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Removing static fields - #62

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david-rhodes merged 10 commits into
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removingStaticFields
May 11, 2017
Merged

david-rhodes merged 10 commits into
developfrom
removingStaticFields

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@brnkhy

@brnkhy brnkhy commented May 10, 2017

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brnkhy and others added 9 commits April 17, 2017 00:56
move referece tile field to map visualization as map visualization relies on reference point
remove world scale and made other scripts to get it from world root transform. scale shouldn't be relevant to map vis, it is unity vis
…s but only in support modules like directions helper, slippy etc
# Conflicts:
#	sdkproject/Assets/Mapbox/Core/Unity/MeshGeneration/MapVisualization.cs
#	sdkproject/Assets/Mapbox/Examples/SlippyVectorTerrain/SlippyDemo.unity
… chance to override lat/lon on enable).

Private setters for ref rect and world scale
…ox-unity-sdk into removingStaticFields

# Conflicts:
#	sdkproject/Assets/Mapbox/Core/Unity/MeshGeneration/MapController.cs
@brnkhy
brnkhy requested a review from david-rhodes May 10, 2017 20:55
Moving execution to start to allow developers to set lat/lon before map creation.

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I think we should make some of these fields private and use struct for world params instead, but those can be handled in a future refactor (planned).

@david-rhodes
david-rhodes merged commit 05c45bc into develop May 11, 2017
@david-rhodes
david-rhodes deleted the removingStaticFields branch May 11, 2017 22:07
@david-rhodes
david-rhodes restored the removingStaticFields branch May 11, 2017 22:07
@david-rhodes
david-rhodes deleted the removingStaticFields branch May 11, 2017 22:07
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2 participants