Repository files navigation

♉ Menu System By Jam (Documentation)

Old video example

OMG

🗑️ How to use this nonsense ?

  1. git clone https://github.com/markveligod/MenuSystemByJam.git
  2. Put it in the Plugins folder with the project (Example: YourNameProject/Plugins/MenuSystemByJam)
  3. ReBuild your project and Run UE Editor
  4. Open the browser plugin
  5. Enable the plugin
  6. Done!

How to see the plugin in content browser?

To see the plugin in the content browser, you need to go to View Options and Enable Show plugin content. Done!

How to make this shit work?

  1. Go to ProjectSettings->Maps&Modes->GameInstanceClass expose BP_JamMSGameInstance.
  2. Create two map: Menu and Game. Put BP_JamMSGameMode on the map Menu in World Settings. On the map Game your GameMode.
  3. Change name map on YOUR MAP in BP_JamMSGameInstance.
  4. Done!

Debug feature

I have written simple functions for rendering any debug information on the screen. To do this, you need to inherit from the DebugHUD class and override Draw function in a AHUD class.
Example:

void AGameHUD::DrawHUD()
{
Super::DrawHUD();
if (this->GameMode && EnableDebugHUD)
{
AddText(TEXT("Test function AddText"), FText::FromString("This AddText"));
AddFloat(TEXT("Test function AddFloat"), 1.488f);
AddInt(TEXT("Test function AddInt"), 228);
AddBool(TEXT("Test function AddBool"), false);
AddBool(TEXT("Test function AddBool"), true);
}
}

Result:

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.
‼️ Attention: If you still have questions, write to the section Issues.

©️Authors:

Mark Veligod

About

Simple menu for a quick start on jam

Resources

Stars

2 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

♉ Menu System By Jam (Documentation)

Old video example

OMG

🗑️ How to use this nonsense ?

  1. git clone https://github.com/markveligod/MenuSystemByJam.git
  2. Put it in the Plugins folder with the project (Example: YourNameProject/Plugins/MenuSystemByJam)
  3. ReBuild your project and Run UE Editor
  4. Open the browser plugin
  5. Enable the plugin
  6. Done!

How to see the plugin in content browser?

To see the plugin in the content browser, you need to go to View Options and Enable Show plugin content. Done!

How to make this shit work?

  1. Go to ProjectSettings->Maps&Modes->GameInstanceClass expose BP_JamMSGameInstance.
  2. Create two map: Menu and Game. Put BP_JamMSGameMode on the map Menu in World Settings. On the map Game your GameMode.
  3. Change name map on YOUR MAP in BP_JamMSGameInstance.
  4. Done!

Debug feature

I have written simple functions for rendering any debug information on the screen. To do this, you need to inherit from the DebugHUD class and override Draw function in a AHUD class.
Example:

void AGameHUD::DrawHUD()
{
Super::DrawHUD();
if (this->GameMode && EnableDebugHUD)
{
AddText(TEXT("Test function AddText"), FText::FromString("This AddText"));
AddFloat(TEXT("Test function AddFloat"), 1.488f);
AddInt(TEXT("Test function AddInt"), 228);
AddBool(TEXT("Test function AddBool"), false);
AddBool(TEXT("Test function AddBool"), true);
}
}

Result:

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.
‼️ Attention: If you still have questions, write to the section Issues.

©️Authors:

Mark Veligod

About

Simple menu for a quick start on jam

Resources

Stars

2 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

♉ Menu System By Jam (Documentation)

Old video example

OMG

🗑️ How to use this nonsense ?

  1. git clone https://github.com/markveligod/MenuSystemByJam.git
  2. Put it in the Plugins folder with the project (Example: YourNameProject/Plugins/MenuSystemByJam)
  3. ReBuild your project and Run UE Editor
  4. Open the browser plugin
  5. Enable the plugin
  6. Done!

How to see the plugin in content browser?

To see the plugin in the content browser, you need to go to View Options and Enable Show plugin content. Done!

How to make this shit work?

  1. Go to ProjectSettings->Maps&Modes->GameInstanceClass expose BP_JamMSGameInstance.
  2. Create two map: Menu and Game. Put BP_JamMSGameMode on the map Menu in World Settings. On the map Game your GameMode.
  3. Change name map on YOUR MAP in BP_JamMSGameInstance.
  4. Done!

Debug feature

I have written simple functions for rendering any debug information on the screen. To do this, you need to inherit from the DebugHUD class and override Draw function in a AHUD class.
Example:

void AGameHUD::DrawHUD()
{
Super::DrawHUD();
if (this->GameMode && EnableDebugHUD)
{
AddText(TEXT("Test function AddText"), FText::FromString("This AddText"));
AddFloat(TEXT("Test function AddFloat"), 1.488f);
AddInt(TEXT("Test function AddInt"), 228);
AddBool(TEXT("Test function AddBool"), false);
AddBool(TEXT("Test function AddBool"), true);
}
}

Result:

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.
‼️ Attention: If you still have questions, write to the section Issues.

©️Authors:

Mark Veligod

About

Simple menu for a quick start on jam

Resources

Stars

2 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

♉ Menu System By Jam (Documentation)

Old video example

OMG

🗑️ How to use this nonsense ?

  1. git clone https://github.com/markveligod/MenuSystemByJam.git
  2. Put it in the Plugins folder with the project (Example: YourNameProject/Plugins/MenuSystemByJam)
  3. ReBuild your project and Run UE Editor
  4. Open the browser plugin
  5. Enable the plugin
  6. Done!

How to see the plugin in content browser?

To see the plugin in the content browser, you need to go to View Options and Enable Show plugin content. Done!

How to make this shit work?

  1. Go to ProjectSettings->Maps&Modes->GameInstanceClass expose BP_JamMSGameInstance.
  2. Create two map: Menu and Game. Put BP_JamMSGameMode on the map Menu in World Settings. On the map Game your GameMode.
  3. Change name map on YOUR MAP in BP_JamMSGameInstance.
  4. Done!

Debug feature

I have written simple functions for rendering any debug information on the screen. To do this, you need to inherit from the DebugHUD class and override Draw function in a AHUD class.
Example:

void AGameHUD::DrawHUD()
{
Super::DrawHUD();
if (this->GameMode && EnableDebugHUD)
{
AddText(TEXT("Test function AddText"), FText::FromString("This AddText"));
AddFloat(TEXT("Test function AddFloat"), 1.488f);
AddInt(TEXT("Test function AddInt"), 228);
AddBool(TEXT("Test function AddBool"), false);
AddBool(TEXT("Test function AddBool"), true);
}
}

Result:

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.
‼️ Attention: If you still have questions, write to the section Issues.

©️Authors:

Mark Veligod

About

Simple menu for a quick start on jam

Resources

Stars

2 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

♉ Menu System By Jam (Documentation)

Old video example

OMG

🗑️ How to use this nonsense ?

  1. git clone https://github.com/markveligod/MenuSystemByJam.git
  2. Put it in the Plugins folder with the project (Example: YourNameProject/Plugins/MenuSystemByJam)
  3. ReBuild your project and Run UE Editor
  4. Open the browser plugin
  5. Enable the plugin
  6. Done!

How to see the plugin in content browser?

To see the plugin in the content browser, you need to go to View Options and Enable Show plugin content. Done!

How to make this shit work?

  1. Go to ProjectSettings->Maps&Modes->GameInstanceClass expose BP_JamMSGameInstance.
  2. Create two map: Menu and Game. Put BP_JamMSGameMode on the map Menu in World Settings. On the map Game your GameMode.
  3. Change name map on YOUR MAP in BP_JamMSGameInstance.
  4. Done!

Debug feature

I have written simple functions for rendering any debug information on the screen. To do this, you need to inherit from the DebugHUD class and override Draw function in a AHUD class.
Example:

void AGameHUD::DrawHUD()
{
Super::DrawHUD();
if (this->GameMode && EnableDebugHUD)
{
AddText(TEXT("Test function AddText"), FText::FromString("This AddText"));
AddFloat(TEXT("Test function AddFloat"), 1.488f);
AddInt(TEXT("Test function AddInt"), 228);
AddBool(TEXT("Test function AddBool"), false);
AddBool(TEXT("Test function AddBool"), true);
}
}

Result:

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.
‼️ Attention: If you still have questions, write to the section Issues.

©️Authors:

Mark Veligod

About

Simple menu for a quick start on jam

Resources

Stars

2 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

♉ Menu System By Jam (Documentation)

Old video example

OMG

🗑️ How to use this nonsense ?

  1. git clone https://github.com/markveligod/MenuSystemByJam.git
  2. Put it in the Plugins folder with the project (Example: YourNameProject/Plugins/MenuSystemByJam)
  3. ReBuild your project and Run UE Editor
  4. Open the browser plugin
  5. Enable the plugin
  6. Done!

How to see the plugin in content browser?

To see the plugin in the content browser, you need to go to View Options and Enable Show plugin content. Done!

How to make this shit work?

  1. Go to ProjectSettings->Maps&Modes->GameInstanceClass expose BP_JamMSGameInstance.
  2. Create two map: Menu and Game. Put BP_JamMSGameMode on the map Menu in World Settings. On the map Game your GameMode.
  3. Change name map on YOUR MAP in BP_JamMSGameInstance.
  4. Done!

Debug feature

I have written simple functions for rendering any debug information on the screen. To do this, you need to inherit from the DebugHUD class and override Draw function in a AHUD class.
Example:

void AGameHUD::DrawHUD()
{
Super::DrawHUD();
if (this->GameMode && EnableDebugHUD)
{
AddText(TEXT("Test function AddText"), FText::FromString("This AddText"));
AddFloat(TEXT("Test function AddFloat"), 1.488f);
AddInt(TEXT("Test function AddInt"), 228);
AddBool(TEXT("Test function AddBool"), false);
AddBool(TEXT("Test function AddBool"), true);
}
}

Result:

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.
‼️ Attention: If you still have questions, write to the section Issues.

©️Authors:

Mark Veligod

About

Simple menu for a quick start on jam

Resources

Stars

2 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

♉ Menu System By Jam (Documentation)

Old video example

OMG

🗑️ How to use this nonsense ?

  1. git clone https://github.com/markveligod/MenuSystemByJam.git
  2. Put it in the Plugins folder with the project (Example: YourNameProject/Plugins/MenuSystemByJam)
  3. ReBuild your project and Run UE Editor
  4. Open the browser plugin
  5. Enable the plugin
  6. Done!

How to see the plugin in content browser?

To see the plugin in the content browser, you need to go to View Options and Enable Show plugin content. Done!

How to make this shit work?

  1. Go to ProjectSettings->Maps&Modes->GameInstanceClass expose BP_JamMSGameInstance.
  2. Create two map: Menu and Game. Put BP_JamMSGameMode on the map Menu in World Settings. On the map Game your GameMode.
  3. Change name map on YOUR MAP in BP_JamMSGameInstance.
  4. Done!

Debug feature

I have written simple functions for rendering any debug information on the screen. To do this, you need to inherit from the DebugHUD class and override Draw function in a AHUD class.
Example:

void AGameHUD::DrawHUD()
{
Super::DrawHUD();
if (this->GameMode && EnableDebugHUD)
{
AddText(TEXT("Test function AddText"), FText::FromString("This AddText"));
AddFloat(TEXT("Test function AddFloat"), 1.488f);
AddInt(TEXT("Test function AddInt"), 228);
AddBool(TEXT("Test function AddBool"), false);
AddBool(TEXT("Test function AddBool"), true);
}
}

Result:

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.
‼️ Attention: If you still have questions, write to the section Issues.

©️Authors:

Mark Veligod

About

Simple menu for a quick start on jam

Resources

Stars

2 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

♉ Menu System By Jam (Documentation)

Old video example

OMG

🗑️ How to use this nonsense ?

  1. git clone https://github.com/markveligod/MenuSystemByJam.git
  2. Put it in the Plugins folder with the project (Example: YourNameProject/Plugins/MenuSystemByJam)
  3. ReBuild your project and Run UE Editor
  4. Open the browser plugin
  5. Enable the plugin
  6. Done!

How to see the plugin in content browser?

To see the plugin in the content browser, you need to go to View Options and Enable Show plugin content. Done!

How to make this shit work?

  1. Go to ProjectSettings->Maps&Modes->GameInstanceClass expose BP_JamMSGameInstance.
  2. Create two map: Menu and Game. Put BP_JamMSGameMode on the map Menu in World Settings. On the map Game your GameMode.
  3. Change name map on YOUR MAP in BP_JamMSGameInstance.
  4. Done!

Debug feature

I have written simple functions for rendering any debug information on the screen. To do this, you need to inherit from the DebugHUD class and override Draw function in a AHUD class.
Example:

void AGameHUD::DrawHUD()
{
Super::DrawHUD();
if (this->GameMode && EnableDebugHUD)
{
AddText(TEXT("Test function AddText"), FText::FromString("This AddText"));
AddFloat(TEXT("Test function AddFloat"), 1.488f);
AddInt(TEXT("Test function AddInt"), 228);
AddBool(TEXT("Test function AddBool"), false);
AddBool(TEXT("Test function AddBool"), true);
}
}

Result:

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.
‼️ Attention: If you still have questions, write to the section Issues.

©️Authors:

Mark Veligod

About

Simple menu for a quick start on jam

Resources

Stars

2 stars

Watchers

1 watching

Forks

Contributors

Languages