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SimplexCellLists WIP

Build Status

This Julia package contains data structures and algorithms for doing computations on pairs of 3D points, line segments, and triangles within a cutoff distance.

It provides:

  • Cell lists for points (PointCellList) and line segments (LineSegCellList) with fast nearby-neighbor mapping.
  • Squared-distance functions (dist_sqr) for all pairs of points, line segments, and triangles.
  • Neighbor list construction (neighbor-lists.jl) with a sort and sweep broad phase.
  • Soft-sphere collide forces and energy (collide-forces.jl) computed from the neighbor lists.

This package is largely inspired by CellListMap.jl.

However, there is no support for periodic boundary conditions or 2D systems.

See CellListMap.jl if you want these features.

Quickstart

using SimplexCellLists, StaticArrays
# 10×10×10 grid of cells, each 1.0 wide, centered on the origin
pcl =PointCellList{Int64,Float32}((10, 10, 10), 1.0f0)
cell_point_add!(pcl, SA[0.1f0, 0.2f0, 0.3f0], 1)
cell_point_add!(pcl, SA[0.3f0, 0.2f0, 0.3f0], 2)
# Count the points within 0.5 of the origin
n =map_nearby_points(pcl, SA[0.0f0, 0.0f0, 0.0f0], 0.5f0, 0) do entry, sep, count
(count +1, true)
end

LineSegCellList, cell_line_seg_add!, and map_nearby_line_segs are the line segment analogs, and cell_points_clear!/cell_line_segs_clear! reset a list for reuse.

Collide forces

Neighbor lists and collide forces are configured with a CollidePolicy. The policy decides which objects and pairs participate in the neighbor lists (filter_object, filter_pair), how per-object parameters combine into per-pair parameters (mix_params), and which force law applies to each edge (nl_edge_forces!).

DefaultCollidePolicy stores a stiffness and collision layer masks per object, and applies a soft repulsive potential E = k/2 * (L - d)² when two objects overlap, where L is the sum of the two radii and d is the closest distance between them. The pair stiffness k mixes the two per-object stiffnesses like springs in series, k = k₁*k₂/(k₁ + k₂), so the two 10.0f0 stiffnesses in the example below mix to k = 5:

using SimplexCellLists, StaticArrays
policy =DefaultCollidePolicy()
# Two overlapping spheres: radius 0.5, centers 0.5 apart
pos = [SA[0.0, 0.0, 0.0], SA[0.5, 0.0, 0.0]]
params =DefaultObjectParams(10.0f0, UInt32(1), UInt32(0)) # stiffness, layers, no collide mask
inputs =NeighborListInputs(policy;
points = [PointIdxPart(1), PointIdxPart(2)],
p_radius = [0.5f0, 0.5f0],
p_params = [params, params],
)
nl =NeighborLists(policy)
setup_neighbors_sort_sweep!(nl, pos, inputs)
force_energy =ForceEnergyFloat64(length(pos))
collide_forces!(force_energy, pos, nl, Float64)
get_energy(force_energy) # 0.625get_force(force_energy) # [-2.5, 0.0, 0.0], [2.5, 0.0, 0.0]

NeighborListInputs also accepts line segments (clines/lines) and triangles, no_collide_pairs exclusions, and a skin distance so lists can be reused across steps. setup_neighbors_naive! is a reference implementation of setup_neighbors_sort_sweep! useful for testing.

A custom policy subtypes CollidePolicy{ObjectParams, PairParams} with its own parameter types and methods for filter_object, filter_pair, and mix_params, and can define its own nl_edge_forces! methods to change the force law.

About

Cell lists for points, lines, and triangles.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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SimplexCellLists WIP

Build Status

This Julia package contains data structures and algorithms for doing computations on pairs of 3D points, line segments, and triangles within a cutoff distance.

It provides:

  • Cell lists for points (PointCellList) and line segments (LineSegCellList) with fast nearby-neighbor mapping.
  • Squared-distance functions (dist_sqr) for all pairs of points, line segments, and triangles.
  • Neighbor list construction (neighbor-lists.jl) with a sort and sweep broad phase.
  • Soft-sphere collide forces and energy (collide-forces.jl) computed from the neighbor lists.

This package is largely inspired by CellListMap.jl.

However, there is no support for periodic boundary conditions or 2D systems.

See CellListMap.jl if you want these features.

Quickstart

using SimplexCellLists, StaticArrays
# 10×10×10 grid of cells, each 1.0 wide, centered on the origin
pcl =PointCellList{Int64,Float32}((10, 10, 10), 1.0f0)
cell_point_add!(pcl, SA[0.1f0, 0.2f0, 0.3f0], 1)
cell_point_add!(pcl, SA[0.3f0, 0.2f0, 0.3f0], 2)
# Count the points within 0.5 of the origin
n =map_nearby_points(pcl, SA[0.0f0, 0.0f0, 0.0f0], 0.5f0, 0) do entry, sep, count
(count +1, true)
end

LineSegCellList, cell_line_seg_add!, and map_nearby_line_segs are the line segment analogs, and cell_points_clear!/cell_line_segs_clear! reset a list for reuse.

Collide forces

Neighbor lists and collide forces are configured with a CollidePolicy. The policy decides which objects and pairs participate in the neighbor lists (filter_object, filter_pair), how per-object parameters combine into per-pair parameters (mix_params), and which force law applies to each edge (nl_edge_forces!).

DefaultCollidePolicy stores a stiffness and collision layer masks per object, and applies a soft repulsive potential E = k/2 * (L - d)² when two objects overlap, where L is the sum of the two radii and d is the closest distance between them. The pair stiffness k mixes the two per-object stiffnesses like springs in series, k = k₁*k₂/(k₁ + k₂), so the two 10.0f0 stiffnesses in the example below mix to k = 5:

using SimplexCellLists, StaticArrays
policy =DefaultCollidePolicy()
# Two overlapping spheres: radius 0.5, centers 0.5 apart
pos = [SA[0.0, 0.0, 0.0], SA[0.5, 0.0, 0.0]]
params =DefaultObjectParams(10.0f0, UInt32(1), UInt32(0)) # stiffness, layers, no collide mask
inputs =NeighborListInputs(policy;
points = [PointIdxPart(1), PointIdxPart(2)],
p_radius = [0.5f0, 0.5f0],
p_params = [params, params],
)
nl =NeighborLists(policy)
setup_neighbors_sort_sweep!(nl, pos, inputs)
force_energy =ForceEnergyFloat64(length(pos))
collide_forces!(force_energy, pos, nl, Float64)
get_energy(force_energy) # 0.625get_force(force_energy) # [-2.5, 0.0, 0.0], [2.5, 0.0, 0.0]

NeighborListInputs also accepts line segments (clines/lines) and triangles, no_collide_pairs exclusions, and a skin distance so lists can be reused across steps. setup_neighbors_naive! is a reference implementation of setup_neighbors_sort_sweep! useful for testing.

A custom policy subtypes CollidePolicy{ObjectParams, PairParams} with its own parameter types and methods for filter_object, filter_pair, and mix_params, and can define its own nl_edge_forces! methods to change the force law.

About

Cell lists for points, lines, and triangles.

Resources

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2 stars

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3 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SimplexCellLists WIP

Build Status

This Julia package contains data structures and algorithms for doing computations on pairs of 3D points, line segments, and triangles within a cutoff distance.

It provides:

  • Cell lists for points (PointCellList) and line segments (LineSegCellList) with fast nearby-neighbor mapping.
  • Squared-distance functions (dist_sqr) for all pairs of points, line segments, and triangles.
  • Neighbor list construction (neighbor-lists.jl) with a sort and sweep broad phase.
  • Soft-sphere collide forces and energy (collide-forces.jl) computed from the neighbor lists.

This package is largely inspired by CellListMap.jl.

However, there is no support for periodic boundary conditions or 2D systems.

See CellListMap.jl if you want these features.

Quickstart

using SimplexCellLists, StaticArrays
# 10×10×10 grid of cells, each 1.0 wide, centered on the origin
pcl =PointCellList{Int64,Float32}((10, 10, 10), 1.0f0)
cell_point_add!(pcl, SA[0.1f0, 0.2f0, 0.3f0], 1)
cell_point_add!(pcl, SA[0.3f0, 0.2f0, 0.3f0], 2)
# Count the points within 0.5 of the origin
n =map_nearby_points(pcl, SA[0.0f0, 0.0f0, 0.0f0], 0.5f0, 0) do entry, sep, count
(count +1, true)
end

LineSegCellList, cell_line_seg_add!, and map_nearby_line_segs are the line segment analogs, and cell_points_clear!/cell_line_segs_clear! reset a list for reuse.

Collide forces

Neighbor lists and collide forces are configured with a CollidePolicy. The policy decides which objects and pairs participate in the neighbor lists (filter_object, filter_pair), how per-object parameters combine into per-pair parameters (mix_params), and which force law applies to each edge (nl_edge_forces!).

DefaultCollidePolicy stores a stiffness and collision layer masks per object, and applies a soft repulsive potential E = k/2 * (L - d)² when two objects overlap, where L is the sum of the two radii and d is the closest distance between them. The pair stiffness k mixes the two per-object stiffnesses like springs in series, k = k₁*k₂/(k₁ + k₂), so the two 10.0f0 stiffnesses in the example below mix to k = 5:

using SimplexCellLists, StaticArrays
policy =DefaultCollidePolicy()
# Two overlapping spheres: radius 0.5, centers 0.5 apart
pos = [SA[0.0, 0.0, 0.0], SA[0.5, 0.0, 0.0]]
params =DefaultObjectParams(10.0f0, UInt32(1), UInt32(0)) # stiffness, layers, no collide mask
inputs =NeighborListInputs(policy;
points = [PointIdxPart(1), PointIdxPart(2)],
p_radius = [0.5f0, 0.5f0],
p_params = [params, params],
)
nl =NeighborLists(policy)
setup_neighbors_sort_sweep!(nl, pos, inputs)
force_energy =ForceEnergyFloat64(length(pos))
collide_forces!(force_energy, pos, nl, Float64)
get_energy(force_energy) # 0.625get_force(force_energy) # [-2.5, 0.0, 0.0], [2.5, 0.0, 0.0]

NeighborListInputs also accepts line segments (clines/lines) and triangles, no_collide_pairs exclusions, and a skin distance so lists can be reused across steps. setup_neighbors_naive! is a reference implementation of setup_neighbors_sort_sweep! useful for testing.

A custom policy subtypes CollidePolicy{ObjectParams, PairParams} with its own parameter types and methods for filter_object, filter_pair, and mix_params, and can define its own nl_edge_forces! methods to change the force law.

About

Cell lists for points, lines, and triangles.

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2 stars

Watchers

3 watching

Forks

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SimplexCellLists WIP

Build Status

This Julia package contains data structures and algorithms for doing computations on pairs of 3D points, line segments, and triangles within a cutoff distance.

It provides:

  • Cell lists for points (PointCellList) and line segments (LineSegCellList) with fast nearby-neighbor mapping.
  • Squared-distance functions (dist_sqr) for all pairs of points, line segments, and triangles.
  • Neighbor list construction (neighbor-lists.jl) with a sort and sweep broad phase.
  • Soft-sphere collide forces and energy (collide-forces.jl) computed from the neighbor lists.

This package is largely inspired by CellListMap.jl.

However, there is no support for periodic boundary conditions or 2D systems.

See CellListMap.jl if you want these features.

Quickstart

using SimplexCellLists, StaticArrays
# 10×10×10 grid of cells, each 1.0 wide, centered on the origin
pcl =PointCellList{Int64,Float32}((10, 10, 10), 1.0f0)
cell_point_add!(pcl, SA[0.1f0, 0.2f0, 0.3f0], 1)
cell_point_add!(pcl, SA[0.3f0, 0.2f0, 0.3f0], 2)
# Count the points within 0.5 of the origin
n =map_nearby_points(pcl, SA[0.0f0, 0.0f0, 0.0f0], 0.5f0, 0) do entry, sep, count
(count +1, true)
end

LineSegCellList, cell_line_seg_add!, and map_nearby_line_segs are the line segment analogs, and cell_points_clear!/cell_line_segs_clear! reset a list for reuse.

Collide forces

Neighbor lists and collide forces are configured with a CollidePolicy. The policy decides which objects and pairs participate in the neighbor lists (filter_object, filter_pair), how per-object parameters combine into per-pair parameters (mix_params), and which force law applies to each edge (nl_edge_forces!).

DefaultCollidePolicy stores a stiffness and collision layer masks per object, and applies a soft repulsive potential E = k/2 * (L - d)² when two objects overlap, where L is the sum of the two radii and d is the closest distance between them. The pair stiffness k mixes the two per-object stiffnesses like springs in series, k = k₁*k₂/(k₁ + k₂), so the two 10.0f0 stiffnesses in the example below mix to k = 5:

using SimplexCellLists, StaticArrays
policy =DefaultCollidePolicy()
# Two overlapping spheres: radius 0.5, centers 0.5 apart
pos = [SA[0.0, 0.0, 0.0], SA[0.5, 0.0, 0.0]]
params =DefaultObjectParams(10.0f0, UInt32(1), UInt32(0)) # stiffness, layers, no collide mask
inputs =NeighborListInputs(policy;
points = [PointIdxPart(1), PointIdxPart(2)],
p_radius = [0.5f0, 0.5f0],
p_params = [params, params],
)
nl =NeighborLists(policy)
setup_neighbors_sort_sweep!(nl, pos, inputs)
force_energy =ForceEnergyFloat64(length(pos))
collide_forces!(force_energy, pos, nl, Float64)
get_energy(force_energy) # 0.625get_force(force_energy) # [-2.5, 0.0, 0.0], [2.5, 0.0, 0.0]

NeighborListInputs also accepts line segments (clines/lines) and triangles, no_collide_pairs exclusions, and a skin distance so lists can be reused across steps. setup_neighbors_naive! is a reference implementation of setup_neighbors_sort_sweep! useful for testing.

A custom policy subtypes CollidePolicy{ObjectParams, PairParams} with its own parameter types and methods for filter_object, filter_pair, and mix_params, and can define its own nl_edge_forces! methods to change the force law.

About

Cell lists for points, lines, and triangles.

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3 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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SimplexCellLists WIP

Build Status

This Julia package contains data structures and algorithms for doing computations on pairs of 3D points, line segments, and triangles within a cutoff distance.

It provides:

  • Cell lists for points (PointCellList) and line segments (LineSegCellList) with fast nearby-neighbor mapping.
  • Squared-distance functions (dist_sqr) for all pairs of points, line segments, and triangles.
  • Neighbor list construction (neighbor-lists.jl) with a sort and sweep broad phase.
  • Soft-sphere collide forces and energy (collide-forces.jl) computed from the neighbor lists.

This package is largely inspired by CellListMap.jl.

However, there is no support for periodic boundary conditions or 2D systems.

See CellListMap.jl if you want these features.

Quickstart

using SimplexCellLists, StaticArrays
# 10×10×10 grid of cells, each 1.0 wide, centered on the origin
pcl =PointCellList{Int64,Float32}((10, 10, 10), 1.0f0)
cell_point_add!(pcl, SA[0.1f0, 0.2f0, 0.3f0], 1)
cell_point_add!(pcl, SA[0.3f0, 0.2f0, 0.3f0], 2)
# Count the points within 0.5 of the origin
n =map_nearby_points(pcl, SA[0.0f0, 0.0f0, 0.0f0], 0.5f0, 0) do entry, sep, count
(count +1, true)
end

LineSegCellList, cell_line_seg_add!, and map_nearby_line_segs are the line segment analogs, and cell_points_clear!/cell_line_segs_clear! reset a list for reuse.

Collide forces

Neighbor lists and collide forces are configured with a CollidePolicy. The policy decides which objects and pairs participate in the neighbor lists (filter_object, filter_pair), how per-object parameters combine into per-pair parameters (mix_params), and which force law applies to each edge (nl_edge_forces!).

DefaultCollidePolicy stores a stiffness and collision layer masks per object, and applies a soft repulsive potential E = k/2 * (L - d)² when two objects overlap, where L is the sum of the two radii and d is the closest distance between them. The pair stiffness k mixes the two per-object stiffnesses like springs in series, k = k₁*k₂/(k₁ + k₂), so the two 10.0f0 stiffnesses in the example below mix to k = 5:

using SimplexCellLists, StaticArrays
policy =DefaultCollidePolicy()
# Two overlapping spheres: radius 0.5, centers 0.5 apart
pos = [SA[0.0, 0.0, 0.0], SA[0.5, 0.0, 0.0]]
params =DefaultObjectParams(10.0f0, UInt32(1), UInt32(0)) # stiffness, layers, no collide mask
inputs =NeighborListInputs(policy;
points = [PointIdxPart(1), PointIdxPart(2)],
p_radius = [0.5f0, 0.5f0],
p_params = [params, params],
)
nl =NeighborLists(policy)
setup_neighbors_sort_sweep!(nl, pos, inputs)
force_energy =ForceEnergyFloat64(length(pos))
collide_forces!(force_energy, pos, nl, Float64)
get_energy(force_energy) # 0.625get_force(force_energy) # [-2.5, 0.0, 0.0], [2.5, 0.0, 0.0]

NeighborListInputs also accepts line segments (clines/lines) and triangles, no_collide_pairs exclusions, and a skin distance so lists can be reused across steps. setup_neighbors_naive! is a reference implementation of setup_neighbors_sort_sweep! useful for testing.

A custom policy subtypes CollidePolicy{ObjectParams, PairParams} with its own parameter types and methods for filter_object, filter_pair, and mix_params, and can define its own nl_edge_forces! methods to change the force law.

About

Cell lists for points, lines, and triangles.

Resources

Stars

2 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SimplexCellLists WIP

Build Status

This Julia package contains data structures and algorithms for doing computations on pairs of 3D points, line segments, and triangles within a cutoff distance.

It provides:

  • Cell lists for points (PointCellList) and line segments (LineSegCellList) with fast nearby-neighbor mapping.
  • Squared-distance functions (dist_sqr) for all pairs of points, line segments, and triangles.
  • Neighbor list construction (neighbor-lists.jl) with a sort and sweep broad phase.
  • Soft-sphere collide forces and energy (collide-forces.jl) computed from the neighbor lists.

This package is largely inspired by CellListMap.jl.

However, there is no support for periodic boundary conditions or 2D systems.

See CellListMap.jl if you want these features.

Quickstart

using SimplexCellLists, StaticArrays
# 10×10×10 grid of cells, each 1.0 wide, centered on the origin
pcl =PointCellList{Int64,Float32}((10, 10, 10), 1.0f0)
cell_point_add!(pcl, SA[0.1f0, 0.2f0, 0.3f0], 1)
cell_point_add!(pcl, SA[0.3f0, 0.2f0, 0.3f0], 2)
# Count the points within 0.5 of the origin
n =map_nearby_points(pcl, SA[0.0f0, 0.0f0, 0.0f0], 0.5f0, 0) do entry, sep, count
(count +1, true)
end

LineSegCellList, cell_line_seg_add!, and map_nearby_line_segs are the line segment analogs, and cell_points_clear!/cell_line_segs_clear! reset a list for reuse.

Collide forces

Neighbor lists and collide forces are configured with a CollidePolicy. The policy decides which objects and pairs participate in the neighbor lists (filter_object, filter_pair), how per-object parameters combine into per-pair parameters (mix_params), and which force law applies to each edge (nl_edge_forces!).

DefaultCollidePolicy stores a stiffness and collision layer masks per object, and applies a soft repulsive potential E = k/2 * (L - d)² when two objects overlap, where L is the sum of the two radii and d is the closest distance between them. The pair stiffness k mixes the two per-object stiffnesses like springs in series, k = k₁*k₂/(k₁ + k₂), so the two 10.0f0 stiffnesses in the example below mix to k = 5:

using SimplexCellLists, StaticArrays
policy =DefaultCollidePolicy()
# Two overlapping spheres: radius 0.5, centers 0.5 apart
pos = [SA[0.0, 0.0, 0.0], SA[0.5, 0.0, 0.0]]
params =DefaultObjectParams(10.0f0, UInt32(1), UInt32(0)) # stiffness, layers, no collide mask
inputs =NeighborListInputs(policy;
points = [PointIdxPart(1), PointIdxPart(2)],
p_radius = [0.5f0, 0.5f0],
p_params = [params, params],
)
nl =NeighborLists(policy)
setup_neighbors_sort_sweep!(nl, pos, inputs)
force_energy =ForceEnergyFloat64(length(pos))
collide_forces!(force_energy, pos, nl, Float64)
get_energy(force_energy) # 0.625get_force(force_energy) # [-2.5, 0.0, 0.0], [2.5, 0.0, 0.0]

NeighborListInputs also accepts line segments (clines/lines) and triangles, no_collide_pairs exclusions, and a skin distance so lists can be reused across steps. setup_neighbors_naive! is a reference implementation of setup_neighbors_sort_sweep! useful for testing.

A custom policy subtypes CollidePolicy{ObjectParams, PairParams} with its own parameter types and methods for filter_object, filter_pair, and mix_params, and can define its own nl_edge_forces! methods to change the force law.

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Cell lists for points, lines, and triangles.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SimplexCellLists WIP

Build Status

This Julia package contains data structures and algorithms for doing computations on pairs of 3D points, line segments, and triangles within a cutoff distance.

It provides:

  • Cell lists for points (PointCellList) and line segments (LineSegCellList) with fast nearby-neighbor mapping.
  • Squared-distance functions (dist_sqr) for all pairs of points, line segments, and triangles.
  • Neighbor list construction (neighbor-lists.jl) with a sort and sweep broad phase.
  • Soft-sphere collide forces and energy (collide-forces.jl) computed from the neighbor lists.

This package is largely inspired by CellListMap.jl.

However, there is no support for periodic boundary conditions or 2D systems.

See CellListMap.jl if you want these features.

Quickstart

using SimplexCellLists, StaticArrays
# 10×10×10 grid of cells, each 1.0 wide, centered on the origin
pcl =PointCellList{Int64,Float32}((10, 10, 10), 1.0f0)
cell_point_add!(pcl, SA[0.1f0, 0.2f0, 0.3f0], 1)
cell_point_add!(pcl, SA[0.3f0, 0.2f0, 0.3f0], 2)
# Count the points within 0.5 of the origin
n =map_nearby_points(pcl, SA[0.0f0, 0.0f0, 0.0f0], 0.5f0, 0) do entry, sep, count
(count +1, true)
end

LineSegCellList, cell_line_seg_add!, and map_nearby_line_segs are the line segment analogs, and cell_points_clear!/cell_line_segs_clear! reset a list for reuse.

Collide forces

Neighbor lists and collide forces are configured with a CollidePolicy. The policy decides which objects and pairs participate in the neighbor lists (filter_object, filter_pair), how per-object parameters combine into per-pair parameters (mix_params), and which force law applies to each edge (nl_edge_forces!).

DefaultCollidePolicy stores a stiffness and collision layer masks per object, and applies a soft repulsive potential E = k/2 * (L - d)² when two objects overlap, where L is the sum of the two radii and d is the closest distance between them. The pair stiffness k mixes the two per-object stiffnesses like springs in series, k = k₁*k₂/(k₁ + k₂), so the two 10.0f0 stiffnesses in the example below mix to k = 5:

using SimplexCellLists, StaticArrays
policy =DefaultCollidePolicy()
# Two overlapping spheres: radius 0.5, centers 0.5 apart
pos = [SA[0.0, 0.0, 0.0], SA[0.5, 0.0, 0.0]]
params =DefaultObjectParams(10.0f0, UInt32(1), UInt32(0)) # stiffness, layers, no collide mask
inputs =NeighborListInputs(policy;
points = [PointIdxPart(1), PointIdxPart(2)],
p_radius = [0.5f0, 0.5f0],
p_params = [params, params],
)
nl =NeighborLists(policy)
setup_neighbors_sort_sweep!(nl, pos, inputs)
force_energy =ForceEnergyFloat64(length(pos))
collide_forces!(force_energy, pos, nl, Float64)
get_energy(force_energy) # 0.625get_force(force_energy) # [-2.5, 0.0, 0.0], [2.5, 0.0, 0.0]

NeighborListInputs also accepts line segments (clines/lines) and triangles, no_collide_pairs exclusions, and a skin distance so lists can be reused across steps. setup_neighbors_naive! is a reference implementation of setup_neighbors_sort_sweep! useful for testing.

A custom policy subtypes CollidePolicy{ObjectParams, PairParams} with its own parameter types and methods for filter_object, filter_pair, and mix_params, and can define its own nl_edge_forces! methods to change the force law.

About

Cell lists for points, lines, and triangles.

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2 stars

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3 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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SimplexCellLists WIP

Build Status

This Julia package contains data structures and algorithms for doing computations on pairs of 3D points, line segments, and triangles within a cutoff distance.

It provides:

  • Cell lists for points (PointCellList) and line segments (LineSegCellList) with fast nearby-neighbor mapping.
  • Squared-distance functions (dist_sqr) for all pairs of points, line segments, and triangles.
  • Neighbor list construction (neighbor-lists.jl) with a sort and sweep broad phase.
  • Soft-sphere collide forces and energy (collide-forces.jl) computed from the neighbor lists.

This package is largely inspired by CellListMap.jl.

However, there is no support for periodic boundary conditions or 2D systems.

See CellListMap.jl if you want these features.

Quickstart

using SimplexCellLists, StaticArrays
# 10×10×10 grid of cells, each 1.0 wide, centered on the origin
pcl =PointCellList{Int64,Float32}((10, 10, 10), 1.0f0)
cell_point_add!(pcl, SA[0.1f0, 0.2f0, 0.3f0], 1)
cell_point_add!(pcl, SA[0.3f0, 0.2f0, 0.3f0], 2)
# Count the points within 0.5 of the origin
n =map_nearby_points(pcl, SA[0.0f0, 0.0f0, 0.0f0], 0.5f0, 0) do entry, sep, count
(count +1, true)
end

LineSegCellList, cell_line_seg_add!, and map_nearby_line_segs are the line segment analogs, and cell_points_clear!/cell_line_segs_clear! reset a list for reuse.

Collide forces

Neighbor lists and collide forces are configured with a CollidePolicy. The policy decides which objects and pairs participate in the neighbor lists (filter_object, filter_pair), how per-object parameters combine into per-pair parameters (mix_params), and which force law applies to each edge (nl_edge_forces!).

DefaultCollidePolicy stores a stiffness and collision layer masks per object, and applies a soft repulsive potential E = k/2 * (L - d)² when two objects overlap, where L is the sum of the two radii and d is the closest distance between them. The pair stiffness k mixes the two per-object stiffnesses like springs in series, k = k₁*k₂/(k₁ + k₂), so the two 10.0f0 stiffnesses in the example below mix to k = 5:

using SimplexCellLists, StaticArrays
policy =DefaultCollidePolicy()
# Two overlapping spheres: radius 0.5, centers 0.5 apart
pos = [SA[0.0, 0.0, 0.0], SA[0.5, 0.0, 0.0]]
params =DefaultObjectParams(10.0f0, UInt32(1), UInt32(0)) # stiffness, layers, no collide mask
inputs =NeighborListInputs(policy;
points = [PointIdxPart(1), PointIdxPart(2)],
p_radius = [0.5f0, 0.5f0],
p_params = [params, params],
)
nl =NeighborLists(policy)
setup_neighbors_sort_sweep!(nl, pos, inputs)
force_energy =ForceEnergyFloat64(length(pos))
collide_forces!(force_energy, pos, nl, Float64)
get_energy(force_energy) # 0.625get_force(force_energy) # [-2.5, 0.0, 0.0], [2.5, 0.0, 0.0]

NeighborListInputs also accepts line segments (clines/lines) and triangles, no_collide_pairs exclusions, and a skin distance so lists can be reused across steps. setup_neighbors_naive! is a reference implementation of setup_neighbors_sort_sweep! useful for testing.

A custom policy subtypes CollidePolicy{ObjectParams, PairParams} with its own parameter types and methods for filter_object, filter_pair, and mix_params, and can define its own nl_edge_forces! methods to change the force law.

About

Cell lists for points, lines, and triangles.

Resources

Stars

2 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages