Tiled Map Editor - http://www.mapeditor.org/

About Tiled

Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones.

Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.

Build StatusBuild statusBountysourceTranslation status

About the Qt Version

Tiled was originally written in Java. In 2008, work began to develop a faster, better looking, and easier-to-use version of Tiled based on the Qt framework. This decision was made as the Qt framework has a greater feature set than is offered by the standard Java libraries.

Compiling

Before you can compile Tiled, you must ensure the Qt (>= 5.6) development libraries have been installed:

  • On Ubuntu/Debian: apt-get install qt5-default qttools5-dev-tools zlib1g-dev
  • On Fedora: sudo dnf builddep tiled
  • On Arch Linux: pacman -S qt
  • On Mac OS X with Homebrew:
    • brew install qt5
    • brew link qt5 --force
  • Alternatively, you can download Qt here

Next, compile by running:

$ qmake (or qmake-qt5 on some systems)
$ make

To perform a shadow build, run qmake from a different directory and refer it to tiled.pro. For example:

$ mkdir build
$ cd build
$ qmake ../tiled.pro
$ make

You can now run Tiled using the executable in bin/tiled.

Installing

To install Tiled, run make install from the terminal. By default, Tiled will install itself to /usr/local.

The installation prefix can be changed when running qmake, or by changing the install root when running make install. For example, to use an installation prefix of /usr instead of /usr/local:

$ qmake -r PREFIX=/usr

Note: The -r recursive flag is required if you've run qmake before, as this command will affect nested pro files)

To install Tiled to a packaging directory:

$ make install INSTALL_ROOT=/tmp/tiled-pkg

By default, Tiled and its plugins are compiled with an Rpath that allows them to find the shared libtiled library immediately after being compiled. When packaging a Tiled map for distribution, the Rpath should be disabled by appending RPATH=no to the qmake command.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Tiled Map Editor - http://www.mapeditor.org/

About Tiled

Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones.

Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.

Build StatusBuild statusBountysourceTranslation status

About the Qt Version

Tiled was originally written in Java. In 2008, work began to develop a faster, better looking, and easier-to-use version of Tiled based on the Qt framework. This decision was made as the Qt framework has a greater feature set than is offered by the standard Java libraries.

Compiling

Before you can compile Tiled, you must ensure the Qt (>= 5.6) development libraries have been installed:

  • On Ubuntu/Debian: apt-get install qt5-default qttools5-dev-tools zlib1g-dev
  • On Fedora: sudo dnf builddep tiled
  • On Arch Linux: pacman -S qt
  • On Mac OS X with Homebrew:
    • brew install qt5
    • brew link qt5 --force
  • Alternatively, you can download Qt here

Next, compile by running:

$ qmake (or qmake-qt5 on some systems)
$ make

To perform a shadow build, run qmake from a different directory and refer it to tiled.pro. For example:

$ mkdir build
$ cd build
$ qmake ../tiled.pro
$ make

You can now run Tiled using the executable in bin/tiled.

Installing

To install Tiled, run make install from the terminal. By default, Tiled will install itself to /usr/local.

The installation prefix can be changed when running qmake, or by changing the install root when running make install. For example, to use an installation prefix of /usr instead of /usr/local:

$ qmake -r PREFIX=/usr

Note: The -r recursive flag is required if you've run qmake before, as this command will affect nested pro files)

To install Tiled to a packaging directory:

$ make install INSTALL_ROOT=/tmp/tiled-pkg

By default, Tiled and its plugins are compiled with an Rpath that allows them to find the shared libtiled library immediately after being compiled. When packaging a Tiled map for distribution, the Rpath should be disabled by appending RPATH=no to the qmake command.

About

A flexible level editor

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Tiled Map Editor - http://www.mapeditor.org/

About Tiled

Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones.

Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.

Build StatusBuild statusBountysourceTranslation status

About the Qt Version

Tiled was originally written in Java. In 2008, work began to develop a faster, better looking, and easier-to-use version of Tiled based on the Qt framework. This decision was made as the Qt framework has a greater feature set than is offered by the standard Java libraries.

Compiling

Before you can compile Tiled, you must ensure the Qt (>= 5.6) development libraries have been installed:

  • On Ubuntu/Debian: apt-get install qt5-default qttools5-dev-tools zlib1g-dev
  • On Fedora: sudo dnf builddep tiled
  • On Arch Linux: pacman -S qt
  • On Mac OS X with Homebrew:
    • brew install qt5
    • brew link qt5 --force
  • Alternatively, you can download Qt here

Next, compile by running:

$ qmake (or qmake-qt5 on some systems)
$ make

To perform a shadow build, run qmake from a different directory and refer it to tiled.pro. For example:

$ mkdir build
$ cd build
$ qmake ../tiled.pro
$ make

You can now run Tiled using the executable in bin/tiled.

Installing

To install Tiled, run make install from the terminal. By default, Tiled will install itself to /usr/local.

The installation prefix can be changed when running qmake, or by changing the install root when running make install. For example, to use an installation prefix of /usr instead of /usr/local:

$ qmake -r PREFIX=/usr

Note: The -r recursive flag is required if you've run qmake before, as this command will affect nested pro files)

To install Tiled to a packaging directory:

$ make install INSTALL_ROOT=/tmp/tiled-pkg

By default, Tiled and its plugins are compiled with an Rpath that allows them to find the shared libtiled library immediately after being compiled. When packaging a Tiled map for distribution, the Rpath should be disabled by appending RPATH=no to the qmake command.

About

A flexible level editor

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Tiled Map Editor - http://www.mapeditor.org/

About Tiled

Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones.

Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.

Build StatusBuild statusBountysourceTranslation status

About the Qt Version

Tiled was originally written in Java. In 2008, work began to develop a faster, better looking, and easier-to-use version of Tiled based on the Qt framework. This decision was made as the Qt framework has a greater feature set than is offered by the standard Java libraries.

Compiling

Before you can compile Tiled, you must ensure the Qt (>= 5.6) development libraries have been installed:

  • On Ubuntu/Debian: apt-get install qt5-default qttools5-dev-tools zlib1g-dev
  • On Fedora: sudo dnf builddep tiled
  • On Arch Linux: pacman -S qt
  • On Mac OS X with Homebrew:
    • brew install qt5
    • brew link qt5 --force
  • Alternatively, you can download Qt here

Next, compile by running:

$ qmake (or qmake-qt5 on some systems)
$ make

To perform a shadow build, run qmake from a different directory and refer it to tiled.pro. For example:

$ mkdir build
$ cd build
$ qmake ../tiled.pro
$ make

You can now run Tiled using the executable in bin/tiled.

Installing

To install Tiled, run make install from the terminal. By default, Tiled will install itself to /usr/local.

The installation prefix can be changed when running qmake, or by changing the install root when running make install. For example, to use an installation prefix of /usr instead of /usr/local:

$ qmake -r PREFIX=/usr

Note: The -r recursive flag is required if you've run qmake before, as this command will affect nested pro files)

To install Tiled to a packaging directory:

$ make install INSTALL_ROOT=/tmp/tiled-pkg

By default, Tiled and its plugins are compiled with an Rpath that allows them to find the shared libtiled library immediately after being compiled. When packaging a Tiled map for distribution, the Rpath should be disabled by appending RPATH=no to the qmake command.

About

A flexible level editor

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Tiled Map Editor - http://www.mapeditor.org/

About Tiled

Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones.

Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.

Build StatusBuild statusBountysourceTranslation status

About the Qt Version

Tiled was originally written in Java. In 2008, work began to develop a faster, better looking, and easier-to-use version of Tiled based on the Qt framework. This decision was made as the Qt framework has a greater feature set than is offered by the standard Java libraries.

Compiling

Before you can compile Tiled, you must ensure the Qt (>= 5.6) development libraries have been installed:

  • On Ubuntu/Debian: apt-get install qt5-default qttools5-dev-tools zlib1g-dev
  • On Fedora: sudo dnf builddep tiled
  • On Arch Linux: pacman -S qt
  • On Mac OS X with Homebrew:
    • brew install qt5
    • brew link qt5 --force
  • Alternatively, you can download Qt here

Next, compile by running:

$ qmake (or qmake-qt5 on some systems)
$ make

To perform a shadow build, run qmake from a different directory and refer it to tiled.pro. For example:

$ mkdir build
$ cd build
$ qmake ../tiled.pro
$ make

You can now run Tiled using the executable in bin/tiled.

Installing

To install Tiled, run make install from the terminal. By default, Tiled will install itself to /usr/local.

The installation prefix can be changed when running qmake, or by changing the install root when running make install. For example, to use an installation prefix of /usr instead of /usr/local:

$ qmake -r PREFIX=/usr

Note: The -r recursive flag is required if you've run qmake before, as this command will affect nested pro files)

To install Tiled to a packaging directory:

$ make install INSTALL_ROOT=/tmp/tiled-pkg

By default, Tiled and its plugins are compiled with an Rpath that allows them to find the shared libtiled library immediately after being compiled. When packaging a Tiled map for distribution, the Rpath should be disabled by appending RPATH=no to the qmake command.

About

A flexible level editor

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Tiled Map Editor - http://www.mapeditor.org/

About Tiled

Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones.

Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.

Build StatusBuild statusBountysourceTranslation status

About the Qt Version

Tiled was originally written in Java. In 2008, work began to develop a faster, better looking, and easier-to-use version of Tiled based on the Qt framework. This decision was made as the Qt framework has a greater feature set than is offered by the standard Java libraries.

Compiling

Before you can compile Tiled, you must ensure the Qt (>= 5.6) development libraries have been installed:

  • On Ubuntu/Debian: apt-get install qt5-default qttools5-dev-tools zlib1g-dev
  • On Fedora: sudo dnf builddep tiled
  • On Arch Linux: pacman -S qt
  • On Mac OS X with Homebrew:
    • brew install qt5
    • brew link qt5 --force
  • Alternatively, you can download Qt here

Next, compile by running:

$ qmake (or qmake-qt5 on some systems)
$ make

To perform a shadow build, run qmake from a different directory and refer it to tiled.pro. For example:

$ mkdir build
$ cd build
$ qmake ../tiled.pro
$ make

You can now run Tiled using the executable in bin/tiled.

Installing

To install Tiled, run make install from the terminal. By default, Tiled will install itself to /usr/local.

The installation prefix can be changed when running qmake, or by changing the install root when running make install. For example, to use an installation prefix of /usr instead of /usr/local:

$ qmake -r PREFIX=/usr

Note: The -r recursive flag is required if you've run qmake before, as this command will affect nested pro files)

To install Tiled to a packaging directory:

$ make install INSTALL_ROOT=/tmp/tiled-pkg

By default, Tiled and its plugins are compiled with an Rpath that allows them to find the shared libtiled library immediately after being compiled. When packaging a Tiled map for distribution, the Rpath should be disabled by appending RPATH=no to the qmake command.

About

A flexible level editor

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Tiled Map Editor - http://www.mapeditor.org/

About Tiled

Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones.

Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.

Build StatusBuild statusBountysourceTranslation status

About the Qt Version

Tiled was originally written in Java. In 2008, work began to develop a faster, better looking, and easier-to-use version of Tiled based on the Qt framework. This decision was made as the Qt framework has a greater feature set than is offered by the standard Java libraries.

Compiling

Before you can compile Tiled, you must ensure the Qt (>= 5.6) development libraries have been installed:

  • On Ubuntu/Debian: apt-get install qt5-default qttools5-dev-tools zlib1g-dev
  • On Fedora: sudo dnf builddep tiled
  • On Arch Linux: pacman -S qt
  • On Mac OS X with Homebrew:
    • brew install qt5
    • brew link qt5 --force
  • Alternatively, you can download Qt here

Next, compile by running:

$ qmake (or qmake-qt5 on some systems)
$ make

To perform a shadow build, run qmake from a different directory and refer it to tiled.pro. For example:

$ mkdir build
$ cd build
$ qmake ../tiled.pro
$ make

You can now run Tiled using the executable in bin/tiled.

Installing

To install Tiled, run make install from the terminal. By default, Tiled will install itself to /usr/local.

The installation prefix can be changed when running qmake, or by changing the install root when running make install. For example, to use an installation prefix of /usr instead of /usr/local:

$ qmake -r PREFIX=/usr

Note: The -r recursive flag is required if you've run qmake before, as this command will affect nested pro files)

To install Tiled to a packaging directory:

$ make install INSTALL_ROOT=/tmp/tiled-pkg

By default, Tiled and its plugins are compiled with an Rpath that allows them to find the shared libtiled library immediately after being compiled. When packaging a Tiled map for distribution, the Rpath should be disabled by appending RPATH=no to the qmake command.

About

A flexible level editor

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

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Tiled Map Editor - http://www.mapeditor.org/

About Tiled

Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones.

Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.

Build StatusBuild statusBountysourceTranslation status

About the Qt Version

Tiled was originally written in Java. In 2008, work began to develop a faster, better looking, and easier-to-use version of Tiled based on the Qt framework. This decision was made as the Qt framework has a greater feature set than is offered by the standard Java libraries.

Compiling

Before you can compile Tiled, you must ensure the Qt (>= 5.6) development libraries have been installed:

  • On Ubuntu/Debian: apt-get install qt5-default qttools5-dev-tools zlib1g-dev
  • On Fedora: sudo dnf builddep tiled
  • On Arch Linux: pacman -S qt
  • On Mac OS X with Homebrew:
    • brew install qt5
    • brew link qt5 --force
  • Alternatively, you can download Qt here

Next, compile by running:

$ qmake (or qmake-qt5 on some systems)
$ make

To perform a shadow build, run qmake from a different directory and refer it to tiled.pro. For example:

$ mkdir build
$ cd build
$ qmake ../tiled.pro
$ make

You can now run Tiled using the executable in bin/tiled.

Installing

To install Tiled, run make install from the terminal. By default, Tiled will install itself to /usr/local.

The installation prefix can be changed when running qmake, or by changing the install root when running make install. For example, to use an installation prefix of /usr instead of /usr/local:

$ qmake -r PREFIX=/usr

Note: The -r recursive flag is required if you've run qmake before, as this command will affect nested pro files)

To install Tiled to a packaging directory:

$ make install INSTALL_ROOT=/tmp/tiled-pkg

By default, Tiled and its plugins are compiled with an Rpath that allows them to find the shared libtiled library immediately after being compiled. When packaging a Tiled map for distribution, the Rpath should be disabled by appending RPATH=no to the qmake command.

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