Repository files navigation

MonoGame

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

NameStatus
Build Windows, Web, and AndroidBuild Status
Build Mac, iOS, and LinuxBuild Status
Generate DocumentationBuild Status
Windows TestsBuild Status
Package NuGetBuild Status
Package Mac and LinuxBuild Status
Package WindowsBuild Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
  • Windows Store Apps (8, 8.1 and 10)
  • Windows (OpenGL & DirectX)
  • Linux (OpenGL)
  • Mac OS X (OpenGL)
  • Mobile Devices
  • Android (OpenGL)
  • iOS (OpenGL)
  • Windows Phone (8, 8.1 and 10)
  • Consoles (for registered developers)
  • PlayStation 4
  • PlayStation Vita
  • Xbox One (both UWP and XDK)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Setup the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

About

One framework for creating powerful cross-platform games.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

MonoGame

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

NameStatus
Build Windows, Web, and AndroidBuild Status
Build Mac, iOS, and LinuxBuild Status
Generate DocumentationBuild Status
Windows TestsBuild Status
Package NuGetBuild Status
Package Mac and LinuxBuild Status
Package WindowsBuild Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
  • Windows Store Apps (8, 8.1 and 10)
  • Windows (OpenGL & DirectX)
  • Linux (OpenGL)
  • Mac OS X (OpenGL)
  • Mobile Devices
  • Android (OpenGL)
  • iOS (OpenGL)
  • Windows Phone (8, 8.1 and 10)
  • Consoles (for registered developers)
  • PlayStation 4
  • PlayStation Vita
  • Xbox One (both UWP and XDK)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Setup the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

About

One framework for creating powerful cross-platform games.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

MonoGame

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

NameStatus
Build Windows, Web, and AndroidBuild Status
Build Mac, iOS, and LinuxBuild Status
Generate DocumentationBuild Status
Windows TestsBuild Status
Package NuGetBuild Status
Package Mac and LinuxBuild Status
Package WindowsBuild Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
  • Windows Store Apps (8, 8.1 and 10)
  • Windows (OpenGL & DirectX)
  • Linux (OpenGL)
  • Mac OS X (OpenGL)
  • Mobile Devices
  • Android (OpenGL)
  • iOS (OpenGL)
  • Windows Phone (8, 8.1 and 10)
  • Consoles (for registered developers)
  • PlayStation 4
  • PlayStation Vita
  • Xbox One (both UWP and XDK)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Setup the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

About

One framework for creating powerful cross-platform games.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

MonoGame

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

NameStatus
Build Windows, Web, and AndroidBuild Status
Build Mac, iOS, and LinuxBuild Status
Generate DocumentationBuild Status
Windows TestsBuild Status
Package NuGetBuild Status
Package Mac and LinuxBuild Status
Package WindowsBuild Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
  • Windows Store Apps (8, 8.1 and 10)
  • Windows (OpenGL & DirectX)
  • Linux (OpenGL)
  • Mac OS X (OpenGL)
  • Mobile Devices
  • Android (OpenGL)
  • iOS (OpenGL)
  • Windows Phone (8, 8.1 and 10)
  • Consoles (for registered developers)
  • PlayStation 4
  • PlayStation Vita
  • Xbox One (both UWP and XDK)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Setup the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

About

One framework for creating powerful cross-platform games.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

MonoGame

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

NameStatus
Build Windows, Web, and AndroidBuild Status
Build Mac, iOS, and LinuxBuild Status
Generate DocumentationBuild Status
Windows TestsBuild Status
Package NuGetBuild Status
Package Mac and LinuxBuild Status
Package WindowsBuild Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
  • Windows Store Apps (8, 8.1 and 10)
  • Windows (OpenGL & DirectX)
  • Linux (OpenGL)
  • Mac OS X (OpenGL)
  • Mobile Devices
  • Android (OpenGL)
  • iOS (OpenGL)
  • Windows Phone (8, 8.1 and 10)
  • Consoles (for registered developers)
  • PlayStation 4
  • PlayStation Vita
  • Xbox One (both UWP and XDK)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Setup the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

About

One framework for creating powerful cross-platform games.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

MonoGame

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

NameStatus
Build Windows, Web, and AndroidBuild Status
Build Mac, iOS, and LinuxBuild Status
Generate DocumentationBuild Status
Windows TestsBuild Status
Package NuGetBuild Status
Package Mac and LinuxBuild Status
Package WindowsBuild Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
  • Windows Store Apps (8, 8.1 and 10)
  • Windows (OpenGL & DirectX)
  • Linux (OpenGL)
  • Mac OS X (OpenGL)
  • Mobile Devices
  • Android (OpenGL)
  • iOS (OpenGL)
  • Windows Phone (8, 8.1 and 10)
  • Consoles (for registered developers)
  • PlayStation 4
  • PlayStation Vita
  • Xbox One (both UWP and XDK)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Setup the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

About

One framework for creating powerful cross-platform games.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

MonoGame

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

NameStatus
Build Windows, Web, and AndroidBuild Status
Build Mac, iOS, and LinuxBuild Status
Generate DocumentationBuild Status
Windows TestsBuild Status
Package NuGetBuild Status
Package Mac and LinuxBuild Status
Package WindowsBuild Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
  • Windows Store Apps (8, 8.1 and 10)
  • Windows (OpenGL & DirectX)
  • Linux (OpenGL)
  • Mac OS X (OpenGL)
  • Mobile Devices
  • Android (OpenGL)
  • iOS (OpenGL)
  • Windows Phone (8, 8.1 and 10)
  • Consoles (for registered developers)
  • PlayStation 4
  • PlayStation Vita
  • Xbox One (both UWP and XDK)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Setup the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

About

One framework for creating powerful cross-platform games.

Resources

Contributing

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0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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MonoGame

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

NameStatus
Build Windows, Web, and AndroidBuild Status
Build Mac, iOS, and LinuxBuild Status
Generate DocumentationBuild Status
Windows TestsBuild Status
Package NuGetBuild Status
Package Mac and LinuxBuild Status
Package WindowsBuild Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
  • Windows Store Apps (8, 8.1 and 10)
  • Windows (OpenGL & DirectX)
  • Linux (OpenGL)
  • Mac OS X (OpenGL)
  • Mobile Devices
  • Android (OpenGL)
  • iOS (OpenGL)
  • Windows Phone (8, 8.1 and 10)
  • Consoles (for registered developers)
  • PlayStation 4
  • PlayStation Vita
  • Xbox One (both UWP and XDK)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Setup the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

About

One framework for creating powerful cross-platform games.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages