Repository files navigation

Plugin RPG_QuestSystem

Project Description

This plugin is implemented with the basic implementation of the quest system with its own quest editor.
The purpose of the plugin is to provide the simplest possible way to implement this type of quests in games.
A lot of control functions are virtual to override the logic of behavior.

Supported versions of the Unreal Engine: UE5.1, UE5.2
The supported versions correspond to the branch names. For example: UE-5.1-Release

Quest

The quest object consists of 3 sections:

  • Details
  • Quest Graph
  • List Tasks

Location creation of a quest object

image

The insides of the quest object

image

List quest table

image

Example tasks

  • BroadcastTag - Notification of receipt of the gameplay tag
  • Delay - Timer Delay Task
  • Finish Node - Node of completion of the current quest object
  • InstanceTask - Run task with sub tasks
  • MoveTo - The task of moving to the point
  • PrintDebugString - The task of displaying a line on the screen

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.

©️Authors:

Mark Veligod

About

A simple plugin for the implementation of a type of quest

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Plugin RPG_QuestSystem

Project Description

This plugin is implemented with the basic implementation of the quest system with its own quest editor.
The purpose of the plugin is to provide the simplest possible way to implement this type of quests in games.
A lot of control functions are virtual to override the logic of behavior.

Supported versions of the Unreal Engine: UE5.1, UE5.2
The supported versions correspond to the branch names. For example: UE-5.1-Release

Quest

The quest object consists of 3 sections:

  • Details
  • Quest Graph
  • List Tasks

Location creation of a quest object

image

The insides of the quest object

image

List quest table

image

Example tasks

  • BroadcastTag - Notification of receipt of the gameplay tag
  • Delay - Timer Delay Task
  • Finish Node - Node of completion of the current quest object
  • InstanceTask - Run task with sub tasks
  • MoveTo - The task of moving to the point
  • PrintDebugString - The task of displaying a line on the screen

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.

©️Authors:

Mark Veligod

About

A simple plugin for the implementation of a type of quest

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Plugin RPG_QuestSystem

Project Description

This plugin is implemented with the basic implementation of the quest system with its own quest editor.
The purpose of the plugin is to provide the simplest possible way to implement this type of quests in games.
A lot of control functions are virtual to override the logic of behavior.

Supported versions of the Unreal Engine: UE5.1, UE5.2
The supported versions correspond to the branch names. For example: UE-5.1-Release

Quest

The quest object consists of 3 sections:

  • Details
  • Quest Graph
  • List Tasks

Location creation of a quest object

image

The insides of the quest object

image

List quest table

image

Example tasks

  • BroadcastTag - Notification of receipt of the gameplay tag
  • Delay - Timer Delay Task
  • Finish Node - Node of completion of the current quest object
  • InstanceTask - Run task with sub tasks
  • MoveTo - The task of moving to the point
  • PrintDebugString - The task of displaying a line on the screen

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.

©️Authors:

Mark Veligod

About

A simple plugin for the implementation of a type of quest

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Plugin RPG_QuestSystem

Project Description

This plugin is implemented with the basic implementation of the quest system with its own quest editor.
The purpose of the plugin is to provide the simplest possible way to implement this type of quests in games.
A lot of control functions are virtual to override the logic of behavior.

Supported versions of the Unreal Engine: UE5.1, UE5.2
The supported versions correspond to the branch names. For example: UE-5.1-Release

Quest

The quest object consists of 3 sections:

  • Details
  • Quest Graph
  • List Tasks

Location creation of a quest object

image

The insides of the quest object

image

List quest table

image

Example tasks

  • BroadcastTag - Notification of receipt of the gameplay tag
  • Delay - Timer Delay Task
  • Finish Node - Node of completion of the current quest object
  • InstanceTask - Run task with sub tasks
  • MoveTo - The task of moving to the point
  • PrintDebugString - The task of displaying a line on the screen

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.

©️Authors:

Mark Veligod

About

A simple plugin for the implementation of a type of quest

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Plugin RPG_QuestSystem

Project Description

This plugin is implemented with the basic implementation of the quest system with its own quest editor.
The purpose of the plugin is to provide the simplest possible way to implement this type of quests in games.
A lot of control functions are virtual to override the logic of behavior.

Supported versions of the Unreal Engine: UE5.1, UE5.2
The supported versions correspond to the branch names. For example: UE-5.1-Release

Quest

The quest object consists of 3 sections:

  • Details
  • Quest Graph
  • List Tasks

Location creation of a quest object

image

The insides of the quest object

image

List quest table

image

Example tasks

  • BroadcastTag - Notification of receipt of the gameplay tag
  • Delay - Timer Delay Task
  • Finish Node - Node of completion of the current quest object
  • InstanceTask - Run task with sub tasks
  • MoveTo - The task of moving to the point
  • PrintDebugString - The task of displaying a line on the screen

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.

©️Authors:

Mark Veligod

About

A simple plugin for the implementation of a type of quest

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Plugin RPG_QuestSystem

Project Description

This plugin is implemented with the basic implementation of the quest system with its own quest editor.
The purpose of the plugin is to provide the simplest possible way to implement this type of quests in games.
A lot of control functions are virtual to override the logic of behavior.

Supported versions of the Unreal Engine: UE5.1, UE5.2
The supported versions correspond to the branch names. For example: UE-5.1-Release

Quest

The quest object consists of 3 sections:

  • Details
  • Quest Graph
  • List Tasks

Location creation of a quest object

image

The insides of the quest object

image

List quest table

image

Example tasks

  • BroadcastTag - Notification of receipt of the gameplay tag
  • Delay - Timer Delay Task
  • Finish Node - Node of completion of the current quest object
  • InstanceTask - Run task with sub tasks
  • MoveTo - The task of moving to the point
  • PrintDebugString - The task of displaying a line on the screen

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.

©️Authors:

Mark Veligod

About

A simple plugin for the implementation of a type of quest

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Plugin RPG_QuestSystem

Project Description

This plugin is implemented with the basic implementation of the quest system with its own quest editor.
The purpose of the plugin is to provide the simplest possible way to implement this type of quests in games.
A lot of control functions are virtual to override the logic of behavior.

Supported versions of the Unreal Engine: UE5.1, UE5.2
The supported versions correspond to the branch names. For example: UE-5.1-Release

Quest

The quest object consists of 3 sections:

  • Details
  • Quest Graph
  • List Tasks

Location creation of a quest object

image

The insides of the quest object

image

List quest table

image

Example tasks

  • BroadcastTag - Notification of receipt of the gameplay tag
  • Delay - Timer Delay Task
  • Finish Node - Node of completion of the current quest object
  • InstanceTask - Run task with sub tasks
  • MoveTo - The task of moving to the point
  • PrintDebugString - The task of displaying a line on the screen

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.

©️Authors:

Mark Veligod

About

A simple plugin for the implementation of a type of quest

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Plugin RPG_QuestSystem

Project Description

This plugin is implemented with the basic implementation of the quest system with its own quest editor.
The purpose of the plugin is to provide the simplest possible way to implement this type of quests in games.
A lot of control functions are virtual to override the logic of behavior.

Supported versions of the Unreal Engine: UE5.1, UE5.2
The supported versions correspond to the branch names. For example: UE-5.1-Release

Quest

The quest object consists of 3 sections:

  • Details
  • Quest Graph
  • List Tasks

Location creation of a quest object

image

The insides of the quest object

image

List quest table

image

Example tasks

  • BroadcastTag - Notification of receipt of the gameplay tag
  • Delay - Timer Delay Task
  • Finish Node - Node of completion of the current quest object
  • InstanceTask - Run task with sub tasks
  • MoveTo - The task of moving to the point
  • PrintDebugString - The task of displaying a line on the screen

📫 Other

‼️ Attention: If you can improve my trash code then make a pull request.

©️Authors:

Mark Veligod

About

A simple plugin for the implementation of a type of quest

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages