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Blocks in C and Objective-C are downright magical. They make coding easier and potentially quicker, not to mention faster on the front end with multithreading and Grand Central Dispatch. BlocksKit hopes to facilitate this kind of programming by removing some of the annoying - and, in some cases, impeding - limits on coding with blocks.

BlocksKit is a framework and static library for iOS 4.0+ and Mac OS X 10.6+.

Installation

BlocksKit can be added to a project using CocoaPods.

Framework

  • Download a release of BlocksKit.
  • Move BlocksKit.framework to your project's folder. Drag it from there into your project.
  • Add BlocksKit.framework to "Link Binary With Libraries" in your app's target. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • In the build settings of your target or project, change "Other Linker Flags" (OTHER_LDFLAGS) to -ObjC -all_load.
  • Insert #import <BlocksKit/BlocksKit.h> in your project's prefix header.
  • Make amazing software.

Library

  • Download a release of BlocksKit.
  • Move libBlocksKit.a and Headers to your project's folder, preferably a subfolder like "Vendor".
  • In "Build Phases", Drag libBlocksKit.a into your target's "Link Binary With Libraries" build phase.
  • In the build settings of your target or project, change "Other Linker Flags" to -ObjC -all_load. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • Change (or add) to "Header Search Paths" the relative path to BlocksKit's headers, like $(SRCROOT)/Vendor/Headers.
  • Insert `#import <BlocksKit/BlocksKit.h>`` in your project's prefix header.

Documentation

An Xcode 4 compatible documentation set is available using this Atom link. You may also view the documentation online.

License

BlocksKit is created and maintained by Zachary Waldowski under the MIT license. The project itself is free for use in any and all projects. You can use BlocksKit in any project, public or private, with or without attribution.

Unsure about your rights? Read more.

All of the included code is licensed either under BSD, MIT, or is in the public domain. A full list of contributors exists on the project page. Individual credits exist in the header files and documentation. We thank them for their contributions to the open source community.

About

The Objective-C block utilities you always wish you had.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Blocks in C and Objective-C are downright magical. They make coding easier and potentially quicker, not to mention faster on the front end with multithreading and Grand Central Dispatch. BlocksKit hopes to facilitate this kind of programming by removing some of the annoying - and, in some cases, impeding - limits on coding with blocks.

BlocksKit is a framework and static library for iOS 4.0+ and Mac OS X 10.6+.

Installation

BlocksKit can be added to a project using CocoaPods.

Framework

  • Download a release of BlocksKit.
  • Move BlocksKit.framework to your project's folder. Drag it from there into your project.
  • Add BlocksKit.framework to "Link Binary With Libraries" in your app's target. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • In the build settings of your target or project, change "Other Linker Flags" (OTHER_LDFLAGS) to -ObjC -all_load.
  • Insert #import <BlocksKit/BlocksKit.h> in your project's prefix header.
  • Make amazing software.

Library

  • Download a release of BlocksKit.
  • Move libBlocksKit.a and Headers to your project's folder, preferably a subfolder like "Vendor".
  • In "Build Phases", Drag libBlocksKit.a into your target's "Link Binary With Libraries" build phase.
  • In the build settings of your target or project, change "Other Linker Flags" to -ObjC -all_load. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • Change (or add) to "Header Search Paths" the relative path to BlocksKit's headers, like $(SRCROOT)/Vendor/Headers.
  • Insert `#import <BlocksKit/BlocksKit.h>`` in your project's prefix header.

Documentation

An Xcode 4 compatible documentation set is available using this Atom link. You may also view the documentation online.

License

BlocksKit is created and maintained by Zachary Waldowski under the MIT license. The project itself is free for use in any and all projects. You can use BlocksKit in any project, public or private, with or without attribution.

Unsure about your rights? Read more.

All of the included code is licensed either under BSD, MIT, or is in the public domain. A full list of contributors exists on the project page. Individual credits exist in the header files and documentation. We thank them for their contributions to the open source community.

About

The Objective-C block utilities you always wish you had.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Blocks in C and Objective-C are downright magical. They make coding easier and potentially quicker, not to mention faster on the front end with multithreading and Grand Central Dispatch. BlocksKit hopes to facilitate this kind of programming by removing some of the annoying - and, in some cases, impeding - limits on coding with blocks.

BlocksKit is a framework and static library for iOS 4.0+ and Mac OS X 10.6+.

Installation

BlocksKit can be added to a project using CocoaPods.

Framework

  • Download a release of BlocksKit.
  • Move BlocksKit.framework to your project's folder. Drag it from there into your project.
  • Add BlocksKit.framework to "Link Binary With Libraries" in your app's target. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • In the build settings of your target or project, change "Other Linker Flags" (OTHER_LDFLAGS) to -ObjC -all_load.
  • Insert #import <BlocksKit/BlocksKit.h> in your project's prefix header.
  • Make amazing software.

Library

  • Download a release of BlocksKit.
  • Move libBlocksKit.a and Headers to your project's folder, preferably a subfolder like "Vendor".
  • In "Build Phases", Drag libBlocksKit.a into your target's "Link Binary With Libraries" build phase.
  • In the build settings of your target or project, change "Other Linker Flags" to -ObjC -all_load. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • Change (or add) to "Header Search Paths" the relative path to BlocksKit's headers, like $(SRCROOT)/Vendor/Headers.
  • Insert `#import <BlocksKit/BlocksKit.h>`` in your project's prefix header.

Documentation

An Xcode 4 compatible documentation set is available using this Atom link. You may also view the documentation online.

License

BlocksKit is created and maintained by Zachary Waldowski under the MIT license. The project itself is free for use in any and all projects. You can use BlocksKit in any project, public or private, with or without attribution.

Unsure about your rights? Read more.

All of the included code is licensed either under BSD, MIT, or is in the public domain. A full list of contributors exists on the project page. Individual credits exist in the header files and documentation. We thank them for their contributions to the open source community.

About

The Objective-C block utilities you always wish you had.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Blocks in C and Objective-C are downright magical. They make coding easier and potentially quicker, not to mention faster on the front end with multithreading and Grand Central Dispatch. BlocksKit hopes to facilitate this kind of programming by removing some of the annoying - and, in some cases, impeding - limits on coding with blocks.

BlocksKit is a framework and static library for iOS 4.0+ and Mac OS X 10.6+.

Installation

BlocksKit can be added to a project using CocoaPods.

Framework

  • Download a release of BlocksKit.
  • Move BlocksKit.framework to your project's folder. Drag it from there into your project.
  • Add BlocksKit.framework to "Link Binary With Libraries" in your app's target. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • In the build settings of your target or project, change "Other Linker Flags" (OTHER_LDFLAGS) to -ObjC -all_load.
  • Insert #import <BlocksKit/BlocksKit.h> in your project's prefix header.
  • Make amazing software.

Library

  • Download a release of BlocksKit.
  • Move libBlocksKit.a and Headers to your project's folder, preferably a subfolder like "Vendor".
  • In "Build Phases", Drag libBlocksKit.a into your target's "Link Binary With Libraries" build phase.
  • In the build settings of your target or project, change "Other Linker Flags" to -ObjC -all_load. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • Change (or add) to "Header Search Paths" the relative path to BlocksKit's headers, like $(SRCROOT)/Vendor/Headers.
  • Insert `#import <BlocksKit/BlocksKit.h>`` in your project's prefix header.

Documentation

An Xcode 4 compatible documentation set is available using this Atom link. You may also view the documentation online.

License

BlocksKit is created and maintained by Zachary Waldowski under the MIT license. The project itself is free for use in any and all projects. You can use BlocksKit in any project, public or private, with or without attribution.

Unsure about your rights? Read more.

All of the included code is licensed either under BSD, MIT, or is in the public domain. A full list of contributors exists on the project page. Individual credits exist in the header files and documentation. We thank them for their contributions to the open source community.

About

The Objective-C block utilities you always wish you had.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Blocks in C and Objective-C are downright magical. They make coding easier and potentially quicker, not to mention faster on the front end with multithreading and Grand Central Dispatch. BlocksKit hopes to facilitate this kind of programming by removing some of the annoying - and, in some cases, impeding - limits on coding with blocks.

BlocksKit is a framework and static library for iOS 4.0+ and Mac OS X 10.6+.

Installation

BlocksKit can be added to a project using CocoaPods.

Framework

  • Download a release of BlocksKit.
  • Move BlocksKit.framework to your project's folder. Drag it from there into your project.
  • Add BlocksKit.framework to "Link Binary With Libraries" in your app's target. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • In the build settings of your target or project, change "Other Linker Flags" (OTHER_LDFLAGS) to -ObjC -all_load.
  • Insert #import <BlocksKit/BlocksKit.h> in your project's prefix header.
  • Make amazing software.

Library

  • Download a release of BlocksKit.
  • Move libBlocksKit.a and Headers to your project's folder, preferably a subfolder like "Vendor".
  • In "Build Phases", Drag libBlocksKit.a into your target's "Link Binary With Libraries" build phase.
  • In the build settings of your target or project, change "Other Linker Flags" to -ObjC -all_load. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • Change (or add) to "Header Search Paths" the relative path to BlocksKit's headers, like $(SRCROOT)/Vendor/Headers.
  • Insert `#import <BlocksKit/BlocksKit.h>`` in your project's prefix header.

Documentation

An Xcode 4 compatible documentation set is available using this Atom link. You may also view the documentation online.

License

BlocksKit is created and maintained by Zachary Waldowski under the MIT license. The project itself is free for use in any and all projects. You can use BlocksKit in any project, public or private, with or without attribution.

Unsure about your rights? Read more.

All of the included code is licensed either under BSD, MIT, or is in the public domain. A full list of contributors exists on the project page. Individual credits exist in the header files and documentation. We thank them for their contributions to the open source community.

About

The Objective-C block utilities you always wish you had.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Blocks in C and Objective-C are downright magical. They make coding easier and potentially quicker, not to mention faster on the front end with multithreading and Grand Central Dispatch. BlocksKit hopes to facilitate this kind of programming by removing some of the annoying - and, in some cases, impeding - limits on coding with blocks.

BlocksKit is a framework and static library for iOS 4.0+ and Mac OS X 10.6+.

Installation

BlocksKit can be added to a project using CocoaPods.

Framework

  • Download a release of BlocksKit.
  • Move BlocksKit.framework to your project's folder. Drag it from there into your project.
  • Add BlocksKit.framework to "Link Binary With Libraries" in your app's target. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • In the build settings of your target or project, change "Other Linker Flags" (OTHER_LDFLAGS) to -ObjC -all_load.
  • Insert #import <BlocksKit/BlocksKit.h> in your project's prefix header.
  • Make amazing software.

Library

  • Download a release of BlocksKit.
  • Move libBlocksKit.a and Headers to your project's folder, preferably a subfolder like "Vendor".
  • In "Build Phases", Drag libBlocksKit.a into your target's "Link Binary With Libraries" build phase.
  • In the build settings of your target or project, change "Other Linker Flags" to -ObjC -all_load. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • Change (or add) to "Header Search Paths" the relative path to BlocksKit's headers, like $(SRCROOT)/Vendor/Headers.
  • Insert `#import <BlocksKit/BlocksKit.h>`` in your project's prefix header.

Documentation

An Xcode 4 compatible documentation set is available using this Atom link. You may also view the documentation online.

License

BlocksKit is created and maintained by Zachary Waldowski under the MIT license. The project itself is free for use in any and all projects. You can use BlocksKit in any project, public or private, with or without attribution.

Unsure about your rights? Read more.

All of the included code is licensed either under BSD, MIT, or is in the public domain. A full list of contributors exists on the project page. Individual credits exist in the header files and documentation. We thank them for their contributions to the open source community.

About

The Objective-C block utilities you always wish you had.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Blocks in C and Objective-C are downright magical. They make coding easier and potentially quicker, not to mention faster on the front end with multithreading and Grand Central Dispatch. BlocksKit hopes to facilitate this kind of programming by removing some of the annoying - and, in some cases, impeding - limits on coding with blocks.

BlocksKit is a framework and static library for iOS 4.0+ and Mac OS X 10.6+.

Installation

BlocksKit can be added to a project using CocoaPods.

Framework

  • Download a release of BlocksKit.
  • Move BlocksKit.framework to your project's folder. Drag it from there into your project.
  • Add BlocksKit.framework to "Link Binary With Libraries" in your app's target. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • In the build settings of your target or project, change "Other Linker Flags" (OTHER_LDFLAGS) to -ObjC -all_load.
  • Insert #import <BlocksKit/BlocksKit.h> in your project's prefix header.
  • Make amazing software.

Library

  • Download a release of BlocksKit.
  • Move libBlocksKit.a and Headers to your project's folder, preferably a subfolder like "Vendor".
  • In "Build Phases", Drag libBlocksKit.a into your target's "Link Binary With Libraries" build phase.
  • In the build settings of your target or project, change "Other Linker Flags" to -ObjC -all_load. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • Change (or add) to "Header Search Paths" the relative path to BlocksKit's headers, like $(SRCROOT)/Vendor/Headers.
  • Insert `#import <BlocksKit/BlocksKit.h>`` in your project's prefix header.

Documentation

An Xcode 4 compatible documentation set is available using this Atom link. You may also view the documentation online.

License

BlocksKit is created and maintained by Zachary Waldowski under the MIT license. The project itself is free for use in any and all projects. You can use BlocksKit in any project, public or private, with or without attribution.

Unsure about your rights? Read more.

All of the included code is licensed either under BSD, MIT, or is in the public domain. A full list of contributors exists on the project page. Individual credits exist in the header files and documentation. We thank them for their contributions to the open source community.

About

The Objective-C block utilities you always wish you had.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Blocks in C and Objective-C are downright magical. They make coding easier and potentially quicker, not to mention faster on the front end with multithreading and Grand Central Dispatch. BlocksKit hopes to facilitate this kind of programming by removing some of the annoying - and, in some cases, impeding - limits on coding with blocks.

BlocksKit is a framework and static library for iOS 4.0+ and Mac OS X 10.6+.

Installation

BlocksKit can be added to a project using CocoaPods.

Framework

  • Download a release of BlocksKit.
  • Move BlocksKit.framework to your project's folder. Drag it from there into your project.
  • Add BlocksKit.framework to "Link Binary With Libraries" in your app's target. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • In the build settings of your target or project, change "Other Linker Flags" (OTHER_LDFLAGS) to -ObjC -all_load.
  • Insert #import <BlocksKit/BlocksKit.h> in your project's prefix header.
  • Make amazing software.

Library

  • Download a release of BlocksKit.
  • Move libBlocksKit.a and Headers to your project's folder, preferably a subfolder like "Vendor".
  • In "Build Phases", Drag libBlocksKit.a into your target's "Link Binary With Libraries" build phase.
  • In the build settings of your target or project, change "Other Linker Flags" to -ObjC -all_load. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
  • Change (or add) to "Header Search Paths" the relative path to BlocksKit's headers, like $(SRCROOT)/Vendor/Headers.
  • Insert `#import <BlocksKit/BlocksKit.h>`` in your project's prefix header.

Documentation

An Xcode 4 compatible documentation set is available using this Atom link. You may also view the documentation online.

License

BlocksKit is created and maintained by Zachary Waldowski under the MIT license. The project itself is free for use in any and all projects. You can use BlocksKit in any project, public or private, with or without attribution.

Unsure about your rights? Read more.

All of the included code is licensed either under BSD, MIT, or is in the public domain. A full list of contributors exists on the project page. Individual credits exist in the header files and documentation. We thank them for their contributions to the open source community.

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The Objective-C block utilities you always wish you had.

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