Dmg calculator Banshee 13 bug. #118

Description

@Hydrange1324

Hi, I've tested my dmg against the theoretical dmg on B13, and I can conclude that the dmg calculator is doing something weird. Either that or the game is bugged, but I wanted to write to you firstly because I believe SG have their shit in the clear if I am the only one noticing this.
So in short, the dmg I deal is less than the dmg calculator by a fair bit. I was missing runes to make my B13 3-man one shot, so I calculated the dmg needed to get the actual one shot on my Rem. When I finally got the runes (not for her but for Shadow Rose), I tried out my team and I ended up not killing the boss due to some form of dmg missing. I initially thought it could be Rem herself, as she is a new unit, but I asked in my guilds discord server for advice, and we played with the dmg calculator and concluded:
The B13 boss herself takes less dmg than we first thought. This is either a mistake from SG or a hidden dmg mitigation from her passive that states that she takes reduced dmg once she reaches phase 2. Some one said that they heard the boss takes about 8% less dmg when phase 2 triggers and onward, so we fidgeted with the dmg calculator and put in a dmg reduction of 8.44% and the exact number that shows up in my runs matched.
I have not confirmed with other units yet and I am going on vacation and don't have time to test further.
Anyway, I just wanted to give a heads up to you, if indeed it is intended from SG that the boss takes about 8% less dmg than the calculator predicts.
Kind regards Hydrange

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Dmg calculator Banshee 13 bug. #118

      Description

      @Hydrange1324

      Hi, I've tested my dmg against the theoretical dmg on B13, and I can conclude that the dmg calculator is doing something weird. Either that or the game is bugged, but I wanted to write to you firstly because I believe SG have their shit in the clear if I am the only one noticing this.
      So in short, the dmg I deal is less than the dmg calculator by a fair bit. I was missing runes to make my B13 3-man one shot, so I calculated the dmg needed to get the actual one shot on my Rem. When I finally got the runes (not for her but for Shadow Rose), I tried out my team and I ended up not killing the boss due to some form of dmg missing. I initially thought it could be Rem herself, as she is a new unit, but I asked in my guilds discord server for advice, and we played with the dmg calculator and concluded:
      The B13 boss herself takes less dmg than we first thought. This is either a mistake from SG or a hidden dmg mitigation from her passive that states that she takes reduced dmg once she reaches phase 2. Some one said that they heard the boss takes about 8% less dmg when phase 2 triggers and onward, so we fidgeted with the dmg calculator and put in a dmg reduction of 8.44% and the exact number that shows up in my runs matched.
      I have not confirmed with other units yet and I am going on vacation and don't have time to test further.
      Anyway, I just wanted to give a heads up to you, if indeed it is intended from SG that the boss takes about 8% less dmg than the calculator predicts.
      Kind regards Hydrange

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        No labels
        No labels

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Dmg calculator Banshee 13 bug. #118

          Description

          @Hydrange1324

          Hi, I've tested my dmg against the theoretical dmg on B13, and I can conclude that the dmg calculator is doing something weird. Either that or the game is bugged, but I wanted to write to you firstly because I believe SG have their shit in the clear if I am the only one noticing this.
          So in short, the dmg I deal is less than the dmg calculator by a fair bit. I was missing runes to make my B13 3-man one shot, so I calculated the dmg needed to get the actual one shot on my Rem. When I finally got the runes (not for her but for Shadow Rose), I tried out my team and I ended up not killing the boss due to some form of dmg missing. I initially thought it could be Rem herself, as she is a new unit, but I asked in my guilds discord server for advice, and we played with the dmg calculator and concluded:
          The B13 boss herself takes less dmg than we first thought. This is either a mistake from SG or a hidden dmg mitigation from her passive that states that she takes reduced dmg once she reaches phase 2. Some one said that they heard the boss takes about 8% less dmg when phase 2 triggers and onward, so we fidgeted with the dmg calculator and put in a dmg reduction of 8.44% and the exact number that shows up in my runs matched.
          I have not confirmed with other units yet and I am going on vacation and don't have time to test further.
          Anyway, I just wanted to give a heads up to you, if indeed it is intended from SG that the boss takes about 8% less dmg than the calculator predicts.
          Kind regards Hydrange

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            No labels
            No labels

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Dmg calculator Banshee 13 bug. #118

              Description

              @Hydrange1324

              Hi, I've tested my dmg against the theoretical dmg on B13, and I can conclude that the dmg calculator is doing something weird. Either that or the game is bugged, but I wanted to write to you firstly because I believe SG have their shit in the clear if I am the only one noticing this.
              So in short, the dmg I deal is less than the dmg calculator by a fair bit. I was missing runes to make my B13 3-man one shot, so I calculated the dmg needed to get the actual one shot on my Rem. When I finally got the runes (not for her but for Shadow Rose), I tried out my team and I ended up not killing the boss due to some form of dmg missing. I initially thought it could be Rem herself, as she is a new unit, but I asked in my guilds discord server for advice, and we played with the dmg calculator and concluded:
              The B13 boss herself takes less dmg than we first thought. This is either a mistake from SG or a hidden dmg mitigation from her passive that states that she takes reduced dmg once she reaches phase 2. Some one said that they heard the boss takes about 8% less dmg when phase 2 triggers and onward, so we fidgeted with the dmg calculator and put in a dmg reduction of 8.44% and the exact number that shows up in my runs matched.
              I have not confirmed with other units yet and I am going on vacation and don't have time to test further.
              Anyway, I just wanted to give a heads up to you, if indeed it is intended from SG that the boss takes about 8% less dmg than the calculator predicts.
              Kind regards Hydrange

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                No labels
                No labels

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Dmg calculator Banshee 13 bug. #118

                  Description

                  @Hydrange1324

                  Hi, I've tested my dmg against the theoretical dmg on B13, and I can conclude that the dmg calculator is doing something weird. Either that or the game is bugged, but I wanted to write to you firstly because I believe SG have their shit in the clear if I am the only one noticing this.
                  So in short, the dmg I deal is less than the dmg calculator by a fair bit. I was missing runes to make my B13 3-man one shot, so I calculated the dmg needed to get the actual one shot on my Rem. When I finally got the runes (not for her but for Shadow Rose), I tried out my team and I ended up not killing the boss due to some form of dmg missing. I initially thought it could be Rem herself, as she is a new unit, but I asked in my guilds discord server for advice, and we played with the dmg calculator and concluded:
                  The B13 boss herself takes less dmg than we first thought. This is either a mistake from SG or a hidden dmg mitigation from her passive that states that she takes reduced dmg once she reaches phase 2. Some one said that they heard the boss takes about 8% less dmg when phase 2 triggers and onward, so we fidgeted with the dmg calculator and put in a dmg reduction of 8.44% and the exact number that shows up in my runs matched.
                  I have not confirmed with other units yet and I am going on vacation and don't have time to test further.
                  Anyway, I just wanted to give a heads up to you, if indeed it is intended from SG that the boss takes about 8% less dmg than the calculator predicts.
                  Kind regards Hydrange

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    No labels
                    No labels

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Dmg calculator Banshee 13 bug. #118

                      Description

                      @Hydrange1324

                      Hi, I've tested my dmg against the theoretical dmg on B13, and I can conclude that the dmg calculator is doing something weird. Either that or the game is bugged, but I wanted to write to you firstly because I believe SG have their shit in the clear if I am the only one noticing this.
                      So in short, the dmg I deal is less than the dmg calculator by a fair bit. I was missing runes to make my B13 3-man one shot, so I calculated the dmg needed to get the actual one shot on my Rem. When I finally got the runes (not for her but for Shadow Rose), I tried out my team and I ended up not killing the boss due to some form of dmg missing. I initially thought it could be Rem herself, as she is a new unit, but I asked in my guilds discord server for advice, and we played with the dmg calculator and concluded:
                      The B13 boss herself takes less dmg than we first thought. This is either a mistake from SG or a hidden dmg mitigation from her passive that states that she takes reduced dmg once she reaches phase 2. Some one said that they heard the boss takes about 8% less dmg when phase 2 triggers and onward, so we fidgeted with the dmg calculator and put in a dmg reduction of 8.44% and the exact number that shows up in my runs matched.
                      I have not confirmed with other units yet and I am going on vacation and don't have time to test further.
                      Anyway, I just wanted to give a heads up to you, if indeed it is intended from SG that the boss takes about 8% less dmg than the calculator predicts.
                      Kind regards Hydrange

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        No labels
                        No labels

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Dmg calculator Banshee 13 bug. #118

                          Description

                          @Hydrange1324

                          Hi, I've tested my dmg against the theoretical dmg on B13, and I can conclude that the dmg calculator is doing something weird. Either that or the game is bugged, but I wanted to write to you firstly because I believe SG have their shit in the clear if I am the only one noticing this.
                          So in short, the dmg I deal is less than the dmg calculator by a fair bit. I was missing runes to make my B13 3-man one shot, so I calculated the dmg needed to get the actual one shot on my Rem. When I finally got the runes (not for her but for Shadow Rose), I tried out my team and I ended up not killing the boss due to some form of dmg missing. I initially thought it could be Rem herself, as she is a new unit, but I asked in my guilds discord server for advice, and we played with the dmg calculator and concluded:
                          The B13 boss herself takes less dmg than we first thought. This is either a mistake from SG or a hidden dmg mitigation from her passive that states that she takes reduced dmg once she reaches phase 2. Some one said that they heard the boss takes about 8% less dmg when phase 2 triggers and onward, so we fidgeted with the dmg calculator and put in a dmg reduction of 8.44% and the exact number that shows up in my runs matched.
                          I have not confirmed with other units yet and I am going on vacation and don't have time to test further.
                          Anyway, I just wanted to give a heads up to you, if indeed it is intended from SG that the boss takes about 8% less dmg than the calculator predicts.
                          Kind regards Hydrange

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            No labels
                            No labels

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Dmg calculator Banshee 13 bug. #118

                              Description

                              @Hydrange1324

                              Hi, I've tested my dmg against the theoretical dmg on B13, and I can conclude that the dmg calculator is doing something weird. Either that or the game is bugged, but I wanted to write to you firstly because I believe SG have their shit in the clear if I am the only one noticing this.
                              So in short, the dmg I deal is less than the dmg calculator by a fair bit. I was missing runes to make my B13 3-man one shot, so I calculated the dmg needed to get the actual one shot on my Rem. When I finally got the runes (not for her but for Shadow Rose), I tried out my team and I ended up not killing the boss due to some form of dmg missing. I initially thought it could be Rem herself, as she is a new unit, but I asked in my guilds discord server for advice, and we played with the dmg calculator and concluded:
                              The B13 boss herself takes less dmg than we first thought. This is either a mistake from SG or a hidden dmg mitigation from her passive that states that she takes reduced dmg once she reaches phase 2. Some one said that they heard the boss takes about 8% less dmg when phase 2 triggers and onward, so we fidgeted with the dmg calculator and put in a dmg reduction of 8.44% and the exact number that shows up in my runs matched.
                              I have not confirmed with other units yet and I am going on vacation and don't have time to test further.
                              Anyway, I just wanted to give a heads up to you, if indeed it is intended from SG that the boss takes about 8% less dmg than the calculator predicts.
                              Kind regards Hydrange

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                No labels
                                No labels

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions