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Java-Tutorial-Programs

Author

Matthias Bartolo 0436103L

Preview:

importjava.util.*;
publicclassBinarySearch
{
publicstaticvoidmain( Stringargs[]){
Scannersc = newScanner(System.in);
intnum[]= {1, 2, 4, 8, 16, 32, 64, 128, 256};
intsize = num.length;
System.out.println("Input number ");
intinput = sc.nextInt();
intcheck = search(num,0,8,input);
if(check==-1)
System.out.println("Not found ");
elseSystem.out.println("found in location "+check);
}
publicstaticintsearch(int[] a, intfirst, intlast, intkey)
{
intresult = 0;
if (first > last)
result = -1;
else
{
intmid = (first + last)/2;
if (key == a[mid])
result = mid;
elseif (key < a[mid])
result = search(a, first, mid - 1, key);
elseif (key > a[mid])
result = search(a, mid + 1, last, key);
}
returnresult;
}
}

Description of Task:

This project involved a thorough investigation and practical application of diverse programming concepts, algorithms, and data structures. It aimed to enhance understanding and proficiency in fundamental programming principles. The tasks were completed using Java and were designed to provide practice and proficiency at both the Ordinary and Advanced levels examinations. The project focused on the following key areas:

1. Arrays: Understanding and manipulation of arrays, including indexing, element access, and array operations.
2. Searches: Implementation of search algorithms to efficiently locate specific elements within arrays or data structures.
3. Sorting: Application of sorting algorithms to arrange elements in a specific order, enhancing data organization and retrieval.
4. Classes and Objects: Utilization of object-oriented programming principles through the creation and utilization of classes and objects.
5. Instantiation: The process of creating instances (objects) of a class, allowing for multiple copies with their own unique characteristics.
6. Methods: Implementation of methods within classes to encapsulate reusable code and perform specific tasks.
7. Method Overloading: Defining multiple methods within a class with the same name but different parameters, providing versatility and flexibility in method usage.
8. Method Overriding: Redefining inherited methods from parent classes in child classes to modify their behavior.
9. Inheritance: Establishing relationships between classes to inherit properties and behaviors from a parent class to child classes.

publicclassCarextendsVehicle1
{
privateStringfuel;
publicCar (PersontheOwner, Stringbrand, Stringmudel, Stringregno,Stringf_type) {
super(theOwner,brand,mudel,regno);
fuel=f_type;
}
publicStringtoString(){
returnsuper.toString()+" \n"+fuel;
}
publicvoidwriteFuel(){
System.out.println(fuel);
}
publicvoidchange_car_owner (Personowner){
super.owner = this.owner;
}
}

10. Polymorphism: Employing polymorphic behavior through method overriding and dynamic binding, enabling flexibility in method execution.
11. Abstract Classes: Defining abstract classes with abstract methods that require implementation in derived classes, enforcing common behavior among related classes.
12. Exception Handling: Implementing mechanisms to handle and manage exceptional situations or errors during program execution.
13. Constructor Overloading: Defining multiple constructors within a class with different parameters, facilitating the creation of objects with various initializations.
14. Creation of Administrative Systems: Developing administrative systems, such as Class Marks and Booking systems, to manage and organize data effectively.
15. Creation of Games: Designing and implementing games, such as Hangman, to engage users and provide interactive experiences.
16. ArrayLists: Utilizing ArrayLists, a dynamic data structure, to store and manipulate collections of objects efficiently.

importjava.util.ArrayList;
publicclassBeatles
{
//-----------------------------------------------------------------// Stores and modifies a list of band members.//-----------------------------------------------------------------publicstaticvoidmain (String[] args)
{
ArrayListband = newArrayList();
band.add ("Paul");
band.add ("Pete");
band.add ("John");
band.add ("George");
System.out.println (band);
intlocation = band.indexOf ("Pete");
band.remove (location);
System.out.println (band);
System.out.println ("At index 1: " + band.get(1));
band.add (2, "Ringo");
System.out.println (band);
System.out.println ("Size of the band: " + band.size());
}
}

Special recognition and appreciation are extended to Mr. Raymond Cuschieri for his invaluable guidance, support, and dedication in imparting these fundamental programming principles and fostering the growth of programming skills. The knowledge and skills gained from this project have laid a strong foundation for further learning and application in practical programming scenarios.

Deliverables:

The repository includes:
Various Different Java Tutorial Programs constructed in practice for the Ordinary and Advanced level examinations.

About

Various Different Java Programs constructed in practice for the Ordinary level and Advanced level examinations

Topics

Resources

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0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Java-Tutorial-Programs

Author

Matthias Bartolo 0436103L

Preview:

importjava.util.*;
publicclassBinarySearch
{
publicstaticvoidmain( Stringargs[]){
Scannersc = newScanner(System.in);
intnum[]= {1, 2, 4, 8, 16, 32, 64, 128, 256};
intsize = num.length;
System.out.println("Input number ");
intinput = sc.nextInt();
intcheck = search(num,0,8,input);
if(check==-1)
System.out.println("Not found ");
elseSystem.out.println("found in location "+check);
}
publicstaticintsearch(int[] a, intfirst, intlast, intkey)
{
intresult = 0;
if (first > last)
result = -1;
else
{
intmid = (first + last)/2;
if (key == a[mid])
result = mid;
elseif (key < a[mid])
result = search(a, first, mid - 1, key);
elseif (key > a[mid])
result = search(a, mid + 1, last, key);
}
returnresult;
}
}

Description of Task:

This project involved a thorough investigation and practical application of diverse programming concepts, algorithms, and data structures. It aimed to enhance understanding and proficiency in fundamental programming principles. The tasks were completed using Java and were designed to provide practice and proficiency at both the Ordinary and Advanced levels examinations. The project focused on the following key areas:

1. Arrays: Understanding and manipulation of arrays, including indexing, element access, and array operations.
2. Searches: Implementation of search algorithms to efficiently locate specific elements within arrays or data structures.
3. Sorting: Application of sorting algorithms to arrange elements in a specific order, enhancing data organization and retrieval.
4. Classes and Objects: Utilization of object-oriented programming principles through the creation and utilization of classes and objects.
5. Instantiation: The process of creating instances (objects) of a class, allowing for multiple copies with their own unique characteristics.
6. Methods: Implementation of methods within classes to encapsulate reusable code and perform specific tasks.
7. Method Overloading: Defining multiple methods within a class with the same name but different parameters, providing versatility and flexibility in method usage.
8. Method Overriding: Redefining inherited methods from parent classes in child classes to modify their behavior.
9. Inheritance: Establishing relationships between classes to inherit properties and behaviors from a parent class to child classes.

publicclassCarextendsVehicle1
{
privateStringfuel;
publicCar (PersontheOwner, Stringbrand, Stringmudel, Stringregno,Stringf_type) {
super(theOwner,brand,mudel,regno);
fuel=f_type;
}
publicStringtoString(){
returnsuper.toString()+" \n"+fuel;
}
publicvoidwriteFuel(){
System.out.println(fuel);
}
publicvoidchange_car_owner (Personowner){
super.owner = this.owner;
}
}

10. Polymorphism: Employing polymorphic behavior through method overriding and dynamic binding, enabling flexibility in method execution.
11. Abstract Classes: Defining abstract classes with abstract methods that require implementation in derived classes, enforcing common behavior among related classes.
12. Exception Handling: Implementing mechanisms to handle and manage exceptional situations or errors during program execution.
13. Constructor Overloading: Defining multiple constructors within a class with different parameters, facilitating the creation of objects with various initializations.
14. Creation of Administrative Systems: Developing administrative systems, such as Class Marks and Booking systems, to manage and organize data effectively.
15. Creation of Games: Designing and implementing games, such as Hangman, to engage users and provide interactive experiences.
16. ArrayLists: Utilizing ArrayLists, a dynamic data structure, to store and manipulate collections of objects efficiently.

importjava.util.ArrayList;
publicclassBeatles
{
//-----------------------------------------------------------------// Stores and modifies a list of band members.//-----------------------------------------------------------------publicstaticvoidmain (String[] args)
{
ArrayListband = newArrayList();
band.add ("Paul");
band.add ("Pete");
band.add ("John");
band.add ("George");
System.out.println (band);
intlocation = band.indexOf ("Pete");
band.remove (location);
System.out.println (band);
System.out.println ("At index 1: " + band.get(1));
band.add (2, "Ringo");
System.out.println (band);
System.out.println ("Size of the band: " + band.size());
}
}

Special recognition and appreciation are extended to Mr. Raymond Cuschieri for his invaluable guidance, support, and dedication in imparting these fundamental programming principles and fostering the growth of programming skills. The knowledge and skills gained from this project have laid a strong foundation for further learning and application in practical programming scenarios.

Deliverables:

The repository includes:
Various Different Java Tutorial Programs constructed in practice for the Ordinary and Advanced level examinations.

About

Various Different Java Programs constructed in practice for the Ordinary level and Advanced level examinations

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Java-Tutorial-Programs

Author

Matthias Bartolo 0436103L

Preview:

importjava.util.*;
publicclassBinarySearch
{
publicstaticvoidmain( Stringargs[]){
Scannersc = newScanner(System.in);
intnum[]= {1, 2, 4, 8, 16, 32, 64, 128, 256};
intsize = num.length;
System.out.println("Input number ");
intinput = sc.nextInt();
intcheck = search(num,0,8,input);
if(check==-1)
System.out.println("Not found ");
elseSystem.out.println("found in location "+check);
}
publicstaticintsearch(int[] a, intfirst, intlast, intkey)
{
intresult = 0;
if (first > last)
result = -1;
else
{
intmid = (first + last)/2;
if (key == a[mid])
result = mid;
elseif (key < a[mid])
result = search(a, first, mid - 1, key);
elseif (key > a[mid])
result = search(a, mid + 1, last, key);
}
returnresult;
}
}

Description of Task:

This project involved a thorough investigation and practical application of diverse programming concepts, algorithms, and data structures. It aimed to enhance understanding and proficiency in fundamental programming principles. The tasks were completed using Java and were designed to provide practice and proficiency at both the Ordinary and Advanced levels examinations. The project focused on the following key areas:

1. Arrays: Understanding and manipulation of arrays, including indexing, element access, and array operations.
2. Searches: Implementation of search algorithms to efficiently locate specific elements within arrays or data structures.
3. Sorting: Application of sorting algorithms to arrange elements in a specific order, enhancing data organization and retrieval.
4. Classes and Objects: Utilization of object-oriented programming principles through the creation and utilization of classes and objects.
5. Instantiation: The process of creating instances (objects) of a class, allowing for multiple copies with their own unique characteristics.
6. Methods: Implementation of methods within classes to encapsulate reusable code and perform specific tasks.
7. Method Overloading: Defining multiple methods within a class with the same name but different parameters, providing versatility and flexibility in method usage.
8. Method Overriding: Redefining inherited methods from parent classes in child classes to modify their behavior.
9. Inheritance: Establishing relationships between classes to inherit properties and behaviors from a parent class to child classes.

publicclassCarextendsVehicle1
{
privateStringfuel;
publicCar (PersontheOwner, Stringbrand, Stringmudel, Stringregno,Stringf_type) {
super(theOwner,brand,mudel,regno);
fuel=f_type;
}
publicStringtoString(){
returnsuper.toString()+" \n"+fuel;
}
publicvoidwriteFuel(){
System.out.println(fuel);
}
publicvoidchange_car_owner (Personowner){
super.owner = this.owner;
}
}

10. Polymorphism: Employing polymorphic behavior through method overriding and dynamic binding, enabling flexibility in method execution.
11. Abstract Classes: Defining abstract classes with abstract methods that require implementation in derived classes, enforcing common behavior among related classes.
12. Exception Handling: Implementing mechanisms to handle and manage exceptional situations or errors during program execution.
13. Constructor Overloading: Defining multiple constructors within a class with different parameters, facilitating the creation of objects with various initializations.
14. Creation of Administrative Systems: Developing administrative systems, such as Class Marks and Booking systems, to manage and organize data effectively.
15. Creation of Games: Designing and implementing games, such as Hangman, to engage users and provide interactive experiences.
16. ArrayLists: Utilizing ArrayLists, a dynamic data structure, to store and manipulate collections of objects efficiently.

importjava.util.ArrayList;
publicclassBeatles
{
//-----------------------------------------------------------------// Stores and modifies a list of band members.//-----------------------------------------------------------------publicstaticvoidmain (String[] args)
{
ArrayListband = newArrayList();
band.add ("Paul");
band.add ("Pete");
band.add ("John");
band.add ("George");
System.out.println (band);
intlocation = band.indexOf ("Pete");
band.remove (location);
System.out.println (band);
System.out.println ("At index 1: " + band.get(1));
band.add (2, "Ringo");
System.out.println (band);
System.out.println ("Size of the band: " + band.size());
}
}

Special recognition and appreciation are extended to Mr. Raymond Cuschieri for his invaluable guidance, support, and dedication in imparting these fundamental programming principles and fostering the growth of programming skills. The knowledge and skills gained from this project have laid a strong foundation for further learning and application in practical programming scenarios.

Deliverables:

The repository includes:
Various Different Java Tutorial Programs constructed in practice for the Ordinary and Advanced level examinations.

About

Various Different Java Programs constructed in practice for the Ordinary level and Advanced level examinations

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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8 Commits

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NameName
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Repository files navigation

Java-Tutorial-Programs

Author

Matthias Bartolo 0436103L

Preview:

importjava.util.*;
publicclassBinarySearch
{
publicstaticvoidmain( Stringargs[]){
Scannersc = newScanner(System.in);
intnum[]= {1, 2, 4, 8, 16, 32, 64, 128, 256};
intsize = num.length;
System.out.println("Input number ");
intinput = sc.nextInt();
intcheck = search(num,0,8,input);
if(check==-1)
System.out.println("Not found ");
elseSystem.out.println("found in location "+check);
}
publicstaticintsearch(int[] a, intfirst, intlast, intkey)
{
intresult = 0;
if (first > last)
result = -1;
else
{
intmid = (first + last)/2;
if (key == a[mid])
result = mid;
elseif (key < a[mid])
result = search(a, first, mid - 1, key);
elseif (key > a[mid])
result = search(a, mid + 1, last, key);
}
returnresult;
}
}

Description of Task:

This project involved a thorough investigation and practical application of diverse programming concepts, algorithms, and data structures. It aimed to enhance understanding and proficiency in fundamental programming principles. The tasks were completed using Java and were designed to provide practice and proficiency at both the Ordinary and Advanced levels examinations. The project focused on the following key areas:

1. Arrays: Understanding and manipulation of arrays, including indexing, element access, and array operations.
2. Searches: Implementation of search algorithms to efficiently locate specific elements within arrays or data structures.
3. Sorting: Application of sorting algorithms to arrange elements in a specific order, enhancing data organization and retrieval.
4. Classes and Objects: Utilization of object-oriented programming principles through the creation and utilization of classes and objects.
5. Instantiation: The process of creating instances (objects) of a class, allowing for multiple copies with their own unique characteristics.
6. Methods: Implementation of methods within classes to encapsulate reusable code and perform specific tasks.
7. Method Overloading: Defining multiple methods within a class with the same name but different parameters, providing versatility and flexibility in method usage.
8. Method Overriding: Redefining inherited methods from parent classes in child classes to modify their behavior.
9. Inheritance: Establishing relationships between classes to inherit properties and behaviors from a parent class to child classes.

publicclassCarextendsVehicle1
{
privateStringfuel;
publicCar (PersontheOwner, Stringbrand, Stringmudel, Stringregno,Stringf_type) {
super(theOwner,brand,mudel,regno);
fuel=f_type;
}
publicStringtoString(){
returnsuper.toString()+" \n"+fuel;
}
publicvoidwriteFuel(){
System.out.println(fuel);
}
publicvoidchange_car_owner (Personowner){
super.owner = this.owner;
}
}

10. Polymorphism: Employing polymorphic behavior through method overriding and dynamic binding, enabling flexibility in method execution.
11. Abstract Classes: Defining abstract classes with abstract methods that require implementation in derived classes, enforcing common behavior among related classes.
12. Exception Handling: Implementing mechanisms to handle and manage exceptional situations or errors during program execution.
13. Constructor Overloading: Defining multiple constructors within a class with different parameters, facilitating the creation of objects with various initializations.
14. Creation of Administrative Systems: Developing administrative systems, such as Class Marks and Booking systems, to manage and organize data effectively.
15. Creation of Games: Designing and implementing games, such as Hangman, to engage users and provide interactive experiences.
16. ArrayLists: Utilizing ArrayLists, a dynamic data structure, to store and manipulate collections of objects efficiently.

importjava.util.ArrayList;
publicclassBeatles
{
//-----------------------------------------------------------------// Stores and modifies a list of band members.//-----------------------------------------------------------------publicstaticvoidmain (String[] args)
{
ArrayListband = newArrayList();
band.add ("Paul");
band.add ("Pete");
band.add ("John");
band.add ("George");
System.out.println (band);
intlocation = band.indexOf ("Pete");
band.remove (location);
System.out.println (band);
System.out.println ("At index 1: " + band.get(1));
band.add (2, "Ringo");
System.out.println (band);
System.out.println ("Size of the band: " + band.size());
}
}

Special recognition and appreciation are extended to Mr. Raymond Cuschieri for his invaluable guidance, support, and dedication in imparting these fundamental programming principles and fostering the growth of programming skills. The knowledge and skills gained from this project have laid a strong foundation for further learning and application in practical programming scenarios.

Deliverables:

The repository includes:
Various Different Java Tutorial Programs constructed in practice for the Ordinary and Advanced level examinations.

About

Various Different Java Programs constructed in practice for the Ordinary level and Advanced level examinations

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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8 Commits

Folders and files

NameName
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Repository files navigation

Java-Tutorial-Programs

Author

Matthias Bartolo 0436103L

Preview:

importjava.util.*;
publicclassBinarySearch
{
publicstaticvoidmain( Stringargs[]){
Scannersc = newScanner(System.in);
intnum[]= {1, 2, 4, 8, 16, 32, 64, 128, 256};
intsize = num.length;
System.out.println("Input number ");
intinput = sc.nextInt();
intcheck = search(num,0,8,input);
if(check==-1)
System.out.println("Not found ");
elseSystem.out.println("found in location "+check);
}
publicstaticintsearch(int[] a, intfirst, intlast, intkey)
{
intresult = 0;
if (first > last)
result = -1;
else
{
intmid = (first + last)/2;
if (key == a[mid])
result = mid;
elseif (key < a[mid])
result = search(a, first, mid - 1, key);
elseif (key > a[mid])
result = search(a, mid + 1, last, key);
}
returnresult;
}
}

Description of Task:

This project involved a thorough investigation and practical application of diverse programming concepts, algorithms, and data structures. It aimed to enhance understanding and proficiency in fundamental programming principles. The tasks were completed using Java and were designed to provide practice and proficiency at both the Ordinary and Advanced levels examinations. The project focused on the following key areas:

1. Arrays: Understanding and manipulation of arrays, including indexing, element access, and array operations.
2. Searches: Implementation of search algorithms to efficiently locate specific elements within arrays or data structures.
3. Sorting: Application of sorting algorithms to arrange elements in a specific order, enhancing data organization and retrieval.
4. Classes and Objects: Utilization of object-oriented programming principles through the creation and utilization of classes and objects.
5. Instantiation: The process of creating instances (objects) of a class, allowing for multiple copies with their own unique characteristics.
6. Methods: Implementation of methods within classes to encapsulate reusable code and perform specific tasks.
7. Method Overloading: Defining multiple methods within a class with the same name but different parameters, providing versatility and flexibility in method usage.
8. Method Overriding: Redefining inherited methods from parent classes in child classes to modify their behavior.
9. Inheritance: Establishing relationships between classes to inherit properties and behaviors from a parent class to child classes.

publicclassCarextendsVehicle1
{
privateStringfuel;
publicCar (PersontheOwner, Stringbrand, Stringmudel, Stringregno,Stringf_type) {
super(theOwner,brand,mudel,regno);
fuel=f_type;
}
publicStringtoString(){
returnsuper.toString()+" \n"+fuel;
}
publicvoidwriteFuel(){
System.out.println(fuel);
}
publicvoidchange_car_owner (Personowner){
super.owner = this.owner;
}
}

10. Polymorphism: Employing polymorphic behavior through method overriding and dynamic binding, enabling flexibility in method execution.
11. Abstract Classes: Defining abstract classes with abstract methods that require implementation in derived classes, enforcing common behavior among related classes.
12. Exception Handling: Implementing mechanisms to handle and manage exceptional situations or errors during program execution.
13. Constructor Overloading: Defining multiple constructors within a class with different parameters, facilitating the creation of objects with various initializations.
14. Creation of Administrative Systems: Developing administrative systems, such as Class Marks and Booking systems, to manage and organize data effectively.
15. Creation of Games: Designing and implementing games, such as Hangman, to engage users and provide interactive experiences.
16. ArrayLists: Utilizing ArrayLists, a dynamic data structure, to store and manipulate collections of objects efficiently.

importjava.util.ArrayList;
publicclassBeatles
{
//-----------------------------------------------------------------// Stores and modifies a list of band members.//-----------------------------------------------------------------publicstaticvoidmain (String[] args)
{
ArrayListband = newArrayList();
band.add ("Paul");
band.add ("Pete");
band.add ("John");
band.add ("George");
System.out.println (band);
intlocation = band.indexOf ("Pete");
band.remove (location);
System.out.println (band);
System.out.println ("At index 1: " + band.get(1));
band.add (2, "Ringo");
System.out.println (band);
System.out.println ("Size of the band: " + band.size());
}
}

Special recognition and appreciation are extended to Mr. Raymond Cuschieri for his invaluable guidance, support, and dedication in imparting these fundamental programming principles and fostering the growth of programming skills. The knowledge and skills gained from this project have laid a strong foundation for further learning and application in practical programming scenarios.

Deliverables:

The repository includes:
Various Different Java Tutorial Programs constructed in practice for the Ordinary and Advanced level examinations.

About

Various Different Java Programs constructed in practice for the Ordinary level and Advanced level examinations

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Resources

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Java-Tutorial-Programs

Author

Matthias Bartolo 0436103L

Preview:

importjava.util.*;
publicclassBinarySearch
{
publicstaticvoidmain( Stringargs[]){
Scannersc = newScanner(System.in);
intnum[]= {1, 2, 4, 8, 16, 32, 64, 128, 256};
intsize = num.length;
System.out.println("Input number ");
intinput = sc.nextInt();
intcheck = search(num,0,8,input);
if(check==-1)
System.out.println("Not found ");
elseSystem.out.println("found in location "+check);
}
publicstaticintsearch(int[] a, intfirst, intlast, intkey)
{
intresult = 0;
if (first > last)
result = -1;
else
{
intmid = (first + last)/2;
if (key == a[mid])
result = mid;
elseif (key < a[mid])
result = search(a, first, mid - 1, key);
elseif (key > a[mid])
result = search(a, mid + 1, last, key);
}
returnresult;
}
}

Description of Task:

This project involved a thorough investigation and practical application of diverse programming concepts, algorithms, and data structures. It aimed to enhance understanding and proficiency in fundamental programming principles. The tasks were completed using Java and were designed to provide practice and proficiency at both the Ordinary and Advanced levels examinations. The project focused on the following key areas:

1. Arrays: Understanding and manipulation of arrays, including indexing, element access, and array operations.
2. Searches: Implementation of search algorithms to efficiently locate specific elements within arrays or data structures.
3. Sorting: Application of sorting algorithms to arrange elements in a specific order, enhancing data organization and retrieval.
4. Classes and Objects: Utilization of object-oriented programming principles through the creation and utilization of classes and objects.
5. Instantiation: The process of creating instances (objects) of a class, allowing for multiple copies with their own unique characteristics.
6. Methods: Implementation of methods within classes to encapsulate reusable code and perform specific tasks.
7. Method Overloading: Defining multiple methods within a class with the same name but different parameters, providing versatility and flexibility in method usage.
8. Method Overriding: Redefining inherited methods from parent classes in child classes to modify their behavior.
9. Inheritance: Establishing relationships between classes to inherit properties and behaviors from a parent class to child classes.

publicclassCarextendsVehicle1
{
privateStringfuel;
publicCar (PersontheOwner, Stringbrand, Stringmudel, Stringregno,Stringf_type) {
super(theOwner,brand,mudel,regno);
fuel=f_type;
}
publicStringtoString(){
returnsuper.toString()+" \n"+fuel;
}
publicvoidwriteFuel(){
System.out.println(fuel);
}
publicvoidchange_car_owner (Personowner){
super.owner = this.owner;
}
}

10. Polymorphism: Employing polymorphic behavior through method overriding and dynamic binding, enabling flexibility in method execution.
11. Abstract Classes: Defining abstract classes with abstract methods that require implementation in derived classes, enforcing common behavior among related classes.
12. Exception Handling: Implementing mechanisms to handle and manage exceptional situations or errors during program execution.
13. Constructor Overloading: Defining multiple constructors within a class with different parameters, facilitating the creation of objects with various initializations.
14. Creation of Administrative Systems: Developing administrative systems, such as Class Marks and Booking systems, to manage and organize data effectively.
15. Creation of Games: Designing and implementing games, such as Hangman, to engage users and provide interactive experiences.
16. ArrayLists: Utilizing ArrayLists, a dynamic data structure, to store and manipulate collections of objects efficiently.

importjava.util.ArrayList;
publicclassBeatles
{
//-----------------------------------------------------------------// Stores and modifies a list of band members.//-----------------------------------------------------------------publicstaticvoidmain (String[] args)
{
ArrayListband = newArrayList();
band.add ("Paul");
band.add ("Pete");
band.add ("John");
band.add ("George");
System.out.println (band);
intlocation = band.indexOf ("Pete");
band.remove (location);
System.out.println (band);
System.out.println ("At index 1: " + band.get(1));
band.add (2, "Ringo");
System.out.println (band);
System.out.println ("Size of the band: " + band.size());
}
}

Special recognition and appreciation are extended to Mr. Raymond Cuschieri for his invaluable guidance, support, and dedication in imparting these fundamental programming principles and fostering the growth of programming skills. The knowledge and skills gained from this project have laid a strong foundation for further learning and application in practical programming scenarios.

Deliverables:

The repository includes:
Various Different Java Tutorial Programs constructed in practice for the Ordinary and Advanced level examinations.

About

Various Different Java Programs constructed in practice for the Ordinary level and Advanced level examinations

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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NameName
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Repository files navigation

Java-Tutorial-Programs

Author

Matthias Bartolo 0436103L

Preview:

importjava.util.*;
publicclassBinarySearch
{
publicstaticvoidmain( Stringargs[]){
Scannersc = newScanner(System.in);
intnum[]= {1, 2, 4, 8, 16, 32, 64, 128, 256};
intsize = num.length;
System.out.println("Input number ");
intinput = sc.nextInt();
intcheck = search(num,0,8,input);
if(check==-1)
System.out.println("Not found ");
elseSystem.out.println("found in location "+check);
}
publicstaticintsearch(int[] a, intfirst, intlast, intkey)
{
intresult = 0;
if (first > last)
result = -1;
else
{
intmid = (first + last)/2;
if (key == a[mid])
result = mid;
elseif (key < a[mid])
result = search(a, first, mid - 1, key);
elseif (key > a[mid])
result = search(a, mid + 1, last, key);
}
returnresult;
}
}

Description of Task:

This project involved a thorough investigation and practical application of diverse programming concepts, algorithms, and data structures. It aimed to enhance understanding and proficiency in fundamental programming principles. The tasks were completed using Java and were designed to provide practice and proficiency at both the Ordinary and Advanced levels examinations. The project focused on the following key areas:

1. Arrays: Understanding and manipulation of arrays, including indexing, element access, and array operations.
2. Searches: Implementation of search algorithms to efficiently locate specific elements within arrays or data structures.
3. Sorting: Application of sorting algorithms to arrange elements in a specific order, enhancing data organization and retrieval.
4. Classes and Objects: Utilization of object-oriented programming principles through the creation and utilization of classes and objects.
5. Instantiation: The process of creating instances (objects) of a class, allowing for multiple copies with their own unique characteristics.
6. Methods: Implementation of methods within classes to encapsulate reusable code and perform specific tasks.
7. Method Overloading: Defining multiple methods within a class with the same name but different parameters, providing versatility and flexibility in method usage.
8. Method Overriding: Redefining inherited methods from parent classes in child classes to modify their behavior.
9. Inheritance: Establishing relationships between classes to inherit properties and behaviors from a parent class to child classes.

publicclassCarextendsVehicle1
{
privateStringfuel;
publicCar (PersontheOwner, Stringbrand, Stringmudel, Stringregno,Stringf_type) {
super(theOwner,brand,mudel,regno);
fuel=f_type;
}
publicStringtoString(){
returnsuper.toString()+" \n"+fuel;
}
publicvoidwriteFuel(){
System.out.println(fuel);
}
publicvoidchange_car_owner (Personowner){
super.owner = this.owner;
}
}

10. Polymorphism: Employing polymorphic behavior through method overriding and dynamic binding, enabling flexibility in method execution.
11. Abstract Classes: Defining abstract classes with abstract methods that require implementation in derived classes, enforcing common behavior among related classes.
12. Exception Handling: Implementing mechanisms to handle and manage exceptional situations or errors during program execution.
13. Constructor Overloading: Defining multiple constructors within a class with different parameters, facilitating the creation of objects with various initializations.
14. Creation of Administrative Systems: Developing administrative systems, such as Class Marks and Booking systems, to manage and organize data effectively.
15. Creation of Games: Designing and implementing games, such as Hangman, to engage users and provide interactive experiences.
16. ArrayLists: Utilizing ArrayLists, a dynamic data structure, to store and manipulate collections of objects efficiently.

importjava.util.ArrayList;
publicclassBeatles
{
//-----------------------------------------------------------------// Stores and modifies a list of band members.//-----------------------------------------------------------------publicstaticvoidmain (String[] args)
{
ArrayListband = newArrayList();
band.add ("Paul");
band.add ("Pete");
band.add ("John");
band.add ("George");
System.out.println (band);
intlocation = band.indexOf ("Pete");
band.remove (location);
System.out.println (band);
System.out.println ("At index 1: " + band.get(1));
band.add (2, "Ringo");
System.out.println (band);
System.out.println ("Size of the band: " + band.size());
}
}

Special recognition and appreciation are extended to Mr. Raymond Cuschieri for his invaluable guidance, support, and dedication in imparting these fundamental programming principles and fostering the growth of programming skills. The knowledge and skills gained from this project have laid a strong foundation for further learning and application in practical programming scenarios.

Deliverables:

The repository includes:
Various Different Java Tutorial Programs constructed in practice for the Ordinary and Advanced level examinations.

About

Various Different Java Programs constructed in practice for the Ordinary level and Advanced level examinations

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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8 Commits

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NameName
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Repository files navigation

Java-Tutorial-Programs

Author

Matthias Bartolo 0436103L

Preview:

importjava.util.*;
publicclassBinarySearch
{
publicstaticvoidmain( Stringargs[]){
Scannersc = newScanner(System.in);
intnum[]= {1, 2, 4, 8, 16, 32, 64, 128, 256};
intsize = num.length;
System.out.println("Input number ");
intinput = sc.nextInt();
intcheck = search(num,0,8,input);
if(check==-1)
System.out.println("Not found ");
elseSystem.out.println("found in location "+check);
}
publicstaticintsearch(int[] a, intfirst, intlast, intkey)
{
intresult = 0;
if (first > last)
result = -1;
else
{
intmid = (first + last)/2;
if (key == a[mid])
result = mid;
elseif (key < a[mid])
result = search(a, first, mid - 1, key);
elseif (key > a[mid])
result = search(a, mid + 1, last, key);
}
returnresult;
}
}

Description of Task:

This project involved a thorough investigation and practical application of diverse programming concepts, algorithms, and data structures. It aimed to enhance understanding and proficiency in fundamental programming principles. The tasks were completed using Java and were designed to provide practice and proficiency at both the Ordinary and Advanced levels examinations. The project focused on the following key areas:

1. Arrays: Understanding and manipulation of arrays, including indexing, element access, and array operations.
2. Searches: Implementation of search algorithms to efficiently locate specific elements within arrays or data structures.
3. Sorting: Application of sorting algorithms to arrange elements in a specific order, enhancing data organization and retrieval.
4. Classes and Objects: Utilization of object-oriented programming principles through the creation and utilization of classes and objects.
5. Instantiation: The process of creating instances (objects) of a class, allowing for multiple copies with their own unique characteristics.
6. Methods: Implementation of methods within classes to encapsulate reusable code and perform specific tasks.
7. Method Overloading: Defining multiple methods within a class with the same name but different parameters, providing versatility and flexibility in method usage.
8. Method Overriding: Redefining inherited methods from parent classes in child classes to modify their behavior.
9. Inheritance: Establishing relationships between classes to inherit properties and behaviors from a parent class to child classes.

publicclassCarextendsVehicle1
{
privateStringfuel;
publicCar (PersontheOwner, Stringbrand, Stringmudel, Stringregno,Stringf_type) {
super(theOwner,brand,mudel,regno);
fuel=f_type;
}
publicStringtoString(){
returnsuper.toString()+" \n"+fuel;
}
publicvoidwriteFuel(){
System.out.println(fuel);
}
publicvoidchange_car_owner (Personowner){
super.owner = this.owner;
}
}

10. Polymorphism: Employing polymorphic behavior through method overriding and dynamic binding, enabling flexibility in method execution.
11. Abstract Classes: Defining abstract classes with abstract methods that require implementation in derived classes, enforcing common behavior among related classes.
12. Exception Handling: Implementing mechanisms to handle and manage exceptional situations or errors during program execution.
13. Constructor Overloading: Defining multiple constructors within a class with different parameters, facilitating the creation of objects with various initializations.
14. Creation of Administrative Systems: Developing administrative systems, such as Class Marks and Booking systems, to manage and organize data effectively.
15. Creation of Games: Designing and implementing games, such as Hangman, to engage users and provide interactive experiences.
16. ArrayLists: Utilizing ArrayLists, a dynamic data structure, to store and manipulate collections of objects efficiently.

importjava.util.ArrayList;
publicclassBeatles
{
//-----------------------------------------------------------------// Stores and modifies a list of band members.//-----------------------------------------------------------------publicstaticvoidmain (String[] args)
{
ArrayListband = newArrayList();
band.add ("Paul");
band.add ("Pete");
band.add ("John");
band.add ("George");
System.out.println (band);
intlocation = band.indexOf ("Pete");
band.remove (location);
System.out.println (band);
System.out.println ("At index 1: " + band.get(1));
band.add (2, "Ringo");
System.out.println (band);
System.out.println ("Size of the band: " + band.size());
}
}

Special recognition and appreciation are extended to Mr. Raymond Cuschieri for his invaluable guidance, support, and dedication in imparting these fundamental programming principles and fostering the growth of programming skills. The knowledge and skills gained from this project have laid a strong foundation for further learning and application in practical programming scenarios.

Deliverables:

The repository includes:
Various Different Java Tutorial Programs constructed in practice for the Ordinary and Advanced level examinations.

About

Various Different Java Programs constructed in practice for the Ordinary level and Advanced level examinations

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages