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"# GameBoyEmulator written in Python"

This is a program to emulate the DMG Gameboy...

CPU Design: The cpu utilises a fetch-decode-execution loop style. ...An instruction is fetched from the memory at the address of the program counter.. ...The program counter is then incremented ...Instruction is decoded.. ...Instruction is executed..

CPU Registers:

REGISTER | PURPOSE | 16Bit
--- | --- | ---
A | ACCUMULATOR | AF
F | STATUS FLAGS | AF
B | GP REGISTER | BC
C | COUNTER | BC
D | GP REGISTER | DE
E | GP REGISTER | DE
H | POINTER | HL
L | POINTER | HL
SP | STACK POINTER | -
PC | PROGRAM COUNTER | -

Flags:

FLAG | BIT POS | DESC
--- | --- | ---
Z | 7 | ZERO FLAG (IF RESULT == 0: 1)
S | 6 | SUBTRACTION FLAG (IF OP == SUB: 1)
H | 5 | HALF CARRY FLAG (IF CARRY FROM BIT 3 TO 4: 1)
C | 4 | CARRY FLAG (IF CARRY FROM BIT 7: 1) [OVERFLOW]

Memory Config: - 0x000 - 0x7FFF : Program Data - 0x000 - 0x0FF : Destination Address for RTS instructions and interrupts - 0x100 - 0x14F : ROM area for storing data such as name of game - 0x150 : Starting address of user program - 0x8000 - 0x9FFF : RAM for LCD display (8KBytes VRAM) - 0xA000 - 0xBFFF : External expansion RAM - 0xC000 - 0xDFFF : Work RAM area (8KB RAM) - 0xFE00 - 0xFFFF : Internal CPU RAM - 0xFE00 - 0xFE9F : OAM-RAM (Display data for 40 objects) - 0xFF00 - 0xFF7F : Port Registers/Control Registers/Sound Registers - 0xFF80 - 0xFFFE : CPU working and stack RAM (127 bytes RAM)

Register Config: USE REGISTER ADDRESS PORT/MODE P1 0xFF00 SB 0xFF01 SC 0xFF02 DIV 0xFF04 TIMA 0xFF05 TMA 0xFF06 TAC 0xFF07 INTERRUPT FLAG IF 0xFF0F IE 0xFFFF IME ------ LCD DISPLAY LCDC 0xFF40 STAT 0xFF41 SCY 0xFF42 SCX 0xFF43 LY 0xFF44 LYC 0xFF45 DMA 0xFF46 BGP 0xFF47 OBP0 0xFF48 OBP1 0xFF49 WY 0xFF4A WX 0xFF4B OAM 0xFE00 - 0xFE9F SOUND NR X X 0xFF10 - 0xFF26 WAVEFORM RAM 0xFF30 - 0xFF3F

Subjectively, Python doesn't have a nice builtin binary library. So I'll write on myself Binary will be sorted as an 8 bit array of 1 and 0 in Big Endian:

INDEX |	7 | 6 | 5 | 4 | 3 | 2 | 1 | 0
=====================================
VALUE | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0

However will be displayed and interrupted (outside of class methods) as strings: "111001010"

This is because leading zeros are not stored in python and thus 00001111 becomes 1111

All functions that return a result, excluding decimal and hex conversions, will return a class of itself. If a specific bit is requested, a binary class representing that bit is returned.

This library is extended to 16 bit with the class Bin16()

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A GameBoy Emulator written in Python

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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"# GameBoyEmulator written in Python"

This is a program to emulate the DMG Gameboy...

CPU Design: The cpu utilises a fetch-decode-execution loop style. ...An instruction is fetched from the memory at the address of the program counter.. ...The program counter is then incremented ...Instruction is decoded.. ...Instruction is executed..

CPU Registers:

REGISTER | PURPOSE | 16Bit
--- | --- | ---
A | ACCUMULATOR | AF
F | STATUS FLAGS | AF
B | GP REGISTER | BC
C | COUNTER | BC
D | GP REGISTER | DE
E | GP REGISTER | DE
H | POINTER | HL
L | POINTER | HL
SP | STACK POINTER | -
PC | PROGRAM COUNTER | -

Flags:

FLAG | BIT POS | DESC
--- | --- | ---
Z | 7 | ZERO FLAG (IF RESULT == 0: 1)
S | 6 | SUBTRACTION FLAG (IF OP == SUB: 1)
H | 5 | HALF CARRY FLAG (IF CARRY FROM BIT 3 TO 4: 1)
C | 4 | CARRY FLAG (IF CARRY FROM BIT 7: 1) [OVERFLOW]

Memory Config: - 0x000 - 0x7FFF : Program Data - 0x000 - 0x0FF : Destination Address for RTS instructions and interrupts - 0x100 - 0x14F : ROM area for storing data such as name of game - 0x150 : Starting address of user program - 0x8000 - 0x9FFF : RAM for LCD display (8KBytes VRAM) - 0xA000 - 0xBFFF : External expansion RAM - 0xC000 - 0xDFFF : Work RAM area (8KB RAM) - 0xFE00 - 0xFFFF : Internal CPU RAM - 0xFE00 - 0xFE9F : OAM-RAM (Display data for 40 objects) - 0xFF00 - 0xFF7F : Port Registers/Control Registers/Sound Registers - 0xFF80 - 0xFFFE : CPU working and stack RAM (127 bytes RAM)

Register Config: USE REGISTER ADDRESS PORT/MODE P1 0xFF00 SB 0xFF01 SC 0xFF02 DIV 0xFF04 TIMA 0xFF05 TMA 0xFF06 TAC 0xFF07 INTERRUPT FLAG IF 0xFF0F IE 0xFFFF IME ------ LCD DISPLAY LCDC 0xFF40 STAT 0xFF41 SCY 0xFF42 SCX 0xFF43 LY 0xFF44 LYC 0xFF45 DMA 0xFF46 BGP 0xFF47 OBP0 0xFF48 OBP1 0xFF49 WY 0xFF4A WX 0xFF4B OAM 0xFE00 - 0xFE9F SOUND NR X X 0xFF10 - 0xFF26 WAVEFORM RAM 0xFF30 - 0xFF3F

Subjectively, Python doesn't have a nice builtin binary library. So I'll write on myself Binary will be sorted as an 8 bit array of 1 and 0 in Big Endian:

INDEX |	7 | 6 | 5 | 4 | 3 | 2 | 1 | 0
=====================================
VALUE | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0

However will be displayed and interrupted (outside of class methods) as strings: "111001010"

This is because leading zeros are not stored in python and thus 00001111 becomes 1111

All functions that return a result, excluding decimal and hex conversions, will return a class of itself. If a specific bit is requested, a binary class representing that bit is returned.

This library is extended to 16 bit with the class Bin16()

About

A GameBoy Emulator written in Python

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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"# GameBoyEmulator written in Python"

This is a program to emulate the DMG Gameboy...

CPU Design: The cpu utilises a fetch-decode-execution loop style. ...An instruction is fetched from the memory at the address of the program counter.. ...The program counter is then incremented ...Instruction is decoded.. ...Instruction is executed..

CPU Registers:

REGISTER | PURPOSE | 16Bit
--- | --- | ---
A | ACCUMULATOR | AF
F | STATUS FLAGS | AF
B | GP REGISTER | BC
C | COUNTER | BC
D | GP REGISTER | DE
E | GP REGISTER | DE
H | POINTER | HL
L | POINTER | HL
SP | STACK POINTER | -
PC | PROGRAM COUNTER | -

Flags:

FLAG | BIT POS | DESC
--- | --- | ---
Z | 7 | ZERO FLAG (IF RESULT == 0: 1)
S | 6 | SUBTRACTION FLAG (IF OP == SUB: 1)
H | 5 | HALF CARRY FLAG (IF CARRY FROM BIT 3 TO 4: 1)
C | 4 | CARRY FLAG (IF CARRY FROM BIT 7: 1) [OVERFLOW]

Memory Config: - 0x000 - 0x7FFF : Program Data - 0x000 - 0x0FF : Destination Address for RTS instructions and interrupts - 0x100 - 0x14F : ROM area for storing data such as name of game - 0x150 : Starting address of user program - 0x8000 - 0x9FFF : RAM for LCD display (8KBytes VRAM) - 0xA000 - 0xBFFF : External expansion RAM - 0xC000 - 0xDFFF : Work RAM area (8KB RAM) - 0xFE00 - 0xFFFF : Internal CPU RAM - 0xFE00 - 0xFE9F : OAM-RAM (Display data for 40 objects) - 0xFF00 - 0xFF7F : Port Registers/Control Registers/Sound Registers - 0xFF80 - 0xFFFE : CPU working and stack RAM (127 bytes RAM)

Register Config: USE REGISTER ADDRESS PORT/MODE P1 0xFF00 SB 0xFF01 SC 0xFF02 DIV 0xFF04 TIMA 0xFF05 TMA 0xFF06 TAC 0xFF07 INTERRUPT FLAG IF 0xFF0F IE 0xFFFF IME ------ LCD DISPLAY LCDC 0xFF40 STAT 0xFF41 SCY 0xFF42 SCX 0xFF43 LY 0xFF44 LYC 0xFF45 DMA 0xFF46 BGP 0xFF47 OBP0 0xFF48 OBP1 0xFF49 WY 0xFF4A WX 0xFF4B OAM 0xFE00 - 0xFE9F SOUND NR X X 0xFF10 - 0xFF26 WAVEFORM RAM 0xFF30 - 0xFF3F

Subjectively, Python doesn't have a nice builtin binary library. So I'll write on myself Binary will be sorted as an 8 bit array of 1 and 0 in Big Endian:

INDEX |	7 | 6 | 5 | 4 | 3 | 2 | 1 | 0
=====================================
VALUE | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0

However will be displayed and interrupted (outside of class methods) as strings: "111001010"

This is because leading zeros are not stored in python and thus 00001111 becomes 1111

All functions that return a result, excluding decimal and hex conversions, will return a class of itself. If a specific bit is requested, a binary class representing that bit is returned.

This library is extended to 16 bit with the class Bin16()

About

A GameBoy Emulator written in Python

Resources

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2 stars

Watchers

1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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"# GameBoyEmulator written in Python"

This is a program to emulate the DMG Gameboy...

CPU Design: The cpu utilises a fetch-decode-execution loop style. ...An instruction is fetched from the memory at the address of the program counter.. ...The program counter is then incremented ...Instruction is decoded.. ...Instruction is executed..

CPU Registers:

REGISTER | PURPOSE | 16Bit
--- | --- | ---
A | ACCUMULATOR | AF
F | STATUS FLAGS | AF
B | GP REGISTER | BC
C | COUNTER | BC
D | GP REGISTER | DE
E | GP REGISTER | DE
H | POINTER | HL
L | POINTER | HL
SP | STACK POINTER | -
PC | PROGRAM COUNTER | -

Flags:

FLAG | BIT POS | DESC
--- | --- | ---
Z | 7 | ZERO FLAG (IF RESULT == 0: 1)
S | 6 | SUBTRACTION FLAG (IF OP == SUB: 1)
H | 5 | HALF CARRY FLAG (IF CARRY FROM BIT 3 TO 4: 1)
C | 4 | CARRY FLAG (IF CARRY FROM BIT 7: 1) [OVERFLOW]

Memory Config: - 0x000 - 0x7FFF : Program Data - 0x000 - 0x0FF : Destination Address for RTS instructions and interrupts - 0x100 - 0x14F : ROM area for storing data such as name of game - 0x150 : Starting address of user program - 0x8000 - 0x9FFF : RAM for LCD display (8KBytes VRAM) - 0xA000 - 0xBFFF : External expansion RAM - 0xC000 - 0xDFFF : Work RAM area (8KB RAM) - 0xFE00 - 0xFFFF : Internal CPU RAM - 0xFE00 - 0xFE9F : OAM-RAM (Display data for 40 objects) - 0xFF00 - 0xFF7F : Port Registers/Control Registers/Sound Registers - 0xFF80 - 0xFFFE : CPU working and stack RAM (127 bytes RAM)

Register Config: USE REGISTER ADDRESS PORT/MODE P1 0xFF00 SB 0xFF01 SC 0xFF02 DIV 0xFF04 TIMA 0xFF05 TMA 0xFF06 TAC 0xFF07 INTERRUPT FLAG IF 0xFF0F IE 0xFFFF IME ------ LCD DISPLAY LCDC 0xFF40 STAT 0xFF41 SCY 0xFF42 SCX 0xFF43 LY 0xFF44 LYC 0xFF45 DMA 0xFF46 BGP 0xFF47 OBP0 0xFF48 OBP1 0xFF49 WY 0xFF4A WX 0xFF4B OAM 0xFE00 - 0xFE9F SOUND NR X X 0xFF10 - 0xFF26 WAVEFORM RAM 0xFF30 - 0xFF3F

Subjectively, Python doesn't have a nice builtin binary library. So I'll write on myself Binary will be sorted as an 8 bit array of 1 and 0 in Big Endian:

INDEX |	7 | 6 | 5 | 4 | 3 | 2 | 1 | 0
=====================================
VALUE | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0

However will be displayed and interrupted (outside of class methods) as strings: "111001010"

This is because leading zeros are not stored in python and thus 00001111 becomes 1111

All functions that return a result, excluding decimal and hex conversions, will return a class of itself. If a specific bit is requested, a binary class representing that bit is returned.

This library is extended to 16 bit with the class Bin16()

About

A GameBoy Emulator written in Python

Resources

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2 stars

Watchers

1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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"# GameBoyEmulator written in Python"

This is a program to emulate the DMG Gameboy...

CPU Design: The cpu utilises a fetch-decode-execution loop style. ...An instruction is fetched from the memory at the address of the program counter.. ...The program counter is then incremented ...Instruction is decoded.. ...Instruction is executed..

CPU Registers:

REGISTER | PURPOSE | 16Bit
--- | --- | ---
A | ACCUMULATOR | AF
F | STATUS FLAGS | AF
B | GP REGISTER | BC
C | COUNTER | BC
D | GP REGISTER | DE
E | GP REGISTER | DE
H | POINTER | HL
L | POINTER | HL
SP | STACK POINTER | -
PC | PROGRAM COUNTER | -

Flags:

FLAG | BIT POS | DESC
--- | --- | ---
Z | 7 | ZERO FLAG (IF RESULT == 0: 1)
S | 6 | SUBTRACTION FLAG (IF OP == SUB: 1)
H | 5 | HALF CARRY FLAG (IF CARRY FROM BIT 3 TO 4: 1)
C | 4 | CARRY FLAG (IF CARRY FROM BIT 7: 1) [OVERFLOW]

Memory Config: - 0x000 - 0x7FFF : Program Data - 0x000 - 0x0FF : Destination Address for RTS instructions and interrupts - 0x100 - 0x14F : ROM area for storing data such as name of game - 0x150 : Starting address of user program - 0x8000 - 0x9FFF : RAM for LCD display (8KBytes VRAM) - 0xA000 - 0xBFFF : External expansion RAM - 0xC000 - 0xDFFF : Work RAM area (8KB RAM) - 0xFE00 - 0xFFFF : Internal CPU RAM - 0xFE00 - 0xFE9F : OAM-RAM (Display data for 40 objects) - 0xFF00 - 0xFF7F : Port Registers/Control Registers/Sound Registers - 0xFF80 - 0xFFFE : CPU working and stack RAM (127 bytes RAM)

Register Config: USE REGISTER ADDRESS PORT/MODE P1 0xFF00 SB 0xFF01 SC 0xFF02 DIV 0xFF04 TIMA 0xFF05 TMA 0xFF06 TAC 0xFF07 INTERRUPT FLAG IF 0xFF0F IE 0xFFFF IME ------ LCD DISPLAY LCDC 0xFF40 STAT 0xFF41 SCY 0xFF42 SCX 0xFF43 LY 0xFF44 LYC 0xFF45 DMA 0xFF46 BGP 0xFF47 OBP0 0xFF48 OBP1 0xFF49 WY 0xFF4A WX 0xFF4B OAM 0xFE00 - 0xFE9F SOUND NR X X 0xFF10 - 0xFF26 WAVEFORM RAM 0xFF30 - 0xFF3F

Subjectively, Python doesn't have a nice builtin binary library. So I'll write on myself Binary will be sorted as an 8 bit array of 1 and 0 in Big Endian:

INDEX |	7 | 6 | 5 | 4 | 3 | 2 | 1 | 0
=====================================
VALUE | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0

However will be displayed and interrupted (outside of class methods) as strings: "111001010"

This is because leading zeros are not stored in python and thus 00001111 becomes 1111

All functions that return a result, excluding decimal and hex conversions, will return a class of itself. If a specific bit is requested, a binary class representing that bit is returned.

This library is extended to 16 bit with the class Bin16()

About

A GameBoy Emulator written in Python

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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"# GameBoyEmulator written in Python"

This is a program to emulate the DMG Gameboy...

CPU Design: The cpu utilises a fetch-decode-execution loop style. ...An instruction is fetched from the memory at the address of the program counter.. ...The program counter is then incremented ...Instruction is decoded.. ...Instruction is executed..

CPU Registers:

REGISTER | PURPOSE | 16Bit
--- | --- | ---
A | ACCUMULATOR | AF
F | STATUS FLAGS | AF
B | GP REGISTER | BC
C | COUNTER | BC
D | GP REGISTER | DE
E | GP REGISTER | DE
H | POINTER | HL
L | POINTER | HL
SP | STACK POINTER | -
PC | PROGRAM COUNTER | -

Flags:

FLAG | BIT POS | DESC
--- | --- | ---
Z | 7 | ZERO FLAG (IF RESULT == 0: 1)
S | 6 | SUBTRACTION FLAG (IF OP == SUB: 1)
H | 5 | HALF CARRY FLAG (IF CARRY FROM BIT 3 TO 4: 1)
C | 4 | CARRY FLAG (IF CARRY FROM BIT 7: 1) [OVERFLOW]

Memory Config: - 0x000 - 0x7FFF : Program Data - 0x000 - 0x0FF : Destination Address for RTS instructions and interrupts - 0x100 - 0x14F : ROM area for storing data such as name of game - 0x150 : Starting address of user program - 0x8000 - 0x9FFF : RAM for LCD display (8KBytes VRAM) - 0xA000 - 0xBFFF : External expansion RAM - 0xC000 - 0xDFFF : Work RAM area (8KB RAM) - 0xFE00 - 0xFFFF : Internal CPU RAM - 0xFE00 - 0xFE9F : OAM-RAM (Display data for 40 objects) - 0xFF00 - 0xFF7F : Port Registers/Control Registers/Sound Registers - 0xFF80 - 0xFFFE : CPU working and stack RAM (127 bytes RAM)

Register Config: USE REGISTER ADDRESS PORT/MODE P1 0xFF00 SB 0xFF01 SC 0xFF02 DIV 0xFF04 TIMA 0xFF05 TMA 0xFF06 TAC 0xFF07 INTERRUPT FLAG IF 0xFF0F IE 0xFFFF IME ------ LCD DISPLAY LCDC 0xFF40 STAT 0xFF41 SCY 0xFF42 SCX 0xFF43 LY 0xFF44 LYC 0xFF45 DMA 0xFF46 BGP 0xFF47 OBP0 0xFF48 OBP1 0xFF49 WY 0xFF4A WX 0xFF4B OAM 0xFE00 - 0xFE9F SOUND NR X X 0xFF10 - 0xFF26 WAVEFORM RAM 0xFF30 - 0xFF3F

Subjectively, Python doesn't have a nice builtin binary library. So I'll write on myself Binary will be sorted as an 8 bit array of 1 and 0 in Big Endian:

INDEX |	7 | 6 | 5 | 4 | 3 | 2 | 1 | 0
=====================================
VALUE | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0

However will be displayed and interrupted (outside of class methods) as strings: "111001010"

This is because leading zeros are not stored in python and thus 00001111 becomes 1111

All functions that return a result, excluding decimal and hex conversions, will return a class of itself. If a specific bit is requested, a binary class representing that bit is returned.

This library is extended to 16 bit with the class Bin16()

About

A GameBoy Emulator written in Python

Resources

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2 stars

Watchers

1 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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"# GameBoyEmulator written in Python"

This is a program to emulate the DMG Gameboy...

CPU Design: The cpu utilises a fetch-decode-execution loop style. ...An instruction is fetched from the memory at the address of the program counter.. ...The program counter is then incremented ...Instruction is decoded.. ...Instruction is executed..

CPU Registers:

REGISTER | PURPOSE | 16Bit
--- | --- | ---
A | ACCUMULATOR | AF
F | STATUS FLAGS | AF
B | GP REGISTER | BC
C | COUNTER | BC
D | GP REGISTER | DE
E | GP REGISTER | DE
H | POINTER | HL
L | POINTER | HL
SP | STACK POINTER | -
PC | PROGRAM COUNTER | -

Flags:

FLAG | BIT POS | DESC
--- | --- | ---
Z | 7 | ZERO FLAG (IF RESULT == 0: 1)
S | 6 | SUBTRACTION FLAG (IF OP == SUB: 1)
H | 5 | HALF CARRY FLAG (IF CARRY FROM BIT 3 TO 4: 1)
C | 4 | CARRY FLAG (IF CARRY FROM BIT 7: 1) [OVERFLOW]

Memory Config: - 0x000 - 0x7FFF : Program Data - 0x000 - 0x0FF : Destination Address for RTS instructions and interrupts - 0x100 - 0x14F : ROM area for storing data such as name of game - 0x150 : Starting address of user program - 0x8000 - 0x9FFF : RAM for LCD display (8KBytes VRAM) - 0xA000 - 0xBFFF : External expansion RAM - 0xC000 - 0xDFFF : Work RAM area (8KB RAM) - 0xFE00 - 0xFFFF : Internal CPU RAM - 0xFE00 - 0xFE9F : OAM-RAM (Display data for 40 objects) - 0xFF00 - 0xFF7F : Port Registers/Control Registers/Sound Registers - 0xFF80 - 0xFFFE : CPU working and stack RAM (127 bytes RAM)

Register Config: USE REGISTER ADDRESS PORT/MODE P1 0xFF00 SB 0xFF01 SC 0xFF02 DIV 0xFF04 TIMA 0xFF05 TMA 0xFF06 TAC 0xFF07 INTERRUPT FLAG IF 0xFF0F IE 0xFFFF IME ------ LCD DISPLAY LCDC 0xFF40 STAT 0xFF41 SCY 0xFF42 SCX 0xFF43 LY 0xFF44 LYC 0xFF45 DMA 0xFF46 BGP 0xFF47 OBP0 0xFF48 OBP1 0xFF49 WY 0xFF4A WX 0xFF4B OAM 0xFE00 - 0xFE9F SOUND NR X X 0xFF10 - 0xFF26 WAVEFORM RAM 0xFF30 - 0xFF3F

Subjectively, Python doesn't have a nice builtin binary library. So I'll write on myself Binary will be sorted as an 8 bit array of 1 and 0 in Big Endian:

INDEX |	7 | 6 | 5 | 4 | 3 | 2 | 1 | 0
=====================================
VALUE | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0

However will be displayed and interrupted (outside of class methods) as strings: "111001010"

This is because leading zeros are not stored in python and thus 00001111 becomes 1111

All functions that return a result, excluding decimal and hex conversions, will return a class of itself. If a specific bit is requested, a binary class representing that bit is returned.

This library is extended to 16 bit with the class Bin16()

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A GameBoy Emulator written in Python

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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"# GameBoyEmulator written in Python"

This is a program to emulate the DMG Gameboy...

CPU Design: The cpu utilises a fetch-decode-execution loop style. ...An instruction is fetched from the memory at the address of the program counter.. ...The program counter is then incremented ...Instruction is decoded.. ...Instruction is executed..

CPU Registers:

REGISTER | PURPOSE | 16Bit
--- | --- | ---
A | ACCUMULATOR | AF
F | STATUS FLAGS | AF
B | GP REGISTER | BC
C | COUNTER | BC
D | GP REGISTER | DE
E | GP REGISTER | DE
H | POINTER | HL
L | POINTER | HL
SP | STACK POINTER | -
PC | PROGRAM COUNTER | -

Flags:

FLAG | BIT POS | DESC
--- | --- | ---
Z | 7 | ZERO FLAG (IF RESULT == 0: 1)
S | 6 | SUBTRACTION FLAG (IF OP == SUB: 1)
H | 5 | HALF CARRY FLAG (IF CARRY FROM BIT 3 TO 4: 1)
C | 4 | CARRY FLAG (IF CARRY FROM BIT 7: 1) [OVERFLOW]

Memory Config: - 0x000 - 0x7FFF : Program Data - 0x000 - 0x0FF : Destination Address for RTS instructions and interrupts - 0x100 - 0x14F : ROM area for storing data such as name of game - 0x150 : Starting address of user program - 0x8000 - 0x9FFF : RAM for LCD display (8KBytes VRAM) - 0xA000 - 0xBFFF : External expansion RAM - 0xC000 - 0xDFFF : Work RAM area (8KB RAM) - 0xFE00 - 0xFFFF : Internal CPU RAM - 0xFE00 - 0xFE9F : OAM-RAM (Display data for 40 objects) - 0xFF00 - 0xFF7F : Port Registers/Control Registers/Sound Registers - 0xFF80 - 0xFFFE : CPU working and stack RAM (127 bytes RAM)

Register Config: USE REGISTER ADDRESS PORT/MODE P1 0xFF00 SB 0xFF01 SC 0xFF02 DIV 0xFF04 TIMA 0xFF05 TMA 0xFF06 TAC 0xFF07 INTERRUPT FLAG IF 0xFF0F IE 0xFFFF IME ------ LCD DISPLAY LCDC 0xFF40 STAT 0xFF41 SCY 0xFF42 SCX 0xFF43 LY 0xFF44 LYC 0xFF45 DMA 0xFF46 BGP 0xFF47 OBP0 0xFF48 OBP1 0xFF49 WY 0xFF4A WX 0xFF4B OAM 0xFE00 - 0xFE9F SOUND NR X X 0xFF10 - 0xFF26 WAVEFORM RAM 0xFF30 - 0xFF3F

Subjectively, Python doesn't have a nice builtin binary library. So I'll write on myself Binary will be sorted as an 8 bit array of 1 and 0 in Big Endian:

INDEX |	7 | 6 | 5 | 4 | 3 | 2 | 1 | 0
=====================================
VALUE | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0

However will be displayed and interrupted (outside of class methods) as strings: "111001010"

This is because leading zeros are not stored in python and thus 00001111 becomes 1111

All functions that return a result, excluding decimal and hex conversions, will return a class of itself. If a specific bit is requested, a binary class representing that bit is returned.

This library is extended to 16 bit with the class Bin16()

About

A GameBoy Emulator written in Python

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages