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  1. bus_derbybus_derbyPublic

    A 3D vehicle derby video game rendered in three.js and run on a physi.js physics engine. UV maps designed in Adobe Illustrator; meshes created in Blender and imported as glTF.

    JavaScript 97 18

  2. kiss_the_skykiss_the_skyPublic

    A totally unique evolution-based video game. At its heart is a programmatic replica of Mendelian genetics, and the gameplay is derived from real-time Darwinian selection. You can either compete to …

    JavaScript 18 4

  3. EvolveJSEvolveJSPublic

    EvolveJS is a robust genetics library modeled on Mendelian inheritance and Darwinian selection. When implemented into any self-replicating JavaScript object instance, the library can be used to pro…

    JavaScript 11

  4. VerletExpressJSVerletExpressJSPublic

    VerletExpressJS is a lightweight physics engine for 2D or 3D environments. Based on Verlet Integration physics logic, the library can be used to create structures or particles that are subject to p…

    JavaScript 10

  5. AnimateAnythingJSAnimateAnythingJSPublic

    Animate any quantifiable value with a variety of easing types.

    JavaScript 20 3

  6. HTML_CSS_JS_templateHTML_CSS_JS_templatePublic template

    A basic HTML/CSS/JavaScript template with a responsive container frame.

    JavaScript

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
matthewmain · GitHub
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Pinned Loading

  1. bus_derbybus_derbyPublic

    A 3D vehicle derby video game rendered in three.js and run on a physi.js physics engine. UV maps designed in Adobe Illustrator; meshes created in Blender and imported as glTF.

    JavaScript 97 18

  2. kiss_the_skykiss_the_skyPublic

    A totally unique evolution-based video game. At its heart is a programmatic replica of Mendelian genetics, and the gameplay is derived from real-time Darwinian selection. You can either compete to …

    JavaScript 18 4

  3. EvolveJSEvolveJSPublic

    EvolveJS is a robust genetics library modeled on Mendelian inheritance and Darwinian selection. When implemented into any self-replicating JavaScript object instance, the library can be used to pro…

    JavaScript 11

  4. VerletExpressJSVerletExpressJSPublic

    VerletExpressJS is a lightweight physics engine for 2D or 3D environments. Based on Verlet Integration physics logic, the library can be used to create structures or particles that are subject to p…

    JavaScript 10

  5. AnimateAnythingJSAnimateAnythingJSPublic

    Animate any quantifiable value with a variety of easing types.

    JavaScript 20 3

  6. HTML_CSS_JS_templateHTML_CSS_JS_templatePublic template

    A basic HTML/CSS/JavaScript template with a responsive container frame.

    JavaScript

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' matthewmain · GitHub
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Pinned Loading

  1. bus_derbybus_derbyPublic

    A 3D vehicle derby video game rendered in three.js and run on a physi.js physics engine. UV maps designed in Adobe Illustrator; meshes created in Blender and imported as glTF.

    JavaScript 97 18

  2. kiss_the_skykiss_the_skyPublic

    A totally unique evolution-based video game. At its heart is a programmatic replica of Mendelian genetics, and the gameplay is derived from real-time Darwinian selection. You can either compete to …

    JavaScript 18 4

  3. EvolveJSEvolveJSPublic

    EvolveJS is a robust genetics library modeled on Mendelian inheritance and Darwinian selection. When implemented into any self-replicating JavaScript object instance, the library can be used to pro…

    JavaScript 11

  4. VerletExpressJSVerletExpressJSPublic

    VerletExpressJS is a lightweight physics engine for 2D or 3D environments. Based on Verlet Integration physics logic, the library can be used to create structures or particles that are subject to p…

    JavaScript 10

  5. AnimateAnythingJSAnimateAnythingJSPublic

    Animate any quantifiable value with a variety of easing types.

    JavaScript 20 3

  6. HTML_CSS_JS_templateHTML_CSS_JS_templatePublic template

    A basic HTML/CSS/JavaScript template with a responsive container frame.

    JavaScript

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' matthewmain · GitHub
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Pinned Loading

  1. bus_derbybus_derbyPublic

    A 3D vehicle derby video game rendered in three.js and run on a physi.js physics engine. UV maps designed in Adobe Illustrator; meshes created in Blender and imported as glTF.

    JavaScript 97 18

  2. kiss_the_skykiss_the_skyPublic

    A totally unique evolution-based video game. At its heart is a programmatic replica of Mendelian genetics, and the gameplay is derived from real-time Darwinian selection. You can either compete to …

    JavaScript 18 4

  3. EvolveJSEvolveJSPublic

    EvolveJS is a robust genetics library modeled on Mendelian inheritance and Darwinian selection. When implemented into any self-replicating JavaScript object instance, the library can be used to pro…

    JavaScript 11

  4. VerletExpressJSVerletExpressJSPublic

    VerletExpressJS is a lightweight physics engine for 2D or 3D environments. Based on Verlet Integration physics logic, the library can be used to create structures or particles that are subject to p…

    JavaScript 10

  5. AnimateAnythingJSAnimateAnythingJSPublic

    Animate any quantifiable value with a variety of easing types.

    JavaScript 20 3

  6. HTML_CSS_JS_templateHTML_CSS_JS_templatePublic template

    A basic HTML/CSS/JavaScript template with a responsive container frame.

    JavaScript

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' matthewmain · GitHub
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Pinned Loading

  1. bus_derbybus_derbyPublic

    A 3D vehicle derby video game rendered in three.js and run on a physi.js physics engine. UV maps designed in Adobe Illustrator; meshes created in Blender and imported as glTF.

    JavaScript 97 18

  2. kiss_the_skykiss_the_skyPublic

    A totally unique evolution-based video game. At its heart is a programmatic replica of Mendelian genetics, and the gameplay is derived from real-time Darwinian selection. You can either compete to …

    JavaScript 18 4

  3. EvolveJSEvolveJSPublic

    EvolveJS is a robust genetics library modeled on Mendelian inheritance and Darwinian selection. When implemented into any self-replicating JavaScript object instance, the library can be used to pro…

    JavaScript 11

  4. VerletExpressJSVerletExpressJSPublic

    VerletExpressJS is a lightweight physics engine for 2D or 3D environments. Based on Verlet Integration physics logic, the library can be used to create structures or particles that are subject to p…

    JavaScript 10

  5. AnimateAnythingJSAnimateAnythingJSPublic

    Animate any quantifiable value with a variety of easing types.

    JavaScript 20 3

  6. HTML_CSS_JS_templateHTML_CSS_JS_templatePublic template

    A basic HTML/CSS/JavaScript template with a responsive container frame.

    JavaScript

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' matthewmain · GitHub
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Pinned Loading

  1. bus_derbybus_derbyPublic

    A 3D vehicle derby video game rendered in three.js and run on a physi.js physics engine. UV maps designed in Adobe Illustrator; meshes created in Blender and imported as glTF.

    JavaScript 97 18

  2. kiss_the_skykiss_the_skyPublic

    A totally unique evolution-based video game. At its heart is a programmatic replica of Mendelian genetics, and the gameplay is derived from real-time Darwinian selection. You can either compete to …

    JavaScript 18 4

  3. EvolveJSEvolveJSPublic

    EvolveJS is a robust genetics library modeled on Mendelian inheritance and Darwinian selection. When implemented into any self-replicating JavaScript object instance, the library can be used to pro…

    JavaScript 11

  4. VerletExpressJSVerletExpressJSPublic

    VerletExpressJS is a lightweight physics engine for 2D or 3D environments. Based on Verlet Integration physics logic, the library can be used to create structures or particles that are subject to p…

    JavaScript 10

  5. AnimateAnythingJSAnimateAnythingJSPublic

    Animate any quantifiable value with a variety of easing types.

    JavaScript 20 3

  6. HTML_CSS_JS_templateHTML_CSS_JS_templatePublic template

    A basic HTML/CSS/JavaScript template with a responsive container frame.

    JavaScript

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' matthewmain · GitHub
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Pinned Loading

  1. bus_derbybus_derbyPublic

    A 3D vehicle derby video game rendered in three.js and run on a physi.js physics engine. UV maps designed in Adobe Illustrator; meshes created in Blender and imported as glTF.

    JavaScript 97 18

  2. kiss_the_skykiss_the_skyPublic

    A totally unique evolution-based video game. At its heart is a programmatic replica of Mendelian genetics, and the gameplay is derived from real-time Darwinian selection. You can either compete to …

    JavaScript 18 4

  3. EvolveJSEvolveJSPublic

    EvolveJS is a robust genetics library modeled on Mendelian inheritance and Darwinian selection. When implemented into any self-replicating JavaScript object instance, the library can be used to pro…

    JavaScript 11

  4. VerletExpressJSVerletExpressJSPublic

    VerletExpressJS is a lightweight physics engine for 2D or 3D environments. Based on Verlet Integration physics logic, the library can be used to create structures or particles that are subject to p…

    JavaScript 10

  5. AnimateAnythingJSAnimateAnythingJSPublic

    Animate any quantifiable value with a variety of easing types.

    JavaScript 20 3

  6. HTML_CSS_JS_templateHTML_CSS_JS_templatePublic template

    A basic HTML/CSS/JavaScript template with a responsive container frame.

    JavaScript

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); matthewmain · GitHub
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Pinned Loading

  1. bus_derbybus_derbyPublic

    A 3D vehicle derby video game rendered in three.js and run on a physi.js physics engine. UV maps designed in Adobe Illustrator; meshes created in Blender and imported as glTF.

    JavaScript 97 18

  2. kiss_the_skykiss_the_skyPublic

    A totally unique evolution-based video game. At its heart is a programmatic replica of Mendelian genetics, and the gameplay is derived from real-time Darwinian selection. You can either compete to …

    JavaScript 18 4

  3. EvolveJSEvolveJSPublic

    EvolveJS is a robust genetics library modeled on Mendelian inheritance and Darwinian selection. When implemented into any self-replicating JavaScript object instance, the library can be used to pro…

    JavaScript 11

  4. VerletExpressJSVerletExpressJSPublic

    VerletExpressJS is a lightweight physics engine for 2D or 3D environments. Based on Verlet Integration physics logic, the library can be used to create structures or particles that are subject to p…

    JavaScript 10

  5. AnimateAnythingJSAnimateAnythingJSPublic

    Animate any quantifiable value with a variety of easing types.

    JavaScript 20 3

  6. HTML_CSS_JS_templateHTML_CSS_JS_templatePublic template

    A basic HTML/CSS/JavaScript template with a responsive container frame.

    JavaScript