Repository files navigation

react_stream

sample demo app of react and async iterators

usage

Install the dependencies npm install

Run the app npm start

Open your browser at: http://localhost:3000/

Now try to edit src/index.js and comment the line 34:

awaitnewPromise(requestAnimationFrame)

Now try commenting line 39:

debounce(idleIterator),

/!\ This is only holds true because we are manually calling react's render method. If you use react's internal setState (call it 600 times in a loop) or redux's dispatch (same thing), react will not render 600 times, or even 20 time but only once. The lesson is : don't render manually, react is already perfomant.

What happened ?

On its own, react can manage to render 60fps on firefox, but it still renders each and every frames. It means that if you have 600 updates of the state, react will take about 10 sec to get up to date with the last version.

The line 34 ensures that react won't try to render more than once per animation frame, so the rest of the app have more CPU time available.

The line 39 is the real magic. It will only pass the last version of the state when requested. If more updates are coming from the state, it will keep the last and drop the rest. So that means that some updates won't be rendered. Most of them actually, it may render only 15 or 20 frames over 600, but it does so in a few hundred milliseconds, so it still is around 60fps.

But it doesn't matter since these updates are building on top of each other, the last update is always the complete state up to date, and the last update is always rendered. And since we are rendering one time per frame, we are already rendering the maximum number of fps that the browser can display.

Another thing to notice: it will only try to get updates from the state if the app as nothing more important to do (is idle). So it doesn't take precious CPU just to drop some state updates.

If you wonder how it works, look at the code in src/shared/stream/time.js

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sample demo app of react and async iterators

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

react_stream

sample demo app of react and async iterators

usage

Install the dependencies npm install

Run the app npm start

Open your browser at: http://localhost:3000/

Now try to edit src/index.js and comment the line 34:

awaitnewPromise(requestAnimationFrame)

Now try commenting line 39:

debounce(idleIterator),

/!\ This is only holds true because we are manually calling react's render method. If you use react's internal setState (call it 600 times in a loop) or redux's dispatch (same thing), react will not render 600 times, or even 20 time but only once. The lesson is : don't render manually, react is already perfomant.

What happened ?

On its own, react can manage to render 60fps on firefox, but it still renders each and every frames. It means that if you have 600 updates of the state, react will take about 10 sec to get up to date with the last version.

The line 34 ensures that react won't try to render more than once per animation frame, so the rest of the app have more CPU time available.

The line 39 is the real magic. It will only pass the last version of the state when requested. If more updates are coming from the state, it will keep the last and drop the rest. So that means that some updates won't be rendered. Most of them actually, it may render only 15 or 20 frames over 600, but it does so in a few hundred milliseconds, so it still is around 60fps.

But it doesn't matter since these updates are building on top of each other, the last update is always the complete state up to date, and the last update is always rendered. And since we are rendering one time per frame, we are already rendering the maximum number of fps that the browser can display.

Another thing to notice: it will only try to get updates from the state if the app as nothing more important to do (is idle). So it doesn't take precious CPU just to drop some state updates.

If you wonder how it works, look at the code in src/shared/stream/time.js

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sample demo app of react and async iterators

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

react_stream

sample demo app of react and async iterators

usage

Install the dependencies npm install

Run the app npm start

Open your browser at: http://localhost:3000/

Now try to edit src/index.js and comment the line 34:

awaitnewPromise(requestAnimationFrame)

Now try commenting line 39:

debounce(idleIterator),

/!\ This is only holds true because we are manually calling react's render method. If you use react's internal setState (call it 600 times in a loop) or redux's dispatch (same thing), react will not render 600 times, or even 20 time but only once. The lesson is : don't render manually, react is already perfomant.

What happened ?

On its own, react can manage to render 60fps on firefox, but it still renders each and every frames. It means that if you have 600 updates of the state, react will take about 10 sec to get up to date with the last version.

The line 34 ensures that react won't try to render more than once per animation frame, so the rest of the app have more CPU time available.

The line 39 is the real magic. It will only pass the last version of the state when requested. If more updates are coming from the state, it will keep the last and drop the rest. So that means that some updates won't be rendered. Most of them actually, it may render only 15 or 20 frames over 600, but it does so in a few hundred milliseconds, so it still is around 60fps.

But it doesn't matter since these updates are building on top of each other, the last update is always the complete state up to date, and the last update is always rendered. And since we are rendering one time per frame, we are already rendering the maximum number of fps that the browser can display.

Another thing to notice: it will only try to get updates from the state if the app as nothing more important to do (is idle). So it doesn't take precious CPU just to drop some state updates.

If you wonder how it works, look at the code in src/shared/stream/time.js

About

sample demo app of react and async iterators

Topics

Resources

Stars

2 stars

Watchers

0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

react_stream

sample demo app of react and async iterators

usage

Install the dependencies npm install

Run the app npm start

Open your browser at: http://localhost:3000/

Now try to edit src/index.js and comment the line 34:

awaitnewPromise(requestAnimationFrame)

Now try commenting line 39:

debounce(idleIterator),

/!\ This is only holds true because we are manually calling react's render method. If you use react's internal setState (call it 600 times in a loop) or redux's dispatch (same thing), react will not render 600 times, or even 20 time but only once. The lesson is : don't render manually, react is already perfomant.

What happened ?

On its own, react can manage to render 60fps on firefox, but it still renders each and every frames. It means that if you have 600 updates of the state, react will take about 10 sec to get up to date with the last version.

The line 34 ensures that react won't try to render more than once per animation frame, so the rest of the app have more CPU time available.

The line 39 is the real magic. It will only pass the last version of the state when requested. If more updates are coming from the state, it will keep the last and drop the rest. So that means that some updates won't be rendered. Most of them actually, it may render only 15 or 20 frames over 600, but it does so in a few hundred milliseconds, so it still is around 60fps.

But it doesn't matter since these updates are building on top of each other, the last update is always the complete state up to date, and the last update is always rendered. And since we are rendering one time per frame, we are already rendering the maximum number of fps that the browser can display.

Another thing to notice: it will only try to get updates from the state if the app as nothing more important to do (is idle). So it doesn't take precious CPU just to drop some state updates.

If you wonder how it works, look at the code in src/shared/stream/time.js

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sample demo app of react and async iterators

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2 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

react_stream

sample demo app of react and async iterators

usage

Install the dependencies npm install

Run the app npm start

Open your browser at: http://localhost:3000/

Now try to edit src/index.js and comment the line 34:

awaitnewPromise(requestAnimationFrame)

Now try commenting line 39:

debounce(idleIterator),

/!\ This is only holds true because we are manually calling react's render method. If you use react's internal setState (call it 600 times in a loop) or redux's dispatch (same thing), react will not render 600 times, or even 20 time but only once. The lesson is : don't render manually, react is already perfomant.

What happened ?

On its own, react can manage to render 60fps on firefox, but it still renders each and every frames. It means that if you have 600 updates of the state, react will take about 10 sec to get up to date with the last version.

The line 34 ensures that react won't try to render more than once per animation frame, so the rest of the app have more CPU time available.

The line 39 is the real magic. It will only pass the last version of the state when requested. If more updates are coming from the state, it will keep the last and drop the rest. So that means that some updates won't be rendered. Most of them actually, it may render only 15 or 20 frames over 600, but it does so in a few hundred milliseconds, so it still is around 60fps.

But it doesn't matter since these updates are building on top of each other, the last update is always the complete state up to date, and the last update is always rendered. And since we are rendering one time per frame, we are already rendering the maximum number of fps that the browser can display.

Another thing to notice: it will only try to get updates from the state if the app as nothing more important to do (is idle). So it doesn't take precious CPU just to drop some state updates.

If you wonder how it works, look at the code in src/shared/stream/time.js

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sample demo app of react and async iterators

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2 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

react_stream

sample demo app of react and async iterators

usage

Install the dependencies npm install

Run the app npm start

Open your browser at: http://localhost:3000/

Now try to edit src/index.js and comment the line 34:

awaitnewPromise(requestAnimationFrame)

Now try commenting line 39:

debounce(idleIterator),

/!\ This is only holds true because we are manually calling react's render method. If you use react's internal setState (call it 600 times in a loop) or redux's dispatch (same thing), react will not render 600 times, or even 20 time but only once. The lesson is : don't render manually, react is already perfomant.

What happened ?

On its own, react can manage to render 60fps on firefox, but it still renders each and every frames. It means that if you have 600 updates of the state, react will take about 10 sec to get up to date with the last version.

The line 34 ensures that react won't try to render more than once per animation frame, so the rest of the app have more CPU time available.

The line 39 is the real magic. It will only pass the last version of the state when requested. If more updates are coming from the state, it will keep the last and drop the rest. So that means that some updates won't be rendered. Most of them actually, it may render only 15 or 20 frames over 600, but it does so in a few hundred milliseconds, so it still is around 60fps.

But it doesn't matter since these updates are building on top of each other, the last update is always the complete state up to date, and the last update is always rendered. And since we are rendering one time per frame, we are already rendering the maximum number of fps that the browser can display.

Another thing to notice: it will only try to get updates from the state if the app as nothing more important to do (is idle). So it doesn't take precious CPU just to drop some state updates.

If you wonder how it works, look at the code in src/shared/stream/time.js

About

sample demo app of react and async iterators

Topics

Resources

Stars

2 stars

Watchers

0 watching

Forks

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Packages

Used by

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

react_stream

sample demo app of react and async iterators

usage

Install the dependencies npm install

Run the app npm start

Open your browser at: http://localhost:3000/

Now try to edit src/index.js and comment the line 34:

awaitnewPromise(requestAnimationFrame)

Now try commenting line 39:

debounce(idleIterator),

/!\ This is only holds true because we are manually calling react's render method. If you use react's internal setState (call it 600 times in a loop) or redux's dispatch (same thing), react will not render 600 times, or even 20 time but only once. The lesson is : don't render manually, react is already perfomant.

What happened ?

On its own, react can manage to render 60fps on firefox, but it still renders each and every frames. It means that if you have 600 updates of the state, react will take about 10 sec to get up to date with the last version.

The line 34 ensures that react won't try to render more than once per animation frame, so the rest of the app have more CPU time available.

The line 39 is the real magic. It will only pass the last version of the state when requested. If more updates are coming from the state, it will keep the last and drop the rest. So that means that some updates won't be rendered. Most of them actually, it may render only 15 or 20 frames over 600, but it does so in a few hundred milliseconds, so it still is around 60fps.

But it doesn't matter since these updates are building on top of each other, the last update is always the complete state up to date, and the last update is always rendered. And since we are rendering one time per frame, we are already rendering the maximum number of fps that the browser can display.

Another thing to notice: it will only try to get updates from the state if the app as nothing more important to do (is idle). So it doesn't take precious CPU just to drop some state updates.

If you wonder how it works, look at the code in src/shared/stream/time.js

About

sample demo app of react and async iterators

Topics

Resources

Stars

2 stars

Watchers

0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

react_stream

sample demo app of react and async iterators

usage

Install the dependencies npm install

Run the app npm start

Open your browser at: http://localhost:3000/

Now try to edit src/index.js and comment the line 34:

awaitnewPromise(requestAnimationFrame)

Now try commenting line 39:

debounce(idleIterator),

/!\ This is only holds true because we are manually calling react's render method. If you use react's internal setState (call it 600 times in a loop) or redux's dispatch (same thing), react will not render 600 times, or even 20 time but only once. The lesson is : don't render manually, react is already perfomant.

What happened ?

On its own, react can manage to render 60fps on firefox, but it still renders each and every frames. It means that if you have 600 updates of the state, react will take about 10 sec to get up to date with the last version.

The line 34 ensures that react won't try to render more than once per animation frame, so the rest of the app have more CPU time available.

The line 39 is the real magic. It will only pass the last version of the state when requested. If more updates are coming from the state, it will keep the last and drop the rest. So that means that some updates won't be rendered. Most of them actually, it may render only 15 or 20 frames over 600, but it does so in a few hundred milliseconds, so it still is around 60fps.

But it doesn't matter since these updates are building on top of each other, the last update is always the complete state up to date, and the last update is always rendered. And since we are rendering one time per frame, we are already rendering the maximum number of fps that the browser can display.

Another thing to notice: it will only try to get updates from the state if the app as nothing more important to do (is idle). So it doesn't take precious CPU just to drop some state updates.

If you wonder how it works, look at the code in src/shared/stream/time.js

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sample demo app of react and async iterators

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2 stars

Watchers

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