <10 ammo in it:

functionPassesFilter()
{
if (activator.GetActiveWeapon())
{
local ammo = activator.GetActiveWeapon().Clip1()
if (ammo <10)
{
printl("Has weapon with <10 ammo, damaging")
returntrue;
}
else
{
printl("Has weapon with "+ ammo +" ammo, no damage")
returnfalse;
}
}
printl("Returning false")
returnfalse;
}

Clone this wiki locally